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Celestial Champion/story and his loot discussion


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I see a lot of people complaining about Celestial Champion mechanics which is really weird considering they have not realized that fight mechanics in DS are based on kiting, either something can hit you or you can dodge the attack and land a few hits in between or you are forced to tank it, there's not too much klei can do here, with the exception of adding a mechanic like Fuelweaver healing but that is not the norm in DS, most creatures can just be kited and killed.

I feel like klei has really nailed the story/lore, it made me feel like a vulnerable new player when i went though the quest to summon the boss, world felt like it is much bigger than you a player which i feel like i've been missing after so many thousands of hours played, this was mostly thanks to moonstorm as there aren't many visually impacting events like that.

Celestial Champion had great animations for his every action and he had 3 stages , a very well designed boss,there's really no point in going in depth about it, once you fight him, you'll see how it is.

Only issue i have is the loot, i don't think that Enlightened Crown is bad, it is a really good item with unlimited durability but that is the only drop and you don't need to kill the boss twice in a world.

Bee Queen and Fuelweaver have the best loot in the game after that i'd say dragonfly considering how easy we can farm gems, on my megabase worlds i repeat kill bee queen and dragonfly on spawn, fuelweaver is repeated only when i am running out of thulecite or need even more gems or gold.

So it looks to me like crafting ingredients are really almost a must have in an important boss loot table, with an item that can be crafted from them that is used very often.

It would be great if Celestial Champion can get a crafting ingredient and item crafted from it that has durability so that we need to kill him often if we want to use it.

  Since its such a time consuming boss to summon I think the items should effect late game gameplay. Since in order to repair pearls house you need cactus flowers one can assume the player as had at least an in-game years worth of play time.

  I have an idea for a new item, a staff similar to the petrifying staff from the pugalisk in hamlet. It can turn hounds and werepigs into moon stone statues for ease of base decoration and hound wave protection.

  A machine that lets you generate a moonstorm. Moonstorms would have to be changed but it would be great if they stopped smoldering and didn't destroy structures as it currently does. Maybe a more mild type of storm that doesn't generate shards in exchange for a whole biome protected from smoldering (and easier to see in it). The machine slowly degenerates so you need to fight the champion again for a new one.

22 minutes ago, HowlVoid said:

A machine that lets you generate a moonstorm. Moonstorms would have to changed but it would be great if they stopped smoldering and didn't destroy structures as it currently does. Maybe a more mild type of storm that doesn't generate shards in exchange for a whole biome protected from smoldering (and easier to see in it). The machine slowly degenerates so you need to fight the champion again for a new one.

A moonshower?

1 hour ago, 00petar00 said:

Only issue i have is the loot, i don't think that Enlightened Crown is bad, it is a really good item with unlimited durability but that is the only drop and you don't need to kill the boss twice in a world.

Keep in mind when the fuelweaver was introduced, it only dropped the thurible, and only regenerated the guardian/ornate chests. It took a few updates for it to drop the bone armor/regenerate the rest of the ruins, and a bonus update to make it drop the bone helm, as well.

There’s a huge potential for the boss to get more unique drops, but it could be that they are still being tested/are currently incomplete.

As for the crown itself, I still wish that it still possessed a light radius until 70% sanity compared to 85%. As other characters it’s probably easier to maintain, but as Webber I can basically only get through 1 damaged clockwork in the ruins before my crown dims and I need to quickly chomp a dried kelp. I don’t want the additional damage all the time, and I much more value the light for more personal needs.

I posted about celestial loot 2 years ago, Scott Hansen liked my post 8-)

 

It would be amazing to have a weapon (sword) that scales with the phases of the moon. Perhaps wielding it even prevents from a certain curse from taking over? Imagine a late-game weapon with high damage, light, and even higher damage and brighter light on a full moon.

28 minutes ago, Maxil20 said:

Keep in mind when the fuelweaver was introduced, it only dropped the thurible, and only regenerated the guardian/ornate chests. It took a few updates for it to drop the bone armor/regenerate the rest of the ruins, and a bonus update to make it drop the bone helm, as well.

There’s a huge potential for the boss to get more unique drops, but it could be that they are still being tested/are currently incomplete.

As for the crown itself, I still wish that it still possessed a light radius until 70% sanity compared to 85%. As other characters it’s probably easier to maintain, but as Webber I can basically only get through 1 damaged clockwork in the ruins before my crown dims and I need to quickly chomp a dried kelp. I don’t want the additional damage all the time, and I much more value the light for more personal needs.

Maybe equipping a darksword+shadow armor could keep the gestalts from spawning? I hope its not just a darksword though cuz that would gimp the item for Wormwood.

Edit: Better idea. You can "coat" the crown in 1 nightmare fuel to stop the gestalt spawning for a time.

I don't understand why Klei has so much trouble giving players fun/cool/good items since crabking?

give us a glasscutter and marble armor that cant break, coated with a fancy graphic and I promise you that'll satisfy people.

make them fuelable with moon glass if you have to.

20 minutes ago, Well-met said:

give us a glasscutter and marble armor that cant break, coated with a fancy graphic and I promise you that'll satisfy people.

What? I cant speak for everyone but that sounds incredibly boring lol. I know me and most of my friends would find a infinite glass cutter extremely boring.

3 hours ago, HowlVoid said:

  Since its such a time consuming boss to summon I think the items should effect late game gameplay. Since in order to repair pearls house you need cactus flowers one can assume the player as had at least an in-game years worth of play time.

  I have an idea for a new item, a staff similar to the petrifying staff from the pugalisk in hamlet. It can turn hounds and werepigs into moon stone statues for ease of base decoration and hound wave protection.

  A machine that lets you generate a moonstorm. Moonstorms would have to be changed but it would be great if they stopped smoldering and didn't destroy structures as it currently does. Maybe a more mild type of storm that doesn't generate shards in exchange for a whole biome protected from smoldering (and easier to see in it). The machine slowly degenerates so you need to fight the champion again for a new one.

Cool ideas but only issue with this is that many players have just turned smouldering off since the world settings update.

1 hour ago, Hornete said:

What? I cant speak for everyone but that sounds incredibly boring lol. I know me and most of my friends would find a infinite glass cutter extremely boring.

cool

i'll still take it over nothing at all which is the trend klei is focused on apparently

also i know plenty of people who would like a hard hitting weapon that needs no maintenance or spoil

1 hour ago, GelatinousCube said:

Cool ideas but only issue with this is that many players have just turned smouldering off since the world settings update.

Not me lol. Default all the way baby~

Also I don't think balancing the game of what can be turned off in the settings is a a good idea, because everything can be turned off lol. Why does the enlightenment crown need to deal damage when I can turn all of hostile mobs off. Probably a bad example but its off the top off my head.

27 minutes ago, HowlVoid said:

Not me lol. Default all the way baby~

Also I don't think balancing the game of what can be turned off in the settings is a a good idea, because everything can be turned off lol. Why does the enlightenment crown need to deal damage when I can turn all of hostile mobs off. Probably a bad example but its off the top off my head.

I get what you're saying but smouldering has become a lot more unpopular recently with many wanting changes or better ways to deal with it at least. 

Your example is extreme and doesn't really work. Combat is a core part of the game, smouldering/wildfires are not. 

Smouldering isn't core to progression or obtaining any resources or anything, it's just pure punishment and one of the few ways you can lose an entire base or hours worth of work. 

Many who play a server indefinitely or mega base turn it off. 

Plus there already are answers for it for those who leave it on.. flingos, waterballons, ice staff, living in oasis/caves for a season, forcing rain during summer etc.

The only further item we need for wildfires is an easier way to force rain as this would also serve other purposes too.

4 minutes ago, GelatinousCube said:

I get what you're saying but smouldering has become a lot more unpopular recently with many wanting changes or better ways to deal with it at least. 

I understand and again, just because something is unpopular doesn't mean it can't be addressed and this may very well be a way to deal with it.

4 minutes ago, GelatinousCube said:

Your example is extreme and doesn't really work. Combat is a core part of the game, smouldering/wildfires are not. 

Heres a better one. If the advanced toggles had been implemented before the bone helmet was introduced some people could of said: "Why does this item exist if shadows can turned off." Now you may disagree with that but that's only because it is an important part of the way you play. Some people don't like to play with the sleep paralysis demons turned on.

4 minutes ago, GelatinousCube said:

Smouldering isn't core to progression or obtaining any resources or anything, it's just pure punishment and one of the few ways you can lose an entire base or hours worth of work. 

Smouldering is a core feature of summer and it has existed since the core single player game. People forget that this is a survival game and there are features that are there just to harass you. The game doesn't want you to be alive and summer smouldering exists solely to kill you.   

4 minutes ago, GelatinousCube said:

Many who play a server indefinitely or mega base turn it off. 

That's like asking to remove a feature to appease mega basers. Unlike disease, smouldering has a lot of counters one can use against it. Disease had one counter and it was largely ineffective. Smouldering isn't there to be your friend.

4 minutes ago, GelatinousCube said:

Plus there already are answers for it for those who leave it on.. flingos, waterballons, ice staff, living in oasis/caves for a season, forcing rain during summer etc.

Yeah, those are different from what I am suggesting though. I am suggesting a way to protect an ENTIRE biome for multiple summer by killing one boss. This would be leap and bounds better than a flingo, ice staff or feather fan, and it will not bind you to one biome (I like to base in the deciduous). Boss items tend to better than items already present in the game, its not redundancy, its an upgrade.

4 minutes ago, GelatinousCube said:

The only further item we need for wildfires is an easier way to force rain as this would also serve other purposes too.

Or you know... A moon storm. :p

2 hours ago, S19TealPenguin said:

The fight itself also gives you tons of moon glass to pick up and use after the boss is defeated. I can't quite say if it's equivalent to roughly 2 of every gem (like from dfly) but it is a noticeable amount).

Issue is, i don't think i'll want to kill him just for moon shards unless we get more recipes. 

By the time i can even kill this Celestial Guardian, i'll probably have Bearger for all the wood i need.

Glass cutter is great but dark swords are easier to aquire and there is also ham bat that has unlimited durability and is often used for bosses.

8 hours ago, S19TealPenguin said:

The fight itself also gives you tons of moon glass to pick up and use after the boss is defeated. I can't quite say if it's equivalent to roughly 2 of every gem (like from dfly) but it is a noticeable amount).

We already have hot springs and grotto to get tons of glass. If it drops more moons stone maybe i will fight him but the moon event can gives you +40 moonstone

Is good that it gives materials but the fight is dangerous (1 mistake and you can recieve 500 damage) so i wont risk other materials like thulecite crown just to farm glass

Is curious that he drops infused moon glass, just 10...,  so maybe we will recieve (i really hope) new recipes based on that material

On 4/19/2021 at 9:33 PM, 00petar00 said:

Glass cutter is great but dark swords are easier to aquire and there is also ham bat that has unlimited durability and is often used for bosses.

Moon glass can also be farmed in the lunar grotto or with bath bombs, too. I wonder if there could be a meta shift at some point considering that dark swords will quickly disable your enlightened crown.

2 hours ago, cybers2001 said:

Moon glass can also be farmed in the lunar grotto or with bath bombs, too. I wonder if there could be a meta shift at some point considering that dark swords will quickly disable your enlightened crown.

At that point ham bat is your best option, honestly it is my favorite weapon, and i'll probably be using it over dark sword and glass cutter if i have Enlightened Crown.

Also depending on the boss you are fighting, maybe you'll just use dark swords if the sanity drain is high enough that you aren't able to use Enlightened Crown effect well as you need to have sanity over 85%.

It would be great if we could farm moon glass more efficiently but bath bombs don't seem worth it to me.

1 hour ago, 00petar00 said:

 

It would be great if we could farm moon glass more efficiently but bath bombs don't seem worth it to me.

What I've done to make this process more effective is set up a lunar forest near my base on mainland. I use it as my main source of logs after bearger and I get the lunar blossoms to make bath bombs at the same time.

1 hour ago, 00petar00 said:

At that point ham bat is your best option, honestly it is my favorite weapon, and i'll probably be using it over dark sword and glass cutter if i have Enlightened Crown.

Also depending on the boss you are fighting, maybe you'll just use dark swords if the sanity drain is high enough that you aren't able to use Enlightened Crown effect well as you need to have sanity over 85%.

It would be great if we could farm moon glass more efficiently but bath bombs don't seem worth it to me.

i combine the hot springs with the lunar grotto so i get enough glass for years

every time i go to the moon island i mine and prepare the hot springs for the next time

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