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GYM is a terrible idea...


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1 hour ago, Owlrus said:

I mean to be honest, we kinda saw this madness coming from a long time ago. I feel for Klei because they're in a "Darned if you do, Darned if you don't" kind of scenario.

With straight buffs: "Wolfgang is even more OP than before."

With Nerfs: "Wolfgang sucks.Thanks for ruining him."

With Tweaks: "He's too complicated now. [Insert new mechanic here] is boring/tedious/unfun/etc."

 No changes at all: "Why does everyone else get a rework but him. He needs one the most."

I feel like team perks could’ve solved this because he was good solo but horrible with a team and with this new rework the team aspect is still gonna be true so they buff him for a team so no people saying he’s more op they don’t nerf him so he wasn’t ruined they don’t need to give him a mini game so it doesn’t become monotonous and a majority of people would be happy 

2 minutes ago, Bird Up said:

So Wolfgang is the same but you have to play a QTE or some equivalent minigame to get stronk now. I don't think that makes him any more popular, fun to play, or efficient. I think Klei could have been a lot more creative.

I want to know exactly what the different levels of Mighty do….

Thats what we DONT know yet, is he still just “punch things with fist” or can he do cool new stuff like slam the ground with his hands causing AoE damage?

We only have the little bit of details we’ve been given..

4 minutes ago, minespatch said:

I've wanted it since the rat training was introduced. The berry jangle machine looked like a cat toy.

i started playing in april 2020 so i never experienced it, so thats likely why i never really thought of it.

but the thread is getting off topic now so nice conversation. 

I thought a gym wouldn't fit very well with the game's aesthetic and I was wrong; Klei did a pretty nice job on the design, just looking at it makes me want to try to make a circus-esque area filled with stuff from the Side Show collection :wilson_love:

17 minutes ago, Guihhza said:

I thought a gym wouldn't fit very well with the game's aesthetic and I was wrong; Klei did a pretty nice job on the design, just looking at it makes me want to try to make a circus-esque area filled with stuff from the Side Show collection :wilson_love:

I kinda agree, i like the design and shape of it

On 12/10/2021 at 12:15 PM, Electroely said:

I think the idea of a mightiness meter fixes multiple existing issues with Wolfgang's current mightiness form (which has existed with little changes since Strange New Powers if I'm correct.) 

What exact problems mightiness meter will solve?

So far it's kinda decent for what it is. Can always stay mighty without consuming consumables, it's fairly affordable and kinda fun to do. Though people be complaining about him loosing his movement speed. Which honestly doesn't seem too bad to me?

4 hours ago, Frosty_Mentos said:

So far it's kinda decent for what it is. Can always stay mighty without consuming consumables, it's fairly affordable and kinda fun to do. Though people be complaining about him loosing his movement speed. Which honestly doesn't seem too bad to me?

he can use piggy back and marble suit without any debuffs, which is great

On 12/10/2021 at 3:53 AM, Karitha said:

Will maxwell have magic-meter that we have to make card or hat tricks to increase it?

Dont threaten me with a good time

On 12/10/2021 at 3:53 AM, Karitha said:

They are starving in a cruel world, they should not have that luxe!

When I'm starving in a cruel world I also make top hats by hand and ice cream in a slow cooker

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