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Willow Change? [Re-refresh ideas]


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So Willow got her refresh back in April 2019, which summarized: Willow takes less damage from hot. More damage from cold. Gets cold easier. Bernie can be big when she is insane.

Pretty bare-bones, but it's Willow we're talking about here so nobody really cared. That is, until this past Wickerbottom rework where Willow was surprisingly given some VERY interesting new lore implications (*cough* Voxola factory fire *cough*). Now I've been trying her out a bit and I think she could be improved. Her only fire-based traits are not taking fire damage, gaining sanity, and being more efficient to fuel campfires for crying out loud! So, here are some of my ideas, meant to be an addition to her current kit.

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+Willow gets a new "Fire meter"- no I'm joking. Ignore this one.

+Willow can now extinguish burning objects at the cost of some health (remember she can currently stop smoldering for free)

+Willow consumes less durability of the Fire Staff and loses no sanity from using it

+Mobs lit on fire by Willow will burn for twice as long

+Willow does x1.5 damage to mobs on fire

+If a burning mob was attacked by a Willow in the last 5 seconds, it's drops are not converted to ash. They are instead dropped as the item, just on fire and in need of extinguishing from Willow or any other means. (Some exceptions can apply. Example: Food will still drop cooked. Living logs will drop as charcoal. That sort of thing.)

+Potentially raise Willow's sanity gain from fire up from the current 11/min (Although remember, Willow gains and loses sanity from auras 10% more than others)

+Durability for Bernie. I find that he is not terribly useful when used just for myself, and when used on a server to protect others from sanity monsters he gets absolutely melted. 

These changes are intended to let Willow use fire offensively instead of solely as a source of sanity. She no longer has to worry about losing drops or spreading fires unintentionally, since she can extinguish flames by hand. Also, she suddenly changes from the griefing character to the anti-griefing character since she can stop burning it its tracks. She is still far from OP, but it makes her more interesting and embellishes on her pyromaniac theme. Now for cons!

-Willow hates water! Getting splashed from failed paddling and being wet drains sanity more than others.

-Willow gets wet faster than others and dries slower. More fire required!

-Willow loses more sanity when she takes cold damage

-Willow does x.5 damage to wet mobs (but this is overwritten if they are on fire)

-Willow refuses to use cold or watery items, such as water balloons, ice staff, and moon caller's staff (watering can should be an exception lol)

-Potentially, Willow loses a tiny bit of sanity from being on a boat (hates water)? Maybe a bit overkill since Wavey Jones sucks.

With new upsides must come new downsides. WX and Willow will be fighting over the first Eyebrella for Springs to come. Willow will now have a harder time staying warm and sane in Spring, making both Winter and Spring "challenge seasons" for her. Luckily, almost all of these new problems can be overcome with more fire! Who would've guessed? 

In conclusion, more much needed fire utility for Willow. She will struggle with insanity more than others, but that is both inline for a pyromaniac character and her kit has unique ways to combat insanity in turn, namely Bernie. I also find it clever that her unique combat boost, lighting enemies on fire, does not work versus nightmare monsters since they aren't flammable. Please tell me what you think!

 

also give her a flamethrower please
 

Spoiler

Jokes aside, it would be cool for Willow to be able to light her weapon ablaze making it apply fire to enemies on top of those buffs you mentioned; maybe even bearnie like some others have suggested on prior posts.

 

Willow 1trick here, I'll go over your points. Might sound harsh so I'm sorry in advance.

1 hour ago, Skelewar said:

+Willow can now extinguish burning objects at the cost of some health (remember she can currently stop smoldering for free)

This still doesn't solve the problem that Willow feels more like a fire fighter than a fire starter. Also, she loses no health while touching fire, but she loses health while...touching fire?

1 hour ago, Skelewar said:

+Willow consumes less durability of the Fire Staff and loses no sanity from using it

I like this. Magic items in general needs an overhaul.

1 hour ago, Skelewar said:

+Mobs lit on fire by Willow will burn for twice as long

I mean, could be useful for stunlocking some enemies. But the only enemy worth stunlocking with fire are tallbirds in the early game. Don't see a use for this though, just seems to cause unnecessary smoldering.

1 hour ago, Skelewar said:

+Willow does x1.5 damage to mobs on fire

This wouldn't be good in a team based game, as the other players wouldn't be able to hit them without their hp melting away. The idea is there but not quite. I liked the old old suggestion, that if an enemy strikes Willow, they get a burn debuff that's lower their damage by x0.5 and increase damage taken by x0.5 from all sources.

1 hour ago, Skelewar said:

+If a burning mob was attacked by a Willow in the last 5 seconds, it's drops are not converted to ash. They are instead dropped as the item, just on fire and in need of extinguishing from Willow or any other means. (Some exceptions can apply. Example: Food will still drop cooked. Living logs will drop as charcoal. That sort of thing.)

This is were it kinda falls apart. You suggested earlier that Willow could extinguish fires at the cost of some health. all while suggesting that Willow should use fire offesively. So, the mob drops their items on fire, that Willow have to extinguish at the cost of her health..

This just suggests that Willow gets punished by the one perk she has. This on top of the cons that we'll go through later. Forgive me if I misunderstood, I've read it 4 times and I still don't understand.

1 hour ago, Skelewar said:

+Potentially raise Willow's sanity gain from fire up from the current 11/min (Although remember, Willow gains and loses sanity from auras 10% more than others)

It's fine as it is, although the sanity aura could be larger.

1 hour ago, Skelewar said:

+Durability for Bernie. I find that he is not terribly useful when used just for myself, and when used on a server to protect others from sanity monsters he gets absolutely melted.

I agree with this. 500 extra hp wouldn't hurt.

Now keep in mind, there is some skill expression in Bernie. You should always help him, or he is going to get rekt.

 

And the cons, because oh boy.

1 hour ago, Skelewar said:

-Willow hates water! Getting splashed from failed paddling and being wet drains sanity more than others.

I don't like this at all. Freezing is already punishing. Willow loses massive amounts of sanity while freezing.

2 hours ago, Skelewar said:

-Willow gets wet faster than others and dries slower. More fire required!

I like the idea that winter is slightly more hard while summer is slightly less hard. Which contrasts the other survivors, were winter is one of the more easier seasons while summer is the hardest. But summer is still not easy for Willow, it is still hard.

So now not only is winter and summer hard, but now spring comes along and kicks both of their butt. Because not only can you suddenly insta freeze and have all your meters drop like an anvil, but you cannot fight anything because everything is gonna be wet at all times. All while you cannot go out at sea, because wet, and while you cannot escape into the caves, because it always rains in the caves during winter and spring.

2 hours ago, Skelewar said:

-Willow loses more sanity when she takes cold damage

-Willow does x.5 damage to wet mobs (but this is overwritten if they are on fire)

See above ^

2 hours ago, Skelewar said:

-Willow refuses to use cold or watery items, such as water balloons, ice staff, and moon caller's staff (watering can should be an exception lol)

Awful. This will render some late game bosses i.e Crabking nearly unkillable, or render her inable to partake in world events to make her time easier in the Constant. She'd be stuck sitting by the campfire screaming for food because the second she leaves base she's gonna get water splashed on her face and melt like a witch.

2 hours ago, Skelewar said:

-Potentially, Willow loses a tiny bit of sanity from being on a boat (hates water)? Maybe a bit overkill since Wavey Jones sucks

Yes, very overkill. That'd lock half the content out for her, not counting the previous cons.

 

Look, I get what you wanted to do. And I want her to get a Wortox level update aswell, because she kinda fell behind the roster a bit. The general problem is that Klei doesn't seem like they know what they want to do with her. Maxwell is a warlock, Wigfrid is a warrior, Webber is a mob handler, Wendy is a summoner, Wickerbottom, Walter is an explorer etc.

Willow is a firestarter. But how do you make an interesting firestarter in an online based game? You don't really. Willow's personality is chaotic and unpredictable, it'd be hard to encourage that style of gameplay into the game were you're supposed to help eachother survive. So they gave her Bernie, which is cool, I love Bernie. But right now she's kinda in an awkward spot were she's kind of a support summoner warrior tank basemanager and mobfarmer mix. She's still fun tho, love her to bits.

But to give you my thought on your ideas. Cons are way too harsh, pros are nonexistant. (again, sorry for sounding mean xd)

9 hours ago, Skelewar said:

 (*cough* Voxola factory fire *cough*).

Sorry to burst your bubble, but the Voxola Factory happened after Maxwell was dethroned, thus causing Willow to be stuck in the constant canonically before the events of the Voxola Factory Fire.
Charlie is the one who brought Winona into the Constant which is shown to be after New Reign story arc of DST.

Edit: Turns out it was MY bubble that was burst, thanks for the info peeps!

1 hour ago, Terra_Zina said:

This is were it kinda falls apart. You suggested earlier that Willow could extinguish fires at the cost of some health. all while suggesting that Willow should use fire offesively. So, the mob drops their items on fire, that Willow have to extinguish at the cost of her health.

The point of this would just be to preserve the mob drops. There'd be no reason to set an enemy on fire if everything they drop gets turned to ash, so for Willow to use her proposed fire combat there'd need to be a way for her to get the drops, and just having them fall to the ground unharmed felt weird. Yes I guess it is weird for her to take damage from touching fire only in these cases.. I guess it wouldn't be too crazy if she could do it for free. I just didn't want to give her so much extra damage (the doubled fire tick + the x1.5 each swing) for free.

1 hour ago, Terra_Zina said:

And the cons, because oh boy.

I don't know, I don't find wetness or insanity to be very difficult to deal with, so I tried to really lay it on, especially since her kit comes with solutions to wetness and sanity problems. Maybe too much, but I still thinks she needs better downsides than being particularly chilly and a distaste for water seemed to be a cool solution. 

1 hour ago, Terra_Zina said:

Awful. This will render some late game bosses i.e Crabking nearly unkillable, or render her inable to partake in world events to make her time easier in the Constant. She'd be stuck sitting by the campfire screaming for food because the second she leaves base she's gonna get water splashed on her face and melt like a witch.

I don't know what Crab King or other boss strats or world events you're referring to. It's the starcaller staff that is necessary for Crab, which is fire so ofc Willow would love it, and if you want to use an ice staff to stun a boss use the panflute instead. All you have to do is invest in an umbrella, raincoat or eyebrella to leave the base. Yes it wouldn't make her time easier in the Constant, it's a downside!

Yeah the boat thing is probably overkill, I just felt like I didn't give her enough cons to match with so much extra damage potential.

Also, you're right that everyone other than Willow would not like to fight a flaming mob. However, like you later said, making fire a teamplay kind of element is very difficult, so this would only be meant to Willow to take advantage of herself. Maybe her teammates could finally find a use for Scalemail lol.

I'm glad you commented and I'm curious to know if you have any ideas on how to make Willow more interesting to play other. Right now I feel like she has 3 perks: lighter for cooking, Bernie for insanity, and fire for insanity. Everything else about her kit feels inconsequential.

4 hours ago, Skelewar said:

+Willow can now extinguish burning objects at the cost of some health (remember she can currently stop smoldering for free)

50/50 on this. I don't see why the fire immune character should take damage putting out fires. Maybe sanity since she doesn't want to?

4 hours ago, Skelewar said:

+Willow consumes less durability of the Fire Staff and loses no sanity from using it

+Mobs lit on fire by Willow will burn for twice as long

+Willow does x1.5 damage to mobs on fire

Fire staff thing is fun, yeah
Burning twice as long seems more dangerous than helpful. Extra damage to burning mobs sounds nice but entices players to be greedy with setting things on fire.

4 hours ago, Skelewar said:

+If a burning mob was attacked by a Willow in the last 5 seconds, it's drops are not converted to ash. They are instead dropped as the item, just on fire and in need of extinguishing from Willow or any other means. (Some exceptions can apply. Example: Food will still drop cooked. Living logs will drop as charcoal. That sort of thing.)

Yes please, been begging for this for a while. Seriously, mechanical gears burning sucks.

5 hours ago, Skelewar said:

+Potentially raise Willow's sanity gain from fire up from the current 11/min (Although remember, Willow gains and loses sanity from auras 10% more than others)

+Durability for Bernie. I find that he is not terribly useful when used just for myself, and when used on a server to protect others from sanity monsters he gets absolutely melted. 

I'm always sitting in fire and I never really see the sanity boost, I can agree with this. Fire doesn't come off as a decent alternative compared to... most other things.
Also yeah, Bernie gets demolished against groups of shadows. I'd like if he had shadow defense so shadows would take longer on him but other mobs would do the same amount.

5 hours ago, Skelewar said:

-Willow hates water! Getting splashed from failed paddling and being wet drains sanity more than others.

-Willow gets wet faster than others and dries slower. More fire required!

-Willow loses more sanity when she takes cold damage

-Willow does x.5 damage to wet mobs (but this is overwritten if they are on fire)

-Willow refuses to use cold or watery items, such as water balloons, ice staff, and moon caller's staff (watering can should be an exception lol)

-Potentially, Willow loses a tiny bit of sanity from being on a boat (hates water)? Maybe a bit overkill since Wavey Jones sucks.

Hating water could be neat, I can understand the sanity drain, though doing less damage to wet mobs feels unavoidable and out of touch.
Also losing sanity on a boat sounds dreadful. Look at other mod characters with this downside, its not fun at all.
 

1 hour ago, Evelo said:

Charlie is the one who brought Winona into the Constant which is shown to be after New Reign story arc of DST.

The Charlie kidnapping was sometime before Maxwell was dethroned, as Charlie took her queen form just moments after banishing Wilson, but in the Winona video you can see Charlie is still in her Grue form from before she became queen!
Charlie | Wiki | Don't Starve! AminoDont_Starve_Together__Next_of_Kin_Winona_Animated_Short_0-49_screenshot.png

12 hours ago, Evelo said:

Sorry to burst your bubble, but the Voxola Factory happened after Maxwell was dethroned, thus causing Willow to be stuck in the constant canonically before the events of the Voxola Factory Fire.

> Wilson's abduction: 1921

> Winona's abduction (Voxola fire): 1919

...

> Wickerbottom's abduction (NY State Library fire): 1911


Even without the fire's date, Wilson's still placed after most other survivors despite being depicted as the experienced one who not only knew Maxwell best, but freed him after finding and going through Adventure Mode.

Both Wickerbottom and Wilson have curiosity and The Forbidden Knowledge, but Wicker is the most put together of the two. If Wickerbottom spent more time in the constant than Wilson, I doubt that he'd be the one getting to Adventure Mode first.

 

It seems that The Constant's timeline is NOT directly parallel to Earth's! That certainly twists my theories in a Jeremy Bearimy, but it means that Willow can start the Voxola fire, be abducted later, and end up in the constant before Winona.

 

...

 

As for the rework idea, I like your idea to give Willow more fire-based combat features against insanity! I think that's a great way to incorporate fire into her play style without encouraging griefing. I like how your mob-damage perks encourage fire-combat, but—as the others have said—this just gives Willow a big combat nerf and forcing the player into a certain kind of combat. Perhaps encouraging with perks might make it more inviting? A balanced version of the 1.5x-damage-on-fire perk (additional damage by mob size/health?) might work.
 

Either way, this could take Willow in a cool new direction that makes sense with her lore and gives her more of a purpose! 

9 hours ago, Skelewar said:

+Willow can now extinguish burning objects at the cost of some health (remember she can currently stop smoldering for free)

I do like the idea of Willow being able to extinguish anything that's on fire, but I agree that it shouldn't cost health. Losing like, 5 sanity would make more sense.

 

9 hours ago, Skelewar said:

+If a burning mob was attacked by a Willow in the last 5 seconds, it's drops are not converted to ash. They are instead dropped as the item, just on fire and in need of extinguishing from Willow or any other means. (Some exceptions can apply. Example: Food will still drop cooked. Living logs will drop as charcoal. That sort of thing.)

This is good too. I want to make it even better and have mobs that Willow kills with fire just drop loot normally, but them being on fire and giving the player the chance to extinguish them makes more thematic sense and shouldn't be an issue as long as she has the previous ability to extinguish anything that's on fire.

 

9 hours ago, Skelewar said:

+Durability for Bernie. I find that he is not terribly useful when used just for myself, and when used on a server to protect others from sanity monsters he gets absolutely melted. 

Been wanting this for a long time. 2000 health sounds like a lot on paper, and if you're just using him to fend off your own shadows and nothing else then Bernie does his job well enough. But if you try to utilize him against any regular mob that's worth using him for, then the damage from that AND from shadows results in him going down pretty fast. In addition to an extra 500 health, I would also like to suggest that he become exempt from the double damage that a lot of bosses deal to mobs. And I know that you were making a joke about meters, but I think that we should be able to see big Bernie's current health like how Wendy can see Abigail's health. I mean, isn't knowing when you're tank is about to die kind of important? Oh, and let us use a sewing kit to repair him while he's big so that we don't need two of them just to utilize him properly.

Can't say that I'm too crazy about any of those cons you suggested though. They make enough sense, but I think that making Willow suckier for half of every in game year is overkill. If we need to give her a more impactful downside, I would suggest that we just amp up her existing penalty to winter insulation. Instead of a flat -30 insulation, I was thinking that all winter clothing would have be half as effective, meaning that you really have to invest in the good stuff.

I like the direction overall though and I'm just happy to see more Willow talk. I've got a good feeling that she'll be getting the secondary character refresh treatment soon.

If they made Bernie hit everyone around him instead of just one target it would make a huge difference already... But here I am yet again suggesting that she goes back to burning items in her own inventory like she used to do in the first game without burning anything around her and with a pulsing fire animation. But if that doesn't happen, I'm all in for 1.5x damage again burning enemies with a QoL at the loot of burnt enemies

Not bad, though I think there are a few problems. As others have pointed out, it doesn't make much sense for Willow to lose HP for putting out fires when she's immune to fire. The downsides also feel a bit scattered. The wetness-based downsides are almost entirely negated just by wearing an eyebrella, and then you also have things like "Won't use watery or cold items" or "Looses more sanity when cold"

 

Ultimately, while this rework is an improvement (I ****ing HATE Bernie-centric Willow), It feels a bit spread-out overall. And Willow doesn't really do anything new with fire, she can just use it a bit better than others; which really isn't saying a lot. Even then, the only thing she can do "Better" than others is combat, and we already have more than enough combat-centric characters if you ask me.

 

I've actually been thinking about a Willow rework of my own, though I'm not about to try and hijack your thread with it. 

 

 

I don't know how I feel about Willow get downsides related to wetness as I see it more fitting to go on Wx. They are the rulers of the caves with their abilities of infinite light/moggles, gear consumption, and ability to quickly traverse over the caves while the other survivors can only keep up if they have beefalo. It would provide a nice dycotimic relationship if they had more downsides with the sea as it is their one true fear as the robit. Them being able to absolutely dominate the caves while being horrible while sailing. Just feels a bit more fitting of Wx than Willow.

11 hours ago, Skelewar said:

Willow can now extinguish burning objects at the cost of some health (remember she can currently stop smoldering for free)

Like already mentioned this doesn’t make sense. I think she should take no damage but the process of putting out the fire should maybe take three times as long as stopping smoldering.

EDIT: Or maybe the already-mentioned sanity damage is better since my suggested change would mean that she can just burn planks for warmth forever.

In my opinion Willow should be able to put out and start fires at the same ranges as fire and ice staffs. Putting out fires would fuel a meter (or an item durability since people are apparently allergic to meters) that could store fire to use later on, like Dumbledore's lighter thingy. I think the idea has possibilities. 

Here’s an idea, starting from scratch since I have never played Willow in DST:

  • Similar to Wortox’ souls, Willow can generate embers (coincidentally similar to W0l0l0’s idea).
  • Embers are generated when Willow is very warm: instead of overheating she generates embers.
  • She can also generate embers by putting out firepit/fireplace fires. She can also make an ember by right-clicking on a hot thermal stone (which will cool it to warm)
  • Embers eventually burn out (but slowly?). If left on the ground they will eventually turn to ash. They don’t ignite stuff.
  • She can give embers to other players. Will act similar to thermal stone (the more embers the more heat).
  • Embers last half as long for non-Willow players
  • Put embers in scaled chests in order to make them last forever
  • (Make larva a viable and useful pet for her if it isn’t already)
  • Willow unlocks more abilities the more embers she is carrying. For example: if carrying X or more and she fuels a firepit, she will also fuel all nearby firepits with the same amount of fuel (tele-fueling?).
  • Another ability when you have sufficient embers: less durability use on firestaffs
  • Introduce a new item for all players: Standing firetorch for lighting up bases. Like a poor-man’s mushlights. Can be fueled or lit by torch etc. Of course Willow can make good use of this item
  • When you have a lot of embers you turn into Willow’s ultimate form: her hair is on fire and she has bonuses, maybe fighting bonuses for her team (as mentioned there are plenty of good fighting characters so maybe she should be a buff/aura character in fights). I’m not sure what her abilities should do though! Hard to come up with something unique for this.
  • Ember downside: as mentioned this is generated when she “overheats”. But she can overheat similar to other characters when she has too many embers and/or the ambient temperature is too high.
  • But a twist: she never loses health from heat or fire. Instead she gets dehydrated. If she is dehydrated she will get groggy and eventually pass out (fall asleep). You will have to stay hydrated with things like water balloons if you want to do something like unlock your ultimate form in the middle of summer.
  • Hydration regenerates if it is not too hot (would be annoying to carry a water bottle all the time if you aren’t farming embers)
  • To be clear: hydration is only a factor when very hot. It’s like the wetness meter: you don’t have to worry about it in, say, the middle of winter.
  • Well, Willow will get hurt if she is very, very hot: if she has too many embers she will combust (die)
  • Willow leaves a funeral pyre instead of a skeleton if she dies with enough embers. This pyre can be used for... something? Maybe it has a buff aura because her comrades want to avenge her death?
  • Her ease of freezing in winter will stay. Generating embers outside of base might be hard. In base you can probably stand between two firepits with two thermal stones.
  • It will be easiest to generate embers in summer, but it will also be easy to get too greedy and dehydrate yourself.
  • New item: endothermic firestaff. Can be transformed from a firestaff during the full moon event.
  • This firestaff can burn things with an endothermic fire. So she can help her team with cold in addition to heat.
  • If you “burn” something with an endothermic firestaff then the thing remains after it has died out. But if the ambient temperate is high enough (or if it is next to an exothermic fire etc.) then embers are dropped. The logic is that the endothermic fire absorbs the heat, and the embers store that energy in turn
  • Endo fires also protects things from wildfires in a decent radius
  • New Willow-only craftable: moon firepit that gives off Enlightenment aura. Inside a small radius the player will act as if on the moon island. Protection from nightmare amulets before the bone helmet.
  • Another craftable: scaled bottle made from DF scales. Store lava from lavapools. Acts as a small fireplace that lasts eight days and is portable
  • (But (previous): starcaller staff might be so good that such a thing would not be used)
  • Find a use for nightmare lights. Give nightmare fires something unique that Willow can exploit.
  • Bonus: remove her cooking speed bonus because enough characters have that already
16 hours ago, Castaccio said:

The Constant's timeline is NOT directly parallel to Earth's

It's not. Winona and Walter both end up way appearing in Constant way later.
Winona appears after ANR, while Walter directly gets taken before 1921, yet ends up after the moon piece falls.

Possibility I'd like to mention:

Willow can 'catch' fires to extinguish them. Say a playful line, lose some health, gain like one point of Sanity...refuel fire-based inventory/equipped for a small percentage, if she happens to have them. Lighter at least, but fire staffs and torches could be nice additions.

Combined with drops burning rather than already being burnt when a flaming mob dies, her mechanics get some synergy.

 

I feel there are ways to encourage her to play with fire...while still not encouraging her to ruin everything.

Let me set the stage with what I think about when I think of Willow

She is a chaotic girl, who is immature and vindictive.  She is also vulnerable, and finds her protector in Bernie.  Bernie was originally a manifestation of her inner child and innocence, but after she was caught without him she lost her trust and innocence.  Bernie is now an expression of her rage.  She is still a weak girl, so she deals with her enemies through intelligence and ruthless efficiency.

Afterall - the dead can't hurt you.  (or so she thinks.)

I do not believe Willow should get any melee bonus.  She is not Wolfgang, Wanda, or Wendy.

Willow does not need to play nice, in fact its better if she doesn't.  The game is a co-op game, but I think its time to take off the training wheels...  We have scale mail, and could even get a lesser version as a common item anyone can craft.  People burn trees all the time for warmth in winter, and fire spreads a lot slower than it used to.

imo - all Willow needs is a bit of edge.

When Willow lights a mob on fire the fire damage is increase 3x.  She can light Big Bernie on fire.  When Bernie is on fire he also deals fire damage in an aoe aura around him.  He does not light other mobs on fire.

Boomstick -> gunpowder and stick.  Single use.  Stacks, and attacks at range like blow darts.  Deals 200 AOE damage per use, does not set the target on fire.

With this her lighter can act as a weapon but if she's not careful she'll lose drops.  Experienced Willows can play around this.  Targets who die of burn damage but aren't on fire still do normal drops though - Bernie and her boom sticks let her tap into fire damage without actually igniting the targets giving her a safer option but with higher commit.

As a new down side - ghosts can sense her destructive nature and will be aggressive towards her.  If she is insane near a grave a ghost should have a chance to spawn.

I think this is a fitting down side as she has probably left a wake of dead bodies behind her... (after seeing Wicker's clip)  Think about how the DST constant works, and how many other groups she's probably been with where it didn't turn out well lol  I don't think she has friends in the afterlife.

After reading replies, lots of people seem dissatisfied with the cons. What if Willow could now never take overheating damage? Then it would be a bit more balanced to have winter and spring be extra tough but have summer and autumn as just one long easy season? I agree the boat debuff is overkill, and fire extinguishing should hurt sanity instead. 

On 8/13/2022 at 4:51 PM, Skelewar said:

+Willow can now extinguish burning objects at the cost of some health (remember she can currently stop smoldering for free)

Wait…so a fire immune character can’t take any damage when near or touching any sort of fire, but takes damage when near or touching any sort of fire?

15 hours ago, Shosuko said:

snip

THIS, this is what we needed. Pros and cons shouldn't be 50/50, this isn't a moba. This game is supposed to be fun and a lot of cons suggested are just annoying pests to deal with.

 

Spoiler

Also, love the lore snippet. A lot of her quotes definitely feel like a trauma response.

 

The cold damage to willow is really high and a struggle to deal with, especially in the caves during spring and winter. Willow has -30 insulation as character which adds to the frustrations in winter/spring. It's a pretty big downside compared to other character downsides, but her strengths are pretty moderate as well. Bernie's the main advantage of willow, but bernie usually ends up an ineffective meat shield for base, because it ends up becoming overwhelmed when theres even a couple terrorbeaks. Willow could use some love that the other character refreshes have gotten.

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