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Exploits and unrealistic physics - for fun only


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Hi guys.

As there is a lot of discussion about what is an exploit and what is not real physics I would like you to list those that you see.

I am in no way a purist who things that the game shoudl represent real world - I am just curious how you use those undealistic behaviours for your advantage in game.

 

Let me start:

  • Deleting heat - this is not possible in the real world. The energy has to go somewhere
  • Aquatuner always deleting 14C no matter the specific heat of a liquid
  • Getting infinite enegry from rocket taking off to asteroid orbit only (fixed in latest patch)
  • Critters pooping less then they eat (btw can this be used to delete heat or will it heat up the animal?)

These are not "unrealistic". These are ONI Physics!

ONI can _never_ model standard Physics because, you know, it is 2-dimensional and that should be at the very start of your list. Hence it is clear from the beginning that this is all a using fundamentally different model and hence there is no problem.

Critters pooping less than they eat is not unrealistic. Do you think that your poop has as much mass as the food you eat?  A lot of that mass is metabolized and converted into energy.

And the only unrealistic thing about aquatuners mechanics is that they take the same amount of time to drop everything by 14C.  The amount of heat they release into their surroundings is always proportionate to the SHC of the liquid being cooled, though.

2 hours ago, cpy said:

Got drip? I play AU version. Now that's some quality exploit right there! Abyssalite tiles? Hell yea!

?imw=5000&imh=5000&ima=fit&impolicy=Lett

you not necessary need AU version. it was possible use  Abyssalite tiles up to 285480 version

Dupes breath from specific gas tiles next to them, as if they have a long proboscis that can suck air from the tiles.

Here's an example of what I mean. Say you have a carbon dioxide tile containing 1000 zombie spores next to an oxygen tile containing no zombie spores, a naked dupe is standing in the carbon dioxide tile. The dupe has no problem at all breathing just from the clean oxygen tile next to him, and is at zero risk of breathing in any zombie spores from the tile he is standing in for the simple reason that a dupe is unable to breath carbon dioxide so will never try to breath from a carbon dioxide tile.

Another case this occurs is when you have a dupe underwater next to an airflow tile containing polluted oxygen or oxygen, they can somehow suck air out of the airflow tile, though that is also the wack physics of airflow tiles.

13 hours ago, arvenil said:

To be precise it converts thermal energy into mechanical work.

Indirectly (in that the thermal energy doesn't actually have any affect on the steam engine, it's the resulting steam pressure), but yeah.

Surprised nobody has mentioned liquid locks or deleting mass. As far as I know, if the pressure is higher on one side than the other wouldn't the gas on the high pressure side bubble through to the low pressure side? Also, if you build a room that can only be accessed via a liquid lock, and fill the room with tiles, then de-construct the tiles, you end of with a vacuum, deleting any gas that was previously inside that room.

5 hours ago, madcat1188 said:

As far as I know, if the pressure is higher on one side than the other wouldn't the gas on the high pressure side bubble through to the low pressure side?

I think this partly depends on the properties of the liquid, but the pressure differential can also just push the liquid (for example, mercury barometer) 

8 hours ago, madcat1188 said:

Surprised nobody has mentioned liquid locks or deleting mass. As far as I know, if the pressure is higher on one side than the other wouldn't the gas on the high pressure side bubble through to the low pressure side? Also, if you build a room that can only be accessed via a liquid lock, and fill the room with tiles, then de-construct the tiles, you end of with a vacuum, deleting any gas that was previously inside that room.

Surprisingly you didn't bother reading my post 2 posts above yours. I mentioned that.

On 10/6/2021 at 3:00 PM, thegroundbelow said:

Critters pooping less than they eat is not unrealistic. Do you think that your poop has as much mass as the food you eat?  A lot of that mass is metabolized and converted into energy.

And the only unrealistic thing about aquatuners mechanics is that they take the same amount of time to drop everything by 14C.  The amount of heat they release into their surroundings is always proportionate to the SHC of the liquid being cooled, though.

At the human level, conservation of mass is going to happen.

 

Some of the mass is converted into energy, but e=mc^2 being what it is, the mass deletion is essentially below our abilities to measure at human scales.

I believe what the post regarding 'excretion mass' was referring to, was that a not insignificant proportion of what you excrete will actually be CO2, H2O and urine (burnt 'carbon' and hydrogen from carbohydrates, deamination of proteins into ammonium which is further converted into urea). What 'passes through' will be fibre - composed of things that we can't absorb and use, because our bodies will absorb all that it can as previous evolutionary pressures meant that we wouldn't necessarily know when the next meal was coming.

Sorry I missed your post, cpy.

What about moving liquids or gasses through pipes without any energy cost? You can cycle liquids through any length of pipe endlessly just with a liquid bridge. I've always felt there should be some sort of pump that does that. Deodorizers needing 5W of power makes sense to me, since they would need some sort of fan to suck the polluted oxygen in.

Manipulating the game's physics is the game.  At first glance, ONI looks like a cute little colony builder.  That's just the window dressing that sucks you in.  The next level is the resource management.  What happens when you suddenly run out of an essential resource and your food supply crashes or you don't have enough water to run your electrolyzers.  Finally you start learning all the subtle intricacies of the physics.  If a liquid condenses in an air flow tile, where will it end up?  How do you make a bead pump.  Infinite storage.  How do you manage heat without brute force AT/ST cooling?  This game is an engineering game that is completely unmatched and these are all legitimate ways to play.  And every time I think I'm done with this game, something comes along that makes me reevaluate how I run my colony.

I avoid actual exploits - like the time we could deconstruct spacefarer modules for free steel and diamond.

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