Fleetfeet

  • Content Count

    42
  • Joined

  • Last visited

Community Reputation

36 Excellent

About Fleetfeet

  • Rank
    Junior Member
...

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Enable
  1. There are tons of reasons balance is important in a single-player game! The strength or impact of mechanics in games affect how valuable or useful other parts of the game are. Take food in ONI, for example. Stick a new plant, 'Tomato' in there. Say it costs 10g of water and 10g of fertilizer to farm, produces many of its own seeds and feeds into a simple recipe that provides high morale. The players of your game are there to solve problems, and the problem of "how do I get food?" just changed to "how do I grow Tomatoes" in most cases. You still have the rest of your robust farming / food system in ONI... just, most players aren't going to engage with it, because game players will take what they see as the simplest path forward, and not always the most fun. In Radiowave's case, they're pointing out that there -are- environmental hazards in the game, and a whole system around them (Med bays, cures, and the works!) that players just don't have to interact with, because atmo suits are a near-perfect solution that is readily available and you're going to want anyways. The existence of atmo suits changes the design space of ONI. That isn't a good thing or a bad thing, it just is a reality of the game. Talking about nerfing atmo suits is valid, as there's room to broaden the design space of Oni, if done carefully.
  2. Just to help me and others understand what's being talked about - are these the current evolutions of the terms being used? Flaking - When a tile of any material with a high thermal value comes in contact with a material that has a phase change that would occur between its current temperature and the temperature of the afforementioned tile, it will "flake" off 5kg of mass at 3 degrees above the temperature required for its state change AS the material it would change state to (I.E. water to steam, or oil to petroleum). Flashing - Rapidly heating or cooling something beyond the point of a state change. (Implication being that this is irrespective of output temperature or mass, as opposed to flaking's fixed output mass and temperature) (Not sure about flashing. Wachunga's use seems to encompass flaking, while Mathmanician's "the space where the change occurs flashes to vacuum" doesn't seem to align with the same definition. In either case, please correct me if I'm mistaken!)
  3. Hey, at least dupes are far less inclined toward murder than they used to be. Group construction efforts -frequently- resulted in someone getting paved into the floor previously. Now it's just their aggressive social distancing you have to watch out for.