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If you could do a QoL update


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_Tin Fishing Bin being able to place on docks.

_Wolfgang won't be staggered by the mighty/unmighty animations anymore.

_Fossils being drops from deconstructing Fuelweaver drops.

_Reduce the Celestial Champion spawn requirements on repeated kills (2 statics, 25 shards and 10 moongleams).

_Remove the moon book's ability to reset the moon cycle.

_Tune down Prime Mate's attack speed, jeez.

_Items inside a bundling wrap should go into the player's inventory rather than dropping on the ground when opening.

_Add a tool that helps with gathering things like grass/reeds/saplings faster (like a scythe). I am aware Lureplant farm with Wicker and grass gecko farms exist but there should be a tool to speed up gathering.

There are more but these are what come into my mind atm.

 

When using bone helm, you must use control+right click to attack an shadow (like maxwell shadows), after the shadows becoming agressive towards you, you just need F to actually attack, otherwise, you need control+right click to start any interaction with shadow when using bone helm.

15 minutes ago, robesssssssssss said:

Remove the punishment for the cook to eat duplicate food

Changed to "eat different foods within 3 days" to increase the effect by 100%

Hunger loss speed 25% changed to 50%

The starvation value was modified to 500

This just sounds like Warly's gimmick but with extra steps.

I would like a gathering tool to speed up getting grass and twigs. I also would like to have a resource choice in the menu instead of "classic" and "random". I despise twiggy trees but I like gekkos and juicy berries. So I would like to be able to choose gekko, juicy, and sapling... ( If there is a mod for the this I'll take a link :) )

1 hour ago, robesssssssssss said:

Remove the punishment for the cook to eat duplicate food

Changed to "eat different foods within 3 days" to increase the effect by 100%

Hunger loss speed 25% changed to 50%

The starvation value was modified to 500

basically ruining one of the best downsides to make it uninteresting and grindy...

Changing CTRL+F force attack priority when being close to Walls/Fences/Gates to less (or even lowest priority).
As it stands now, even when a hostile attacks you, Ctrl+F goes for that.. pesky Wall; apparently Walls are the true enemies, SUS-style.

49 minutes ago, ArubaroBeefalo said:

basically ruining one of the best downsides to make it uninteresting and grindy...

The value needs to be adjusted. I just want to change the reduced benefits from violating the rules into positive benefits from following the rules

1 hour ago, x0-VERSUS-1y said:

Changing CTRL+F force attack priority when being close to Walls/Fences/Gates to less (or even lowest priority).
As it stands now, even when a hostile attacks you, Ctrl+F goes for that.. pesky Wall; apparently Walls are the true enemies, SUS-style.

why those walls are needed if there are bones, statues and a bunch of other things. although perhaps to kill a dragonfly

- Allow us to wake up mobs by trying to force feed them
- Allow us to see the HP of the beefalo you are sitting on, beyond just telling when it’s about to die.
- Allow Wortox to soul hop a beefalo without dismounting it (like the lazy explorer does)
- Allow Wortox to heal the beefalo he is riding with souls, and also heal other befriended mobs in non pvp worlds.
- Allow Wigfrid’s healing song to affect ridden beefalos.
- Increase Walter’s slingshot shooting speed. There are other changes that could be made to the slingshot,(like a RMB charged area shot or something) but the speed one is probably the simplest one that would do a lot.
- Give BERNIE! Some use with enlightenment.
- Allow Winona to pack up and move her character specific structures.

 

3 minutes ago, HeatAndRun said:

An way to see allies' health.

I use the mod show me for one of those reasons... But I think it'll be neat if they give allies "hurt" animations. If they are under like 50 percent. The ally would mention that they are wounded ( "has cut from scary monster") and maybe if under 30 percent they would get new idle animations of them rubbing their "wounds"... ( Just ideas)

Allow players to call followers out of combat/tasks

I also agree with a command to wake them up.

6 hours ago, robesssssssssss said:

Remove the punishment for the cook to eat duplicate food

Changed to "eat different foods within 3 days" to increase the effect by 100%

Hunger loss speed 25% changed to 50%

The starvation value was modified to 500

This just makes Warly lean even harder into focusing on high hunger dishes but now there's even less benefit to variety.

*Trusty tape now also can repair armor and weapons

*Allow player to choose bonus seasonal items skins (Grass hat, earmuffs and umbrella)

*Allow player to fully rotate character model when changing skin, making customization easier and more comfort

*Wigfrid are now better with ocean content, due to her Viking nature. (Faster rowing speed, releasing sails and anchors)

*Allow clean swepper to change structers with multiple designs available (flowers, monkey flags and etc)

*Allow Applied silviculture to force Wormwoods bloom or heal over time, due to him being an actual living plant

*Fix Shadow suit shoulders bug (they go up and down when a character moves)

*Allow Wurt to sleep in merms houses. (I mean, she used to live in somewhere, didnt she?)

10 hours ago, Spino43 said:

_Tin Fishing Bin being able to place on docks.

_Wolfgang won't be staggered by the mighty/unmighty animations anymore.

_Fossils being drops from deconstructing Fuelweaver drops.

_Reduce the Celestial Champion spawn requirements on repeated kills (2 statics, 25 shards and 10 moongleams).

_Remove the moon book's ability to reset the moon cycle.

_Tune down Prime Mate's attack speed, jeez.

_Items inside a bundling wrap should go into the player's inventory rather than dropping on the ground when opening.

_Add a tool that helps with gathering things like grass/reeds/saplings faster (like a scythe). I am aware Lureplant farm with Wicker and grass gecko farms exist but there should be a tool to speed up gathering.

There are more but these are what come into my mind atm.

 

Yes to all of these.
My friend made a Steam Mod for the Tin Fishin' Bin being on the dock.
I currently use faster picking to speed up picking (I hate the mess of grass geckos and twiggy trees) having a non cheaty method would be awesome.

7 hours ago, BezKa said:

Remove hostile flare

preferably replace the current method of drawing in pirates with a more... thematic one preferably, like bannana peels in the water, or having a bunch of gold on a ship to encourage them to steal from you or... well anything really. 

although I do like the idea of the flare having more uses, I recall some one had an idea that the flares could kill off dangling depth dwellers since they are on the ceiling in the caves.

I personally am of the opinion that removal is unfortunate and should be avoided. There is probably just a better place for this to be used, disease could have been a interesting feature if it was applied differently but, no one liked it, and it doesn't seem like anyone wanted to make it work. To me, yeah im glad disease is gone, but im sad that a feature, all be it a unpleasant an not at all compelling feature, is just outright gone rather then tested out else where or applied to something else entirely. it almost feels like something potentially new got shot down before it could take off, like missed potential.

perhaps it was a joke, or it was serious, but if you really don't like something, you got to either be the change you want to see, or offer a change you believe to be better. Solutions solve our problems we should all want to be a part of one of them, hopefully not the latter. 

I'd like some things to be changed around the Moonstorm event, the mutated birds getting stuck on top of walls for instance when they fly down/spawn, the fact that the charged moonglass breaking damages structures like walls and fences. Maybe a way to have some sort of control where the Moonstorm will happen as well, for instance if it happens to appear right in your base or an area with a large amounts of walls/fences or mobs it really just turns into chaos at that point. Maybe have it so it prioritizes biomes with little to no player built structures?

Add the ability to refill salt licks with nitre. 

Add daycare for pets. 

Geometric placement for console, and improved controller function.

make doing the lunar experiment event easier and faster with enlightened crown. To make redoing it over age less of a grind.

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