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More sanbox/exploration focused updates


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For a while now DST has been getting a lot of combat or combat gear related updates and ones that add new foes and specially bosses. Well I do believe thieese are nice new additions but I would really like to see updates focusing on more sandbox related content. Since at the end of the day Don't Starve is a sandbox game and no matter how many new fancy armor and weapons there are the combat is not the main focus and fairly limited to hitting the foe a couple of times dodging their attacks and repeting untill they die. Don't get me wrong this game doesn't need any complicated combat mechanic since its just a small part of a bigger game. But I genuenly  do believe the game has been lacking on at the sandbox departmant for the last couple updates. I know there are the item skins but It would be so nice to get some more items and structures to decorate our bases and arount the world. And this new stuff doesn't have to be decorative only either, Im sure you guys can come up with stuff that looks nice and fun to build and also functional. Even smaller stuff like more carpet and general decorative turf variants and some new casual non boss statues would be greate. It would be a dream come true if we got an update focusing on decoration with all sorts of new turfs, statues and even wall and fence variants.

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It's not necessarily a "decor" suggestion, but it can very much be used for it. 

I would absolutely love a minecart system in DST. Allowing you to go from point A to point B relatively quickly. Maybe even possibly transport items across the map. 

As an addition, caves could naturally generate with abandoned minecart tracks. Similair to how the surface has roads. In the murals, minecarts were depicted with the ancients. Transporting goods and such. So having abandoned minecart tracks in the caves is already explained!

I even made a concept on what the cart could look like, along with how the track system could work.

1298840067_Capture_2023-06-13-19-34-29.thumb.png.6c02ebe9b410c4594314b11ba49148e4.png1008895685_Untitled97(1).jpg.e6e273d926a2cf2d0185dd7cc056c0fe.jpg

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29 minutes ago, -Nick- said:

It's not necessarily a "decor" suggestion, but it can very much be used for it. 

I would absolutely love a minecart system in DST. Allowing you to go from point A to point B relatively quickly. Maybe even possibly transport items across the map. 

As an addition, caves could naturally generate with abandoned minecart tracks. Similair to how the surface has roads. In the murals, minecarts were depicted with the ancients. Transporting goods and such. So having abandoned minecart tracks in the caves is already explained!

I even made a concept on what the cart could look like, along with how the track system could work.

1298840067_Capture_2023-06-13-19-34-29.thumb.png.6c02ebe9b410c4594314b11ba49148e4.png1008895685_Untitled97(1).jpg.e6e273d926a2cf2d0185dd7cc056c0fe.jpg

Im pretty sure theres a mod that adds a system similar to that

 

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1 hour ago, -Nick- said:

It's not necessarily a "decor" suggestion, but it can very much be used for it. 

I would absolutely love a minecart system in DST. Allowing you to go from point A to point B relatively quickly. Maybe even possibly transport items across the map. 

As an addition, caves could naturally generate with abandoned minecart tracks. Similair to how the surface has roads. In the murals, minecarts were depicted with the ancients. Transporting goods and such. So having abandoned minecart tracks in the caves is already explained!

I even made a concept on what the cart could look like, along with how the track system could work.

1298840067_Capture_2023-06-13-19-34-29.thumb.png.6c02ebe9b410c4594314b11ba49148e4.png1008895685_Untitled97(1).jpg.e6e273d926a2cf2d0185dd7cc056c0fe.jpg

Wanda already kinda does this, and if I'm being honest, as cool as minecarts would be for decoration, I'd rather just be able to relocate wormholes for fast travel.

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3 hours ago, Dragonboooorn said:

Im surprised Mike didnt commented yet

Oh you guys mean Curse of Moon Quay right?

the really cool update that added cool survival based challenges, as well as a bunch of cool new base decorating items such as Docks, and Palmtrees?

Thats actually one of my favorite updates..

When I redesign the Oasis: as seen Here-

1AAAE2FA-806C-4B25-86CE-40C0887937B9.thumb.png.f889feb4b4a811a006b56e5d8d872422.png

You know that I’ve visited Moon Quay and battled some nasty Pirate Monkeys to obtain Sandy Beach Turf & PalmTrees.

But… I had to actually GO Somewhere & engage in survival/exploration to obtain these decorative items.

Oh wait here’s another one-

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Dock Tiles turned into a Decorative (& functional) Bridge? Yes Please!

Moon Quay is one of my favorite updates, in fact my only COMPLAINTS about it is the island is laughably small and forgettable, hard as heck to find- and the Pirate Raids were tuned down to being mostly non-existent.

But TL:DR- Yes I want more decorative/exploration based updates.. but they go hand in hand with new Survival challenges.

OTHERWISE they’re just skins.

Even the New Food Dishes at WintersFeast, or The Midsummers Cawnival Attractions require resource gathering from various locations which = Exploration Content.

 

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18 minutes ago, Mike23Ua said:

But TL:DR- Yes I want more decorative/exploration based updates.. but they go hand in hand with new Survival challenges

 

But here's the thing, if klei adds more survival challenges then they would come with base destruction to fit the theme of recent updates, then why would klei add decorations just to be destroyed by stuff like boulders(not anymore) or infested with weeds that you have to remove them?

Does klei want to add more decorations for people to build pretty bases or the uNcOmPrOmIsInG boulders(environmental hazards) to destroy people's bases?

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To be honest the scrap book has been a lot of fun in regards to exploration, I really enjoy trying to find all the unique items/mobs lying around in my world so I can identify them, and I've felt a lot more motivated with it than I've ever been with the cookbook or the plant book.

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2 minutes ago, _zwb said:

But here's the thing, if klei adds more survival challenges then they would come with base destruction to fit the theme of recent updates, then why would klei add decorations just to be destroyed by stuff like boulders(not anymore) or infested with weeds that you have to remove them?

Does klei want to add more decorations for people to build pretty bases or the uNcOmPrOmIsInG boulders(environmental hazards) to destroy people's bases?

Personally I’m fine with both, if I want to build a pretty base I’ll turn off the features that interfere with that (in fact my Klei Halloween Video was made in a Meteorfield that I had to toggle meteors off to make the video without that getting destroyed)

I don’t think we should have to choose between peaceful base building (Aka where content actively goes out of its way to avoid interacting with you and politely avoids your base) and Survival Content (The unavoidable Meteor Showers I just mentioned..)

Sure you can just NOT Base in Meteor Field Biome, but your missing the point of Survival Content/Decorative Content Co-Existing.

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29 minutes ago, Mike23Ua said:

Personally I’m fine with both, if I want to build a pretty base I’ll turn off the features that interfere with that (in fact my Klei Halloween Video was made in a Meteorfield that I had to toggle meteors off to make the video without that getting destroyed)

I don’t think we should have to choose between peaceful base building (Aka where content actively goes out of its way to avoid interacting with you and politely avoids your base) and Survival Content (The unavoidable Meteor Showers I just mentioned..)

Sure you can just NOT Base in Meteor Field Biome, but your missing the point of Survival Content/Decorative Content Co-Existing.

I do believe there's a middle ground between those two. Take antlion's sink holes for an example:

  • It has a long enough warning for you to leave base and you know who's getting sink holes
  • Totally preventable by killing it or giving tributes
  • Does go away eventually, just really slow
  • Long enough time between earthquakes for you to give tributes to antlion

Let's compare it with the deadly BS

  • No warning at all or any hints. What do you mean "you and I are about to change the world" Wagstaff you old troll?
  • Not preventable. It just happens to you. You'll need to sacrifice some plants if you want to stop it
  • Never goes away. It stays there forever
  • Respawns ridiculously fast(I know they're adding more lunar mobs but respawning once a day is just stopping you completely from farming)

Antlion's earthquakes is even more destructive yet less people complain about it. That says a lot about its design.

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2 hours ago, _zwb said:

But here's the thing, if klei adds more survival challenges then they would come with base destruction to fit the theme of recent updates, then why would klei add decorations just to be destroyed by stuff like boulders(not anymore) or infested with weeds that you have to remove them?

Does klei want to add more decorations for people to build pretty bases or the uNcOmPrOmIsInG boulders(environmental hazards) to destroy people's bases?

In all honesty to me it seems like Klei desperately want both. They want to appease both camps and have both in the game. 

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It’s just that DST isn’t designed to be a game that takes your base or it’s  contents into consideration- or it WASNT.. until Klei started laughing making content AVOID interacting with you or your base.

im not just talking about Lunar/Shadow Rifts, they also made Pirate Raids less likely to invade your peaceful boat bases.. meanwhile I’m sitting over here going:

:wilson_confused::wilson_confused::wilson_confused::wilson_facepalm:

Wilson Emotes sum up my emotions.. WHY am I playing a “Survival” Game where content actively goes out of its way to avoid you?

I can just imagine how Deerclops or Bearger or Solo DS Summer Boss Dragonfly would’ve been received by this “New Age of DS”

I shiver to even think about it to be honest.

Anyway DST is a destructive game in its nature, and this varies based on several factors:

Player Skill Level.

Player Base/Trap Designs.

Other Players in the Session with You.


Fire Hounds are an excellent example: Play the game long enough and you’ll learn to avoid killing these near your important structures you don’t want going up in flames, YOU Know that… but your Noob friends who just bought the game and think they’re “Helping” by killing the hounds? They Don’t..

And so: At it’s heart and core DST is intended to be a punishing, dare I say even unforgiving survival sandbox.

Let a Dangerously low level sanity player hop on your boat, suddenly Wavey Appears and wrecks said boat even if YOU had full sanity.

Chilling in your base when someone summons the Twins of Terror and you’re the unfortunate soul it chooses to randomly spawn on? GG your base is getting Wrecked Though.

The game has never been a peaceful sandbox decorating game, and shouldn’t TRY to be either..

Toggles to turn off the things you dislike are fine, but having to completely “Gut” Survival/challenges/etc so that playstyle can continue to exist just breaks my heart.

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1 hour ago, Mike23Ua said:

Personally I’m fine with both, if I want to build a pretty base I’ll turn off the features that interfere with that (in fact my Klei Halloween Video was made in a Meteorfield that I had to toggle meteors off to make the video without that getting destroyed)

I don’t think we should have to choose between peaceful base building (Aka where content actively goes out of its way to avoid interacting with you and politely avoids your base) and Survival Content (The unavoidable Meteor Showers I just mentioned..)

Sure you can just NOT Base in Meteor Field Biome, but your missing the point of Survival Content/Decorative Content Co-Existing.

We definitely should not have to choose between both. There are so many ways to provide new challenges, mechanics, mobs or whatever that aren't just near unavoidable base destruction. 

As soon as there is a very clear choice between both: keeping your base safe from near unavoidable destruction or actually getting to play and experience the new content then I'll bounce. I don't want to play base simulator 2000 with no new content, challenges or bosses being available because they're just too destructive but I'm also not letting my 10K+ world and endless hours of play be destroyed because Klei decided this many years into DST's existence to all of a sudden just put a whole bunch of super destructive and anti base mechanics into the game all within a few updates. Really hope they can find a good balance. 

Before anyone jumps down my throat yes I know there are plenty of mechanics already that are very destructive to bases but they are all avoidable and have multiple counter plays to avoid them which adds to the game for me. Moon storms at first would utterly DECIMATE elements and areas of your base and any pens or mobs you had in your base would get murdered real quick. The first iteration of the new earthquake boulders were exactly the same - near unavoidable with no real counter play. Elements of the Rifts were/are the same. As far as I am aware Bearger/Deerclops has always had the same warning time with several growls and plenty of time to hightail it somewhere more appropriate, same with Hounds.
As long as we've had Wildfires we've had Flingos. Antlion sinkholes give you plenty of warning as well unless your base is so massive but even then you can just kill Antlion to stop them from ever happening. So on and so forth. 

17 minutes ago, Mike23Ua said:

It’s just that DST isn’t designed to be a game that takes your base or it’s  contents into consideration- or it WASNT.. until Klei started laughing making content AVOID interacting with you or your base.

Couldn't disagree more. You realise from day one it was advertised as Survival AND Sandbox yeah? 

Also the very fact you can make a base at all means the game has to take it into consideration? 

Clearly you can survive more easily and do better at the game when you build up your base a bit so you'd obviously want to protect it no? Therefore mechanics that threaten it but can be overcome would generally be welcomed but mechanics that you can't really avoid and just smash your base apart would generally not be well received right? 

Like honestly more people need to accept that a huge element of this game is sandbox base building/terraforming the world. Its not some niche element.
Klei literally gave us the tools to change SO MUCH about each world you generate. You can bloody dig up the flooring and make your own deserts/forests whatever. 

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Sigh.. I have only one question for you. 
Do you play in your own private locked lobbies with ONLY people you know & trust?

Because there’s a Night/Day Difference right there ALONE, YOU can leave your base and go somewhere safe & peaceful when Deerclops or Bearger Spawns or when boulders start to rain from the heavens, but That does NOT mean the other 5 or so players playing with you chilling in the base will follow you.

Hence: DST being a Destructive game.

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3 hours ago, _zwb said:

No warning at all or any hints.

Do brightshades really need a warning? They are stationary so you can prepare for combat while they are chilling on a random plant.

3 hours ago, _zwb said:

Respawns ridiculously fast

Just a reminder that this is while the portal is open. If you choose to, you can kill the brightshades in the ~20 day downtime between spawns. This can get tedious, but you don't have to fight them and can choose to be mildly inconvenienced instead. They should add wilting to the brightshades in summer to make them more manageable though.

And in comparison to antlions sinkholes, brightshades don't destroy the base.

I think brightshades are pretty balanced as is now even with their heightened spawn rate.

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3 hours ago, Mike23Ua said:

Sigh.. I have only one question for you. 
Do you play in your own private locked lobbies with ONLY people you know & trust?

Because there’s a Night/Day Difference right there ALONE, YOU can leave your base and go somewhere safe & peaceful when Deerclops or Bearger Spawns or when boulders start to rain from the heavens, but That does NOT mean the other 5 or so players playing with you chilling in the base will follow you.

Hence: DST being a Destructive game.

Then just tell them to be aware of the giants, if they don't, well, just kick them out.

The chat button exists (unless console stuff but eh, I play pc).

I find it funny you bring the rando players into the conversation. Of course there will be players who aren't good at the game, get distracted because their mom call them for something, or hell, griefers. this happens in a ton of other games as well. Your point makes no sense.

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4 hours ago, Spino43 said:

Then just tell them to be aware of the giants, if they don't, well, just kick them out.

The chat button exists (unless console stuff but eh, I play pc).

I find it funny you bring the rando players into the conversation. Of course there will be players who aren't good at the game, get distracted because their mom call them for something, or hell, griefers. this happens in a ton of other games as well. Your point makes no sense.

Actually.. my “Point” makes plenty of Sense, the Reason WHY you can run away from your base (& off-load it) is because DST is running on a game engine created in what like 2013?? Gaming Technology has advanced majorly since then- and I’m absolutely CERTAIN, that if DST was Remade again TODAY in 2023.. that you wouldn’t be able to do things like “Run Away from Base” to Avoid the Base you built in the Meteorfield Biome being struck by Meteors, or running Away from your Base so that it doesn’t Smolder and Catch Fire in Summer.

It’s time we face facts, People have been exploiting the holy high heck out of DSTs, now very outdated.. gaming engine. 

And I had to factor in OTHER PLAYERS because “You” can run somewhere and off-load your base into safety, that doesn’t mean the other 5 players in the world with You are going to follow your lead.

I PROMISE You that if DST was remastered today with a brand new game engine built for 2023, you wouldn’t be able to “off-load” all your problems.

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56 minutes ago, Mike23Ua said:

Avoid the Base you built in the Meteorfield Biome being struck by Meteors

 

This is impossible. Meteors fall even they're unloaded. There are lots of examples of entities being awake when unloaded.

It's not the game engine's issue really. It's loading the entire world all at once would literally set your pc on fire. The game can't calculate and simulate 6000 objects at once.

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I reckon its quite the opposite: DST lacks in the Survival aspect atm - and for a long-long time now. Sandbox facet got a lot over the years. We don't have any new mandatory weather patterns, no new mobs hunting player actively, no new bosses coming for people and their belongings/bases. Solely Hound & Depthworm waves, DC, Bear (kinda passively), Monkey Pirates (at sea), Sharks (semi-aggro at sea), and un-appeased Antlion fit as Survival, mandatory challenges. Rest are purely optional. Most recent 2 updates brought the invasive Rifts (Lunar & Shadow), but these 2 are optional too.

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The game really needs new biomes or even a small/medium new continent you have to sail very far to get to. The exploration in the game really needs more love and DST is world is so small...

In Don't Starve solo you have SW, Ham, dungeons, volcano, RoG, caves, and ruins and this allows so much exploration but in DST there is just cave merged with ruin + 1 new moon cave and RoG biomes + moon island and small monke island and an empty ocean with 1 biome in it (canopy) that is super laggy cause of the unoptimized godrays

I really hope this year they will add more exploration in the world and make the world bigger with more places to go

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3 hours ago, . . . said:

The game really needs new biomes or even a small/medium new continent you have to sail very far to get to. The exploration in the game really needs more love and DST is world is so small...

 

Honestly? As much as I am looking forward to new stuff, I do hope they go back and touch up the world stuff.
Add more life to the already existing biomes, new plants/mobs/mechanics, change up some of the duplicated biomes you find in worlds, make exploring a bit more diverse!

I'd vastly appreciate some of those dupe forests getting touched up. Even small ambient things would be a nice change of pace. 

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