LadenSwallow

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About LadenSwallow

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  1. I would interpret the 'bad at tasks' as something that gives (for example) 'Luddite: -3 Machinery', or perhaps 'Trypophobia: Cannot perform digging tasks'. While narcoleptic would make them bad at tasks in the sense that they stop the task altogether to sleep, they can still perform that task at regular speed the rest of the time - so is kind of on the boundary in a sense. I get the impression the intention is for the negative traits to be more along the lines of 'mouth breather' so that if necessary you could use that duplicant to 'start up' a colony by themselves and not be locked out of digging, building, or some other vital role at the start of a colony - narcolepsy doesn't 'stop' this, but is a punishing trait regardless.
  2. The 'AND' gate is present due to the '1 tick' delay for a 'NOT' gate to swap a changed input into a changed output. The top wire into the AND gate is the opposite of what the rail sensor detects after a 1 tick delay. The bottom wire into the AND gate is the opposite of what the top wire sends after a 1 tick delay, or a 2 tick delay over what the rail sensor sends. So when the final packet leaves the conveyor rail sensor, it starts to send red. After 1 tick the top and gate will receive green, and for 1 more tick the bottom and gate also receives green, so and will send a brief green signal. Then the bottom and gate will receive red and go back to sending red. The complement to this, is a single not gate, rail sensor connected to the not gate and the bottom input (for example), and the output of the not gate into the top input. When the rail sensor swaps from red to green, the not gate is briefly sending a green signal to the top gate, and the bottom gate receives the green signal directly from the sensor. This is the 'rising edge' detection complement to the falling edge detection described above.
  3. I'm curious if this is the 'intended' power of 2, but shouldn't it be 1/2 1/4 1/8 (2^-1, 2^-2, 2^-3 respectively - 0.5, 0.25, 0.125)? How does the game 'store' the size of entities? Does it store it as a number multiplied by another number (i.e. 2 numbers) (representing standard form), or is it some 'signed' number representing how much bigger/smaller than '1' it is - by here I'm thinking something like log(base2)?
  4. I believe what the post regarding 'excretion mass' was referring to, was that a not insignificant proportion of what you excrete will actually be CO2, H2O and urine (burnt 'carbon' and hydrogen from carbohydrates, deamination of proteins into ammonium which is further converted into urea). What 'passes through' will be fibre - composed of things that we can't absorb and use, because our bodies will absorb all that it can as previous evolutionary pressures meant that we wouldn't necessarily know when the next meal was coming.
  5. I believe grooming stations are unaffected, because the dupe has to go through a non-looping animation.
  6. I believe this mechanic is referred to as 'flaking'. Usually used to extract tungsten from abyssalite by running a hot gas by natural tiles of abyssalite, this same principle applies to really cold things also (LOX and LH). https://oxygennotincluded.fandom.com/wiki/Flaking What you would probably prefer to do, is to have an inner layer of metal tiles which are pre-cooled to the temperature of the desired substance, then the insulation layer surrounding that layer of tiles. Insulation tiles could be avoided if you can create a layer of vacuum instead.
  7. What temperature is the coolant/heatsink that the rails pass through to cool the food before dropping in storage? Is there a temperature check to ensure that food has spent long enough in the coolant/heatsink to cool down sufficiently? The fact that the storage is an actual vacuum, means that the food is unable to lose further heat as it has nowhere for the heat to go; debris only exchanges heat with the cell it is in as far as I'm aware. Solutions: 1) Install a conveyor rail temperature sensor and shutoff to recirculate 'hot/warm' food through the coolant/heatsink before it gets to the chute. Cons: May require a complete rebuild, has a (albeit small) power consumption for the shutoff. 2) Get a 'tiny' amount of bleach stone (grams will do) and put it on the conveyor rail; the bleach stone will 'off-gas' a tiny amount of chlorine which now presents a medium to transfer heat, which will then exchange heat with the metal blocks. Pro: This will also remove any germs present on the food while it is being stored. Cons: Slightly more mass to cool to deep freeze temperature (1 off initial cost), heat will now transfer from water lock to chute, with only grams of chlorine this should be small, but will be ongoing, runs the risk of the water freezing (depending on temperature on the other side), may need to replace with ethanol. This heat transfer will present a (albeit small) power consumption which might be mitigated by less cooling required elsewhere.
  8. How about getting your dupes to dig straight up and deconstruct the gravitas facility ruins on the surface that has steel as the material for the door? Does that count? After all, you can now get dupes with super hard mining as a free skill right from the offset, with the appropriate seed, you might not even need hard digging if the igneous rock veins through the granite allow you to use them as a stair.
  9. Starting on Rime, there are only a few fish spawns throughout the map usually. I found a pacu and gulp fry egg in a polluted water section, but chose not to immediately access them while I prepared to deal with the atmosphere in that biome. Coming back to the section later, after that gulp fry egg had hatched and progressed to adulthood, the fish will always, immediately entomb itself in small, low mass blocks of ice, practically instantly upon digging up the ice patch. Prior to the BOFA patch, these small ice blocks would be dropped as debris. Hopefully channelling in some hot water from a nearby salt water geyser can raise its temperature sufficiently that it doesn't make ice instantly, or moves to a position where it stops absorbing pwater, and I can also tame the fish in time so that it doesn't go extinct.
  10. Do intel offer pci-e 4th generation yet? Given the game autosaves reasonably frequently, a faster SSD might save some time over a long term base.