ArubaroBeefalo Posted January 17, 2023 Share Posted January 17, 2023 31 minutes ago, skile said: tbh singleplayer bees are a bit crazy. (have you seen their attack range? it's way too big, that's for sure) yes but with 2 piece of armor you dont even receive damage when i play SP i lock learning the recipe until i kill queen womant Link to comment https://forums.kleientertainment.com/forums/topic/145602-renewability-of-honeycombs/page/2/#findComment-1617874 Share on other sites More sharing options...
ArubaroBeefalo Posted January 17, 2023 Share Posted January 17, 2023 12 hours ago, Zotix said: hey is not that easy tbh killing some mobs with 100hp, 10 damage that deals 0 damage if you have 2 pieces of armor in DS or has so tiny range atack that you can easily kite dozens of them at the same time in DST to get the best item in the entire game? 12 hours ago, Zotix said: hey is not that easy tbh (duplicated comment) Link to comment https://forums.kleientertainment.com/forums/topic/145602-renewability-of-honeycombs/page/2/#findComment-1617932 Share on other sites More sharing options...
Mike23Ua Posted January 17, 2023 Share Posted January 17, 2023 9 minutes ago, ArubaroBeefalo said: killing some mobs with 100hp, 10 damage that deals 0 damage if you have 2 pieces of armor in DS or has so tiny range atack that you can easily kite dozens of them at the same time in DST to get the best item in the entire game? (duplicated comment) Okay.. but answer me this, what is the difference between fighting Bee Queen for a Bundling Wrap Recipe… And having a game world that’s been through WinterFeast at least Once in its existence? Once you learn the WF Gift Wrap recipe you permanently know it even after WF ends..And that is a significantly cheaper recipe to craft with the exact same uses.. right? Link to comment https://forums.kleientertainment.com/forums/topic/145602-renewability-of-honeycombs/page/2/#findComment-1617935 Share on other sites More sharing options...
ALCRD Posted January 17, 2023 Share Posted January 17, 2023 4 minutes ago, Mike23Ua said: Okay.. but answer me this, what is the difference between fighting Bee Queen for a Bundling Wrap Recipe… And having a game world that’s been through WinterFeast at least Once in its existence? Once you learn the WF Gift Wrap recipe you permanently know it even after WF ends..And that is a significantly cheaper recipe to craft with the exact same uses.. right? Is it different on consoles or something? Cause i recall not being able to craft gift wraps anymore on same world once winters feast was turned off. Link to comment https://forums.kleientertainment.com/forums/topic/145602-renewability-of-honeycombs/page/2/#findComment-1617936 Share on other sites More sharing options...
ArubaroBeefalo Posted January 17, 2023 Share Posted January 17, 2023 13 minutes ago, Mike23Ua said: Okay.. but answer me this, what is the difference between fighting Bee Queen for a Bundling Wrap Recipe… And having a game world that’s been through WinterFeast at least Once in its existence? Once you learn the WF Gift Wrap recipe you permanently know it even after WF ends..And that is a significantly cheaper recipe to craft with the exact same uses.. right? 1st of all, that gift wrap was added to make presents for winter fesst and by that they added an unbalanced recipe with some changes doesn't means that bundle wrap recipe should become free 2nd bundle wrap is better because it doesn't disappear, only requires a rope instead of needing to farm countless petals and reeds to keep the income of gift wraps for daily use 3rd. Since you already has a noob friendly equivalent there is 0 need of making the recipe easy to access it 13 minutes ago, ALCRD said: Is it different on consoles or something? Cause i recall not being able to craft gift wraps anymore on same world once winters feast was turned off. as far as i know you keep all the event recipes once you learn them even if the event is turned off after Link to comment https://forums.kleientertainment.com/forums/topic/145602-renewability-of-honeycombs/page/2/#findComment-1617938 Share on other sites More sharing options...
dzzydzzy Posted January 17, 2023 Share Posted January 17, 2023 I think the real issue here is the fact that Beeswax before RWYS was just used in order to make wax paper, which was used for bundling wraps. It had one niche use that was superbly helpful (Fight all you want, but bundling wrap totally does trivialize most stresses in the game and is a super powerful item that is a rewarded to only 1 player after killing a raid boss that is miserable to solo.) and therefore its difficulty to farm en masse felt balanced. It never sat right with me that in order to make your giants last forever as decor, you were required to wax it with one whole precious beeswax. Like how is this an equivalent in anyway? For those who don't know, once a giant is waxed, you cannot hammer it for the produce anymore, it will just drop rot. So you are literally sacrificing it's edibility for aesthetics. Another advantage to having tons of waxed produce is one could form a wall of them for spider defense, but you can can still make your wall out of the rotten giants which to my knowledge still have the same collision box. Or just make the same wall with a bunch of rocks and a potters wheel for an arguably cheaper, and superior, fireproof version. So if we establish that the sole reason one might want to preserve a giant for an indefinite amount of time is to be used as decor, then it should be a no-brainer that there needs to be a different method for preserving giants in this way (because some of the giants do look pretty awesome, and have very architectural features). The thing I would propose is that beeswax becomes a tool once you try to wax a giant with it. Each time you wax a giant, it loses 5% durability and then at 0% it's gone forever which would give it 20 uses per beeswax. This might lead to great new creative abilities and doesn't require tedious boss grinding just to wait 20 days for the next respawn. You might say, "but you can deconstruct the beeswax at 5% and then just craft it again." To which I would say, I don’'t care! it's not free since you had to use a deconstruction staff, and if a person has already put in the work for giants, they deserve to preserve it for basically free IMHO. Link to comment https://forums.kleientertainment.com/forums/topic/145602-renewability-of-honeycombs/page/2/#findComment-1617942 Share on other sites More sharing options...
Ispin69 Posted January 17, 2023 Share Posted January 17, 2023 I think they should make getting honeycomb and beeswax more available. We should be able to create some Bee Queen altar (10 boards, 2 honey comb, a bee crown) and 1-2 bee/killer bee hives spawn every 5 days (max of 20). Players can make as many altars as they want and re-create bee biomes as needed. Link to comment https://forums.kleientertainment.com/forums/topic/145602-renewability-of-honeycombs/page/2/#findComment-1617948 Share on other sites More sharing options...
Antynomity Posted January 19, 2023 Share Posted January 19, 2023 meh Link to comment https://forums.kleientertainment.com/forums/topic/145602-renewability-of-honeycombs/page/2/#findComment-1618138 Share on other sites More sharing options...
JazzyGames Posted January 21, 2023 Share Posted January 21, 2023 On 1/17/2023 at 4:48 PM, dzzydzzy said: The thing I would propose is that beeswax becomes a tool once you try to wax a giant with it. Each time you wax a giant, it loses 5% durability and then at 0% it's gone forever which would give it 20 uses per beeswax. This might lead to great new creative abilities and doesn't require tedious boss grinding just to wait 20 days for the next respawn. You might say, "but you can deconstruct the beeswax at 5% and then just craft it again." To which I would say, I don’'t care! it's not free since you had to use a deconstruction staff, and if a person has already put in the work for giants, they deserve to preserve it for basically free IMHO. This is the most balanced solution I’ve read here. I’m not against the idea of some decor being more expensive but if I go that route I would prefer more of a reward than a single waxed crop from a rare resource such as beeswax. 20 uses seems very fair. Link to comment https://forums.kleientertainment.com/forums/topic/145602-renewability-of-honeycombs/page/2/#findComment-1618367 Share on other sites More sharing options...
Cloakingsumo198 Posted January 21, 2023 Share Posted January 21, 2023 On 1/17/2023 at 3:48 PM, dzzydzzy said: You might say, "but you can deconstruct the beeswax at 5% and then just craft it again." To which I would say, I don’'t care! it's not free since you had to use a deconstruction staff, and if a person has already put in the work for giants, they deserve to preserve it for basically free IMHO. Link to comment https://forums.kleientertainment.com/forums/topic/145602-renewability-of-honeycombs/page/2/#findComment-1618382 Share on other sites More sharing options...
Mike23Ua Posted January 22, 2023 Share Posted January 22, 2023 I don’t think players should need to fight a boss to get honeycombs, I’m sorry.. this just feels like Gate-Keeping content for the sake of Gate-Keeping Content.. The Bee Queen Crown I can understand being locked to fighting her.. but Honey Combs? Come on bro.. Bee nests should Respawn over time (just like Catcoon dens now do) Not only does this prevent long term worlds from becoming barren empty wastelands… but it also provides the player with the honeycombs they shouldn’t need to fight a boss for. And in general outside of Honey Combs… the entire freaking game could use a 2023 overhaul, I was playing in caves earlier today and mining stalagmites that dropped gold and the entire time I was thinking to myself it would be really cool if stalactites from the ceiling just reigned down creating new stalagmites during cave earthquakes, then characters like WURT who can’t trade things to Pig King for Gold would have a reliable way of infinitely obtaining gold. This is just one of my many QOL requests going into 2023.. And again it’s not just “because I want it” it would prevent long term worlds from becoming empty of resources and content to interact with- and those two things are kinda… highly important in a Multiplayer game. In Solo DS I always ended up dying so my worlds (and resources) regenerated overtime so running out of resources or things to interact with was never an issue, because you were either starting over, or moving on to a new map through chapters- DST however treats Death as an Almost non-existent feature, and thus worlds become mega bases when all the Hound Dens, Bee Hives, Etc have been cleaned out and don’t Respawn. Link to comment https://forums.kleientertainment.com/forums/topic/145602-renewability-of-honeycombs/page/2/#findComment-1618411 Share on other sites More sharing options...
dzzydzzy Posted January 22, 2023 Share Posted January 22, 2023 3 hours ago, Mike23Ua said: I was playing in caves earlier today and mining stalagmites that dropped gold and the entire time I was thinking to myself it would be really cool if stalactites from the ceiling just reigned down creating new stalagmites during cave earthquakes, then characters like WURT who can’t trade things to Pig King for Gold would have a reliable way of infinitely obtaining gold. Wurt is the only character who can't trade with pk because she hates pigs and doesn't acknowledge him as a leader. Monsters (eg Wortox and Webber) are able to trade trinkets to pk, so long as the surrounding area is safe enough to do so. And Wurt is able to trade ocean fish to the Merm King for gold + other rewards, its a pretty big loot table including trinkets which other characters (it is a multiplayer game afterall) can trade to pk for even more gold. So she does have a unique character-specific way of obtaining gold that encourages her to be one with the fish, which I dig. Maybe stalagmites should e v e n t u a l l y regenerate in a world, but not as quickly and suddenly as a cave-in plopping it down as you suggested. Link to comment https://forums.kleientertainment.com/forums/topic/145602-renewability-of-honeycombs/page/2/#findComment-1618425 Share on other sites More sharing options...
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