Jump to content

Lazy forager NEEDS a rework.


Recommended Posts

Lazy forager is a quality of life item that doesn't contribute to surviving in any way. All it does is saves your time and allows you to skip one of the most routine and boring parts of the game - picking items off the ground.

Or rather it's supposed to do so, but for whatever reason developers forgot that characters bend over in order to pick up items and not the player. So they desided an amulet that skips animation and allows you to not hold space (mods or alt+esc do the same btw) is good enough for a tier 2 ruins item.

We got another buff in beta and it just turned useless item that does nothing, into a bad item, that only works if you collect items yourself while wearing it.
This basecly means that lazy forager collects items with you, instead of for you, and that kills the whole concept.

There are a lot of farms that have a high production rate, such as bearger log farm, grass geckos farm, bunnyman farm, warg farm and even resent stone fruit gunpowder farm. But all of those seemingly satisfying and efficient farms are held back by the constant need to spend minutes just holding one button.
We need an item to fix this problem, not ease it up a bit.

Anyways, my proposal is simple: make lazy forager collect up to 10 items per it's use, wasting 1% durability.

13 minutes ago, Gi-Go said:

We got another buff in beta and it just turned useless item that does nothing, into a bad item, that only works if you collect items yourself while wearing it.
This basecly means that lazy forager collects items with you, instead of for you, and that kills the whole concept.

What do you mean by this exactly? the beta had so many changes lately that I'm kinda dizzy to follow all that has changed.

Also I agree that the lazy forager needs a buff. Making it last longer like you propose could be a solution. Or making it refuelable with orange gems could be another. Or both.

The reason I say refuelable with orange gems and not nightmare fuel like the magiluminescence, is because orange gems stockpile with absolutely no use in the late game, so just popping an orange gem to your depleted forager and restoring 100% of durability would save a lot of time, and a trip to the ruins.

I've never been a fan of the idea of just making the Lazy Forager refuelable, personally. For an item that you only wear and has no other purpose, there would never be a reason to craft more than one (or however many players are in your group) since you can simply shove items into your single Forager to keep it high, just look at the Magi. I'd rather they find a way to buff it that doesn't make it into a one-time craft.

5 minutes ago, ShadowDuelist said:

What do you mean by this exactly? the beta had so many changes lately that I'm kinda dizzy to follow all that has changed.

It no longer collects items players are targeting. 

So, you couldn't really speed up foraging process before, and now you can. But that means you will do exactly the same thing you would do without amulet, just a bit faster. 

7 minutes ago, ShadowDuelist said:

What do you mean by this exactly? the beta had so many changes lately that I'm kinda dizzy to follow all that has changed.

I think it means this change :

On 12/5/2020 at 9:38 AM, zarklord_klei said:

Reap what you Sow Beta Hotfix

Changes

  • The Lazy Forager will no longer target the item you are currently picking up.

View full update

13 minutes ago, Sunset Skye said:

I've never been a fan of the idea of just making the Lazy Forager refuelable, personally. For an item that you only wear and has no other purpose, there would never be a reason to craft more than one (or however many players are in your group) since you can simply shove items into your single Forager to keep it high, just look at the Magi. I'd rather they find a way to buff it that doesn't make it into a one-time craft.

I really want it to be refuelable so I don't have to keep making the long trips, but I also wouldn't want it to be as cheap as it is for the magiluminescence. I think an orange gem refueling 33% of the Lazy Forager could be cool, and it would still be more worth it to craft a new one, unless you're lazy (heh.)

7 minutes ago, ArubaroBeefalo said:

the change wasnt to make it pick items that the player isnt picking? is what made it a no so useful item

The description everyone gave me, including klei’s description, are very very confusing to me sorry. 
I don’t understand yet what was changed.

so the way I understand it is, it auto picks items on the ground like it always has but if you are picking something manually it won’t count against the durability like it used to. How far am I? Lol

My issue with the forager comes from one basically impossible to resolve issue, and one other major issue.

Issue A: It’s a chest slot item. No matter what you do with it it will always take up a chest slot, so using a backpack for extra space is completely out of the picture. This alone kills the item for me, since even if it picks up items faster then just space, the amount of return trips you will do to just deposit the items compared to being slower but being able to carry 8-14 additional items makes the time save incredibly tiny or just not relevant at all.

Issue B: the item has bad durability to begin with. It picks up 225 items total, and that makes it poor for just about any use you would get out of the forager. The best thing I saw was how you can use it as a sort of “filter” to pick up more valuable items over less valued ones (sprouting stone fruits from a mountain of stone fruit loot, for instance). There’s only a few applications where that’s super useful, though, and for common item picking the uses are just not worth it.

One change I think would be neat would for it to get some interesting properties in general. For instance, if it could be “added” to a chest (similar to how boat attachments work for masts), and it actually puts items near the chest into itself while obviously using some forager uses. I think that would be pretty cool, since there are a lot of farms where picking up the items is one thing, but automatically doing it to keep an area neat and tidy is another as well.

Overall though, I do wish it had a durability buff. If it had 500-600 or so uses it would definitely make it more useful then as a misc craft you make for cave holes or other niche things,

1 minute ago, ShadowDuelist said:

The description everyone gave me, including klei’s description, are very very confusing to me sorry. 
I don’t understand yet what was changed.

Basically pre change when you held spacebar with a forager equipped, the forager would always try to pickup the item you were grabbing, leading to basically no effective efficiency boost unless you were mouse clicking items around the center. The change makes it so the forager won’t attempt to do this, giving you the efficiency boost of holding space and whatever items the forager picks up.

12 minutes ago, Maxil20 said:

Basically pre change when you held spacebar with a forager equipped, the forager would always try to pickup the item you were grabbing, leading to basically no effective efficiency boost unless you were mouse clicking items around the center. The change makes it so the forager won’t attempt to do this, giving you the efficiency boost of holding space and whatever items the forager picks up.

then the description of op is wrong. It sounded weird to me 

It's a luxury item, for sure, but it has its uses: anenemy volt goat culling farm, salt in the sea, and of course the otherwise inaccessible ruins goodies. This is already enough for me to keep making these every few summers. Sounds like with the beta change I will be using it even more, for all those high yield farms the OP mentioned.

10 hours ago, ShadowDuelist said:

The description everyone gave me, including klei’s description, are very very confusing to me sorry. 
I don’t understand yet what was changed.

so the way I understand it is, it auto picks items on the ground like it always has but if you are picking something manually it won’t count against the durability like it used to. How far am I? Lol

the way it works now, if you hold pick your character keep targetting the same item as the forager, and by the time you are bend over to pick it it's already picked by forager and "i can't do that" happens. From what i understand, this will be avoided and forager will target different item, thus making the forager a tiny bit more efficient. 

Personally, i think the forager is fine and does not need any big buffs, i would maybe be ok with increasing the durability up to 50%. It's great for salt, collecting stone fruit after blow to bundle fast, and many other situational uses, while there are also not many uses for the orange gem. I also use it to clear petrified forests on my beef, makes me feel cool :D .

but it does help with survival in certain situations. Let's say you are fighting crab king, have many boats and gnarwail horn to blow away the wooden planks from broken boats, so that you can place a new one. But sometimes the planks are too close to your own boat that you can't blow it away + you get your planks back to build more boats.

2 hours ago, kuroite said:

Im ok with how it is, i dont think it need a buff but i wouldnt mind if it pick items 10 by 10 or even 

Here is an exsample of my log farm (I managed to fit about 1/4 of it in one screenshot) and while chopping took less than a day, I spended half a season picking up logs, and it was extremely boring. 

You fine with how it is you say? Current forager barely helps. 

Problem? exists. an item to fix it? Exists. Does it work tho? NO. We NEED a rework. 

322330_screenshots_20190907041723_1.jpg

2 hours ago, Gi-Go said:

Here is an exsample of my log farm (I managed to fit about 1/4 of it in one screenshot)...

 

And if you had a faster way of picking them, you could still make a 10 times bigger farm, and it would still take you a long time to pick all the logs. It is a question of proportionality. How long will it take you to use all these logs?

If I do something like that, I wait until after a hound wave, equip a full lantern, throw the action queue mod at this, and go make me a cup of real life tea. By the time my tea is done, the inventory is full, and I have enough logs for quite a while in the game. The rest can lie there until I need more. I do not understand why you would spend a long time sitting there staring at the screen and holding space bar pressed.

Now if somebody argued that the action queue mod should be in the base game, they would get no argument from me!

Not many people are saying this... But I want it to have a wider range. The lazy forager is already a decent tool for salt collection at sea... But the range is just so small that it barely makes a difference... If it had a wider range then it would make the entire process so much easier

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...