Peter Han Posted August 20, 2022 Author Share Posted August 20, 2022 Fast Track 0.9.6 has been updated, with a few new optimizations! Fix a base game memory leak in Sticker Bombers Reduce memory allocations caused by snoring and sneezing Duplicants Chore selection optimized - on average 80% of potential chores can be eliminated without even checking their preconditions This optimization is automatically disabled while the chores list for a Duplicant or buildingĀ is open 1 1 Link to comment Share on other sites More sharing options...
Peter Han Posted August 21, 2022 Author Share Posted August 21, 2022 Fast Track 0.9.7 has been released, which fixes a race condition in chore destruction, and further optimizes chore selection a little more. 3 1 Link to comment Share on other sites More sharing options...
cpy Posted August 22, 2022 Share Posted August 22, 2022 Hell yeah! Making game run even on a potato! 1 Link to comment Share on other sites More sharing options...
melquiades Posted August 23, 2022 Share Posted August 23, 2022 On 8/21/2022 at 6:13 PM, Peter Han said: Fast Track 0.9.7 has been released, which fixes a race condition in chore destruction, and further optimizes chore selection a little more. Ninja 0.9.8? Thanks again for your work Link to comment Share on other sites More sharing options...
diaozhao Posted August 24, 2022 Share Posted August 24, 2022 How to solve the problem that Arbor Tree branches become wild when reading files Link to comment Share on other sites More sharing options...
melquiades Posted August 24, 2022 Share Posted August 24, 2022 (edited) I am having much more stuttering with the 0.9.8 version (i didn't use the 0.9.6-7 ones). Also i can't mark the interplanetary payloads for sweeping, the sweepers still refuse to grab them from time to time. (the last bit wasn't truth, i jut had to select the correct settings.) Edited August 24, 2022 by melquiades Link to comment Share on other sites More sharing options...
ZaphodJoe Posted August 25, 2022 Share Posted August 25, 2022 I had problems with 0.97 and 0.98. I had a crash with 0.97 and both had an issue when dupes go to the bathroom they walk after for a random amount of time at like default speed instead of with all their athletics boost,Ā also they would have issues using the shower, sometimes they would get in and out really fast then give up. I disabled the mod and all of that stopped. Has anyone else had those issues? Link to comment Share on other sites More sharing options...
Peter Han Posted August 26, 2022 Author Share Posted August 26, 2022 It looks like I failed to write a changelog for 0.9.8, but here is version 0.9.9: Further optimize memory usage when collecting items to be swept Allow splitting item collection by priority, which matches vanilla more closely 3 Link to comment Share on other sites More sharing options...
zivvel Posted August 26, 2022 Share Posted August 26, 2022 Sorry, the ninja 0.9.8 was my fault for pestering @Peter HanĀ in Discord. Ā Here to report 0.9.9 solved my "I'd rather starve than get some Berry Sludge out of the fridge" bug. Link to comment Share on other sites More sharing options...
ZaphodJoe Posted August 26, 2022 Share Posted August 26, 2022 (edited) I downloaded this version and the walkĀ delay is back. I have been watching it closer and managed to narrow it down more. I am pretty sure its happening on my 2nd cycle of down time, almost everyĀ cycle. The problem was the first group to use the bathroom it wasn't happening too so I would go off to something else, its the 2nd group of bathroom dupes that are in the 2nd to 3rd down time period. Even dupes in the kitchen eating have the issue and start walking to bed then all of a sudden start running. They always make it to bed, so it may not be even a bathroom issue more of a cycle issue. Something happening in that last 2 cycles of down time I have. I don't have any cycle mods and its only happened with Fast Track. Edited August 26, 2022 by ZaphodJoe Link to comment Share on other sites More sharing options...
ZaphodJoe Posted August 26, 2022 Share Posted August 26, 2022 (edited) I made a Video, Also I even noticed one dupe doing it during a work cycle but most of it is around this time and its not all dupes, its really weird. A few do it during the start of down time but a lot more do it towards the end of down time. Ugg. Oxygen Not Included 2022-08-26 13-01-38.mp4 Edited August 26, 2022 by ZaphodJoe Link to comment Share on other sites More sharing options...
Peter Han Posted August 27, 2022 Author Share Posted August 27, 2022 After a lot of testing, the race condition causing railgun payloads to be unreachable should have finally been fixed in 0.9.10. In addition, another check has been added to fast chore preconditions to allow the current chore in more circumstances, which is likely to fix flickering shower chores (although I cannot reproduce them, so I cannot verify for sure). 3 Link to comment Share on other sites More sharing options...
Dotrein Posted August 28, 2022 Share Posted August 28, 2022 On 8/27/2022 at 7:20 AM, Peter Han said: After a lot of testing, the race condition causing railgun payloads to be unreachable should have finally been fixed in 0.9.10 Great news! Waiting for that update) Link to comment Share on other sites More sharing options...
degr Posted August 28, 2022 Share Posted August 28, 2022 (edited) Seems production rotation disappears. Previously if I set ironore-to-iron, pyrite-to-iron, iron-to-steel in metal refinary, it produce all receipts one by one. Now it produce only one item from list. ps - playing with mods rotate everything and no manual delivery Edited August 29, 2022 by degr Link to comment Share on other sites More sharing options...
Flynnor Posted September 5, 2022 Share Posted September 5, 2022 This mod is amazing. It speeds up things notably, even with lots and lots of mods installed it works flawlessly for now. Even the modding window is much faster (scrolling). Thank you for your work. Link to comment Share on other sites More sharing options...
cpy Posted September 7, 2022 Share Posted September 7, 2022 I check this topic for updates more than I'd like to admit. Game changing mod. 1 Link to comment Share on other sites More sharing options...
Peter Han Posted September 14, 2022 Author Share Posted September 14, 2022 While I am as excited as everyone else for the new public testing branch, as a reminder there will be no support for Fast Track on this branch until it goes live. If you value Fast Track's performance gains, you may want to stay on the stable branch for now. 3 1 Link to comment Share on other sites More sharing options...
melquiades Posted September 16, 2022 Share Posted September 16, 2022 I bumped into this crash, it might be unrelated but i wanted you to check it just in case: Spoiler Attempting to store Atmo_Suit (Pickupable) in a SuitLockerComplete (Storage) which did not request it Ā at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 Ā at Debug.LogError (System.Object obj) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 Ā at FetchAreaChore+StatesInstance+Delivery.Complete (System.Collections.Generic.List`1[T] deliverables) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at FetchAreaChore+StatesInstance.DeliverComplete () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at FetchAreaChore+States+<>c.<InitializeStates>b__12_13 (FetchAreaChore+StatesInstance smi) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 Ā at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 Ā at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 Ā at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 Ā at Game.SimEveryTick (System.Single dt) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at Game.Game.Update_Patch2 (Game ) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Build: U42-514967-SD Player - copia.log Link to comment Share on other sites More sharing options...
Peter Han Posted September 16, 2022 Author Share Posted September 16, 2022 4 hours ago, melquiades said: I bumped into this crash, it might be unrelated but i wanted you to check it just in case: Ā Hide contents Attempting to store Atmo_Suit (Pickupable) in a SuitLockerComplete (Storage) which did not request it Ā at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 Ā at Debug.LogError (System.Object obj) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 Ā at FetchAreaChore+StatesInstance+Delivery.Complete (System.Collections.Generic.List`1[T] deliverables) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at FetchAreaChore+StatesInstance.DeliverComplete () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at FetchAreaChore+States+<>c.<InitializeStates>b__12_13 (FetchAreaChore+StatesInstance smi) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 Ā at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 Ā at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 Ā at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 Ā at Game.SimEveryTick (System.Single dt) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Ā at Game.Game.Update_Patch2 (Game ) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 Build: U42-514967-SD Player - copia.log 372.99 kB Ā· 0 downloads This looks like a base game crash. Does it reproduce each time? Even with Fast Track disabled? Version 0.9.11 has been released. A minor change has been made in how chore preconditions are evaluated which may fix some chores that are repeatedly being preempted and restarted. As I cannot reproduce this race condition to verify, not all circumstances may have been fixed. 1 Link to comment Share on other sites More sharing options...
melquiades Posted September 16, 2022 Share Posted September 16, 2022 46 minutes ago, Peter Han said: Does it reproduce each time? Even with Fast Track disabled? Nope, it only happened once, when i marked a suit to be swept after i assigned it to a dupe. Because you were tweaking chores i imagined it might be related to this mod, but i guess not. And thank you for the new update Link to comment Share on other sites More sharing options...
Xirema Posted September 17, 2022 Share Posted September 17, 2022 With Version 0.9.10 (obviously testing on the live branch of the game, not the beta branch), there's some issues with achievement unlocks. I noticed that I hadn't gotten the Super Sustainable achievement, despite reaching about 180% of the target generated energy, so before filing a bug report for the game, I disabled the Fast Track mod, and sure enough, it (and several other achievements) immediately unlocked. These are the five achievements that unlocked once I disabled the mod, that I think the mod is blocking. There may be others, these are the only ones I know about. Super Sustainable (produce 240mj of power without using Coal Burners, Lumber burners, Natural Gas Generators, or Petroleum Generators) Turn of the Century (reach 100 cycles with a living dupe) One Year, to be Exact (reach 365.25 cycles with a living dupe) Good Egg (Hatch a critter morph) Pulling Back the Veil (reveal 80% of the map) Link to comment Share on other sites More sharing options...
ZaphodJoe Posted September 17, 2022 Share Posted September 17, 2022 I tried 0.9.11 and have the same issues as the previous few versions where dupes on certain planets can't use the showers or recreational machines and sometimes walk slow during down time. Some planets they can use those things the others they will get in and out of the shower really fast then just stand around and not even go to the phones. I have been using 0.9.4.0 for the last few weeks for hundreds of cycles and it doesn't have any of those issues but all the versions after it does. (Except 0.9.5.0 I do not have, I missed downloading that version). It seems to run fine and the only issue I have on 0.9.4.0 is them not getting payloads some times, it says unreachable but if I click on the payload and click sweep they will go get that payload and all the others around it. I know you can't reproduce this but something that changed several versions ago seemed to cause these issues. I'll continue to try new versions and keep you updated if anything changes and in the meantime stick with 0.9.4.0 Link to comment Share on other sites More sharing options...
hgfss88 Posted September 17, 2022 Share Posted September 17, 2022 18 hours ago, Peter Han said: ŠŃŠ¾ ŠæŠ¾Ń Š¾Š¶Šµ Š½Š° ŃŠ±Š¾Š¹ Š±Š°Š·Š¾Š²Š¾Š¹ ŠøŠ³ŃŃ. ŠŠ½ Š²Š¾ŃŠæŃŠ¾ŠøŠ·Š²Š¾Š“ŠøŃŃŃ ŠŗŠ°Š¶Š“ŃŠ¹ ŃŠ°Š·? ŠŠ°Š¶Šµ Ń Š¾ŃŠŗŠ»ŃŃŠµŠ½Š½ŃŠ¼ Fast Track? ŠŃŃŠ»Š° Š²ŠµŃŃŠøŃ 0.9.11. ŠŠµŠ±Š¾Š»ŃŃŠøŠµ ŠøŠ·Š¼ŠµŠ½ŠµŠ½ŠøŃ Š±ŃŠ»Šø Š²Š½ŠµŃŠµŠ½Ń Š² ŃŠ¾, ŠŗŠ°Šŗ Š¾ŃŠµŠ½ŠøŠ²Š°ŃŃŃŃ ŠæŃŠµŠ“Š²Š°ŃŠøŃŠµŠ»ŃŠ½ŃŠµ ŃŃŠ»Š¾Š²ŠøŃ ŃŠ°Š±Š¾ŃŃ, ŃŃŠ¾ Š¼Š¾Š¶ŠµŃ ŠøŃŠæŃŠ°Š²ŠøŃŃ Š½ŠµŠŗŠ¾ŃŠ¾ŃŃŠµ ŃŠ°Š±Š¾ŃŃ, ŠŗŠ¾ŃŠ¾ŃŃŠµ Š½ŠµŠ¾Š“Š½Š¾ŠŗŃŠ°ŃŠ½Š¾ Š²ŃŃŠµŃŠ½ŃŃŃŃŃ Šø ŠæŠµŃŠµŠ·Š°ŠæŃŃŠŗŠ°ŃŃŃŃ. ŠŠ¾ŃŠŗŠ¾Š»ŃŠŗŃ Ń Š½Šµ Š¼Š¾Š³Ń Š²Š¾ŃŠæŃŠ¾ŠøŠ·Š²ŠµŃŃŠø ŃŃŠ¾ ŃŠ¾ŃŃŠ¾ŃŠ½ŠøŠµ Š³Š¾Š½ŠŗŠø Š“Š»Ń ŠæŃŠ¾Š²ŠµŃŠŗŠø, Š²Š¾Š·Š¼Š¾Š¶Š½Š¾, Š½Šµ Š²ŃŠµ Š¾Š±ŃŃŠ¾ŃŃŠµŠ»ŃŃŃŠ²Š° Š±ŃŠ»Šø ŠøŃŠæŃŠ°Š²Š»ŠµŠ½Ń. Hello. Is it possible to find out what changes were made in version 0.9.11. You are doing a great job, thank you for this, but it's strange for me not to see the list of changes and ask about it. Don't you think so? Thanks again, I appreciate your work. Link to comment Share on other sites More sharing options...
Peter Han Posted September 17, 2022 Author Share Posted September 17, 2022 17 hours ago, Xirema said: With Version 0.9.10 (obviously testing on the live branch of the game, not the beta branch), there's some issues with achievement unlocks. I noticed that I hadn't gotten the Super Sustainable achievement, despite reaching about 180% of the target generated energy, so before filing a bug report for the game, I disabled the Fast Track mod, and sure enough, it (and several other achievements) immediately unlocked. These are the five achievements that unlocked once I disabled the mod, that I think the mod is blocking. There may be others, these are the only ones I know about. Super Sustainable (produce 240mj of power without using Coal Burners, Lumber burners, Natural Gas Generators, or Petroleum Generators) Turn of the Century (reach 100 cycles with a living dupe) One Year, to be Exact (reach 365.25 cycles with a living dupe) Good Egg (Hatch a critter morph) Pulling Back the Veil (reveal 80% of the map) By default, Fast Track will disable tracking of most achievements if sandbox or debug mode is active. If you want to trigger achievements even on these worlds, set the Disable Achievements option in the mod options to Never. 1 Link to comment Share on other sites More sharing options...
cpy Posted September 20, 2022 Share Posted September 20, 2022 Is it me or 0.9.11 feels way effin faster than 9.10? 1 Link to comment Share on other sites More sharing options...
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