
TripleM999
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Everything posted by TripleM999
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Simplest Sulfur Geyser Tamer
TripleM999 replied to ghkbrew's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
Wouldn't this delete water/steam cause of petroleum dripping? -
Pre-space 10kg/s Sour Gas Boiler
TripleM999 replied to ghkbrew's topic in [Oxygen Not Included] - General Discussion
3 bridges and 1 tile shaft is superior, imho, but high pressure gradient, so not that easy to comprehend/control. -
Liquid Shenanigans: How do they work?
TripleM999 replied to Zistack's topic in [Oxygen Not Included] - General Discussion
For gas mechanics, i would recommend which touches a variety of different mechanics. -
Steam turbine should take 100C steam
TripleM999 replied to ZombieDupe's topic in [Oxygen Not Included] - General Discussion
and the 10% rule is explicitly intended, already shown by source code analysis: -
Which mods you miss the most?
TripleM999 replied to Nedix's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
All the mods, i used, have a dependency on PLib form Peter Han (aka Stephen on Steam). I had a little conversation with Peter Han, if one adds a mod, with a current version of PLib implemented, all other mods depending on it, will use the current version too. Then the mentioned mods will work indeed without any crash on save. I used the mod updater as dependency solver for this: https://steamcommunity.com/sharedfiles/filedetails/?id=2018291283 and now it seems to work, as intended. This is not recommended for everyday usage though, especially force loading of outdated mods, so use at your own risk. -
Which mods you miss the most?
TripleM999 replied to Nedix's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
hmm... there seems to be a problem with saving though: MissingMethodException: void Database.ColonyAchievementRequirement.Serialize(System.IO.BinaryWriter) (wrapper dynamic-method) ColonyAchievementStatus.Serialize_Patch1(object,System.IO.BinaryWriter) ColonyAchievementTracker.Serialize (System.IO.BinaryWriter writer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/ColonyAchievements/ColonyAchievementTracker.cs:292) SaveLoadRoot.SaveWithoutTransform (System.IO.BinaryWriter writer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/SaveLoadRoot.cs:197) SaveLoadRoot.Save (System.IO.BinaryWriter writer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/SaveLoadRoot.cs:151) SaveManager.Write (Tag key, System.Collections.Generic.List`1[T] value, System.IO.BinaryWriter writer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/SaveManager.cs:237) SaveManager.Save (System.IO.BinaryWriter writer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/SaveManager.cs:175) SaveLoader.Save (System.IO.BinaryWriter writer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs:256) SaveLoader.Save (System.String filename, System.Boolean isAutoSave, System.Boolean updateSavePointer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs:856) Game+<DelayedSave>d__193.MoveNext () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:2104) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) EDIT: Seems to be a personal problem on my side... other confirmed, that this method works. -
Which mods you miss the most?
TripleM999 replied to Nedix's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
Many basic mods work now with DLC, when you have them in %USERPROFILE%\Documents\Klei\OxygenNotIncluded\mods\local\modname and manually add a basic mod_info.yaml into the mod-folder. supportedContent: ALL lastWorkingBuild: 0 mods, which seem to work for me with this: Pliers Blueprints BetterLogicOverlay GeyserCalculatedAvgOutputTooltip ShowRange -
Science is too simple
TripleM999 replied to acidboy's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
This sounds intriguing. Giving out points, basic or advanced, along a research line, for instance plumbing or automation, for a specific or the lowest nonresearched tech, maybe random, maybe POI-specific. It could also gift complete topics/techs up to the point, that it says: "We didn't learned anything new" for topics already researched. This way the developers even could help with research, which they deem necessary for a given map. (like maybe the sludge press) -
Please implement a durability system for every piece of hardware... NOT. Durability wear for extreme situations, like overpressure, overtemperature... maybe certain elements... ok. But everyday usage? Why not add wear to every pump, or filter or what not. Quite disappointed by added regular wear for atmo suits. Or please add divers googles without wear to avoid yuckey eyes, one of the most annoying conditions atm.
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Temperature in pipe
TripleM999 replied to Coolen's topic in [Oxygen Not Included] - General Discussion
this have to be on top of a pipe, not beside it. -
One can prevent an open PW-basin from offgasing by putting a layer of clean water above it. To be sure, use amounts of 2kg+ per tile. Didn't tested the other case with lower than 2 or 1kg, but from random observations it instead seems to promote offgasing, maybe something to play for the PO-fans... I don't like dirtgreen yucky air. Was a random discovery through a gulp fish, as clean water will always try to float above PW. After a a small test, even miniscule amounts (10g) of water seem to prevent the offgasing of the PW.
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Escher waterfalls only work, because more liquid, than is normal for particular element per tile is forced into a tile. (with gas locks the liquid is teleported into the tile). If pressure is higher, than is normal for a given liquid, only then the liquid begins to expand upwards. Under regular circumstances liquids don't reach this pressure, and, contrary to our physics, it won't level out in height. There is a tempshift plate behind the thermo sensor and the liquid lead, which transfers heat from liquid magma to the diamond tiles.
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Slugging Power
TripleM999 replied to KittenIsAGeek's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
You could build a 8-tile wide platform for the slugs in the room, were they get groomed and where they sleep, separate it from rest of room via ladders. Something like this: This is only an example. The rest of the room can be totally freeform. -
You could change UI Scale to make the UI more prominent. Organizing the UI around center without blocking view could be quite challenging, i think.