Recommended Posts

58 minutes ago, ScottHansen said:

An item that can trigger a rain as a means to combat wildfires sounds reasonable. 

Or be used alongside the Morning Star..... (Strategizing Commencing)

  • Thanks 2

Share this post


Link to post
Share on other sites
QuartzBeam    1377
2 minutes ago, WoodieMain45684 said:

Or be used alongside the Morning Star..... (Strategizing Commencing)

Yes... the Morning Star... right...

Share this post


Link to post
Share on other sites
Mx-Pain    34

I just noticed that you can move the moss egg.
So is no longer possible after this patch then ?
Bear with me since my English is not native ...

Thanks peeps !

  • Like 2

Share this post


Link to post
Share on other sites
Shosuko    2305
1 hour ago, Brago-sama said:

There's still always the telelocator staff if you want it to rain everyday during summer, unless that's been patched and I don't know about it 

That isn't a bug so I don't think it will get patched.

The amount of rain influence each cast gives is very low.  You need to burn an entire telelocator staff + some to actually get rain started.  If you want to cover an entire summer you would need about 10 staves.  Meanwhile a trapped herd of mosslings would create rain instantly from a single lightning strike.  I don't think we need it to be that good, but somewhere in between would be nice.  I like the Dripple Pipes from SW.  If we got something like that with 5 uses that each created about a day of rain I'd be super happy with that.

  • Like 2

Share this post


Link to post
Share on other sites
lakhnish    1701
3 hours ago, ScottHansen said:

I was not aware of the reason people were duplicating the moose/goose nests. An item that can trigger a rain as a means to combat wildfires sounds reasonable

Might I suggest the Malbatross Beak to be used in some fashion? It'll give us a good use for its beak :)

 

2 hours ago, KoreanWaffles said:

For the summer rain, perhaps we could get an item similar to the Dripple Pipes from Shipwrecked that is crafted with the Beefalo Horn instead of the Water Beefalo Horn.

Just for reference, the rain summoned by Moslings typically lasted about 1-2 days during Summer (like an extra day outside of it), and it would typically go from light rain to heavy rain back to light rain, making the world wet and safe from wildfires (wet world = no wildfires). At least that's my experience of heavily using Moslings for rain.

I'm pretty sure the Drizzle Pipe in SP only lasts for like half a day and its like a light rain that doesn't even make the world wet (iirc, correct me if I'm wrong), which would be needed to combat wildfires (wet world =  no wildfires).

I think the Howling Conch was much better? 4 uses for a Summer, something like that?

  • Like 1

Share this post


Link to post
Share on other sites
Sunset Skye    9294
13 minutes ago, lakhnish said:

I'm pretty sure the Drizzle Pipe in SP only lasts for like half a day and its like a light rain that doesn't even make the world wet (iirc, correct me if I'm wrong), which would be needed to combat wildfires (wet world =  no wildfires).

I think the Howling Conch was much better? 4 uses for a Summer, something like that?

There's no consistent number, really. The wiki says Dripple Pipes make 4 minutes of light rain, but it's really not that simple when dealing with summer rain. Sometimes it creates light rain that instantly stops, sometimes it creates light rain that lasts 4 minutes, sometimes it creates light rain that resets itself out of nowhere and becomes heavy rain that lasts much longer than 4 minutes (like spring rain.) It's just not consistent.

Wildfires also don't have those wetness mechanics in DS, that was added later in DST due to rain being able to stop the sandstorm mid-summer. Instead DS wildfires have the simple mechanic of: it's raining? wildfires can't happen. It's not raining? wildfires can happen! There's also the difference that in DS, wildfires can happen even at dusk and night, unlike DST. 

And a Howling Conch would definitely not take just 4 uses for a whole summer. The thing that the Howling Conch had above the dripple pipes was that it has 10 uses and doesn't require water beefalo horns, which were a valuable resource pre-Hamlet, but mechanically it's near-identical to dripple pipes when used in RoG.

Edited by Sunset Skye
  • Like 4

Share this post


Link to post
Share on other sites
splorange    694
3 hours ago, Viktor234 said:

Perhaps give us a small chance to spawn a new Volt Goat herd whenever we follow the tracks of a Suspicious Dirt Pile in the Oasis Desert (during summer and only if there are less than two or three herds), same for Beefalos in Savannah. That would also give players a chance to restore griefed herds. Or a Homeless MacTusk party during Winter, in case of solo tusk servers.

 

(I also wanted to note that the Klei Official Servers didn't update yet.)

this is an excellent idea, makes getting new volt goat herds natural, i also like the idea of them only having the chance to spawn while tracking a dirt pile in rain

  • Like 2

Share this post


Link to post
Share on other sites
lakhnish    1701
24 minutes ago, Sunset Skye said:

There's no consistent number, really. The wiki says Dripple Pipes make 4 minutes of light rain, but it's really not that simple when dealing with summer rain. Sometimes it creates light rain that instantly stops, sometimes it creates light rain that lasts 4 minutes, sometimes it creates light rain that resets itself out of nowhere and becomes heavy rain that lasts much longer than 4 minutes (like spring rain.) It's just not consistent.

Wildfires also don't have those wetness mechanics in DS, that was added later in DST due to rain being able to stop the sandstorm mid-summer. Instead DS wildfires have the simple mechanic of: it's raining? wildfires can't happen. It's not raining? wildfires can happen! There's also the difference that in DS, wildfires can happen even at dusk and night, unlike DST. 

And a Howling Conch would definitely not take just 4 uses for a whole summer. The thing that the Howling Conch had above the dripple pipes was that it has 10 uses and doesn't require water beefalo horns, which were a valuable resource pre-Hamlet, but mechanically it's near-identical to dripple pipes when used in RoG.

Thanks!

I guess my main concern is that there would be enough rain to make the world wet so that there'd be no wildfires, as we mentioned.

  • Like 2

Share this post


Link to post
Share on other sites
On 6/26/2020 at 4:36 PM, splorange said:

welp now we cant create new volt goat herds anymore, meaning that if your world generates with one herd you're stuck with it forever...

 wish the devs would introduce a new feature or mechanic to compensate for this so we can get new herds, ruins a lot of late-games funsies not having it

Yeah I know how are you supposed to get more than two goat horns?

Share this post


Link to post
Share on other sites
minespatch    75858
4 hours ago, ScottHansen said:

Thank you for all the feedback and ideas on how to repopulate volt goat herds. We went with the suggestion to have following the tracks of a Suspicious Dirt Pile, in the oasis area, during a spring rain, result in a Volt Goat. This is currently available in the beta.

:wilson_shocked: That's great! That could help get us more volt goats in the future. It'd be like a scavenger hunt.

  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now