
TripleM999
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[Game Update] - 451611
TripleM999 replied to Ipsquiggle's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
But it misses the fun of taming a niobium geyser. -
[Game Update] - 451611
TripleM999 replied to Ipsquiggle's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
I assume, niobium geysers are gone. The description also sounds more like "there is niobium, but not infinite." Although "rich" is relative with 30kg tiles. And btw. my MooPlanet is damaged too. SNDST-C-642534603-1M3 -
Infinite gas storage
TripleM999 replied to Scruf's topic in [Oxygen Not Included] - General Discussion
I use them to pressurize my base to more than 2kg... i usually do 3.5kg with high pressure vents and atmo sensors. Although one could do that with submerged vents and atmo sensors too. -
Atmo-Suits in preview
TripleM999 replied to Gurgel's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
Cause their element is dirt, independent of the actual material they were made of. And worn out they are no longer atmo suits, but a pile of dirt. -
Steam turbine should take 100C steam
TripleM999 replied to ZombieDupe's topic in [Oxygen Not Included] - General Discussion
That is part of our love for ONI, we want to share... even to nonbelievers. Even when they don't deserve. -
I would prefer the life maintenance option. No eating or drinking, no toilet or showering... no sleeping. No medicine or recreation in an atmo suit.
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Simplest Sulfur Geyser Tamer
TripleM999 replied to ghkbrew's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
Wouldn't this delete water/steam cause of petroleum dripping? -
Pre-space 10kg/s Sour Gas Boiler
TripleM999 replied to ghkbrew's topic in [Oxygen Not Included] - General Discussion
3 bridges and 1 tile shaft is superior, imho, but high pressure gradient, so not that easy to comprehend/control. -
Liquid Shenanigans: How do they work?
TripleM999 replied to Zistack's topic in [Oxygen Not Included] - General Discussion
For gas mechanics, i would recommend which touches a variety of different mechanics. -
Steam turbine should take 100C steam
TripleM999 replied to ZombieDupe's topic in [Oxygen Not Included] - General Discussion
and the 10% rule is explicitly intended, already shown by source code analysis: -
Which mods you miss the most?
TripleM999 replied to Nedix's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
All the mods, i used, have a dependency on PLib form Peter Han (aka Stephen on Steam). I had a little conversation with Peter Han, if one adds a mod, with a current version of PLib implemented, all other mods depending on it, will use the current version too. Then the mentioned mods will work indeed without any crash on save. I used the mod updater as dependency solver for this: https://steamcommunity.com/sharedfiles/filedetails/?id=2018291283 and now it seems to work, as intended. This is not recommended for everyday usage though, especially force loading of outdated mods, so use at your own risk. -
Which mods you miss the most?
TripleM999 replied to Nedix's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
hmm... there seems to be a problem with saving though: MissingMethodException: void Database.ColonyAchievementRequirement.Serialize(System.IO.BinaryWriter) (wrapper dynamic-method) ColonyAchievementStatus.Serialize_Patch1(object,System.IO.BinaryWriter) ColonyAchievementTracker.Serialize (System.IO.BinaryWriter writer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/ColonyAchievements/ColonyAchievementTracker.cs:292) SaveLoadRoot.SaveWithoutTransform (System.IO.BinaryWriter writer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/SaveLoadRoot.cs:197) SaveLoadRoot.Save (System.IO.BinaryWriter writer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/SaveLoadRoot.cs:151) SaveManager.Write (Tag key, System.Collections.Generic.List`1[T] value, System.IO.BinaryWriter writer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/SaveManager.cs:237) SaveManager.Save (System.IO.BinaryWriter writer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/SaveManager.cs:175) SaveLoader.Save (System.IO.BinaryWriter writer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs:256) SaveLoader.Save (System.String filename, System.Boolean isAutoSave, System.Boolean updateSavePointer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs:856) Game+<DelayedSave>d__193.MoveNext () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:2104) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) EDIT: Seems to be a personal problem on my side... other confirmed, that this method works.