Developer Ipsquiggle Posted December 4, 2020 Developer Share Posted December 4, 2020 Happy Friday! Some fixes before the weekend, and getting ready to go live next next week. We're getting really excited! Hot hotfix 443836 Fix for crash when loading Duplicant select screen or rolling new Duplicants Original patch 443790: Some layout changes to better handle long strings in Duplicant selection screens/pinned resources/diagnostic/world selection panels Updated Korean strings Hook up blinkylights onto the main menu BG Add sound to Warp Conduit Sender / Warp Conduit Receiver's activation animations Duplicants and critters can no longer navigate off the edges of worlds Buildings with filtered storages (Lockers, Fridges, etc.) now accept deliveries in most curcumstances, only stopping with major failures such as being flooded or entombed Fixed issue where Hatches would not spawn in the sandstone biome on the warp planetoid due its smaller size Grubgrubs are no longer found in the wild except for one feature somewhere in the world Changes to element composition in some Wasteland biomes and added an additional POI Fixed Grubgrub body segments appearing as white on the temperature overlay Grubgrub now excretes 10% of consumed element as mud Grubgrub requires 16 tiles space per critter instead of 12 Updated artwork on the Porta Pod Warp portal POI's no longer have glass tiles. Reduced facility window mass to 25kg Shuffled around and reworked Duplicant skills related to space and rocketry. This may make some Duplicants who were previously able to launch a rocket unable until the appropriate skill is learned Added a toggle to the main menu of Spaced Out for switching back to the base game. (Eventually such a toggle will be in the base game too, so please give it a click and let us know if you encounter any issues!) View full update 12 3 1 1 Link to comment Share on other sites More sharing options...
Guest aresd Posted December 4, 2020 Share Posted December 4, 2020 (edited) 21 minutes ago, Ipsquiggle said: Happy Friday! Some fixes before the weekend, and getting ready to go live next next week. We're getting really excited! Some layout changes to better handle long strings in Duplicant selection screens/pinned resources/diagnostic/world selection panels Updated Korean strings Hook up blinkylights onto the main menu BG Add sound to Warp Conduit Sender / Warp Conduit Receiver's activation animations Duplicants and critters can no longer navigate off the edges of worlds Buildings with filtered storages (Lockers, Fridges, etc.) now accept deliveries in most curcumstances, only stopping with major failures such as being flooded or entombed Fixed issue where Hatches would not spawn in the sandstone biome on the warp planetoid due its smaller size Grubgrubs are no longer found in the wild except for one feature somewhere in the world Changes to element composition in some Wasteland biomes and added an additional POI Fixed Grubgrub body segments appearing as white on the temperature overlay Grubgrub now excretes 10% of consumed element as mud Grubgrub requires 16 tiles space per critter instead of 12 Updated artwork on the Porta Pod Warp portal POI's no longer have glass tiles. Reduced facility window mass to 25kg Shuffled around and reworked Duplicant skills related to space and rocketry. This may make some Duplicants who were previously able to launch a rocket unable until the appropriate skill is learned Added a toggle to the main menu of Spaced Out for switching back to the base game. (Eventually such a toggle will be in the base game too, so please give it a click and let us know if you encounter any issues!) View full update Crash after trying to change the characteristics of a character on the start screen Edited December 4, 2020 by aresd Link to comment Share on other sites More sharing options...
icehot Posted December 4, 2020 Share Posted December 4, 2020 Same here, it's crashing a lot trying to start a new game now. Link to comment Share on other sites More sharing options...
Guest aresd Posted December 4, 2020 Share Posted December 4, 2020 22 minutes ago, Ipsquiggle said: Some layout changes to better handle long strings in Duplicant selection screens/pinned resources/diagnostic/world selection panels ultra mega super great fix!!! I've been waiting for this forever, annoying everyone here Link to comment Share on other sites More sharing options...
Developer fatheroctopus Posted December 4, 2020 Developer Share Posted December 4, 2020 4 minutes ago, aresd said: Crash after trying to change the characteristics of a character on the start screen Thanks, we're looking at this now 1 1 Link to comment Share on other sites More sharing options...
Guest aresd Posted December 4, 2020 Share Posted December 4, 2020 6 minutes ago, fatheroctopus said: Thanks, we're looking at this now KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0) MinionStartingStats.GenerateAttributes (System.Int32 pointsDelta, System.Collections.Generic.List`1[T] disabled_chore_groups) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/MinionStartingStats.cs:475) MinionStartingStats..ctor (System.Boolean is_starter_minion, System.String guaranteedAptitudeID) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/MinionStartingStats.cs:46) CharacterContainer.GenerateCharacter (System.Boolean is_starter, System.String guaranteedAptitudeID) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:180) CharacterContainer.Reshuffle (System.Boolean is_starter) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:673) CharacterContainer.<OnSpawn>b__42_0 () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:89) KButton.SignalClick (KKeyCode btn) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:89) KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:130) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377) copy of the text to make it easier for you to study the bug report Link to comment Share on other sites More sharing options...
sakura_sk Posted December 4, 2020 Share Posted December 4, 2020 (edited) Quote Added a toggle to the main menu of Spaced Out for switching back to the base game. (Eventually such a toggle will be in the base game too, so please give it a click and let us know if you encounter any issues!) I thought it would just toggle between the two.. Deactivating dlc redownloads the whole game?! and manually reactivating the dlc redownloads it.... -_- yes... ok.. tried it.. Now after 20 minutes I would like to play the game.. please? Edited December 4, 2020 by sakura_sk wrong quote.. 1 Link to comment Share on other sites More sharing options...
Guest aresd Posted December 4, 2020 Share Posted December 4, 2020 KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0) MinionStartingStats.GenerateAttributes (System.Int32 pointsDelta, System.Collections.Generic.List`1[T] disabled_chore_groups) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/MinionStartingStats.cs:475) MinionStartingStats..ctor (System.Boolean is_starter_minion, System.String guaranteedAptitudeID) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/MinionStartingStats.cs:46) CharacterContainer.GenerateCharacter (System.Boolean is_starter, System.String guaranteedAptitudeID) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:180) CharacterContainer+<DelayedGeneration>d__45.MoveNext () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:123) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) An error that occurs when the game crashes before showing the character selection screen. Maybe this will help somehow too 2 minutes ago, sakura_sk said: I thought it would just toggle between the two.. Deactivating dlc redownloads the whole game?! and manually reactivating the dlc redownloads it.... -_- yes... ok.. tried it.. Now after 20 minutes I would like to play the game.. please? Didn't your parents teach you not to play with switches as a kid?) Link to comment Share on other sites More sharing options...
nessumo Posted December 4, 2020 Share Posted December 4, 2020 (edited) @Ipsquiggle I've tested deactivating DLC and it went without problems, although marking save files as invalid for given version could be improved. Edited December 4, 2020 by nessumo Link to comment Share on other sites More sharing options...
sakura_sk Posted December 4, 2020 Share Posted December 4, 2020 (edited) @Ipsquiggle Don't cry.... I'm sure you'll figure it out Edit: ok.. it did say it will do it.. but should it do all that? Edited December 4, 2020 by sakura_sk Link to comment Share on other sites More sharing options...
Guest aresd Posted December 4, 2020 Share Posted December 4, 2020 11 minutes ago, sakura_sk said: @Ipsquiggle Don't cry.... I'm sure you'll figure it out I tried for a long time to understand where you wrote to me and what message you quoted ... Link to comment Share on other sites More sharing options...
zach123b Posted December 4, 2020 Share Posted December 4, 2020 why mud for grubgrubs? and can we get some more sulfur generation options? right now all we have is a sour gas boiler. the grubgrubs giving 5% mud basically just basically gives us more water back for sour gas refining plus some dirt sour gas boiler is basically 3 oil wells over 1 cycle consume 1800kg water for 6000kg oil > 4000kg natural gas / 2000kg sulfur. natural gas makes about 3000kg pwater from a bunch of generators. this basically means that 2000kg of sulfur makes 200kg of water, making it produce 1400kg of water per cycle from 1200. from 167% efficient to 178% efficient water use 2 Link to comment Share on other sites More sharing options...
sakura_sk Posted December 4, 2020 Share Posted December 4, 2020 (edited) @aresd I don't think I quoted you... Oh wait... probably quoted from your quote of the update...! Sooo sorry! Didn't notice! Edited December 4, 2020 by sakura_sk fixed previous quote Link to comment Share on other sites More sharing options...
GnarLee Posted December 4, 2020 Share Posted December 4, 2020 I love how were back in full on oni update mode where we see changes pretty often. Many have said it but the alpha is like a whole new game. Lost my first dupe in under 30 cycles first go. Really excited to see how everything gets intergrated. 2 Link to comment Share on other sites More sharing options...
ghkbrew Posted December 4, 2020 Share Posted December 4, 2020 1 hour ago, Ipsquiggle said: Buildings with filtered storages (Lockers, Fridges, etc.) now accept deliveries in most curcumstances, only stopping with major failures such as being flooded or entombed Yay! Automatic dispensers are useful again! 2 Link to comment Share on other sites More sharing options...
TripleM999 Posted December 4, 2020 Share Posted December 4, 2020 String missing error: 1 hour ago, fatheroctopus said: Thanks, we're looking at this now KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0) MinionStartingStats.GenerateAttributes (System.Int32 pointsDelta, System.Collections.Generic.List`1[T] disabled_chore_groups) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/MinionStartingStats.cs:475) MinionStartingStats..ctor (System.Boolean is_starter_minion, System.String guaranteedAptitudeID) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/MinionStartingStats.cs:46) CharacterContainer.GenerateCharacter (System.Boolean is_starter, System.String guaranteedAptitudeID) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:180) CharacterContainer.Reshuffle (System.Boolean is_starter) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:673) CharacterContainer.<OnSpawn>b__42_0 () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:89) KButton.SignalClick (KKeyCode btn) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:89) KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:130) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377) Same error on reroll. Link to comment Share on other sites More sharing options...
Radiowave Posted December 4, 2020 Share Posted December 4, 2020 The game crashes when I try to use the portapod, Worked the first time though. Link to comment Share on other sites More sharing options...
no. Posted December 4, 2020 Share Posted December 4, 2020 Just echoing the crash reports since today's update: had a crash after manually changing the numbers in a world-gen seed, crash when the dupe-selection screen loaded, crash when I accidentally clicked the "Missing String" skill (pictured above in TripleM999's post), crash when rolling to find a suitable dupe (crash report info for this latest one is attached). So far, since the update, I haven't been able to start a new game! Also, just curious if you changed the font in the Dupe-selection screen with this update? The text is much harder on my eyes, but I can't tell if it's an actual font change or I'm just in the pre-stages of a migraine, ha! onicrash.txt Link to comment Share on other sites More sharing options...
TripleM999 Posted December 4, 2020 Share Posted December 4, 2020 (edited) I assume, the crashes in Dupe Selection have to do with Rocket Piloting (Rocketry) now being a Tier 1 skill. The dupe generator tries to apply this skill (or career) to some rolled dupes, but is not able to, as it is not in the list of the possible skills for starter dupes. Edited December 4, 2020 by TripleM999 Link to comment Share on other sites More sharing options...
Slvrsrfr Posted December 4, 2020 Share Posted December 4, 2020 2 hours ago, Ipsquiggle said: Warp portal POI's no longer have glass tiles. Reduced facility window mass to 25kg not thrilled that the advanced players making as much hay about this as is. reduce the weight and all, but the idea that it's too easy now because of this, I feel is over-stated somewhat. 2 hours ago, Ipsquiggle said: Changes to element composition in some Wasteland biomes and added an additional POI would this impact seeds/maps already in progress? What things may be left out if a new seed is not rolled? (fomo!) While I see no discernible changes to the map I am playing, did things change? I loved the picture game in 'Highlights'. Compare and contrast, too see the differences in two similar pictures. fascinating. Link to comment Share on other sites More sharing options...
TripleM999 Posted December 4, 2020 Share Posted December 4, 2020 1 minute ago, Slvrsrfr said: 2 hours ago, Ipsquiggle said: Warp portal POI's no longer have glass tiles. Reduced facility window mass to 25kg not thrilled that the advanced players making as much hay about this as is. reduce the weight and all, but the idea that it's too easy now because of this, I feel is over-stated somewhat. Agreed. The glass is nonetheless limited. Before you can turn it into power, you have to even dig to the surface, and you would have to get your research to unlock it. Link to comment Share on other sites More sharing options...
Nemisis311 Posted December 4, 2020 Share Posted December 4, 2020 Unable to start a new game or play at all. I deleted my old save (as I was having a repeated crash bug involving attempting to deconstruct the neocone, reported crash log yesterday) and now I either crash upon loading into 3 dupe selection screen, or randomly upon rerolling a starting dupe. Verified files and restarted steam. Submitted todays crash reports and just holding off for next patch :3 1 Link to comment Share on other sites More sharing options...
TripleM999 Posted December 4, 2020 Share Posted December 4, 2020 1 minute ago, Nemisis311 said: Unable to start a new game or play at all. You could play, if you accept the starting dupes on a noncrashing start. But who wants to start with a random dupe selection? Link to comment Share on other sites More sharing options...
Khullag Posted December 4, 2020 Share Posted December 4, 2020 crashes when trying to accept stuff from printing pod - checked multiple times Link to comment Share on other sites More sharing options...
chemie Posted December 4, 2020 Share Posted December 4, 2020 Not sure why grubgrub are being removed from the map? 1% egg chance with no way to improve from sweeties means grubgrub are basically not in the game. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now