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0.3.5:

Spoiler

 

ArgumentException: Accessing mismatched handle version. Expected version=12 but got version=10
  at HandleVector`1[T].UnpackHandle (HandleVector`1+Handle[T] handle, System.Byte& version, System.Int32& index) [0x0005c] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at KCompactedVectorBase.ComputeIndex (HandleVector`1+Handle[T] handle) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at KCompactedVector`1[T].GetData (HandleVector`1+Handle[T] handle) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at PeterHan.FastTrack.GamePatches.BackgroundRoomProber.Refresh () [0x000a9] in <c8a4a94923904f3d8d517c0ee28e0e3c>:0 
  at PeterHan.FastTrack.GamePatches.BackgroundRoomProber.Sim200ms (System.Single _) [0x00000] in <c8a4a94923904f3d8d517c0ee28e0e3c>:0 
  at SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00090] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x0002d] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00025] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at Game.SimEveryTick (System.Single dt) [0x0006c] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at (wrapper dynamic-method) Game.Game.Update_Patch2(Game)

 

Player.logAnd this goes on for about 3800 lines or ~2/3 of a cycle until the game crashes, blaming it on Fast Track. 

 

Fast Track 0.3.6 has been released, with another improvement in room probing that should fix the reported crashes due to a machine specific race condition when building doors splitting two rooms within 0.2 seconds of another update.

New feature development in Fast Track has slowed down for the moment, as some Fast Track optimizations have been included in the Public Testing branch, and many old features need to be rewritten for when the branch eventually goes live. However, many impactful optimizations have not yet been included, so Fast Track will definitely continue to improve game performance even after the updates from Klei.

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Version 0.3.8 (0.3.7 is also missing a changelog it seems) fixes a memory leak in Auto-Sweeper caching and an off by one bug in Amounts updates that could cause rare issues like Duplicants instantly starving to death.

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Version 0.3.9 fixes an issue that could display gibberish in the Storage side screen, and should fix even more background room probing crashes.

Note that Lit Workspace can become stuck even with no mods installed. Try reproducing the issue without Fast Track.

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Hey,

Just noticed that with this mod enabled, duplicants will never release pacu into the left hand fish release, despite it being higher priority, they will always release in the right hand one (note in this screenshot, the door is currently locked because there's 2 critters currently in there which stops duplicants from accessing the breeding chamber, but the door opens when there's less than 2).  As soon as I disable fast track, they will go to the correct fish release again.

 

image.png.24657bff5b22edac72cf149861b0e5a1.png

Another strange situation. Vanilla game. Meteor showers. Usually meteor showers go in some rythm, and have some pauses between them.

With FastTrack this pauses became very small. For example, usual pauses in iron storm from 300 to 1200 seconds. So, at x3 speed it must be 100 to 400 seconds. But now they are always about 100 seconds. It is, of course, possible to allways roll very low random, but it looks like something slightly wrong.

Also, usually storms bring only one kind of metal, but last time I cleanup after storm I see iron with Gold Amalgam it can be some glitch, but possibly all storms happens together?

 

4 hours ago, Prince Mandor said:

Another strange situation. Vanilla game. Meteor showers. Usually meteor showers go in some rythm, and have some pauses between them.

With FastTrack this pauses became very small. For example, usual pauses in iron storm from 300 to 1200 seconds. So, at x3 speed it must be 100 to 400 seconds. But now they are always about 100 seconds. It is, of course, possible to allways roll very low random, but it looks like something slightly wrong.

Also, usually storms bring only one kind of metal, but last time I cleanup after storm I see iron with Gold Amalgam it can be some glitch, but possibly all storms happens together?

 

Meteor showers can break even without Fast Track: see these bugs. It is possible that the game speed increase caused by Fast Track causes this existing base game bug to occur sooner than it normally would.

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10 hours ago, melquiades said:

Welp... i will report this, but i couldn't reproduce it, and it probably has to do with the mod filter mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2196347807&searchtext=filter), i tried to filter for a mod and i got a black hole screen and this error:

 

  Hide contents

NullReferenceException

PeterHan.FastTrack.UIPatches.VirtualScroll+VirtualItem.SetVisible (System.Boolean visible) (at <f24b9af931d243e8acfe8fd803a68d06>:0)
PeterHan.FastTrack.UIPatches.VirtualScroll.UpdateScroll () (at <f24b9af931d243e8acfe8fd803a68d06>:0)
PeterHan.FastTrack.UIPatches.VirtualScroll.OnScroll (UnityEngine.Vector2 topLeft) (at <f24b9af931d243e8acfe8fd803a68d06>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <9fe2cbebfa394c8da6af069ec8cc9ef4>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <9fe2cbebfa394c8da6af069ec8cc9ef4>:0)
UnityEngine.UI.ScrollRect.LateUpdate () (at <04d0cd30fbf9474897ce2cf447facfe7>:0)
KScrollRect.LateUpdate () (at <53ba8544b0394db88dcaac034e1fe553>:0)

Build: U41-498381-SD

 

Mod Filter appears to have compatibility issues with Fast Track. If you want to use it, disable "Virtual Scroll" in the Fast Track options.

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Restoring the fog of war will increase the frame rate, what do you think?

There is a saying that calculations take place even in areas covered by the fog of war, but in reality, it doesn't seem to be the case.

When using debug mode, frame drops occur (all planets fog is removed),
It was confirmed that plants do not grow in areas covered by fog.

Can you put a function to restore the fog of war?

After restore (https://steamcommunity.com/sharedfiles/filedetails/?id=2747526061&searchtext=sight) we can avoid widening the map when not in use

6 hours ago, WSN said:

When using debug mode, frame drops occur (all planets fog is removed),
It was confirmed that plants do not grow in areas covered by fog.

before you reveal critters etc, they do nothing. because of that, the game doesn't need to calculate everything. once you reveal them, they start working and hiding them behind fog of war wouldn't fix the fact the calculations need to happen.

First of all, thanks for the awesome mod.

With the Fast-Track Mod enabled (v0.3.9.0) the Archievement "Not 0K, but pretty cool" isn't working, but the lowest building temperature isn't properly updated, hence the archievement doesn't get unlocked.

13 hours ago, mspi92 said:

First of all, thanks for the awesome mod.

With the Fast-Track Mod enabled (v0.3.9.0) the Archievement "Not 0K, but pretty cool" isn't working, but the lowest building temperature isn't properly updated, hence the archievement doesn't get unlocked.

I think the achivement in base game is just bugged. To my knowlagde the game only checks the lowest temp when loading a Save. So a quick reload should get you the achivement. Most probably this mod has nothing to do with it, though you can newer be sure. 

4 hours ago, melquiades said:

I broke it again, but i think it could be another incompatibility, the stack trace mentioned fast track, clean deconstruction and clean drop mods:

"Out of tag bits"

  Reveal hidden contents

Out of tag bits:
Alloy, RefinedMetal, Metal, BuildableRaw, BuildableProcessed, Farmable, Organics, Compostable, Seed, Agriculture, Filter, ConsumableOre, Liquifiable, IndustrialProduct, IndustrialIngredient, MedicalSupplies, Clothes, ManufacturedMaterial, Egg, RareMaterials, Other, Edible, CookingIngredient, Medicine, RailGunPayloadEmptyable, GrowingPlant, ReservedByCreature, CreatureBrain, SedimentaryRock, Dirt, Cuprite, GoldAmalgam, IronOre, Wolframite, AluminumOre, Cobaltite, GrilledPrickleFruit, FriedMushroom, SpiceBread, Salsa, Phosphorus, CookedMeat, BasicSingleHarvestPlant, WormPlant, SuperWormPlant, Confined, Overcrowded, Expecting, Burrowed, Digger, Creature, Minion, Dead, Dying, Idle, RecoveringBreath, MakingMess, DupeBrain, Preserved, Methane, Lettuce, WormBasicFruit, MushBar, SwampFruit,
Mushroom, WormSuperFruit, Meat, ForestForagePlant, CookedEgg, ColdWheatBread, PlantMeat, PickledMeal, PrickleFruit, BasicPlantFood, WormBasicFood, SwampDelights, SwampForagePlant, FriedMushBar, FishMeat, FieldRation, BasicForagePlant, WormSuperFood, FruitCake, BasicRadPill, IgneousRock, PedestalDisplayable, Plumbable, Crushable, BuildableAny, Solid, Pickupable, HasChores, Garbage, SwampLily, Plant, SwampLily_Original, BleachStone, ToxicSand, RotPile, CompostCookedMeat, CompostEggShell, CompostWormSuperFruit, CompostWormSuperFood, CompostBasicPlantFood, CompostMeat, CompostSpiceBread, CompostSpiceNut, CompostRawEgg, CompostWormBasicFruit, CompostSalsa, CompostGrilledPrickleFruit, CompostPrickleFruit, Steel, SlimeMold, Atmo_Suit, Cool_Vest, Lead_Suit, Oxygen_Mask, Funky_Vest, Worn_Atmo_Suit, Worn_Lead_Suit, Worn_Oxygen_Mask, Warm_Vest, BasicFabric, Tungsten, CrabShell, BabyCrabShell, EggShell,
Carbon, Clay, SolidCarbonDioxide, Graphite, Niobium, Isoresin, Fullerene, Sulfur, Aluminum, Ceramic, Lime, EnrichedUranium, Gold, Katairite, RefinedCarbon, ForestTreeSeed, UraniumOre, Regolith, SolidMethane, Rust, Iron, ToxicMud, Ice, TempConductorSolid, CompostSwampLilyFlower, CompostSwampLilySeed, CompostBasicFabricMaterialPlantSeed, CompostWormPlantSeed, BrineIce, DirtyIce, Snow, Diamond, GasGrassHarvested, SolidNuclearWaste, TableSalt, Fertilizer, Phosphorite, Copper, Glass, Polypropylene, Fossil, Granite, MaficRock, Obsidian, SandStone, CylindricaSeed, BulbPlantSeed, CactusPlantSeed, WineCupsSeed, LeafyPlantSeed, OxyfernSeed, ToePlantSeed, ColdBreatherSeed, Sand, SolidChlorine, Sucrose, Salt, SwampLilyFlower, OrbitalResearchDatabank, ResearchDatabank, WoodLog, GeneShufflerRecharge, Algae, Mud,
SolidResin, Cobalt, DepletedUranium, Lead, SwampLilySeed, PrickleFlowerSeed, SwampHarvestPlantSeed, PrickleGrassSeed, SaltPlantSeed, MushroomSeed, GasGrassSeed, WormPlantSeed, BasicSingleHarvestPlantSeed, BeanPlantSeed, SpiceVineSeed, CritterTrapPlantSeed, EvilFlowerSeed, BasicFabricMaterialPlantSeed, SeaLettuceSeed, OxyRock, SuperInsulator, SolidOxygen, SolidPetroleum, CrushedIce, Unstable, DivergentBeetle, BagableCreature, Walker, HasDebugDestination, PlayInterruptAnim, Falling, WantsToBurrow, Wild, Poop, Hungry, WantsToEat, Fertile, WantsToGetRanched, WantsToGetCaptured, Drecko, FlyingCritterEdible, WantsToTendPlants, Squirrel, WantsToPlantSeed, WantsToClimbTree, IceOre, CropSeed, BasicSingleHarvestPlant_Original, MutatedSeed, BasicSingleHarvestPlant_rottenHeaps, DreckoEgg, PacuEgg, DivergentWormEgg, PacuCleanerEgg, HatchEgg, OilfloaterEgg, OilfloaterDecorEgg, CrabEgg, SquirrelEgg, PuftEgg, PuftAlphaEgg, HatchVeggieEgg, LightBugEgg, MoleEgg,
StaterpillarEgg, PuftBleachstoneEgg, HatchHardEgg, LightBugOrangeEgg, DivergentBeetleEgg, HatchMetalEgg, PacuTropicalEgg, DreckoPlasticEgg, PuftOxyliteEgg, OilfloaterHighTempEgg, LightBugPurpleEgg, LightBugPinkEgg, LightBugBlueEgg, LightBugBlackEgg, LightBugCrystalEgg, CookedFish, SpiceNut, RawEgg, ColdWheatSeed, SolidHydrogen, BasicCure, PreciousRock, Stored, StoredPrivate, Crab, CrabFriend, Amphibious, DivergentWorm, HatchBaby, Hatch, HatchHardBaby, HatchHard, Deliverable, DivergentBeetleBaby, DreckoBaby, CrabBaby, LightBugPurple, LightBugPurpleBaby, LightBugOrange, LightBugOrangeBaby, Mole, MoleBaby, EmitsLight, Water, AnyWater, Liquid, LiquidSource, CrudeOil, DirtyWater, Petroleum, MoltenLead, LiquidCarbonDioxide, Ethanol, SuperCoolant, LiquidOxygen, NuclearWaste, Brine, SaltWater, MoltenTungsten, MoltenGold, LiquidMethane, Magma, Chlorine, Resin,
LiquidHydrogen, ViscoGel, LiquidPhosphorus, Naphtha, LiquidSulfur, MoltenCopper, Sealed, Insulator, Ore, Coal, Oxygen, Gas, Breathable, IncubatableEgg, BuildingFiber, Transparent, Hydrogen, CarbonDioxide, ContaminatedOxygen, ChlorineGas, Steam, CombustibleGas, Unbreathable, Mixture, Moo, Flyer, Submerged, Life, Oxidizer, WaterSeed, SeaLettuce_Original, SeaLettuce_blooms, DecorSeed, MushroomPlant_Original, MushroomPlant_blooms, ForestTree_Original, Antiseptic, Plastic, BasicFabricPlant_Original, BasicFabricPlant_slowBurn, Experimental, PuftBleachstone, LightBug, LightSource, Decor20, SleepBehaviour, CallAdultBehaviour, DivergentWormBaby, GrowUpBehaviour, PuftOxylite, Staterpillar, WantsToProducePower, SquirrelBaby, Reachable, CorrosionProof, HasSuitTank, Overjoyed, Noncrushable, Suit, AirtightSuit, PrickleFlower_blooms, PrickleFlower_slowBurn, PrickleFlower_moderatelyTight, PrickleFlower_extremelyTight,
PrickleFlower_loadedWithFruit, PrickleFlower_bonusLice, PrickleFlower_heavyFruit, PrickleFlower_rottenHeaps, PrickleFlower_moderatelyLoose, PrickleFlower_Original, PrickleFlower_sunnySpeed, SpiceVine_sunnySpeed, SpiceVine_Original, SaltPlant_Original, SaltPlant_moderatelyLoose, SaltPlant_extremelyTight, SaltPlant_slowBurn, SaltPlant_loadedWithFruit, SaltPlant_moderatelyTight, SaltPlant_rottenHeaps, WormPlant_Original, WormPlant_rottenHeaps, WormPlant_slowBurn, WormPlant_extremelyTight, Puft, PuftBaby, SwampLily_loadedWithFruit, SwampLily_heavyFruit, SwampLily_bonusLice, SwampLily_blooms, SwampLily_sunnySpeed, SwampLily_extremelyTight, SwampLily_rottenHeaps, SwampLily_slowBurn, SwampLily_moderatelyLoose, SwampLily_moderatelyTight, ScalesGrown, InIncubator, Bagged, CombustibleLiquid, PuftBleachstoneBaby, PuftAlpha, artifact_rainboweggrock, MiscPickupable, Artifact, artifact_officemug, LightBugBlack, PowerStationTools, FarmStationTools, Asleep, PerformingWorkRequest, PreventChoreInterruption, SwampHarvestPlant_Original, SwampHarvestPlant_bonusLice, SwampHarvestPlant_rottenHeaps, SwampHarvestPlant_sunnySpeed, OilfloaterHighTemp, Hoverer, PacuTropical, SwimmingCreature, Swimmer, Flopping, OilfloaterHighTempBaby, Pacu, UnidentifiedSeed, Bee, BeeWantsToSleep, WantsToForage,
ForestTree, ForestTreeBranch, ForestTreeBranch_Original, SuperWormPlant_Original, DoctorStationMedicalSupplies, Oil, Entombed, BasicFabricPlant, ColdBreather, PrickleFlower, CharmedArtifact, MoltenUranium, BeeBaby, WantsToMakeHome, BuildingWood, WineCups, Decoration, Wilting, GasGrass_Original, BeanPlant_bonusLice, BeanPlant_Original, ColdWheat_Original, TakingMedicine, Die, AlwaysConverse, GasGrass, Assigned, Equipped, NoOxygen, WantsToExitBurrow, ColdWheat, SaltPlant, Hanging, SpiceVine, HoldingBreath, Drowning, RailGunPayload, IgnoreMaterialCategory, BallisticEntityLanding, ClusterEntityGrounded , LightBugBaby, LeafyPlant, EmittingDisease, PacuTropicalBaby, PacuBaby, GasGrass_blooms, GasGrass_loadedWithFruit, CactusPlant, Cylindrica, StaterpillarBaby, HatchMetalBaby, PuftOxyliteBaby, BulbPlant, WormPlant_moderatelyTight, Trapped, PuftAlphaBaby, DreckoPlasticBaby, DreckoPlastic, artifact_sandstone, TerrestrialArtifact, artifact_shieldgenerator, artifact_pacupercolator, artifact_saxophone, artifact_okayxray,


  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
  at Debug.LogError (System.Object obj) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at TagBits.ManifestFlagIndex (Tag tag) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at TagBits.SetTag (Tag tag) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at KPrefabID.LaunderTagBits () [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at KPrefabID.UpdateTagBits () [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at KPrefabID.AndTagBits (TagBits& rhs) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at FetchManager+FetchablesByPrefabId.AddPickupable (Pickupable pickupable) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at FetchManager.Add (Pickupable pickupable) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at FetchableMonitor+Instance.RegisterFetchable () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at FetchableMonitor+<>c.<InitializeStates>b__3_0 (FetchableMonitor+Instance smi) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at KPrefabID.RemoveTag (Tag tag) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at Pickupable.RefreshStorageTags (System.Object data) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at Pickupable.RemovedFromStorage () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at Pickupable.OnStore (System.Object data) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at Pickupable+<>c.<.cctor>b__118_0 (Pickupable component, System.Object data) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at Storage.MakeWorldActive (UnityEngine.GameObject go) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at Storage.DropAll (UnityEngine.Vector3 position, System.Boolean vent_gas, System.Boolean dump_liquid, UnityEngine.Vector3 offset, System.Boolean do_disease_transfer, System.Collections.Generic.List`1[T] collect_dropped_items) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at Storage.DropAll (System.Boolean vent_gas, System.Boolean dump_liquid, UnityEngine.Vector3 offset, System.Boolean do_disease_transfer, System.Collections.Generic.List`1[T] collect_dropped_items) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at CleanDeconstruction.CleanDeconstructionMod+DeconstructionCompletePatch.Prefix (Deconstructable __instance) [0x00000] in <11737be802754ea9a6d990754f5d7672>:0
  at Deconstructable.Deconstructable.OnCompleteWork_Patch2 (Deconstructable , Worker ) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at Workable.CompleteWork (Worker worker) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at Worker.CompleteWork () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at Worker.Worker.Work_Patch0 (Worker , System.Single ) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at Game.SimEveryTick (System.Single dt) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at Game.Game.Update_Patch2 (Game ) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
Build: U41-498381-SD

Player.log last bits:

 

  Reveal hidden contents

[17:59:41.527] [1] [INFO] Clean Deconstruction's assembly declared the method CleanDeconstruction.CleanDeconstructionMod+DeconstructionCompletePatch:Prefix in the stack trace, adding to referenced mods list
[17:59:41.529] [1] [INFO] Clean Drop's patched_method Deconstructable.OnCompleteWork matched in the stack trace, adding to referenced mods list
[17:59:41.535] [1] [INFO] Fast Track's patched_method Game.Update matched in the stack trace, adding to referenced mods list
Out of tag bits:
Alloy, RefinedMetal, Metal, BuildableRaw, BuildableProcessed, Farmable, Organics, Compostable, Seed, Agriculture, Filter, ConsumableOre, Liquifiable, IndustrialProduct, IndustrialIngredient, MedicalSupplies, Clothes, ManufacturedMaterial, Egg, RareMaterials, Other, Edible, CookingIngredient, Medicine, RailGunPayloadEmptyable, GrowingPlant, ReservedByCreature, CreatureBrain, SedimentaryRock, Dirt, Cuprite, GoldAmalgam, IronOre, Wolframite, AluminumOre, Cobaltite, GrilledPrickleFruit, FriedMushroom, SpiceBread, Salsa, Phosphorus, CookedMeat, BasicSingleHarvestPlant, WormPlant, SuperWormPlant, Confined, Overcrowded, Expecting, Burrowed, Digger, Creature, Minion, Dead, Dying, Idle, RecoveringBreath, MakingMess, DupeBrain, Preserved, Methane, Lettuce, WormBasicFruit, MushBar, SwampFruit,
Mushroom, WormSuperFruit, Meat, ForestForagePlant, CookedEgg, ColdWheatBread, PlantMeat, PickledMeal, PrickleFruit, BasicPlantFood, WormBasicFood, SwampDelights, SwampForagePlant, FriedMushBar, FishMeat, FieldRation, BasicForagePlant, WormSuperFood, FruitCake, BasicRadPill, IgneousRock, PedestalDisplayable, Plumbable, Crushable, BuildableAny, Solid, Pickupable, HasChores, Garbage, SwampLily, Plant, SwampLily_Original, BleachStone, ToxicSand, RotPile, CompostCookedMeat, CompostEggShell, CompostWormSuperFruit, CompostWormSuperFood, CompostBasicPlantFood, CompostMeat, CompostSpiceBread, CompostSpiceNut, CompostRawEgg, CompostWormBasicFruit, CompostSalsa, CompostGrilledPrickleFruit, CompostPrickleFruit, Steel, SlimeMold, Atmo_Suit, Cool_Vest, Lead_Suit, Oxygen_Mask, Funky_Vest, Worn_Atmo_Suit, Worn_Lead_Suit, Worn_Oxygen_Mask, Warm_Vest, BasicFabric, Tungsten, CrabShell, BabyCrabShell, EggShell,
Carbon, Clay, SolidCarbonDioxide, Graphite, Niobium, Isoresin, Fullerene, Sulfur, Aluminum, Ceramic, Lime, EnrichedUranium, Gold, Katairite, RefinedCarbon, ForestTreeSeed, UraniumOre, Regolith, SolidMethane, Rust, Iron, ToxicMud, Ice, TempConductorSolid, CompostSwampLilyFlower, CompostSwampLilySeed, CompostBasicFabricMaterialPlantSeed, CompostWormPlantSeed, BrineIce, DirtyIce, Snow, Diamond, GasGrassHarvested, SolidNuclearWaste, TableSalt, Fertilizer, Phosphorite, Copper, Glass, Polypropylene, Fossil, Granite, MaficRock, Obsidian, SandStone, CylindricaSeed, BulbPlantSeed, CactusPlantSeed, WineCupsSeed, LeafyPlantSeed, OxyfernSeed, ToePlantSeed, ColdBreatherSeed, Sand, SolidChlorine, Sucrose, Salt, SwampLilyFlower, OrbitalResearchDatabank, ResearchDatabank, WoodLog, GeneShufflerRecharge, Algae, Mud,
SolidResin, Cobalt, DepletedUranium, Lead, SwampLilySeed, PrickleFlowerSeed, SwampHarvestPlantSeed, PrickleGrassSeed, SaltPlantSeed, MushroomSeed, GasGrassSeed, WormPlantSeed, BasicSingleHarvestPlantSeed, BeanPlantSeed, SpiceVineSeed, CritterTrapPlantSeed, EvilFlowerSeed, BasicFabricMaterialPlantSeed, SeaLettuceSeed, OxyRock, SuperInsulator, SolidOxygen, SolidPetroleum, CrushedIce, Unstable, DivergentBeetle, BagableCreature, Walker, HasDebugDestination, PlayInterruptAnim, Falling, WantsToBurrow, Wild, Poop, Hungry, WantsToEat, Fertile, WantsToGetRanched, WantsToGetCaptured, Drecko, FlyingCritterEdible, WantsToTendPlants, Squirrel, WantsToPlantSeed, WantsToClimbTree, IceOre, CropSeed, BasicSingleHarvestPlant_Original, MutatedSeed, BasicSingleHarvestPlant_rottenHeaps, DreckoEgg, PacuEgg, DivergentWormEgg, PacuCleanerEgg, HatchEgg, OilfloaterEgg, OilfloaterDecorEgg, CrabEgg, SquirrelEgg, PuftEgg, PuftAlphaEgg, HatchVeggieEgg, LightBugEgg, MoleEgg,
StaterpillarEgg, PuftBleachstoneEgg, HatchHardEgg, LightBugOrangeEgg, DivergentBeetleEgg, HatchMetalEgg, PacuTropicalEgg, DreckoPlasticEgg, PuftOxyliteEgg, OilfloaterHighTempEgg, LightBugPurpleEgg, LightBugPinkEgg, LightBugBlueEgg, LightBugBlackEgg, LightBugCrystalEgg, CookedFish, SpiceNut, RawEgg, ColdWheatSeed, SolidHydrogen, BasicCure, PreciousRock, Stored, StoredPrivate, Crab, CrabFriend, Amphibious, DivergentWorm, HatchBaby, Hatch, HatchHardBaby, HatchHard, Deliverable, DivergentBeetleBaby, DreckoBaby, CrabBaby, LightBugPurple, LightBugPurpleBaby, LightBugOrange, LightBugOrangeBaby, Mole, MoleBaby, EmitsLight, Water, AnyWater, Liquid, LiquidSource, CrudeOil, DirtyWater, Petroleum, MoltenLead, LiquidCarbonDioxide, Ethanol, SuperCoolant, LiquidOxygen, NuclearWaste, Brine, SaltWater, MoltenTungsten, MoltenGold, LiquidMethane, Magma, Chlorine, Resin,
LiquidHydrogen, ViscoGel, LiquidPhosphorus, Naphtha, LiquidSulfur, MoltenCopper, Sealed, Insulator, Ore, Coal, Oxygen, Gas, Breathable, IncubatableEgg, BuildingFiber, Transparent, Hydrogen, CarbonDioxide, ContaminatedOxygen, ChlorineGas, Steam, CombustibleGas, Unbreathable, Mixture, Moo, Flyer, Submerged, Life, Oxidizer, WaterSeed, SeaLettuce_Original, SeaLettuce_blooms, DecorSeed, MushroomPlant_Original, MushroomPlant_blooms, ForestTree_Original, Antiseptic, Plastic, BasicFabricPlant_Original, BasicFabricPlant_slowBurn, Experimental, PuftBleachstone, LightBug, LightSource, Decor20, SleepBehaviour, CallAdultBehaviour, DivergentWormBaby, GrowUpBehaviour, PuftOxylite, Staterpillar, WantsToProducePower, SquirrelBaby, Reachable, CorrosionProof, HasSuitTank, Overjoyed, Noncrushable, Suit, AirtightSuit, PrickleFlower_blooms, PrickleFlower_slowBurn, PrickleFlower_moderatelyTight, PrickleFlower_extremelyTight,
PrickleFlower_loadedWithFruit, PrickleFlower_bonusLice, PrickleFlower_heavyFruit, PrickleFlower_rottenHeaps, PrickleFlower_moderatelyLoose, PrickleFlower_Original, PrickleFlower_sunnySpeed, SpiceVine_sunnySpeed, SpiceVine_Original, SaltPlant_Original, SaltPlant_moderatelyLoose, SaltPlant_extremelyTight, SaltPlant_slowBurn, SaltPlant_loadedWithFruit, SaltPlant_moderatelyTight, SaltPlant_rottenHeaps, WormPlant_Original, WormPlant_rottenHeaps, WormPlant_slowBurn, WormPlant_extremelyTight, Puft, PuftBaby, SwampLily_loadedWithFruit, SwampLily_heavyFruit, SwampLily_bonusLice, SwampLily_blooms, SwampLily_sunnySpeed, SwampLily_extremelyTight, SwampLily_rottenHeaps, SwampLily_slowBurn, SwampLily_moderatelyLoose, SwampLily_moderatelyTight, ScalesGrown, InIncubator, Bagged, CombustibleLiquid, PuftBleachstoneBaby, PuftAlpha, artifact_rainboweggrock, MiscPickupable, Artifact, artifact_officemug, LightBugBlack, PowerStationTools, FarmStationTools, Asleep, PerformingWorkRequest, PreventChoreInterruption, SwampHarvestPlant_Original, SwampHarvestPlant_bonusLice, SwampHarvestPlant_rottenHeaps, SwampHarvestPlant_sunnySpeed, OilfloaterHighTemp, Hoverer, PacuTropical, SwimmingCreature, Swimmer, Flopping, OilfloaterHighTempBaby, Pacu, UnidentifiedSeed, Bee, BeeWantsToSleep, WantsToForage,
ForestTree, ForestTreeBranch, ForestTreeBranch_Original, SuperWormPlant_Original, DoctorStationMedicalSupplies, Oil, Entombed, BasicFabricPlant, ColdBreather, PrickleFlower, CharmedArtifact, MoltenUranium, BeeBaby, WantsToMakeHome, BuildingWood, WineCups, Decoration, Wilting, GasGrass_Original, BeanPlant_bonusLice, BeanPlant_Original, ColdWheat_Original, TakingMedicine, Die, AlwaysConverse, GasGrass, Assigned, Equipped, NoOxygen, WantsToExitBurrow, ColdWheat, SaltPlant, Hanging, SpiceVine, HoldingBreath, Drowning, RailGunPayload, IgnoreMaterialCategory, BallisticEntityLanding, ClusterEntityGrounded , LightBugBaby, LeafyPlant, EmittingDisease, PacuTropicalBaby, PacuBaby, GasGrass_blooms, GasGrass_loadedWithFruit, CactusPlant, Cylindrica, StaterpillarBaby, HatchMetalBaby, PuftOxyliteBaby, BulbPlant, WormPlant_moderatelyTight, Trapped, PuftAlphaBaby, DreckoPlasticBaby, DreckoPlastic, artifact_sandstone, TerrestrialArtifact, artifact_shieldgenerator, artifact_pacupercolator, artifact_saxophone, artifact_okayxray,

[17:59:41.616] [1] [INFO] Checking which steam branch we're on. Got: []
Game.OnApplicationQuit()
Setting up 6 worker threads for Enlighten.
  Thread -> id: 31e4 -> priority: 1
  Thread -> id: 30ec -> priority: 1
  Thread -> id: 20d4 -> priority: 1
  Thread -> id: cec -> priority: 1
  Thread -> id: 41cc -> priority: 1
  Thread -> id: 31b8 -> priority: 1
[18:00:57.621] [1] [INFO] [PLib/CleanDrop] Destroying CleanDropManager
[18:00:57.621] [1] [INFO] [PLib/SweepByType] Destroying FilteredClearTool

 

You need Not Enough Tags to resolve this base game issue. Fast Track will be blamed by every crash, even if it is not involved.

Fast Track version 0.3.10 has been released. This release fixes a race condition when spacefarer modules are destroyed (such as deconstruction, abandon ship, or Temporal Tear entry) and a compatibility issue with Mod Filter.

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The Electrical Optimizations option breaks the kind of circuit breaker in the picture attached (the picture is of it working properly). Basically, the wattage jumps up and down erroneously on the heavi-watt wire as the breaker is activated and deactivated so the wattage sensor doesn't break the circuit while the refinery is running, and this causes the circuit to become overloaded.

circuit breaker.png

Edited by HyperionSniper
4 hours ago, HyperionSniper said:

The Electrical Optimizations option breaks the kind of circuit breaker in the picture attached (the picture is of it working properly). Basically, the wattage jumps up and down erroneously on the heavi-watt wire as the breaker is activated and deactivated so the wattage sensor doesn't break the circuit while the refinery is running, and this causes the circuit to become overloaded.

circuit breaker.png

All attempts to reproduce this issue with a nearly identical sandbox build have failed. The description smells like a race condition that may be specific to your machine.

Can you reproduce it in a sandbox save with no other mods?

6 hours ago, Peter Han said:

All attempts to reproduce this issue with a nearly identical sandbox build have failed. The description smells like a race condition that may be specific to your machine.

Can you reproduce it in a sandbox save with no other mods?

It happens in the original save even without other mods, and I could reproduce it in a sandbox save with the setup below. It still occurs when the refinery circuit is isolated from anything else, as in the 2nd picture.

circuit breaker 2.png

circuit breaker 3.png

Edited by HyperionSniper
6 hours ago, HyperionSniper said:

It happens in the original save even without other mods, and I could reproduce it in a sandbox save with the setup below. It still occurs when the refinery circuit is isolated from anything else, as in the 2nd picture.

circuit breaker 2.png

circuit breaker 3.png

With the exact same build (wattage sensor set to less than 1000 W) overloads last no more than a brief second when the refinery starts.

image.thumb.png.8cf831d25233d70f54d4466ef2ac5735.png

If the wattage sensor is "flickering", what values is it flipping between?

It might actually be a base game bug, actually. The automation wire seems to lag one frame behind the sensor, and the sensor bugs out and flips between 0W, left side wattage, and left side wattage + 1200W, but this happens inconsistently and sometimes it works fine. I vaguely remember this sort of thing happening a year ago. The correlation between the option and the bug was probably perception or pure chance.

Edited by HyperionSniper
On 5/28/2022 at 1:26 PM, melquiades said:

I am sorry to keep bothering you, but I bumped into this one, after a long session:

 

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Exception in: (DivergentBeetle).CropTendingStates.root.findCrop.
System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at PathGrid.GetCost (System.Int32 cell) [0x0000e] in <33cbadb4d53344698461e1b8bda03e57>:0
  at PathProber.GetCost (System.Int32 cell) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at Navigator.GetNavigationCost (System.Int32 cell) [0x00008] in <33cbadb4d53344698461e1b8bda03e57>:0
  at CropTendingStates.FindCrop (CropTendingStates+Instance smi) [0x00168] in <33cbadb4d53344698461e1b8bda03e57>:0
  at CropTendingStates.<InitializeStates>b__13_1 (CropTendingStates+Instance smi) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <33cbadb4d53344698461e1b8bda03e57>:0

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine+Instance.StartSM () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at Chore.Begin (Chore+Precondition+Context context) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at ChoreDriver+StatesInstance.BeginChore () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachineInstanceType smi) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at Brain.UpdateChores () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at Brain.UpdateBrain () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at PeterHan.FastTrack.PathPatches.BrainScheduler_RenderEveryTick_Patch.UpdateBrainGroup (PeterHan.FastTrack.PathPatches.AsyncBrainGroupUpdater inst, System.Boolean asyncProbe, BrainScheduler+BrainGroup brainGroup) [0x00000] in <46a7c527fe02440a948dc7e5b23c8617>:0
  at PeterHan.FastTrack.PathPatches.BrainScheduler_RenderEveryTick_Patch.Prefix (BrainScheduler __instance) [0x00000] in <46a7c527fe02440a948dc7e5b23c8617>:0
  at BrainScheduler.BrainScheduler.RenderEveryTick_Patch1 (BrainScheduler , System.Single ) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
  at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
  at Game.LateUpdate () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
Build: U41-498381-SD

 

There is no Fast Track code in this crash. You may be experiencing this bug which is fixed in the public testing branch.

As Fast Friends has been stated by Klei to go live tomorrow at 10 AM PDT, Fast Track version 0.9.0 has been released for compatibility with this version. Some new bugs may have been introduced by the version port. Please report any new issues on the GitHub issue tracker.

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