TripleM999

  • Content Count

    250
  • Joined

  • Last visited

Community Reputation

285 Excellent

2 Followers

About TripleM999

  • Rank
    Member
...

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Enable
  1. Especially the automation ports for vents (either liquid or gas) broke many of the early builds, cause now you have to bridge over or reroute the automation signal. Other new automation inputs/outputs are of course affected too, like liquid or gas reservoirs.
  2. Liquid vents had no automation input then. Inputs/Outputs are not allowed to overlap on a tile, only one is allowed. The introduction of direct automation to vents made some builds easier (no need for shutoffs), some others harder (tight space, need for rerouting).
  3. I assume, niobium geysers are gone. The description also sounds more like "there is niobium, but not infinite." Although "rich" is relative with 30kg tiles. And btw. my MooPlanet is damaged too. SNDST-C-642534603-1M3
  4. Please implement a durability system for every piece of hardware... NOT. Durability wear for extreme situations, like overpressure, overtemperature... maybe certain elements... ok. But everyday usage? Why not add wear to every pump, or filter or what not. Quite disappointed by added regular wear for atmo suits. Or please add divers googles without wear to avoid yuckey eyes, one of the most annoying conditions atm.
  5. You could play, if you accept the starting dupes on a noncrashing start. But who wants to start with a random dupe selection?
  6. not thrilled that the advanced players making as much hay about this as is. reduce the weight and all, but the idea that it's too easy now because of this, I feel is over-stated somewhat. Agreed. The glass is nonetheless limited. Before you can turn it into power, you have to even dig to the surface, and you would have to get your research to unlock it.
  7. I assume, the crashes in Dupe Selection have to do with Rocket Piloting (Rocketry) now being a Tier 1 skill. The dupe generator tries to apply this skill (or career) to some rolled dupes, but is not able to, as it is not in the list of the possible skills for starter dupes.
  8. String missing error: KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0) MinionStartingStats.GenerateAttributes (System.Int32 pointsDelta, System.Collections.Generic.List`1[T] disabled_chore_groups) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/MinionStartingStats.cs:475) MinionStartingStats..ctor (System.Boolean is_starter_minion, System.String guaranteedAptitudeID) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/MinionStartingStats.cs:46) CharacterContainer.GenerateCharacter (System.Boolean is_starter, System.String guaranteedAptitudeID) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:180) CharacterContainer.Reshuffle (System.Boolean is_starter) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:673) CharacterContainer.<OnSpawn>b__42_0 () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:89) KButton.SignalClick (KKeyCode btn) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:89) KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:130) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377) Same error on reroll.
  9. Though if you consider it, the viscogel is not a counterargument to them, but the perfect legitimation for them, cause it exhibits two fundamental truths of ONI physics: gas pressure does not influences liquids liquids are stackable
  10. Maybe he would freeze Charlie... i heard ghosts and mares could be frozen. I think, this patch, when it will go into the default branch, will change quite some with so much random heat creation and deletion removed.