Peter Han

[BETA] Fast Track - Performance Mod for Oxygen Not Included

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PinkShorts    0

您好,作者,我是来自中国的玩家,我非常荣幸能使用您的MOD,但由于周期长,我的存档只能在安装后一周内使用,并且在保存时崩溃 且在保存时崩溃

以下是我的错误日志

错误日志.txt

 

 

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Peter Han    183

Update 0.2.18 was released yesterday, but I failed to make a patch note apparently:

  • Fix a race condition that could cause some values to flicker
  • Fix a base game bug that causes unnecessary room rebuilds when Tropical Pacu, Longhair Slicksters, or Radiant Bugs are in a room
  • Further optimize the rocket launch and Spaced Out cluster POI side screens
  • Big Ups 1

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cpy    719

Is it normal to have game freezes every 2 seconds with open storage bin inventory?

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Leofarr    0
9 hours ago, cpy said:

Is it normal to have game freezes every 2 seconds with open storage bin inventory?

It does lag when I hover the pointer on the single tile where all my pacus are or at the single tile where all the debris are.

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cpy    719

I kinda disabled optimization on that side information panel and it works great now. Must be all the info mods I have installed! :D

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Peter Han    183

Fast Track 0.3.0 is now out, with some major improvements to the Electrical side screen and other memory allocation improvements throughout. A bug which searched the whole map for geysers every time an object was selected has also been fixed.

The version number bump from 0.2.x to 0.3.x is mostly an internal change and does not mean anything for compatibility or gameplay. Previous saves which used Fast Track 0.2.x will not be affected by the transition.

  • Big Ups 1

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melquiades    165
On 4/13/2022 at 5:01 PM, Peter Han said:

It essentially stops all game activity while scanning every object in the entire game to see if it is garbage.

It could be a new mod project... perhaps?

There are other Unity games that have garbage collector mods.

And thank you for all of your work, i use almost everything you have made so far!

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cpy    719

I like this big brain performance mod! Made ONI much much MUCH more enjoyable experience. What's content good for when you rage quit half way to endgame due to immense lag and low fps?

Looks like I can enable BIC again in 0.3.2! Im going to test it today.

 

Edited by cpy

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cpy    719

I wonder if that pathfinder is to blame for those lags when giving dig orders and such.

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meekay    78

Hey @Peter Han, just curious about what your setup is like? Are you doing everything in Visual Studio or have you incorporated the Unity tools?

I've put together a couple of simple mods starting from @Cairath's howto, but I still don't have a good mental map of the codebase and am limited to debugging via log statements so I'm hesitant to take on anything more complex. Meanwhile, you're out here re-plumbing (somewhat literally?) the whole game.

Edited by meekay

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OxCD    802

Is Fast Track still going to be a thing after Klei release the ongoing update ?

I mean it seems they have implemented (some ? all ?) features from this mod, so is it still going to be complementary, or will it be deprecated soon ?

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cpy    719

I will roll back their stupid update if they ever manage to break this mod. Because I don't care for new content if it means running single digit FPS. This mod feeds my addiction once more!

Edited by cpy

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pether    1419
3 hours ago, cpy said:

I will roll back their stupid update if they ever manage to break this mod. Because I don't care for new content if it means running single digit FPS. This mod feeds my addiction once more!

btw, I wanted to ask you - they said new update brings performance improvements, were you able to quantify that info? how many FPS did we got with it? They said Peter gave them some ideas, so it might be similar to Fast Track results, but if there is anyone who have concrete data its you

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Deltic    18

Bug detected. The material research terminal no longer accept radbolt after this mod installed and will return to normal after this mod deactivated.

1296935383_2022-05-08220107.thumb.png.ff565ca39e5f7c4ba2523b9176dd9c02.png

 

This should show how much radbolts received by the terminal but not. The terminal seems can't accept radbolts(or anything else) and storage them. Passed-by radbolts will be swallowed by terminal at its input and left nothing. Research is not proceeding as expected. Destruct and re-build this terminal is not effected.

  • Like 1

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Peter Han    183

Fast Track 0.3.5 has been released, with a few minor improvements to Radbolt travel performance and reductions in memory allocations when probing rooms. Additional debug information has also been added to better understand some race conditions that are probably specific to certain machines.

  • Like 1

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