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Changes

  • WX-78's starting Hunger is now 125
  • The Gastrogain and Super-Gastrogain Circuits provide slightly increased maximum Hunger amounts

 

Other Changes

  • Fireflies will now escape from the Pumpkin Lantern when it rots.
  • Improved Wormwood's Bramble Husk.

 

Bug Fixes

  • Fixed an issue with the Processing Circuit not working properly when unplugged.
  • Fixed an issue with Health, Hunger, and Sanity-boosting circuits causing WX-78 to regain those stats when save/loading, or moving into or out of Caves.
  • WX-78's cause of death is no longer always marked as Shenanigans when dying with an activated Hardy Circuit or Super-Hardy Circuit.
     

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35 minutes ago, StevenM said:

 

  • WX-78's cause of death is no longer always marked as Shenanigans when dying with an activated Hardy Circuit or Super-Hardy Circuit.

 

I wonder what it says now... Nevermind, just got what it means.

Edited by Fill-Lips
7 minutes ago, FourthLess said:

Would be great to know... What actually was improved and stuff, you know. :wilson_curious:

The Bramble Husk now requires 4 stingers to craft, rather than 4 bone shards. It also now has more durability (525 compared to the previous 262.5, and 210 more than a log suit!) and provides 80% protection (That's up from 65%, and is equal to a log suit)
Its splash damage seems the same. 

Edited by 0bit
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Just now, 0bit said:

The Bramble Husk now requires 4 stingers to craft, rather than 4 bone shards. It also now has more durability (525 compared to the previous 262.5) and provides 80% protection (That's up from 65%, and is equal to a log suit)

So now it's thwormwood equivalent of wigfrid's helms but for the body slot with added counter attacks nice. I know I'll haras-err ask my local wormwood for one.

 

Ps: on a side note can we get follower friendly fire removed from it?

  • Like 8
2 minutes ago, 0bit said:

The Bramble Husk now requires 4 stingers to craft, rather than 4 bone shards. It also now has more durability (525 compared to the previous 262.5) and provides 80% protection (That's up from 65%, and is equal to a log suit)

Jeez, that’s a much bigger buff than I expected. Guess I’ll be crafting a whole lot more of those now

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Just now, Mysterious box said:

So now it's thwormwood equivalent of wigfrid's helms but for the body slot with added counter attacks nice. I know I'll haras-err ask my local wormwood for one.

 

Ps: on a side note can we get follower friendly fire removed from it?

I think that's meant to be its downside. Considering that it's now actually a viable armor to use normally, I'd say this is a fine drawback. Correct me if I'm wrong, but doesn't wearing a bramble husk make you immune to the damage from other peoples bramble husks?

4 minutes ago, 0bit said:

The Bramble Husk now requires 4 stingers to craft, rather than 4 bone shards. It also now has more durability (525 compared to the previous 262.5) and provides 80% protection (That's up from 65%, and is equal to a log suit)

Oh, that's really nice, a better log suit. 

However, I was hoping for some kind of change to how you active the spikes. 

The whole "get hit to activate it's ability" thing seems like an opposite of Wormwood's play style of being careful with health. 

I'm fine with the current state but I hope they'll change or add another way to activate it. 

  • Like 4
10 minutes ago, Mysterious box said:

You do realize people actually play wormwood right....right?

It’s a known fact that playing as Wormwood outside of the hamlet dlc is intentionally handicapping yourself.

And that’s honestly a shame too.. I was hoping at some point Klei would allow Wormwoods plants are friendly to him perk to actually have some good uses outside of Hamlet, such as.. allowing him to relocate these guys:

https://dontstarve.fandom.com/wiki/Sea_Weed

They would activate to protect Wormwood whenever Wormwood and an enemy threat are close enough.
 
in the same way you can plant the Water Logged trees in plots of water to give an area Shade from wildfires.. this would’ve given Wormwood an at sea/in lakes version of Houndious.

Yes a Buff to Bramble Husk was much needed… but doesn’t change the fact Wormwoods true power still only shines best in the Hamlet DLC.

Edited by Mike23Ua
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1 minute ago, 0bit said:

I think that's meant to be its downside. Considering that it's now actually a viable armor to use normally, I'd say this is a fine drawback. Correct me if I'm wrong, but doesn't wearing a bramble husk make you immune to the damage from other peoples bramble husks?

It doesn't hurt other players but it will hurt followers and lead to unfortunate consequences I do get his theme is wormwood the lonely but keep in mind it will hit your beefalo too and counts as you attacking it. But i guess i do understand 

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2 minutes ago, Mike23Ua said:

It’s a known fact that playing as Wormwood outside of the hamlet dlc is intentionally handicapping yourself.

And that’s honestly a shame too.. I was hoping at some point Klei would allow Wormwoods plants are friendly to him perk actually have some good uses, such as.. allowing him to relocate these guys:

https://dontstarve.fandom.com/wiki/Sea_Weed
 
in the same way you can plant the Water Logged trees in plots of water to give an area Shade from wildfires.. this would’ve given Wormwood an at sea/in lakes version of Houndious.

Yes a Buff to Bramble Husk was much needed… but doesn’t change the fact Wormwoods true power still only shines best in the Hamlet DLC.

Idk I don't particularly feel handicapped playing Wormwood I feel he offers enough to be fine enough as a character not I'll never say no to giving him more tho.

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