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What did removing 25 health and hunger from wx accomplish?


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Rant incoming.

I don't understand this "nerf" if you can even call it that. So you have 25 less hunger and health, ok, now you just have to inconvenience yourself to eat 1 minute sooner instead of 2 minutes, wow really hit wx hard there huh? Same thing with health, now you have to heal slightly sooner than normal, which again, isnt a big deal since healing isnt hard to find time to do, and even if it was, panflutes exist if you really need to get enemies off your back. So what was the point of the change? To incentivize the use of the stat modules? Sure they might be convenient to have, but they can't compare to the convenience of infinite light, extra speed, or not having to deal with seasonal temperatures. Honestly the change seems like it was just made to satisfy the 100 stat people since it felt like it was brought up in every other wx related thread, which if that was the goal, then great, it seems to have worked, but surely there is a more interesting way to give a character downsides than a mild stat reduction. I heard people saying "wx is just wilson but better" and really this argument is kinda dumb since every character is pretty much better than wilson since they actually have perks. Half the games cast can be described as such anyways: woodie, willow, winona, hell by the logic of less stats = more less of a wilson clone, maxwell is a much better wilson since he has 50% of wilson's hp while having good perks.

I'm not mad about the changes, frankly I could care less since they will hardly affect me in the slightest, I just don't understand the point of them. If any of you 100 stat people would like to explain why reducing wx's stats was so important, please feel free to explain.

The goal was to get people who don't think about what the numbers actually mean and just think small number bad big number good to stop spamming. It didn't work, they're still asking for it to be 100 as if 100 is going to be at all different from 125.

Just now, Notecja said:

Currently WX not necessary becomes more powerful, is basically at 1/4 or 1/5 of his old skills at his best. Very, very nerfed.

Yeah he honestly got decimated at this point. Possibly even harder than Wolfgang in all honesty. Wonder how hard Wickerbottom is going to be hit at this point.

If they're genuinely going to keep doing this to all the characters can we PLEASE get some Wanda nerfs. It's just making the divide between her and everyone else even bigger. She is becoming more of a dodgy pay to win character the more they keep this up.

9 minutes ago, GelatinousCube said:

Yeah he honestly got decimated at this point. Possibly even harder than Wolfgang in all honesty. Wonder how hard Wickerbottom is going to be hit at this point.

If they're genuinely going to keep doing this to all the characters can we PLEASE get some Wanda nerfs. It's just making the divide between her and everyone else even bigger. She is becoming more of a dodgy pay to win character the more they keep this up.

WX-78 is absolutely not "decimated", I even argue WX is even better than the old version.

Old WX had to rely on another player to get even half of thier character perks. Upgrading from gears was nice but didn't really matter. 

WX-78's only important perks was the speed and light.

 

In this refresh, WX can now get light and speed on thier own, it even is infinite. The other circuits are nice additions aswell.

Old WX-78 was the best ruins rusher, New WX-78 is a god at it.

3 minutes ago, Nickolai said:

WX-78 is absolutely not "decimated", I even argue WX is even better than the old version.

Old WX had to rely on another player to get even half of thier character perks. Upgrading from gears was nice but didn't really matter. 

WX-78's only important perks was the speed and light.

 

In this refresh, WX can now get light and speed on thier own, it even is infinite. The other circuits are nice additions aswell.

Old WX-78 was the best ruins rusher, New WX-78 is a god at it.

He might be more independent but his max potential has definitely gone way down which doesn't feel good. And he was able to hit himself with lightning by teleporting random animals around him with a telelocator staff.

1 minute ago, TheDoctor11220 said:

He might be more independent but his max potential has definitely gone way down which doesn't feel good. And he was able to hit himself with lightning by teleporting random animals around him with a telelocator staff.

I don't know what you mean by "potential".

Yes WX was able to charge themselves with a telelocator staff. But come on, who has any fun doing that? I sure didn't. It was a way to gain charge, but it wasn't a fun or interesting way. It was tedious and boring.

Just now, Nickolai said:
8 minutes ago, GelatinousCube said:

this up.

WX-78 is absolutely not "decimated", I may even argue WX is even better than the old version.

Sorry but that's just objectively incorrect.

Their stats were bananas. You can self charge in various ways and did not have to depend on any one. Rain was utterly neglible so they had zero downsides. Still had eating perks. 

It is ridiculous to think he hasn't been nerfed hard. Other than some of the niche circuits like bean and music box he literally had everything he has now all at once (immunity to cold, light, speed) with God like stats and no downsides. You can easily self charge with overload if you actually want to and if you did have a Wickerbottom around?? Literal Robo God that never runs out of charge.

The only downside they used to have was how annoying the overcharge noise was!

Now they have MUCH lower stats, can only do some of what they could before at once and you have to pick and choose which perks you want. Rain is also deadly. 

Genuinely think about it dude because WX is 110% not as strong as before. 

Which is exactly why 150 stats across the board was fine and didn't need changing, he already received a big downgrade and was made a bit more solo friendly and more interesting. There was no need to start gutting him.

1 minute ago, Nickolai said:

I don't know what you mean by "potential".

Yes WX was able to charge themselves with a telelocator staff. But come on, who has any fun doing that? I sure didn't. It was a way to gain charge, but it wasn't a fun or interesting way. It was tedious and boring.

Regardless of whether you personally found it boring or tedious it was easy to achieve and could be done to keep overcharge up almost indefinitely in mid/late game. 

I agree it was a lame way to get overcharge but that doesn't change how easy or strong it was. 

1 minute ago, Nickolai said:

I don't know what you mean by "potential".

I meant he could have incredible stats, and light, and speed, and no downside at all (let's be real the wetness damage was negligible). Now wetness is really an issue and he can have either stats (still not as good as before even with full stat build), or light, or speed. 

26 minutes ago, Nickolai said:

People wanted 100 stats, and they got what they want. If it's not a big deal to you, then just don't bring it up.

"Just dont bring it up"

these kind of comments just annoy me. Just cause it doesnt bother me doesnt mean im not allowed to talk about it, if that were the case threads wouldnt be able to be created by any random person

I think where you're getting confused is with this idea that stat nerf was supposed to be a character-defining downside. but that wasn't ever really the point. It's just a small nerf to a character that was otherwise mostly flawless. If it feels like it doesn't affect anything then I'd say that's fine because WX wasn't really supposed to be a challenge character 

 

I think that the lowering of base stats is something that affects less experienced players disproportionately more than more experienced players (that is, more so than most other downsides.) Is it possible that the reason you don't think this is really much of a nerf at all is because you're so familiar with the game that you can expect exactly when you're going to take damage and by how much (which means you will bring and remember to equip armor), how to heal it back, and how to quickly get food if you're caught off guard?

4 minutes ago, Frogzard said:

I think that the lowering of base stats is something that affects less experienced players disproportionately more than more experienced players (that is, more so than most other downsides.) Is it possible that the reason you don't think this is really much of a nerf at all is because you're so familiar with the game that you can expect exactly when you're going to take damage and by how much (which means you will bring and remember to equip armor), how to heal it back, and how to quickly get food if you're caught off guard?

Ok but by this logic this logic the bare minimum stats a character who isn't Wes should have is 150 even more so since characters with harsher downsides have lower stats.

3 minutes ago, Mysterious box said:

Ok but by this logic this logic the bare minimum stats a character who isn't Wes should have is 150 even more so since characters with harsher downsides have lower stats.

"Say pal.. what about me?"

Maxwell_ingame.png

3 minutes ago, Mysterious box said:

Ok but by this logic this logic the bare minimum stats a character who isn't Wes should have is 150 even more so since characters with harsher downsides have lower stats.

inb4 "muh challenge character"

I’m not about to quote all this- so I’ll just say my part.

Rain being deadly to WX78 just makes all the sense in the world, it’s not a human, it’s not a swamp monster, it’s not a plant boy.. it’s a ROBOT made of Metal, Electronical wiring, Cogs & Gears: You ever left your IPhone out in the rain? Unless you put rain protective covering over it- it’s probably going to die. Rain is such an easily negated downside (Umbrella+ Football Helmet or Eyebrella or Parasol+Straw Hat+ Standing under a Tree) 

Absolutely NOONE is going to ever die to rain unless they were bad at the game in the first place.

however: By rain being deadly to WX78 it makes you play the game a different way (by actually needing to use that parasol+Straw Hat+ Tree protection) then when you swap to Wormwood or Wurt you can play a completely different way by running around enjoying the Rain.

THIS ISNT A NERF ITS A WAY TO MAKE THE CAST FURTHER UNIQUE.

Secondly.. the lowering of base stats was probably to make equipping stat upgrade circuits feel more appealing (YOU may not need them because your good at the game and can survive with Wes Stats, but for a NEW Player or an inexperienced player: That stat boosting circuits going to be a nice upgrade.)

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