Gi-Go Posted November 19, 2022 Share Posted November 19, 2022 Like some people noticed already, by nerfing cage and Maxwell - klei accidentally nerfed everyone else instead. Now the hitbox on eye bosses is so big - it became harder to dodge them without speed boosts. There was absolutely no reason to fix cages allowance for free hits because this exists: I know, I know, Guille is God gamer and his speedrun is seeded or whatever thus it shouldn't be my argument for balance. So here is my boss rush result instead: No mods, random world, even deleted my starting fuel because it's OP or something. Everything is fair. So I can't really see why nerf cage when anyone can just use 2 flutes instead and not even break them? twins died before landing a single hit on me. I guess Maxwell could kill twins with just sanity food and hambat before but like... who cares? Fighting twins in the first few days isn't even worth it because nights are too short, and by day 10 you should probably have all the equipment you need to slay bosses. So klei, please fix eyeballs for every character's sake, and bring back cage strategy. I want to actually use my spells instead of being a Wolfgang clone. Link to comment Share on other sites More sharing options...
Guille6785 Posted November 19, 2022 Share Posted November 19, 2022 I've already complained at length about attacks that can't be dodged without specific items yet still hit like an 18 wheeler and the last thing we need are even more of them Link to comment Share on other sites More sharing options...
Cheggf Posted November 19, 2022 Share Posted November 19, 2022 It's fine how it is right now. If fighting them in the first few days isn't worth it you should have a speed boost for the fight, after all. Link to comment Share on other sites More sharing options...
dois raios Posted November 19, 2022 Share Posted November 19, 2022 Pls klei, it is not easy to dodge the eye of terror in the base game right now (if you mess uç, you will get hit once or twice), and in the beta is impossible (at least for me), it would be good if the players had the chance to dodge the attacks, it will help new players that want to escape and people that want to fight the boss early game (before walking cane or ruins rush) Link to comment Share on other sites More sharing options...
ALCRD Posted November 19, 2022 Share Posted November 19, 2022 Barely dodgeable bosses that can spawn minions .. my favorite combination .. 2 hours ago, Cheggf said: It's fine how it is right now. It's only "fine" if you're a masochist. Link to comment Share on other sites More sharing options...
Gi-Go Posted November 19, 2022 Author Share Posted November 19, 2022 3 hours ago, Cheggf said: It's fine how it is right now. If fighting them in the first few days isn't worth it you should have a speed boost for the fight, after all. Okay, the reason why I said it isn't worth it is because I'm a noob :P I thought that twins dispawn if you won't kill them fast enough, and the timer continues at day time too. I was wrong and should have checked wiki. So here is another run I just did with the same rules. Turns out killing twins early is just as easy as ever. So again, why did klei butcher cage when you can just do this? Link to comment Share on other sites More sharing options...
Mike23Ua Posted November 19, 2022 Share Posted November 19, 2022 5 hours ago, ALCRD said: Barely dodgeable bosses that can spawn minions .. my favorite combination .. It's only "fine" if you're a masochist. Fighting these things on Xbox using a controller was such an Impossible task for me that I actually resort to cheap tactics like summoning them near Dragonfly and hiding in a BushHat the whole fight then picking off whatever left alive at the end of the fight. Both Dragonfly & Twins are a painfully annoying experience, but it’s no secret they were NEVER DESIGNED FOR A SOLO PLAYER! And when you have at least one other player who they can Aggro onto giving you breathing room to avoid being hit to heal or whatever that fact becomes evidentially clear. Enemy mobs that also spawn smaller enemy mobs are designed with the intent that someone will deal with the minions, while someone else focuses the minion Spawnie. I shouldn’t have to be some elite god who never takes a single hit to enjoy my experience with this game.. There are several mobs I kite to one another just because fighting them the correct way has proven itself to be far too difficult for me. Varglet in my experience with them do not make my game any easier, despite what everyone else says.. I’ve resorted to always having marble armor, football helm and Darksword on hand to deal with them. I also kite Spider Queens into Moose/Goose and have never fought either of them mono-a-mono. The games simply too hard and leaves very little room for Error when playing Alone, but having even just one other player in the game to pull some of the mob aggro makes all the differences in the world. Link to comment Share on other sites More sharing options...
Spino43 Posted November 19, 2022 Share Posted November 19, 2022 This is the alarming clock situation all over again. Link to comment Share on other sites More sharing options...
SullyD Posted November 19, 2022 Share Posted November 19, 2022 nothing to fix, it's fine the way it is Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted November 19, 2022 Share Posted November 19, 2022 3 hours ago, Mike23Ua said: Both Dragonfly & Twins are a painfully annoying experience, but it’s no secret they were NEVER DESIGNED FOR A SOLO PLAYER! because you say. For that a lot of players kill them alone... you shouldnt acuse the game for something that is in your side 3 hours ago, Mike23Ua said: Enemy mobs that also spawn smaller enemy mobs are designed with the intent that someone will deal with the minions, while someone else focuses the minion Spawnie. spider queen was one of the 1st bosses added in DS. Was a single plsyer game. Single player 3 hours ago, Mike23Ua said: Varglet in my experience with them do not make my game any easier, despite what everyone else says.. but they are. There come less hounds but instead one varglet and they come waaaay less often. Sometimes i had only experienced 2 waves in a year cus expending summer in the caves. They are a wall, if you cant deal with few waves per year means that the world would regenerat and you will start over to keep learning like how deerclops, spring or old Dragonfly were progression walls 3 hours ago, Mike23Ua said: The games simply too hard and leaves very little room for Error when playing Alone, DS was more punishing, i though you wanted that uncompromising experience... Link to comment Share on other sites More sharing options...
Spino43 Posted November 19, 2022 Share Posted November 19, 2022 3 hours ago, Mike23Ua said: The games simply too hard and leaves very little room for Error when playing Alone I will take it over your version of the game that is extremely daunting and frustrating because of RNG. Link to comment Share on other sites More sharing options...
Datanon Posted November 19, 2022 Share Posted November 19, 2022 i cant test it right now. they increased the hitbox for the twins' attacks? for what reason did they do that? if it was just to nerf maxwell that looks unintended Link to comment Share on other sites More sharing options...
dois raios Posted November 19, 2022 Share Posted November 19, 2022 12 minutes ago, Datanon said: i cant test it right now. they increased the hitbox for the twins' attacks? for what reason did they do that? if it was just to nerf maxwell that looks unintended because Maxwell could hit eye of terror/twins caged without receiving damage, so they increased the hitbox, now eye of terror/twins can attack Maxwell even if they are caged, but this make the fight harder for everoyne else that doesnt have shadow prison, basically you need speed modifier, if you want to dodge the attacks (before it was very hard to dodge, but at least was possible) Link to comment Share on other sites More sharing options...
Capybara007 Posted November 19, 2022 Share Posted November 19, 2022 its the alarming clock situation all over again, where a core mechanic is changed because of one singular item from one singular character very smart yes Link to comment Share on other sites More sharing options...
dois raios Posted November 19, 2022 Share Posted November 19, 2022 59 minutes ago, Capybara007 said: its the alarming clock situation all over again, where a core mechanic is changed because of one singular item from one singular character very smart yes it made ancient guardian impossible to kite... and klei changed it. It is not hard to klei fix this, just revert or make it in a way that only when eye of terror/twins are caged that their range are bigger. Link to comment Share on other sites More sharing options...
Mysterious box Posted November 19, 2022 Share Posted November 19, 2022 3 hours ago, Datanon said: i cant test it right now. they increased the hitbox for the twins' attacks? for what reason did they do that? if it was just to nerf maxwell that looks unintended From the way I understand it Maxwell highlighted the fact that the eye's hitboxes were smaller than their bodies which is why Maxwell could kill them with them being able to fight back it could very well be intentional that their hitbox was meant to be this size however going by overall reception it'll probably be reverted. Personally I don't mind if it stays like this or not but if it stays the random spot target mechnaic would probably have to go. Link to comment Share on other sites More sharing options...
Hornete Posted November 19, 2022 Share Posted November 19, 2022 I gave it some limited testing and EoT/Retinazor felt fine to me personally but Spazmatism was real annoying. Hope they address this and give some changes! (Also, they didn't necessarily increase their hitboxes directly, they now take into account the physics radius of their targets, and players have a physics radius of .5. So while the range before was 2, it's now 2.5 because of the players physics radius, and of course this varies for different mobs with different radius's. I think a simple fix would be to reduce the original base range so that it adds back up to around 2 or so for players. ) Link to comment Share on other sites More sharing options...
Guille6785 Posted November 19, 2022 Share Posted November 19, 2022 makes me realize how similar reworked maxwell and wanda are now to each other lmao -shadow gear benefits them more: check -highly requested game mechanic gets added only to that specific character: check (ender chest for maxwell and teleportation for wanda) -wolfgang dps alongside other big perks: check -they pretend to be high risk high reward characters but in reality their own perks encourage an even safer playstyle than if you picked wilson: check -the flow of combat gets forever made worse for every single other character because of one of their abilities: check Link to comment Share on other sites More sharing options...
Primalflower Posted November 19, 2022 Share Posted November 19, 2022 please change it back I have less fun with my favorite bosses now Link to comment Share on other sites More sharing options...
Developer V2C Posted November 19, 2022 Developer Share Posted November 19, 2022 Hey guys, we've adjusted the tracking of the dash attacks already, but this will likely go out with Tuesday's release, as our last hotfix was more of an emergency for the Steam Workshop issues. Link to comment Share on other sites More sharing options...
edulopes Posted November 19, 2022 Share Posted November 19, 2022 3 minutes ago, V2C said: Hey guys, we've adjusted the tracking of the dash attacks already, but this will likely go out with Tuesday's release, as our last hotfix was more of an emergency for the Steam Workshop issues. A myth of a Guy, thanks as Always Link to comment Share on other sites More sharing options...
CyberSkink Posted November 19, 2022 Share Posted November 19, 2022 4 minutes ago, V2C said: Hey guys, we've adjusted the tracking of the dash attacks already, but this will likely go out with Tuesday's release, as our last hotfix was more of an emergency for the Steam Workshop issues. Thanks! Link to comment Share on other sites More sharing options...
edulopes Posted November 19, 2022 Share Posted November 19, 2022 Can you give us some more sneaky peaks about thuesday? Link to comment Share on other sites More sharing options...
Primalflower Posted November 19, 2022 Share Posted November 19, 2022 Link to comment Share on other sites More sharing options...
Maxwell Main Posted November 20, 2022 Share Posted November 20, 2022 On 11/19/2022 at 5:02 AM, Mike23Ua said: Fighting these things on Xbox using a controller was such an Impossible task for me that I actually resort to cheap tactics like summoning them near Dragonfly and hiding in a BushHat the whole fight then picking off whatever left alive at the end of the fight. I recently did the fight on console, it shouldn’t be that bad if you’re separating them and fighting each Twin on its own. Link to comment Share on other sites More sharing options...
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