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Is Beefalo unable to be mounted when he does the Saddle Drop Animation intended?


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1 minute ago, x0-VERSUS-1y said:

Lastly it shouldn't matter to you if people from the web "care about other people" over Internet or not - when all's said and done we're all white text on digital paper, total strangers, most forever incognito aside some random avatar.

i dont know what is controversial about the idea that you should care about other people, the text on this forum isnt magically summoned up by a wizard talking to themself or something, its real people typing out their real thoughts to be read by other people. in the end though i simply think its kind of messed up that there is any reason in your head to argue against the sentiment that you should be kind to people

2 minutes ago, meow meow meow said:

i dont know what is controversial about the idea that you should care about other people, the text on this forum isnt magically summoned up by a wizard talking to themself or something, its real people typing out their real thoughts to be read by other people. in the end though i simply think its kind of messed up that there is any reason in your head to argue against the sentiment that you should be kind to people

Fundamentally is a matter of how we approach all of this: emotional vs rational. That's the essence. I see text and ideas. You apparently see people and feelings. You went up for a collateral interpersonal concept at the end while glossing over all my arguments related to game-play, gaming facets and whatnot. Its rather telling, but also ok. We don't need to share the same view.

15 hours ago, ALCRD said:

I would love a feature where occasionally hitting a beefalo with Tail of 3 Cats whip would increase obidience.

Whip these monsters into submission so they think twice about bucking me off or wasting my saddle durability.

But if the beefalo sees you have been damaged recently the whip will not work and it will rebel and overthrow it's master!

3 hours ago, Cheggf said:

So don't do it? The game already rewards you for killing sentient life in just about everything from beefalo to pigmen. You're fine with mass murdering something completely friendly to you with human level intelligence but not fine with being able to whip a cow?

don't starve not having a goal reminds me of the "game is only as violent as you are" postal 2 ideology. It's possible to survive without even touching the fight tab.

5 minutes ago, hhh2 said:

But if the beefalo sees you have been damaged recently the whip will not work and it will rebel and overthrow it's master!

I would pay good Money to see this, and also the ones that are overly cruel to their Beefalo (a few whip hits never hurt but endless whipping..) if your Overly cruel it angrily chases you like it’s in heat.

Also it’s important to note: Your ALL Playing a game where you can hit pretty much any Mob with a Torch.. set it on fire and Laugh as it runs around burning in flames in panic.

Im pretty sure hitting a Beefalo with a Whip is pretty tame in comparison.

Anyway.. As for the “Carrot on a Stick” phrase I keep hearing brought up here- Interesting fact there is an Achievement in Minecraft for putting a Saddle on a Pig, and then using a Carrot attached to a fishing pole to have it chase the Carrot off a cliff side and take fall damage.

If that’s not “Animal Cruelty”  I don’t know what is.

I got a lot of reports about posts in this thread. So I am going to respond here so that everybody can see.

I am not going to force somebody into being somebody that you like. If you don't like somebody and don't like their posts, put them on your ignore list here. https://forums.kleientertainment.com/ignore/

Additionally, this thread has gone way off topic at this point. Please keep post polite and on topic. Thanks. 

39 minutes ago, JoeW said:

Recibí muchos informes sobre publicaciones en este hilo. Así que voy a responder aquí para que todos puedan ver.

No voy a obligar a nadie a ser alguien que te gusta. Si no te gusta alguien y no te gustan sus publicaciones, ponlo en tu lista de ignorados aquí. https://forums.kleientertainment.com/ignore/

Además, este hilo se ha desviado del tema en este punto. Por favor, mantenga la publicación cortés y en el tema. Gracias. 

Oh my god!

I find it amazing how my only question was if a certain detail of the Beefalo taming was intentionally removed or if it was a bug, and it ended up creating a whole debate about animal cruelty, woow I never thought it would go this far lol

25 minutes ago, loopuleasa said:

what has even happened in this thread?

too long didn't read

thanks for the fix devs, I also appreciate the new quotes we got on waking up the :beefalo:

tldr; somebody mentioned whipping beefalos as a game feature

4 hours ago, OLIMON said:

I find it amazing how my only question was if a certain detail of the Beefalo taming was intentionally removed or if it was a bug, and it ended up creating a whole debate about animal cruelty, woow I never thought it would go this far lol

Welcome to the Klei forums!

This thread has me interested in another aspect of beefalo taming which may have been affected by the recent patch. If, while being tamed, a beefalo went below 40% obedience while being ridden, then when the player got inevitably bucked off then the rearing animation gave them precious time to shove some food in a beefalo's mouth before it shook off its saddle. If we're no longer able to interrupt the rearing animation then do we still have time to feed them afterwards before they shake their saddle? If somebody has tested this please let me know.

EDIT: Tested with a new beefalo. While the rearing animation can no longer be interrupted by feeding it doesn't seem to create an issue, at least during early taming. I may test again with a beefalo that can be ridden long enough for its obedience to get lower and see if I can feed it up to 40% before it shakes.

Interrupting the buck off saddle animation was my go-to way of only every having to use one saddle.

Really sad to see something I saw as a "strategy" be completely removed. The issue being that there aren't a whole lot of strategies involving beefalo domestication in the first place. The whole thing is a plain, boring, straight forward process that has few perks and mostly inconveniences at the start. I'd really hate for it lose some of its depth and become even more boring than it already is. Especially since we will probably never get another beefalo update again. This isn't me being pessimistic either, the game doesn't revolve around beefalo domestication and the one update revolving around them had very few tools and interactions added. 

We're still missing:

Improved salt licks

A way to keep partially domesticated/wild beefalos from hurting us despite having invested a lot of time on them already

A way to revive beefs

An intuitive way to stop them from suiciding and letting us ride it when it's getting hurt. Yeah you can run off screen but sometimes it still doesn't live long enough to survive that

Etc etc

This "fix" added 2 inconveniences and added 0 solutions and I'd hate to see this trend again with beefalos.

15 hours ago, HowlVoid said:

Interrupting the buck off saddle animation was my go-to way of only every having to use one saddle.

Really sad to see something I saw as a "strategy" be completely removed. The issue being that there aren't a whole lot of strategies involving beefalo domestication in the first place. The whole thing is a plain, boring, straight forward process that has few perks and mostly inconveniences at the start. I'd really hate for it lose some of its depth and become even more boring than it already is. Especially since we will probably never get another beefalo update again. This isn't me being pessimistic either, the game doesn't revolve around beefalo domestication and the one update revolving around them had very few tools and interactions added. 

We're still missing:

Improved salt licks

A way to keep partially domesticated/wild beefalos from hurting us despite having invested a lot of time on them already

A way to revive beefs

An intuitive way to stop them from suiciding and letting us ride it when it's getting hurt. Yeah you can run off screen but sometimes it still doesn't live long enough to survive that

Etc etc

This "fix" added 2 inconveniences and added 0 solutions and I'd hate to see this trend again with beefalos.

Absolutely agree.

Although Beefalo taming is not even remotely a main feature in the game, problems like the ones you mentioned here, are so reoccurring that they really make taming look and even just have a beefalo al the time with you, as a crude feature.

Literally me,  after years of taming hundreds of beefalos, the fact of possessing a beefalo, FORCES me, in addition to the bell in my inventory, to always carry a panflute, in case something attacks it, sleeping everyone would be the only way to save him, it is surprising to have to reach that extreme in order not to lose him.

Being able to repair the salt licks simply by giving it more nitre or seasalt, and that they being so valuable at fully tamed, the 100% tamed beefalos going unconscious when they die or something similar to give us a short period of time in which to give they a item that revives him with low health, that would be perfect.

And also, I can confirm to @JazzyGames that beefalos with 70-80% taming, when you're bucked off and the beef probably has 10% or even 0% obedience, it's not impossible, but it's quite likely you'll end up losing 1 of your uses saddle even feeding it without stopping before it hits 50%...

I agree this was never an issue for years until the most recent hotfix. And just makes it simpler and more burdensome to fully tame one than it already was before.

I wish the dev team could understand it, even if this whole time it was a bug, or was never planned to work like this, we, the beefalo tamers have already been used to this as a feature since taming was implemented in the game, not even in the update of the year of the beefalo this was not even modified in any way. So in my humblest opinion, I think that after we having been used to it for years, we deserve something up for us about this, if it was a bug, implement it officially, or even if they really wants to eliminate it so badly, then give us enough time to feed the beefalo 5-6 times before he does the interruptible bucking animation during 60-90% advanced taming in which the player upon being bucked off has to feed 5-6 times the beefalo to get back on.

it would be the minimum...

While I understand some of the complaints that resulted from the topic, I don't really understand the base complaint at all. What is it people are doing that makes it so difficult to keep your beefalo from wearing out a saddle? I've tamed two beefalo since the update that prevented interrupting beefalo animations and had no trouble at all; the second was even kind of a spur-of-the-moment thing, completely unprepared, because I found all the bits for the clockwork statues early and wanted to get it over with for the first full moon. That one bucked it off once, maybe twice? I've literally never had to make a second saddle.

I do think that some way to revive a beefalo or keep it from going kamikaze would be nice. My tamed beefalo getting killed and 15-20 days of babysitting going down the drain with it is pretty much the only reason I'll even consider a rollback (and usually I just start a new world altogether instead). I appreciate that it's supposed to be something you invest in and take care of but the consequences of a mistake are entirely too punishing.

But the saddle? Even if they do somehow manage to go through a whole saddle (how?) making another one isn't that bad. 16 pieces of monster meat and a couple shaved beefalo and boom!

And why are people's beefalo attacking them? Are you taming them through Spring? I think the solution to that is simply supposed to be "don't do that."

49 minutes ago, Faintly Macabre said:

While I understand some of the complaints that resulted from the topic, I don't really understand the base complaint at all. What is it people are doing that makes it so difficult to keep your beefalo from wearing out a saddle? I've tamed two beefalo since the update that prevented interrupting beefalo animations and had no trouble at all; the second was even kind of a spur-of-the-moment thing, completely unprepared, because I found all the bits for the clockwork statues early and wanted to get it over with for the first full moon. That one bucked it off once, maybe twice? I've literally never had to make a second saddle.

Maybe you're better at multitasking than I am. I tend to go through a lot during playthroughs where I decide to tame a beefalo. I rush the ruins, kill dragonfly, Klaus, deerclops, and bee queen before spring using my beefalo. 

There are usually dozens of things going through my head at once.

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I do think that some way to revive a beefalo or keep it from going kamikaze would be nice. My tamed beefalo getting killed and 15-20 days of babysitting going down the drain with it is pretty much the only reason I'll even consider a rollback (and usually I just start a new world altogether instead). I appreciate that it's supposed to be something you invest in and take care of but the consequences of a mistake are entirely too punishing.

But the saddle? Even if they do somehow manage to go through a whole saddle (how?) making another one isn't that bad. 16 pieces of monster meat and a couple shaved beefalo and boom!

And why are people's beefalo attacking them? Are you taming them through Spring? I think the solution to that is simply supposed to be "don't do that."

I think the biggest problem is that there is a very small window where taming a beefalo is at it's prime. Taming at the biginning of a game is the most optimal as you're not doing anything too complicated and the beefalo helps with exploring. However, if you take too long then your beefalo will become an extremely difficult thorn in your side come the first few days of winter where it goes feral. My beefalo spends at most 2-3 days in this state, but the smallest mistake can seriously mess up your plans. I need deerclops to help me kill bee queen and if something goes wrong it mess up my schedule or worse, the beef is dead. I tend to do the chess pieces the following spring, so I'm on a tight schedule. 

As for collecting the necessary ingredients for another saddle? If I'm in the ruins it's game over. Plus how inconvenient is it to have another on hand waiting for the first one to run out? Plus you have to make unnecessary trips to gather the stuff.

Afterwards you're doing a lot more crazy things like looking for the atrium etc where it's no longer a good idea to babysit the beefalo. There's no telling what I'm doing in autumn, and winter-spring beefalo domestication would be far too much of an inconvenience (and summer is just a BIG NO). If I could squeeze in some taming while it's in heat and not be such a pain it would be extremely helpful. Of course it would need a good amount of domestication already in place to feel like a nice reward to the player and not something cheep. 

You might say, well that's your fault for doing so much at once. However I can't imagine myself doing nothing and waiting around for my beef to become domesticated when they can become such an asset after the first 3-4 days of the process. That's when the benefits start to come into balance with the downsides. I personally have domesticated dozens of beefalo and at one point Wormwood had a much harder time without them. They definitely deserve more than this if you ask me.

I love how people say taming Beefalo is a painful unworthwhile process when “I” use to tame them prior TO YoTB Update: The difference? 

NOW a Beefalo follows you around everywhere you go and you don’t even have to get off it’s saddle to pick up grass & most other resources.

But back THEN you had to bring the food TO Your Beefalo whom never strayed too far away from its herd, and you had to get OFF your Beefalo companion to pluck resources.

But since the topic of the thread is about rather or not not being able to saddle your Beefalo before it shakes its saddle off is intended, then I would like to ask the Devs if it’s intended or not..?

I think if you feed him and keep him preoccupied then he should forget/stop trying to shake the saddle off as much, but I also don’t think trying to get on a wild untamed animals saddle is a GOOD Idea in both DST AND in Real Life.

Just imagine it as trying to Rodeo an Angry Horse/Bull into being Obedient …

I think there still needs to be some Risk involved- and me with my crazy ideas thinks that if your thrown off an animals back in a fit of rage.. you should take Health Damage Lost.

”Uncompromising Wilderness Survival Game”

I would be mildly Disappointed if Klei continued to Overly Simplify the taming process without atleast SOME sort of Risk Vs Reward involved.

53 minutes ago, HowlVoid said:

However, if you take too long then your beefalo will become an extremely difficult thorn in your side come the first few days of winter where it goes feral. My beefalo spends at most 2-3 days in this state

I legitimately didn't realize that beefalo you're domesticating would still go into heat outside of spring. I knew it did back when, but I dropped the game for a pretty good while and picked it back up about a month ago, and I somehow managed to tame four without that happening to me.

On 4/11/2022 at 6:02 AM, HowlVoid said:

Really sad to see something I saw as a "strategy" be completely removed.

I am just glad I can tame beefalos with lightbulbs, petals and ferns, while keeping them at 0 hunger and riding them.

Previously I didn't even know you could do that.

Since the update I had no issues taming beefs, just glad you can wake them up.

5 hours ago, HowlVoid said:

However, if you take too long then your beefalo will become an extremely difficult thorn in your side come the first few days of winter where it goes feral

You probably mean it goes in heat. And beefalo bell allows to skip non-spring period of beefalo in heat even if it is in heat already, you just need to bond beefalo to the bell and go to the caves once. Also beefalo hat prevents beefalo from attacking you, and if it's buck timer is already quite long, even in-heat reduction still leaves buck timer long enough to do useful things. Plus you can feed beefalo well through that period so even if you dismount often it continues to gain domestication.

5 hours ago, HowlVoid said:

winter-spring beefalo domestication would be far too much of an inconvenience

I can understand spring, but what's the problem with winter? If you experience twigs shortage, then you can go to the caves briefly (for a few minutes, your thermal probably won't even go cold), pick around 60 lightbulbs and have enough beefalo food until next lightbulb harvest (plus you still need lightbulbs to refuel light sources in winter, and quite a few of them due to long winter nights unless you rely on tiny range of light hot thermal stone gives).

5 hours ago, HowlVoid said:

summer is just a BIG NO

Why? I could argue that summer is one of the best periods to tame beefalo (arguably 2nd best after autumn, maybe even the best):

- you know for sure that day 1 of summer all beefalos are no longer in heat and all of them have 20 days before they go in heat again (which is relevant if you join someone else's server and/or plan to domesticate beefalo at some point on your own server). That means you can prepare everything beforehand, start taming it as soon as possible, and you will have 20 days to do things without any interruption in the form of switching shards/getting and using beefalo hat/abandoning beefalo at salt lick and wasting saddle durability (which may be very relevant if you are clearing ruins or sailing). For comparison in 1st autumn start you have less than that since it's unlikely you will find beefalo and craft saddle day 1, and in consequtive autumns beefalos going in heat at day 5-8 of autumn interrup workflow for this season (I still feel like beefalo bell resetting heat timer is a bug and can be patched any time). Also you won't arrive with everything ready to a herd, discover them being in heat, and waste time to go back and forth again. As far as I know at very high domestication % (75-ish? Needs further testing) beefalo no longer goes in heat, which means one can tame it without ever crafting beefalo hat/switching shards (both might be a problem, especially former).

- you can go to the caves and get nearly infinite amount of beefalo food, without harsh weather interrupting you (happens in winter, spring and, sometimes, autumn): lightbulbs are everywhere and you get 1-3 per harvest (+ they have very quick eating animation), lichen is also plentiful in specific biomes, regrows fast (3-5 days) and is also great for gaining pudgy points (for taming default beefalo, for example). Lichen and lightbulbs are available in all seasons except lichen in winter, but advantage of summer is that you have better food for beefalo without having to go out of your way and without pressing time limit of winter ahead of you (unlike in autumn).

I would like another way to raise beefalo domestication in spring than using beefalo hat to interact with beefalo though. Reasons:

- not always world has enough beefalos to somewhat reliably drop horns for beefalo hat (I once got total 2 in mandrake forest and beefalo savannah was screwed during worldgen somehow; also there can be fairly small amont of beef herds as well);

        - sometimes people on pubs just kill too much beefalos (for food and hats) and beefalo tamer just can't afford to kill more;

- one can join public server too late (which means beefalo will go in heat in spring).

So here is my suggestion: make player able to feed beefalos between their attacks, probably even mount it. Beefalo hat would be still very useful since in case beefalo bucks player it hits player during getting up animation, in heat it could happen very often, hence the advantage of beefalo hat. Even if one willingly dismounts before that, it's still small window to dodge beefalo attack. Plus beefalo hat is still useful for getting near feral beefalos and avoid being attacked, and it's still very good winter gear.

Another consequence of this possible change may be ability to mount beefalo while it attacks something as long as it doesn't play hitting/being hit animation, which could be intuitive way to save beefalo's life in case it started to fight something while player is dismounted. Carrying panflute just for beefalo taming is too much, and they don't exist in public servers anyway.

Another way to solve beefalos suiciding themselves problem could be buff to tail-o-three cats: if it had AoE and applied some kind of disoriented effect to all mobs that were hit, player could hit all fighting mobs and make it stop fighting, then remount beefalo during confusion. Beefalo could remain undamaged by whip hit as long as it's not primary target (as long as player didn't click on beefalo with whip to hit it), so it won't loose huge amount of domestication.

As for saddle loosing durability, previously I was able to keep it at 100% during the whole domestication process consistently (therefore started with glossammer one), now I tried again and lost 2 uses consistently, which means I will need to spend extra time farming butterflies again or extra fraction or green gems and thulecite to duplicate it for friends that can start taming beefalos later. Manageble, but inconvenient for no reason.

On 4/12/2022 at 1:33 AM, Pig Princess said:

You probably mean it goes in heat. And beefalo bell allows to skip non-spring period of beefalo in heat even if it is in heat already, you just need to bond beefalo to the bell and go to the caves once. Also beefalo hat prevents beefalo from attacking you, and if it's buck timer is already quite long, even in-heat reduction still leaves buck timer long enough to do useful things. Plus you can feed beefalo well through that period so even if you dismount often it continues to gain domestication.

I can understand spring, but what's the problem with winter? If you experience twigs shortage, then you can go to the caves briefly (for a few minutes, your thermal probably won't even go cold), pick around 60 lightbulbs and have enough beefalo food until next lightbulb harvest (plus you still need lightbulbs to refuel light sources in winter, and quite a few of them due to long winter nights unless you rely on tiny range of light hot thermal stone gives).

Why? I could argue that summer is one of the best periods to tame beefalo (arguably 2nd best after autumn, maybe even the best):

- you know for sure that day 1 of summer all beefalos are no longer in heat and all of them have 20 days before they go in heat again (which is relevant if you join someone else's server and/or plan to domesticate beefalo at some point on your own server). That means you can prepare everything beforehand, start taming it as soon as possible, and you will have 20 days to do things without any interruption in the form of switching shards/getting and using beefalo hat/abandoning beefalo at salt lick and wasting saddle durability (which may be very relevant if you are clearing ruins or sailing). For comparison in 1st autumn start you have less than that since it's unlikely you will find beefalo and craft saddle day 1, and in consequtive autumns beefalos going in heat at day 5-8 of autumn interrup workflow for this season (I still feel like beefalo bell resetting heat timer is a bug and can be patched any time). Also you won't arrive with everything ready to a herd, discover them being in heat, and waste time to go back and forth again. As far as I know at very high domestication % (75-ish? Needs further testing) beefalo no longer goes in heat, which means one can tame it without ever crafting beefalo hat/switching shards (both might be a problem, especially former).

- you can go to the caves and get nearly infinite amount of beefalo food, without harsh weather interrupting you (happens in winter, spring and, sometimes, autumn): lightbulbs are everywhere and you get 1-3 per harvest (+ they have very quick eating animation), lichen is also plentiful in specific biomes, regrows fast (3-5 days) and is also great for gaining pudgy points (for taming default beefalo, for example). Lichen and lightbulbs are available in all seasons except lichen in winter, but advantage of summer is that you have better food for beefalo without having to go out of your way and without pressing time limit of winter ahead of you (unlike in autumn).

I would like another way to raise beefalo domestication in spring than using beefalo hat to interact with beefalo though. Reasons:

- not always world has enough beefalos to somewhat reliably drop horns for beefalo hat (I once got total 2 in mandrake forest and beefalo savannah was screwed during worldgen somehow; also there can be fairly small amont of beef herds as well);

        - sometimes people on pubs just kill too much beefalos (for food and hats) and beefalo tamer just can't afford to kill more;

- one can join public server too late (which means beefalo will go in heat in spring).

So here is my suggestion: make player able to feed beefalos between their attacks, probably even mount it. Beefalo hat would be still very useful since in case beefalo bucks player it hits player during getting up animation, in heat it could happen very often, hence the advantage of beefalo hat. Even if one willingly dismounts before that, it's still small window to dodge beefalo attack. Plus beefalo hat is still useful for getting near feral beefalos and avoid being attacked, and it's still very good winter gear.

Another consequence of this possible change may be ability to mount beefalo while it attacks something as long as it doesn't play hitting/being hit animation, which could be intuitive way to save beefalo's life in case it started to fight something while player is dismounted. Carrying panflute just for beefalo taming is too much, and they don't exist in public servers anyway.

Another way to solve beefalos suiciding themselves problem could be buff to tail-o-three cats: if it had AoE and applied some kind of disoriented effect to all mobs that were hit, player could hit all fighting mobs and make it stop fighting, then remount beefalo during confusion. Beefalo could remain undamaged by whip hit as long as it's not primary target (as long as player didn't click on beefalo with whip to hit it), so it won't loose huge amount of domestication.

As for saddle loosing durability, previously I was able to keep it at 100% during the whole domestication process consistently (therefore started with glossammer one), now I tried again and lost 2 uses consistently, which means I will need to spend extra time farming butterflies again or extra fraction or green gems and thulecite to duplicate it for friends that can start taming beefalos later. Manageble, but inconvenient for no reason.

A lot of what you said dismisses my entire premise of domesticating beefalos around a schedule. I think I made a point, well several actually, on how I like to have a fully domesticated beefalo as soon as possible so I can focus on other things. You're example of domesticating in summer for example? No, I have better things to do like looking for the atrium. I have a constant count in my head and fixation on the day clock so I can dismount before getting bucked and I don't want to have to do that while I'm underground. 

It going into heat in winter is also something that I may or may not have enough time to look for a nearby sinkhole. It last only 2-3 days but in that time frame I have to be on high alert. Domesticating in summer or winter is not using your time wisely or efficiently. The only reason why that would be acceptable is when your not on a schedule.

3 hours ago, HowlVoid said:

No, I have better things to do like looking for the atrium

not trying to change your way of playing but this was curious to name since sometimes i tame a beefalo when im looking for the correct tentapillar for speed, easy food for the beef (mushrooms and lightbulbs) and a meat shield to fight the tentapillars without wasting materials

again, just saying this because was curious how things changes from one player to another

3 hours ago, HowlVoid said:

A lot of you said dismisses my entire premise of domesticating beefalos around a schedule. I think I made a point, well several actually, on how I like to have a fully domesticated beefalo as soon as possible so I can focus on other things. You're example of domesticating in summer for example? No, I have better things to do like looking for the atrium. I have a constant count in my head and fixation on the day clock so I can dismount before getting bucked and I don't want to have to do that while I'm underground. 

It going into heat in winter is also something that I may or may not have enough time to look for a nearby sinkhole. It last only 2-3 days but in that time frame I have to be on high alert. Domesticating in summer or winter is not using your time wisely or efficiently. The only reason why that would be acceptable is when your not on a schedule.

It’s not Klei’s fault that you put yourself on what is known as a “Crunch Schedule” YOU assign yourself all those other tasks.. that’s entirely on You, But Klei shouldn’t also over simplify the Beefalo taming process to adhere to your schedule.

For example: If you could just remount a Beefalo every time you saw it attempt to shake its saddle off.. why not just at that point remove the saddle durability & shake animation altogether? There’s a REASON why the Saddle loses durability- and I am personally getting quite tired of many players wanting to take a lot of the effort/uncompromising out of DS/DST.

(that rant isn’t pointed at you in particular.. but it breaks my heart to see a game franchise that was NEVER meant to be simple and easy, and was in fact pretty punishing on mistakes made as all Rogue-Lites should be.. Become completely forgiving in many aspects.)

With that said: Beefalo have ALOT of Health, they deal decent Damage, and they move faster then the player can on foot- It’s Technically Armor, a Weapon & Walking Cane all in one package. They ALSO Passively heal themselves to full health when not engaged in combat for so long.

So I really don’t think something that good should be too easy to get in a game that’s advertised as being “Uncompromising”

I was disappointed when Wavey Jones difficulty was brought down, Let’s not make everything too easy, please..? <3

2 hours ago, ArubaroBeefalo said:

not trying to change your way of playing but this was curious to name since sometimes i tame a beefalo when im looking for the correct tentapillar for speed, easy food for the beef (mushrooms and lightbulbs) and a meat shield to fight the tentapillars without wasting materials

again, just saying this because was curious how things changes from one player to another

I usually try to avoid rng when my beef isn't fully domesticated to keep myself from having to look for food in case I run out. I make a beeline for the ruins and grab some lightbulbs on my way in and grab some lichen on my way out. 

I'll usually try to clear dragonfly so I make my trips underground very short. I mostly just need a few red gems for fire staffs and a sun caller for bee queen.

2 hours ago, Mike23Ua said:

It’s not Klei’s fault that you put yourself on what is known as a “Crunch Schedule” YOU assign yourself all those other tasks.. that’s entirely on You, But Klei shouldn’t also over simplify the Beefalo taming process to adhere to your schedule.

When did I blame Klei for my way if playing? The only thing I have particularly blamed them for is making the process of domestication lose some of its depth.

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For example: If you could just remount a Beefalo every time you saw it attempt to shake its saddle off.. why not just at that point remove the saddle durability & shake animation altogether? There’s a REASON why the Saddle loses durability- and I am personally getting quite tired of many players wanting to take a lot of the effort/uncompromising out of DS/DST.

It's not like you could just "see" it begin to shake it off. It requires foresight and being proactive to cancel out the animation. It's also not like I was "abusing" that strategy. There is a certain amount of "free time" feeding your beefalo a few sticks will provide you. 5 sticks and I can do something real quick before it starts starving again. It's not hard to ensure your beef doesn't shake it's saddle off while you're off doing something.

The issue arrives when you increase your riding time past the window in which your beefalo may lose half of it's obidience. You have to understand a LOT of guess work goes into efficiently domesticating a beefalo within or near the min 20 days. There are hardly any tools that make that guess work any easier. A lot of practice and perseverance goes into having a domesticated beefalo as soon as possible and learning all the neat tricks and quirks feels rewarding. When those strategies are removed it just leaves a feeling of having the rug pulled from under you.  

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(that rant isn’t pointed at you in particular.. but it breaks my heart to see a game franchise that was NEVER meant to be simple and easy, and was in fact pretty punishing on mistakes made as all Rogue-Lites should be.. Become completely forgiving in many aspects.)

What's funny is your first statement is that it not klei's "fault" for making the game "harder" for myself, yet your disheartened that it's getting easier? 

Do you want me to challenge myself and have fun or not? You can't get mad I have a harder game and then lament that the game is too easy, that doesn't make sense. 

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With that said: Beefalo have ALOT of Health,

They also take double damage.

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they deal decent Damage, and they move faster then the player can on foot-

Most characters but not Wx-78.

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 It’s Technically Armor, a Weapon & Walking Cane all in one package. They ALSO Passively heal themselves to full health when not engaged in combat for so long.

They are a great asset, never claimed they aren't. However, getting armor, healing and weapons isn't exactly hard. Beefalos are more of an alternative when it comes to how you approach the game, possibly even a handicap (less min stats when compared to some character's health with 95% armor, jellybeans, damage, etc), which is why it hurts all the more when they drop dead so easily. A pack of bees will make quick work of them, as will any of the seasonal bosses. They drop dead surprisingly fast.

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So I really don’t think something that good should be too easy to get in a game that’s advertised as being “Uncompromising”

I was disappointed when Wavey Jones difficulty was brought down, Let’s not make everything too easy, please..? <3

Domesticating a beefalo isn't hard in the first place, not even sure what you're talking about. It's only when you try to multitask that and other things that it becomes engaging. The whole process on its own is extremely boring.

2 hours ago, Mike23Ua said:

It’s not Klei’s fault that you put yourself on what is known as a “Crunch Schedule” YOU assign yourself all those other tasks.

You might think staring at a picture of a beefalo for 3 hours and not doing anything is fun, but I don't think most people would.

2 hours ago, Mike23Ua said:

For example: If you could just remount a Beefalo every time you saw it attempt to shake its saddle off.. why not just at that point remove the saddle durability & shake animation altogether?

You clearly didn't even know that you could do this before this thread and just learned about it. Even with you being able to interrupt it you had to be right next to the beefalo when it happened, and react to it in time, and aim at it in time, and then be able to immediately feed it in time. You need to be paying close attention, sitting right next to the beefalo, and in no danger or hurry to do anything else in order to actually prevent the saddle from falling off.

Honestly preventing the saddle from falling off is way harder to do than prevent yourself from starving to death. If features that are "easy to avoid"  should be removed we should look at that one first.

2 hours ago, Mike23Ua said:

Beefalo have ALOT of Health

No they don't, they are extremely frail. Try fighting bee queen on a beefalo.

You had to be right next to your Beefalo to interact with it you say? Welcome to CONSOLE Players daily life…. You have to be right next to it to do pretty much ANYTHING on Console..

Did you know you can feed Merms to get them to stop punching you or if your a monster character pigs? You have to dodge their hit then feed them immediately afterward but it’s an actual game feature: one I didn’t even know exist- because if you can do it using an Xbox controller you are a master of button timing.

On PC maybe you can be across the screen and just drag and drop food onto mobs to tame them, (you really are playing a whole different game that would make crossplay between Pc and console painful) On Xbox however I’m already near my Beefalo when I want to feed it sticks, so jumping back on it before it shakes it’s saddle off??? Lol.. yeah I’m right beside it already bro. Easy… in fact: Too Easy.

Which is why I’m against making this an intended feature.

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