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Recorded all kinds of books on video

The klei did a great job, everything is insanely beautiful! (It's nice to see this in the game, considering that I - suggested it, hehe) but I have already managed to see a couple of bugs: if you work with something in your hand, then one hand disappears, and also the book on forest cultivation disappears:<

 

https://youtu.be/bSDbbC2p0MI

Edited by Creatorofswamps
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  • Thanks 2
26 minutes ago, h2mk said:

he has circuits for multiple bosses

but you can scan hounds (haunted)/slurper instead... AND you don't have any use for this 2 circuits UNTIL you get to a specific season.

 

For the rain book, it could be usefull in different ways before spring.

Just now, chiicone said:

but you can scan hounds (haunted)/slurper instead... AND you don't have any use for this 2 circuits UNTIL you get to a specific season.

 

For the rain book, it could be usefull in different ways before spring.

yeah bc rain rituals is so useful during winter

i'm sure you're fighting beequeen in the first autumn though

6 hours ago, xhyom said:

At this point I can no longer find any book interesting, to a certain extent I liked it but with each tiny patch the only line that referred to Wickerbottom was a nerf. Now in the patch that they basically gave the possibility to kill more than one Deerclops a year, thus giving more people the opportunity to have an Eyebrella, they kill the book of rain, what's the reason? It seems that the whole rework has become an on/off switch that you can only have after you no longer need it, just... boring.
I could even pay more attention to the other books, but apart from the fishing book (Which in my opinion seems like a book that should have been there since the ocean appeared, just like Shipwrecked has a different version of On tentacles, you know? Just to fit into the new narrative) the other books are just useless...

I don't know, it's not for me anymore, I really tried to like it because Wickerbottom is my favorite character, but it just frustrated me.

I'm with you. I was very excited when it first came out, but a little frustated at the moment with all the nerfs, just because some players are complaining about the recipes being too easy IN A PVE GAME....... 

 

Instead of playing Wicker, I'll go with Wortox...

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I kind of feel 4 living logs is a bit too pricy for what it is as well tbh, though I guess it's just because I feel like it'd be tedious for me to put libraries throughout the world for on demand book hubs I'll be able to adjust but I feel like lowering the cost to 1-2 living logs would be more reasonable the archives still do give guaranteed living logs guaranteed from mush gnomes so it's not like we have to rely on rng however.

  • Like 1
1 hour ago, Ohan said:

So let me get this straight, every time a nerf for Rain Rituals was suggested the thread got ratio’d to hell and back by the entire forums, one of them to the point where someone felt the need to hide it and that is the feedback you guys pick up on?

This isn't a nerf in the slightest, though maybe not in everyone's workflow. Moslings can be killed on the first/second day of spring, still. A single mosling drops the ingredients required, meaning if you bait or just kill a mosling or two at night you can just avoid the whole ordeal. But I usually kill more for weatherpain(s).

  • Like 3
28 minutes ago, Mysterious box said:

I kind of feel 4 living logs is a bit too pricy for what it is as well tbh, though I guess it's just because I feel like it'd be tedious for me to put libraries throughout the world for on demand book hubs I'll be able to adjust but I feel like lowering the cost to 1-2 living logs would be more reasonable the archives still do give guaranteed living logs guaranteed from mush gnomes so it's not like we have to rely on rng however.

Well for starters- there’s a new item in the game now called the “Hostile Flare” I would assume that would trigger Tree-guardians to awaken. Plus- we don’t know what all Klei plans to add to the game yet.

The Unnatural portal for example could start spewing out living logs.. or they could add the other Living Log tree variants- like the one found in Shipwrecked. Etc..

I think you guys are complaining too much, even after the rework they Can chance wicker like Wolfgang, if It is too bad, for god's sake Maxwell players got An buff and we arent complaining that wurt is better than him in every Sense, Just calm down complaining, telling that Will Go get wortox because wicker reword sucked, Tell the problems and that IS It, they Will probably work It out better on the way 

3 minutes ago, edulopes said:

I think you guys are complaining too much, even after the rework they Can chance wicker like Wolfgang, if It is too bad, for god's sake Maxwell players got An buff and we arent complaining that wurt is better than him in every Sense, Just calm down complaining, telling that Will Go get wortox because wicker reword sucked, Tell the problems and that IS It, they Will probably work It out better on the way 

I even think that caracters need some skill bases perks like to kill moose, it is not An hard acomplshiment but for newer players It is, and i think the better you play the better you reserves the better you should get rewarded, take warly spice, the perper, If you dont have wurt is pure RNG, most caracters have some time to get Full going, nota everyone is An Full tryhard Speed demon, the game has its pacing

Edited by edulopes
1 hour ago, oregu said:

This isn't a nerf in the slightest,

How is anyone supposed to respond to this? 

i also think water isnt wet in the slightest. Like..? :lol:

1 hour ago, oregu said:

Moslings can be killed on the first/second day of spring, still.

Thank you. 

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Just now, Ohan said:

How is anyone supposed to respond to this?  

Maybe I misunderstood. I thought you were insinuating that Rain Rituals got a nerf and there was support of it now but not when someone suggested a nerf. I still think it was changed in a way that seems too formulaic (someone said season-specific) but I'm not gonna get into that. I think they just wanted to find a way to stick to the theme of "2 papyrus, 2 #" whenever possible.

Edited by oregu
5 minutes ago, FourthLess said:

Merms can't dig up stumps though, Maxwell still is superior logs harvester (if you don't count Bearger) :lemo:

oh noooo i cant craft one gold shovel oh myyyyy.:hopelessness:
in all serious now, maxwell *logger dies to tree guards* because they move like animal in to them, and merms destroy the tree guards, i played him most of my life of dst, and DS looking him now he is an bad, BAD caracter, this change is just fair in my eyes, because he dosent bring anything else, than removing stumps and digging graves, because merms and beaver and bearger harvest logs better, and the merms are better on rocks :???:

Edited by edulopes
  • Like 1
Just now, edulopes said:

oh noooo i cant craft one gold shovel oh myyyyy.:hopelessness:

It's about time save though, you only consider speed of chopping but digging up stumps also takes time and shadow diggers help with it greatly. Shame that more than one of them doesn't really do anything. Also yeah, merms do shred Treeguards, so both of these characters have their ups and downs like a cost of the minions themselves. 

I think Maxwell is in absolutely fine spot but he's a bit boring and I can't wait for his character refresh to arrive. 

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