Developer Ipsquiggle Posted March 3, 2021 Developer Share Posted March 3, 2021 Hey everyone! Quite a few changes and fixes made it into today's update. Thanks as always for your feedback as we bring together all the different parts of this system! Changes More radiation sources now use the correct shielding calculations Buildings with HEP storage will no longer consume particles above their capacity, instead re-emitting any remaining payload back out as a HEP Added "Orbital Microlab" building and Space research points back into the tech tree Updated Duplicant Radiation Sickness idle animations Some light tech rearrangement and link changes for Monuments (new), Hydrocarbon Propulsion, and Radiation Refinement Minor art changes to HEP Revision to Research Reactor meltdown animations HEP Impact damages Duplicants but no longer necessarily incapacitates them. The HEP payload is transferred to struck Duplicant in the form of Radioactive Contaminant germs Research Reactor can now operate on any kind of liquid water (clean, polluted, brine, etc.) Other liquids are dumped. Any solid contaminants extracted during boiling are dropped in front of the reactor Updated Research Reactor radiation emission profile Added Duplicant cringe reactions to significant radiation exposure Updated Radioactive Comet art Enabled Beetafineries Fixes Radioactive Contaminant germs decay at the same rate regardless of germ count or medium Rocket interiors are now exposed to Cosmic Radiation Fixed HEP animations playback issue Fixed bug in flying critter death animation sound playback Fixed possible crash on HEP wall collision Fixed missing drag tool width/height/area labels Fixed Printing Pod crash when trying to generate a Duplicant with an invalid trait combination Improved worldgen rules for generating the core of the Water Asteroid to fix some worldgen failures. Replaced some placeholder strings Fixed long "Colony lacks skill" string Added missing strings for new Gravitas plant prop and Atomic Collider status tooltip [Mods] Research point constants were renamed in code for clarity View full update 7 1 1 1 4 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/ Share on other sites More sharing options...
sakura_sk Posted March 4, 2021 Share Posted March 4, 2021 2 minutes ago, Ipsquiggle said: instead re-emitting any remaining payload back out as a HEP Yay! More HEP hazard sources to be tested .... 8 minutes ago, Ipsquiggle said: HEP Impact damages Duplicants but no longer necessarily incapacitates them. .. but maybe less dangerous? And Betas~ And... wha..? 10 minutes ago, Ipsquiggle said: Rocket interiors are now exposed to Cosmic Radiation Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434912 Share on other sites More sharing options...
noaIV Posted March 4, 2021 Share Posted March 4, 2021 so now to use rockets they need to be lead plated or kill your nitwits well that rather stupid Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434921 Share on other sites More sharing options...
pether Posted March 4, 2021 Share Posted March 4, 2021 24 minutes ago, Ipsquiggle said: Added "Orbital Microlab" building and Space research points back into the tech tree I cannot build Microlab (using sandbox and debug modes) Also, now we have 2 buildings that do the same - Microlab and Virtual Planetarium from vanilla. I believe one should go (or be different in some way) I like that we have more reseach colors, makes research tree more fun. Wouldn't mind 5th or 6th color tbh Maybe you can make Microlab and Planetarium as two different tech branches and keep both of them? The more the better 2 minutes ago, noaIV said: so now to use rockets they need to be lead plated or kill your nitwits well that rather stupid Or take some pills. Is space radiation deadly anyway? It was on day 1 of radioactive introduction, but now? Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434924 Share on other sites More sharing options...
sakura_sk Posted March 4, 2021 Share Posted March 4, 2021 Are redirectors broken...? I don't think they currently redirect... 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434942 Share on other sites More sharing options...
zerstrick Posted March 4, 2021 Share Posted March 4, 2021 Hi I found this error 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434944 Share on other sites More sharing options...
The Plum Gate Posted March 4, 2021 Share Posted March 4, 2021 41 minutes ago, noaIV said: so now to use rockets they need to be lead plated or kill your nitwits well that rather stupid There are a number of things that can remedy exposure - rad pills, cooked fish, flying in a lead suit... Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434948 Share on other sites More sharing options...
Developer JarrettM Posted March 4, 2021 Developer Share Posted March 4, 2021 16 minutes ago, sakura_sk said: Are redirectors broken...? I don't think they currently redirect... Looking into this. 3 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434950 Share on other sites More sharing options...
NewWorldDan Posted March 4, 2021 Share Posted March 4, 2021 Rats, medical packs are still missing from the apothecary. 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434963 Share on other sites More sharing options...
babba Posted March 4, 2021 Share Posted March 4, 2021 1 minute ago, NewWorldDan said: Rats, medical packs are still missing from the apothecary. For 1 second I thought rats are now in the game - Rats or mice would be a great addition. It could be cute colony mice or dafty space rats ( traders ). 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434964 Share on other sites More sharing options...
NewWorldDan Posted March 4, 2021 Share Posted March 4, 2021 2 minutes ago, babba said: For 1 second I thought rats are now in the game - Rats or mice would be a great addition. It could be cute colony mice or dafty space rats ( traders ). Space mice. Devs, make this happen! 1 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434966 Share on other sites More sharing options...
Sigmok Posted March 4, 2021 Share Posted March 4, 2021 1 hour ago, Ipsquiggle said: Rocket interiors are now exposed to Cosmic Radiation Otto ate his Rad Pill. He'll be (Mostly Safe) on his short trip. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434969 Share on other sites More sharing options...
noaIV Posted March 4, 2021 Share Posted March 4, 2021 note make atmos suit from lead from now on and should be fine as long as keep stinky out of suit or they don't lick the suit paint 1 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434973 Share on other sites More sharing options...
RageLeague Posted March 4, 2021 Share Posted March 4, 2021 9 rads/cycle? Why do people still think that the existence of any radiation is a problem? It's not the previous build anymore. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434977 Share on other sites More sharing options...
Xhepey87 Posted March 4, 2021 Share Posted March 4, 2021 9 minutes ago, RageLeague said: 9 rads/cycle? Why do people still think that the existence of any radiation is a problem? It's not the previous build anymore. Yeah, it's not a problem anymore now, but maybe some hardcore players need to prepare, finding a solution before highest difficulty level of radiation out. Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434982 Share on other sites More sharing options...
jzrum Posted March 4, 2021 Share Posted March 4, 2021 Interstellar Research can be conducted at the Virtual Planetarium, but is currently required to unlock the Virtual Planetarium? I suppose the intent is to require use of the Orbital Microlab to unlock it? 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434988 Share on other sites More sharing options...
zach123b Posted March 4, 2021 Share Posted March 4, 2021 using debug tools, it seems i have to have seen/encountered enriched uranium before harvesting from a beetafinery even though it has enriched uranium in it 4 minutes ago, jzrum said: Interstellar Research can be conducted at the Virtual Planetarium, but is currently required to unlock the Virtual Planetarium? I suppose the intent is to require use of the Orbital Microlab to unlock it? they added a new building with temp art for it, not sure why we have 2 research stations for the same thing though. it's weird it requires being inside a rocket (and in space) as well as 5kg plastic per research point Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434990 Share on other sites More sharing options...
Tytan Posted March 4, 2021 Share Posted March 4, 2021 1 hour ago, NewWorldDan said: Space mice. Devs, make this happen! only accepted if they are bikers and from mars 2 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434994 Share on other sites More sharing options...
babba Posted March 4, 2021 Share Posted March 4, 2021 (edited) 11 minutes ago, Tytan said: only accepted if they are bikers and from mars I didn`t know about the Biker Mice from Mars...Thank you for the education SNES Edited March 4, 2021 by babba 1 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1434998 Share on other sites More sharing options...
liotail Posted March 4, 2021 Share Posted March 4, 2021 My save file crashes with log (beehive) I think beeta may cause this'' Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1435012 Share on other sites More sharing options...
zach123b Posted March 4, 2021 Share Posted March 4, 2021 (edited) my game kept crashing until i disabled all my mods but currently, beetafineries don't seem to have a way to be tamed and get a 75% metabolism debuff. the centrifuge produces depleted uranium, will this get a use? possibly being fed to the beetas instead of the ore? nuclear waste seems really buggy too sadly, i was hoping it could be used like a weaker super coolant for a high shc after having my dupes mess with beetafineries/beetas and a research reactor, they barely had any rads after a and it completely went away soon after leaving the area. them removing 100/cycle seems a bit strong or the radiation emitting stuff seems weak, unless i have the bedroom near/next to a research reactor, i might not need basic rad pills at this rate the radioactive contaminants die off so fast they're never a problem, so much so idk how to really test the germs the decontamination shower seems off, the dupes seem to take repeated showers despite no germs on them Edited March 4, 2021 by zach123b Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1435019 Share on other sites More sharing options...
LazyMcJones Posted March 4, 2021 Share Posted March 4, 2021 As of right now, nuclear waste cannot freeze, if it is subjected to any temperature below it's freezing point it bubbles a bit and then goes right back to 28 degrees C. The perfect base heating solution for cold biomes. Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1435034 Share on other sites More sharing options...
furytale Posted March 4, 2021 Share Posted March 4, 2021 save from previous version crashes, "beehive" something.... 1 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1435047 Share on other sites More sharing options...
The Plum Gate Posted March 4, 2021 Share Posted March 4, 2021 Having twice as many research types now is currently the 800lb gorilla in the room. Someone should share a screenshot the research points of the pinnacle of duplicant research so we can all have a laugh at the vanity issue gravitas has created for us, lol. There are clearly some discussions brewing on this quadrature of research types and what's gating them. I haven't quite built my shrine to a Wheezewort radiation collector setup, but soon! - Is it too much to ask to be able to wrangle a flopping fish only when it's flopping? Save the Pacu! 1 Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1435051 Share on other sites More sharing options...
sakura_sk Posted March 4, 2021 Share Posted March 4, 2021 21 minutes ago, The Plum Gate said: Is it too much to ask to be able to wrangle a flopping fish only when it's flopping? Save the Pacu! They just need to be "guided" to a preferred pool. (Meaning deconstructing/building any tile to their way to the water source). Once, I built over the main ladder in order to lead fishes in my storage pond (...and then I forgot about that and dupes didn't have access to the toilet.. ) Link to comment https://forums.kleientertainment.com/forums/topic/127621-game-update-454107/#findComment-1435057 Share on other sites More sharing options...
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