Developer Ipsquiggle Posted July 8, 2021 Developer Share Posted July 8, 2021 Hello everyone! Today's hotfix is focused on Spaced Out content, resolving several Beeta bugs (hee hee) and including work on the Colony Imperatives. There are quite a few other fixes, please see the patch notes for full details! Thanks. Hotfix 470801 Bugs Spaced Out Fix crash trying to load Nuclear Waste FX animations Hotfix 470651 Features Spaced Out Added several new Monument options for Spaced Out! Owners Added work in progress Regolith asteroid to Spaced Out! Terra Cluster. Placeholder artwork/names. This is in the early stages of development and will be coming to other clusters in future patches. Work in progress on the Spaced Out! Temporal Tear and Artifact Analysis colony imperatives. Use with caution. Worldgen: Added Temporal Tear starmap POI and Temporal Ripper POI (requires new worldgen) Change and Improvements Spaced Out Beetas now emit 50% less radiation. Beetas now emit less radiation when glum. Beeta Hives can no longer starve to death. Artifacts decor is reduced when in the entombed state (entombed state can be cleared at the Artifact Analysis Station) Deploying from a Trailblazer Module and Rover's Module moves the camera to look at the surface. Artifact Analysis Station displays analyzed artifacts in a side screen. Eventually this UI will show more lore information about the artifacts. Bugs All Versions Fix Colony Timelapse skipping initial screenshot for retired colonies Did some minor adjustments to the artifact art to sit better on the ground and pedestal Spaced Out Saves upgrading from the old "solid" launchpads will no longer have launchpads buried in metal. Fixed crash that could occur when opening colony summary screen Beetas no longer emit radiation when they are not sleeping. Beeta Hives have proper layering and will no longer appear behind tiles etc. Oversee Planetoid button will rediscover the surface if it has not been visited by Duplicants. This fixes older saves where the surface was not revealed correctly. Worldgen: Improved Rusty Oil Asteroid worldgen rules to prevent some worldgen failures. Worldgen: Removed unclearable FOW in a frozen biome POI. Affects new saves only; use the sandbox to clear on existing saves. Worldgen: Removed food poisoning around teleporter in Radioactive Swamp Asteroid, Oily Swamp Asteroid. Adjusted nuclear waste barrel and FX art so it's not so sunken into the floor. Fixed issue causing rockets harvesting from space POIs to show a diagnostic warning implying they were idle Cluster selection screen now selects Large Terra Cluster by default instead of Large Forest Cluster. Added proper name for Large Forest Cluster Added proper name for Large Terra Cluster’s teleporter destination asteroid View full update 11 2 1 1 Link to comment Share on other sites More sharing options...
Nuclearpower Posted July 8, 2021 Share Posted July 8, 2021 you guys Rock so much...Keep on making great Space Rock!! I can not wait til you Rock the Rockclusters !! Link to comment Share on other sites More sharing options...
sakura_sk Posted July 8, 2021 Share Posted July 8, 2021 Dupes! Are these the main menu dupes that should appear in spaced out but never did?! (at least I never saw them before...) 1 Link to comment Share on other sites More sharing options...
Gurgel Posted July 8, 2021 Share Posted July 8, 2021 The return of the Regolith deluge! Let the flames for and against begin.... 1 1 Link to comment Share on other sites More sharing options...
Orzelek Posted July 8, 2021 Share Posted July 8, 2021 I see there are some worldgen notes in here - am I assuming correctly it would be good to wait till it gets more complete with starting new game? Link to comment Share on other sites More sharing options...
Gurgel Posted July 8, 2021 Share Posted July 8, 2021 Just now, Orzelek said: I see there are some worldgen notes in here - am I assuming correctly it would be good to wait till it gets more complete with starting new game? That would be my take as well. Link to comment Share on other sites More sharing options...
Primalflower Posted July 8, 2021 Share Posted July 8, 2021 i think something is screwed up with the nuclear waste barrel. Link to comment Share on other sites More sharing options...
sakura_sk Posted July 8, 2021 Share Posted July 8, 2021 Just now, Lbphero said: i think something is screwed up with the nuclear waste barrel Beetas... Link to comment Share on other sites More sharing options...
Developer JarrettM Posted July 8, 2021 Developer Share Posted July 8, 2021 7 minutes ago, Lbphero said: i think something is screwed up with the nuclear waste barrel. Thanks. We're looking into this now. 1 1 1 Link to comment Share on other sites More sharing options...
evilcat19xx Posted July 9, 2021 Share Posted July 9, 2021 2 hours ago, Ipsquiggle said: Tear starmap POI and Temporal Ripper POI Anyone has more information about this? I want to check if it is worth it to restart the game. Link to comment Share on other sites More sharing options...
Primalflower Posted July 9, 2021 Share Posted July 9, 2021 (edited) 20 minutes ago, evilcat19xx said: Anyone has more information about this? I want to check if it is worth it to restart the game. from what I gather, the temporal ripper exists on the superconductive (magma) asteroid. it requires that there be at least 5 pods be activated (including the OG one.), from there it needs radbolts. I haven't been able to find out what happens next, due to the crash above. Edited July 9, 2021 by Lbphero 1 Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted July 9, 2021 Author Developer Share Posted July 9, 2021 Just put out a new hot hot hotfix for that crash Hotfix 470801 Bugs Spaced Out Fix crash trying to load Nuclear Waste FX animations 1 1 1 1 Link to comment Share on other sites More sharing options...
Hokaeru Posted July 9, 2021 Share Posted July 9, 2021 Hello, some problems encountered : - entering the temporal tear crashes the game for me. - the animation of the temporal ripper can still start even if broken, and goes through tiles. Cheers Link to comment Share on other sites More sharing options...
crbd115 Posted July 9, 2021 Share Posted July 9, 2021 10 hours ago, Ipsquiggle said: Work in progress on the Spaced Out! Temporal Tear and Artifact Analysis colony imperatives. Use with caution. Worldgen: Added Temporal Tear starmap POI and Temporal Ripper POI (requires new worldgen) Not a fan of the needing 5 printing pods set up. I don't use the portable printers because I've never agreed with the idea that we can suddenly build them despite never being able to interact with it in the past. But since it wasn't needed I just didn't use it. Now it has to be done in order to use this. I think it would make more sense if each planetoid had a poi with a deactivated pod in it that we could activate. 2 Link to comment Share on other sites More sharing options...
DolphinWing Posted July 9, 2021 Share Posted July 9, 2021 19 minutes ago, crbd115 said: Not a fan of the needing 5 printing pods set up. I don't use the portable printers because I've never agreed with the idea that we can suddenly build them despite never being able to interact with it in the past. But since it wasn't needed I just didn't use it. Now it has to be done in order to use this. I think it would make more sense if each planetoid had a poi with a deactivated pod in it that we could activate. I like this idea. I guess duplicants should not be able to build a device that can "print" them. 1 Link to comment Share on other sites More sharing options...
Coolthulhu Posted July 9, 2021 Share Posted July 9, 2021 11 hours ago, Ipsquiggle said: Beetas now emit 50% less radiation. Beetas now emit less radiation when glum. Beetas no longer emit radiation when they are not sleeping. Am I missing something or are they now useless as a radiation source (without the door dropper "critter concentrator" maybe-exploit)? 1 Link to comment Share on other sites More sharing options...
Shahzain Posted July 9, 2021 Share Posted July 9, 2021 21 hours ago, Ipsquiggle said: Hello everyone! Today's hotfix is focused on Spaced Out content, resolving several Beeta bugs (hee hee) and including work on the Colony Imperatives. There are quite a few other fixes, please see the patch notes for full details! Thanks. Hotfix 470801 Bugs Spaced Out Fix crash trying to load Nuclear Waste FX animations Hotfix 470651 Features Spaced Out Added several new Monument options for Spaced Out! Owners Added work in progress Regolith asteroid to Spaced Out! Terra Cluster. Placeholder artwork/names. This is in the early stages of development and will be coming to other clusters in future patches. Work in progress on the Spaced Out! Temporal Tear and Artifact Analysis colony imperatives. Use with caution. Worldgen: Added Temporal Tear starmap POI and Temporal Ripper POI (requires new worldgen) Change and Improvements Spaced Out Beetas now emit 50% less radiation. Beetas now emit less radiation when glum. Beeta Hives can no longer starve to death. Artifacts decor is reduced when in the entombed state (entombed state can be cleared at the Artifact Analysis Station) Deploying from a Trailblazer Module and Rover's Module moves the camera to look at the surface. Artifact Analysis Station displays analyzed artifacts in a side screen. Eventually this UI will show more lore information about the artifacts. Bugs All Versions Fix Colony Timelapse skipping initial screenshot for retired colonies Did some minor adjustments to the artifact art to sit better on the ground and pedestal Spaced Out Saves upgrading from the old "solid" launchpads will no longer have launchpads buried in metal. Fixed crash that could occur when opening colony summary screen Beetas no longer emit radiation when they are not sleeping. Beeta Hives have proper layering and will no longer appear behind tiles etc. Oversee Planetoid button will rediscover the surface if it has not been visited by Duplicants. This fixes older saves where the surface was not revealed correctly. Worldgen: Improved Rusty Oil Asteroid worldgen rules to prevent some worldgen failures. Worldgen: Removed unclearable FOW in a frozen biome POI. Affects new saves only; use the sandbox to clear on existing saves. Worldgen: Removed food poisoning around teleporter in Radioactive Swamp Asteroid, Oily Swamp Asteroid. Adjusted nuclear waste barrel and FX art so it's not so sunken into the floor. Fixed issue causing rockets harvesting from space POIs to show a diagnostic warning implying they were idle Cluster selection screen now selects Large Terra Cluster by default instead of Large Forest Cluster. Added proper name for Large Forest Cluster Added proper name for Large Terra Cluster’s teleporter destination asteroid View Please make rockets load and unload without storage from interior Link to comment Share on other sites More sharing options...
tnankie Posted July 9, 2021 Share Posted July 9, 2021 2 hours ago, Shahzain said: Please make rockets load and unload without storage from interior please don't block quote the patch notes, particularly when your post has nothing to do with the patch notes. 1 Link to comment Share on other sites More sharing options...
pether Posted July 9, 2021 Share Posted July 9, 2021 On 7/8/2021 at 11:20 PM, Ipsquiggle said: Added several new Monument options for Spaced Out! Owners Great! I love such small details to personalize my bases! 1 Link to comment Share on other sites More sharing options...
Nebbie Posted July 10, 2021 Share Posted July 10, 2021 15 hours ago, Coolthulhu said: Am I missing something or are they now useless as a radiation source (without the door dropper "critter concentrator" maybe-exploit)? I wouldn't call them useless as it, as they could be used for somewhat fast initial Radbolt Engine fueling before exploiting launch cycling, and they'd be a good way to sustain Materials Science research off of unwanted base CO2. At any rate, they're still pretty nice overall as useful critters. I suspect the idea here was to simultaneously nerf them being an easy great rad source and make them less dangerous for when all you want is fast uranium enrichment. Link to comment Share on other sites More sharing options...
Coolthulhu Posted July 10, 2021 Share Posted July 10, 2021 7 hours ago, Nebbie said: nerf them being an easy great rad source They weren't great without door dropper stacking. 7 hours ago, Nebbie said: make them less dangerous for when all you want is fast uranium enrichment. The greatest danger of the more radioactive beetas was the fact that dupes did the "oh no, radiation!" animation. The actual rads absorbed were minuscule. 2 Link to comment Share on other sites More sharing options...
sakura_sk Posted July 10, 2021 Share Posted July 10, 2021 Is that what I think it is?! Spoiler Auto-pilot and biological cargo maybe..? *Was the monument always this pixelated...? Seems like a low res image in all choices On 7/9/2021 at 12:20 AM, Ipsquiggle said: Added work in progress Regolith asteroid I would love to see shove voles on it Link to comment Share on other sites More sharing options...
n_t_p Posted July 10, 2021 Share Posted July 10, 2021 1 hour ago, Coolthulhu said: They weren't great without door dropper stacking. The greatest danger of the more radioactive beetas was the fact that dupes did the "oh no, radiation!" animation. The actual rads absorbed were minuscule. It's true radiation is pretty laughable. Rad absorption should be doubled easily 2 Link to comment Share on other sites More sharing options...
n_t_p Posted July 11, 2021 Share Posted July 11, 2021 vegan achievement pls 1 Link to comment Share on other sites More sharing options...
Willlll Posted July 12, 2021 Share Posted July 12, 2021 On 7/8/2021 at 5:20 PM, Ipsquiggle said: Hotfix 470651 Bugs Spaced Out Oversee Planetoid button will rediscover the surface if it has not been visited by Duplicants. This fixes older saves where the surface was not revealed correctly. Nah, not working =/ Link to comment Share on other sites More sharing options...
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