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Renewability of honeycombs


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The only way to get renewable honeycombs is to deconstruct the bee queenn crown at 100 % for max income, so you dont even get to use it. 

One full decon staff will give you 20 honeycombs at minimun, if you use only one panflute on the bee queen fight you only get 8-12 honeycombs per staff because you will need extra casts to reconstruct the panflute. I think is fair to say honey combs are a rare material and are grindy to obtain.

Honeycombs are only used for giant crops, craft extra bee boxes and bundleing wraps (which you can get from klaus anyways). I love giant crops for decoration and would like to use them in almost every built, but honeycombs been this expensive limitates significally how many giant crops i am allowed to use.

My point been just to make them easier to get, make it so we get 10 bee wax out of one honey comb, bee boxes having a chance to give honeycombs (30% or higher) when harvested, bee wax having 20 uses etc.

I dont see the point on a material with only decorative uses been as rare as toadstool skin. Making it cheaper could also open the door to have more uses like waxing plants on end tables.

you can convert hammer to honeycomb with ratio 1 hammer = 0.75 honeycomb by constantly hammer beequeen and despawn it.
Each hammering has a 49% chance of dropping 1 Honey and a 1% chance of dropping 1 Honeycomb onto the ground
Make a road so you can run away faster.
 

1 minute ago, Epicurio said:

Few honeycombs drops as BQ loot too, without need for green staff

lets say i make a design for decoring my paths with giant crops, aprox 5 crops for each 4 tiles, how many hours do i need to spent hammering the giant bee hive to get enough honeycombs to make a path of 400 tiles of lenght ?

i dont see the problem. Beequeen spawn every 20 days and drops honey combs+her crown (crown that has a lot of durability so you dont need that much for personal use), df respawn every 20 days and drops 1 to 2 green gems and the ruins can be reset several times per year giving green gems

is your choice to decorate with expensive stuff and also wanting to do it in not so much time. I have decorate with expensive or rare stuff like glass castles and is only a matter of do other stuff meanwhile the expensive build grows

wont be against increasing the combs dropped by the crown but i think this kind of changes are really secondary

1 hour ago, ArubaroBeefalo said:

i dont see the problem. Beequeen spawn every 20 days and drops honey combs+her crown (crown that has a lot of durability so you dont need that much for personal use), df respawn every 20 days and drops 1 to 2 green gems and the ruins can be reset several times per year giving green gems

is your choice to decorate with expensive stuff and also wanting to do it in not so much time. I have decorate with expensive or rare stuff like glass castles and is only a matter of do other stuff meanwhile the expensive build grows

wont be against increasing the combs dropped by the crown but i think this kind of changes are really secondary

I think the issue is that it's 20 days. Not a fun amount of time to wait for next BQ at least for me and wax has only two uses.

18 minutes ago, Frosty_Mentos said:

I think the issue is that it's 20 days. Not a fun amount of time to wait for next BQ at least for me and wax has only two uses.

20 days is just a season but you change to have several fights in a season if you play in a private server

I would be against several beeswax items crafted from honeycombs because it would affect survival due to duplication potential: in worlds with very little initial amount of (killer) bee hives (happens if killer bee biome doesn't generate) I like that I have reason to fight Bee Queen multiple times in order to do proper honey farm, same logic for worlds with Taste of Terraria preset enabled but for extra bundle wraps (more than 4 per year), otherwise it would be another case to just dump some green gems on it and use already overused solution for getting more of resource X. Even outside of default settings/official presets I like that setting up honey production in large quantities and/or getting more wax paper can be more interesting than just duplication.

As for people who enjoy decorating and want their desire to design to not be restricted as much, aside from logical solution in doing it in creative world there are options to set Bee Queen, Klaus, Dragonfly and Ancient Fuelweaver on more, not to mention setting (killer) bee hives on more during world generation in advance and/or using force biome mod to force killer bee biome (and couple of others that tend to have some regular bee hives). Even if some mentioned options are not available - like mods on console or console on console - there are still world settings that provide more than enough tools to combat lack of resources.

Klei really should just revert some of these highly dumb “Must fight Raid Boss” changes they made between Dont Starve, & Dont Starve Together.

In Don’t Starve you didn’t even NEED to fight a giant bee boss to get the bundling wrap recipe, you only needed to smack a few beehives until it dropped.

AND in addition to that, if you play in any world that has been through WintersFeast at least once- You can get an identical item called gift wrap which does the same thing… but is much cheaper on resources to craft not only that but you can sleep near a decorated tree to obtain items you normally had to fight bosses to obtain, such as Green or Orange Gems.

So then: Why must I kill some giant bee and use some obscure staff to deconstruct her helmet to get resources that should be easily renewable?

And by Easily Renewable I mean that if you let a single spider roam around long enough in DST it will eventually wander off and create a Tier 1 spider den, let that den sit there unattended to long enough and it upgrades to tier 2, then tier 3, then finally bursts out the ground into a spider Queen, if you ignore fighting her long enough she will burrow into the ground and revert back to a tier 1 spider den.

Bee hives should behave with a similar pattern, let a lonesome bee wander around, pollinate, create a hive, etc…

I mean I was under the impression that these mobs spawn out of plucking tumbleweeds so they CAN prevent going extinct in a game world (at least in the case of spiders)

But why can’t beehives behave the same way? And why can’t we obtain beeswax, honey comb and the bundle wrap recipe like Original DS instead of needing to fight the Bee Boss?

If the op only wants to craft more bundling wraps, just use the WF variants instead, it’s cheaper in resources and craft costs.

My favorite part of every game: making rare/difficult to get items easily obtainable because I don't feel like playing the game

Snark aside, I heard the best way to farm combs is to beaver chomp the Bee Queen nest, since he does less work per gnaw therefore more gnaws therefore more chances for honeycomb to drop. If you need the wax consider Klaus and deconstructing the bundling wrap.

8 hours ago, Tranoze said:

you can convert hammer to honeycomb with ratio 1 hammer = 0.75 honeycomb by constantly hammer beequeen and despawn it.
Each hammering has a 49% chance of dropping 1 Honey and a 1% chance of dropping 1 Honeycomb onto the ground
Make a road so you can run away faster.
 

Over 400 hours i haven't got a single honeycomb from that method so good luck!

3 minutes ago, gamehun20 said:

Isn't that 2 uses for a wrap?

Op only need wax (for giant crop), and one use is enough for wax instead of comb.

Just now, ALCRD said:

Over 400 hours i haven't got a single honeycomb from that method so good luck!

My luck often terrible so when ever we fight bq, i ask the luckiest person on the server to hammer it. Heck they are lucky af, sometimes they got 2 comb from the 4 hammer needed to summon bq.

3 hours ago, TemporaryMan said:

Don't new beehives spawn around the bee queen's biome periodically?

no unless is a hidden mechanic in endless worlds which i doubt because i think the renewablity of these worlds is only applied to certain plants

36 minutes ago, gamehun20 said:

1 use makes bundling wrap into waxpaper and rope no? Then you need another one to make it into wax and papyrus or you can spend time bundling and unwrapping stuff to get only the wax paper

Unpacking a bundling wrap gives you wax paper and rope. No staff required.

11 hours ago, Mike23Ua said:

In Don’t Starve you didn’t even NEED to fight a giant bee boss to get the bundling wrap recipe, you only needed to smack a few beehives until it dropped

and that was a silly decision

bundle wrap is the best item in the game and you suggesto to get it by killing the easier mob in the game 

 

35 minutes ago, ArubaroBeefalo said:

and that was a silly decision

bundle wrap is the best item in the game and you suggesto to get it by killing the easier mob in the game 

 

tbh singleplayer bees are a bit crazy. (have you seen their attack range? it's way too big, that's for sure)

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