saphir_n2o Posted February 19, 2020 Share Posted February 19, 2020 So I was saving hard on plastic by ranching the blue sheeps. After several problems with the hydrogen setup (I still think growing sheep-scales consumes hydrogen) I managed to save enough plastic for my first transit tube (38 tiles up). I was so proud! Until I saw two duplicants climbing up the ladder and one of the took the transit tube. They arrived at the same time as all my duplicants climb and run really fast (I'm in cycle 200). Given that the transit consumes 960W power and does not accelerate my duplicants, the magic is gone. The only advantage may be that the duplicants do not drop their luggage when going up, but this is something I'm still laughing about when it's raining resources. Sometimes I even just watch at the bottom for minutes what they drop on the ladder and fire pole. So I guess none of you is using a transit tube? Link to comment Share on other sites More sharing options...
Steve8 Posted February 19, 2020 Share Posted February 19, 2020 18 minutes ago, saphir_n2o said: I still think growing sheep-scales consumes hydrogen It doesn't, but unless you water lock the room increasing oxygen pressure can change the levels of the hydrogen because the gas is compressed. It's not an issue once your base is always at maximum pressure. You may have watched some super athletic dupe on a plastic ladder, but aside from that tubes are faster going up. They are useful for longer distances, like core base to space or oil biome Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted February 19, 2020 Share Posted February 19, 2020 13 minutes ago, saphir_n2o said: So I guess none of you is using a transit tube? I use transit tubes quite a bit. They're great for shipping your dupes long distances, or past hazardous biomes. Be warned: Transit tubes through vacuum areas will end up breaking the vacuum if the dupe is carrying something that can off-gas. Or you if a flatulent dupe gets into the tubes.. Link to comment Share on other sites More sharing options...
Junksteel Posted February 19, 2020 Share Posted February 19, 2020 Transit tubes are great for major distances like said by Kitten. I think you felt like that with tubes because it's only 38 tiles up. The more common would be making your dupes going down to oil biome and up to space for any reason... A good reason to go down there is crude oil extraction from oil wells! It will make more plastic you'll ever need in the long run. Ranching glossy dreckos isn't bad but it's more labor intensive and takes much longer than industrial path if you're not doing it massively. Link to comment Share on other sites More sharing options...
Steve8 Posted February 19, 2020 Share Posted February 19, 2020 5 minutes ago, Junksteel said: Ranching glossy dreckos isn't bad but it's more labor intensive and takes much longer than industrial path if you're not doing it massively. Personally I'm super slow with setting up the oil industry, so I love glossy dreckos. I have built significant tube networks that way, but just a little plastic is extremely useful to have for high pressure vents, steam turbines, germ sensors or critter traps. Link to comment Share on other sites More sharing options...
oni_addict Posted February 20, 2020 Share Posted February 20, 2020 I have transit tube, fire pole and plastic ladder next to each other. Firepole going down is faster, Transit tube going up is faster. I guess the speed benefit increases with longer distances of tube. How much points do your dupes have for atletic trait? If it's 25+ they may come close to speed of transit tube. Link to comment Share on other sites More sharing options...
Fleetfeet Posted February 20, 2020 Share Posted February 20, 2020 I was also overall unimpressed with transit tubes, but the realization I came to that they're more akin to a 'train' system than they are an upgrade from walking to driving a car. Link to comment Share on other sites More sharing options...
SackMaggie Posted February 20, 2020 Share Posted February 20, 2020 Would be nice if tubes speed are behave like (speed + (athletic*multiplier)) not just default speed across the board. Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted February 20, 2020 Share Posted February 20, 2020 5 hours ago, Fleetfeet said: they're more akin to a 'train' system than they are an upgrade from walking to driving a car. Right. You have a loading and unloading time period, especially if there are multiple dupes or the station needs to charge. Then, until they reach a destination, they can't just decide to go somewhere else -- they're in it for the long haul. Going short distances is definitely inefficient, but for a long distance it can be well worth the effort of putting the tubes in. Link to comment Share on other sites More sharing options...
Gurgel Posted February 20, 2020 Share Posted February 20, 2020 9 hours ago, saphir_n2o said: So I guess none of you is using a transit tube? I stopped using them a few months back. More hassle than they are worth. I do use fire poles and I put in plastic ladders for the main staircase/ Link to comment Share on other sites More sharing options...
Angpaur Posted February 20, 2020 Share Posted February 20, 2020 7 hours ago, oni_addict said: Firepole going down is faster Nope. Link to comment Share on other sites More sharing options...
Yoma_Nosme Posted February 20, 2020 Share Posted February 20, 2020 How about coneshaped hats that reduce air resistance thus faster traveling dupes? I mean oni + hats = love, right? Link to comment Share on other sites More sharing options...
bobucles Posted February 20, 2020 Share Posted February 20, 2020 Clearly the main problem is that athletic dupes are too athletic. Transit tubes are a handy way of isolating air zones between rooms. Rather than spending a huge amount of effort building an airlock, the duplicant can simply jump through a transit tube into the room. Link to comment Share on other sites More sharing options...
saphir_n2o Posted February 20, 2020 Author Share Posted February 20, 2020 Thanks for the different point of views. I extended my 38 tile-tube to over 120 tiles. Now the speed is significant. However, the tube does not correlate with my base setup. I'm playing an organic grown base and there are several stations along the main ladders. This is not a core base with outposts/bridgeheads. I'm also using decentralized storage areas. So the duplicants often do not use the tube as e.g. their next errand is halfway up. I guess the tube is best applied to a core base with several dynamic bridgeheads. I guess this is a tactic one does need in late game to cover the lenght of the whole map. By now, I'm still in organic growth. Link to comment Share on other sites More sharing options...
Craigjw Posted February 21, 2020 Share Posted February 21, 2020 On 20/02/2020 at 7:07 AM, Angpaur said: Nope. A good demonstration to show how little benefit is gained from having tubes. It was the case a while back, that if you were worried about power consumption of transit tubes, you could just disable them and they'd still work just fine, just without consuming power. Link to comment Share on other sites More sharing options...
Angpaur Posted February 21, 2020 Share Posted February 21, 2020 Little benefit is till better then no benefit. Power consumption in late game base shouldn't be an issue. If it is then someone has bigger problems on their hands than transit tubes. Link to comment Share on other sites More sharing options...
Fleetfeet Posted February 22, 2020 Share Posted February 22, 2020 3 hours ago, Craigjw said: A good demonstration to show how little benefit is gained from having tubes. It was the case a while back, that if you were worried about power consumption of transit tubes, you could just disable them and they'd still work just fine, just without consuming power. Little benefit versus the second fastest method of transportation under the restrictions that transportation allows (specifically, downward movement). Plus pole use scaling with dupe agility to a limit... To sum it up, transit tubes are faster than poles over long distances, AND transit tubes can do -so much more- than poles can. I don't think that's a good case for them being of little benefit. They're hardly a gamechanging upgrade, sure, but they certainly have their place. It just isn't as a replacement for ladders in your main base. Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted February 22, 2020 Share Posted February 22, 2020 Generally I don't bother with tubes until late in the mid-game when my base has become a sprawl. However, as others have pointed out, dupe movement isn't their only use. You can do things like run a tube straight through a large pool that dupes would otherwise have to go around. You don't have to stop at doors, or step down then back up to get through some types of liquid locks. If you're using them ONLY for dupe movement, and only over short distances (30 to 50 tiles), then sure, they're a bit of a waste. However, when you look at what dupes must go through to get where they're going, sometimes tubes make a lot more sense. Lets say you've got an oil well, in the lower right corner of the map. To get there, a dupe has to: run down a hallway, get into a environmental suit, go through an air-lock, drop down a pole to go under a PW pool, go through another air lock, run a ways, go up a ladder and down a short hall to get past a sealed off volcano, drop down a ladder, and finally pass through another airlock to get to the oil well. With a transit tube, even if you followed the same path, it would be faster because the dupe wouldn't be stopping at doors or transitioning from floors to ladders/poles. You could even avoid needing the suit, since a dupe can off-gas a vent in a single trip while holding their breath. Link to comment Share on other sites More sharing options...
Sasza22 Posted February 22, 2020 Share Posted February 22, 2020 15 hours ago, Fleetfeet said: Plus pole use scaling with dupe agility to a limit... Doesn`t pole have a fixed downward movement speed? I remember they changed it to be not affected by their run speed. Link to comment Share on other sites More sharing options...
SackMaggie Posted February 22, 2020 Share Posted February 22, 2020 I wonder why not mention about tube in horizontal speed? Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted February 22, 2020 Share Posted February 22, 2020 7 minutes ago, SackMaggie said: I wonder why not mention about tube in horizontal speed? Because they would only compare it to metal tiles with max agility dupes? =^.^= Link to comment Share on other sites More sharing options...
Angpaur Posted February 22, 2020 Share Posted February 22, 2020 Athletics dosn't affect speed on fire pole. Also tube is slightly faster than a dupe with 25 athletics running on metal/plastic tiles. Difference is very little so probably not worth spending time on building the infrastructure. Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted February 22, 2020 Share Posted February 22, 2020 Just now, Angpaur said: Also tube is slightly faster than a dupe with 25 athletics running on metal/plastic tiles. Yes. But in previous tests they weren't bothering to isolate the test from the tube load and unload time. So over short distances, metal tiles would still win. I was being somewhat facetious with my previous post because of how tubes were "tested" in the past. Link to comment Share on other sites More sharing options...
Gurgel Posted February 22, 2020 Share Posted February 22, 2020 1 hour ago, KittenIsAGeek said: Yes. But in previous tests they weren't bothering to isolate the test from the tube load and unload time. So over short distances, metal tiles would still win. I was being somewhat facetious with my previous post because of how tubes were "tested" in the past. Those who measure measure crap The difference is that some know this and try to compensate to get at least somewhat meaningful numbers, while others are satisfied when the numbers "show" what they wanted to argue for. Link to comment Share on other sites More sharing options...
Craigjw Posted February 24, 2020 Share Posted February 24, 2020 On 20/02/2020 at 9:30 AM, Yoma_Nosme said: How about coneshaped hats that reduce air resistance thus faster traveling dupes? I mean oni + hats = love, right? I'm still waiting for the tinfoil hats myself. Link to comment Share on other sites More sharing options...
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