Sanchozz

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About Sanchozz

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  1. try this tool to workaround this problem until the developers themselves fix it.
  2. the shattered planet have public bool visitable = false; therefore you cannot sending rockets to this planet.
  3. try this tool to workaround this problem until the developers themselves fix it.
  4. not a bug. that was the plan. You can leave the starting asteroid: a) via teleport b) using a sugar or co2 engine
  5. you don't need to update the Preview Image every time. just rename the image into preview.png in the mod data folder and upload the mod data again.
  6. use a kiln to turn lumber into charcoal is added in this mod as an additional feature.
  7. ONI is an Alchemical Alphysical Simulator. Accept it.
  8. this tool is intended to workaround this problem until the developers themselves fix it. try it, maybe it will help you too.
  9. https://steamcommunity.com/sharedfiles/filedetails/?id=1706080287
  10. I do not know with what eyes you read the tutorial. it says there: Note: make sure the file is saved with UTF-8 (no signature) encoding. Visual Studio uses UTF-8 with BOM by default, which will cause an error in game. but both your files mod.yaml and mod_info.yaml are saved in the encoding UTF-8 with BOM
  11. Actually, this information is in the ingame DB, here it is: I would rather call it a mistake that when click here information about the Wheat plant opens, and not about the grain itself.
  12. If I understood correctly. Now we can get one artifact of each type. To do this, we will need to visit at least once each asteroid field and each space POI. Because a unique artifact was generated on each of them. During repeated visits, previously ungenerated artifacts will be generated, one piece each, and in the end - an infinite number of "Office Mugs"