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Please fix the Duelist AI


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17 minutes ago, Nickolai said:

Instead of dying. Shadow Duelists should leave a pile of nightmare goo on the ground apon "death". After a second or two, the shadow duelist rises from the goo, ready to fight again.

 

Also better Ai would be nice thanks.

When you attack a Crawling Horror or TerrorBeak they will teleport and strike from a different location- I was 100% expecting Maxwells rework to do this for his Shadows (atleast 2-3 hits before dying) would have been so cool… :( 

42 minutes ago, Nickolai said:

Instead of dying. Shadow Duelists should leave a pile of nightmare goo on the ground apon "death". After a second or two, the shadow duelist rises from the goo, ready to fight again.

The codex umbra has plenty of durability and nightmare fuel repairs a lot so honestly I'm fine with just having to summon a lot of them, though admittedly I haven't done much fighting with them

Along with better ai. What if shadow Duelists scaled with what type of armor and weapon you were wearing?

This would allow them to naturally progress through the game without becoming uselss easily.

 

Of course tweaks and changes would have to be made, but i think it has potential.

I would even be fine with them copying 70% of what equipment you were wearing.

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The next hotfix will make them a little bit more aggressive than they are when they feel threatened, making only one out not quite so painful to watch. They really want to play unfair in fights by having more of them around.

1 hour ago, JesseB_Klei said:

The next hotfix will make them a little bit more aggressive than they are when they feel threatened, making only one out not quite so painful to watch. They really want to play unfair in fights by having more of them around.

What about the Codex flying animation? :(

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