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Oxygen Not Included

Found 6 results

  1. So I've played around both in sandbox and not with making a germ cleaning system. I pump water from the lavatories and sinks into a reservoir in a chlorine-filled room with a water lock. I've got the reservoir automated such that just before the dupes use the restroom for the day, it dumps the treated water out. It only empties for 5% of the time, and holds the polluted water at least 90% of a cycle. As I watch the water in the tank, the germs drop quickly down to where the interface for the reservoir shows no germs, just polluted water. And yet, when it pumps out (often at least half a cycle after it shows no germs) it is FULL of food poisoning germs. This seems like a bug. Anyone else experience this?
  2. Can any one tell me if this is a bug or not? Desalinating gives you 7% salt and 97% water, but boiling it gives you 25.2% salt and 74.8% water. I want to automatically process salt water by boiling it but this way looses more water than I'd like.
  3. We need a Horror mod. Put all the scary stuff in one mod.Necromancy is easy.
  4. Wait.. Robots have brains? I never.. oh wait, they don't. Why does WX-78 have sanity? I don't think if they had no emotions they'd start to go insane... Not nagging at the devs to change this, because that would be way to overpowered. So, if WX-78's sanity is removed, you could make it so that as WX-78 loses hp (or in a robot's term, power) the player will do less damage also. This may just all be a waste of time, but I'm just stating this.
  5. any ideas how to fix to run on the game ?
  6. so i dont know if this is a glitch or not has been implenmanted yet but i have fought some hell hounds in my fort to my surprise the tooth traps didnt go off . image of hounds going threw tooth traps with ease http://imageshack.us/a/img28/2425/workv.png