Sliver Posted March 6, 2013 Share Posted March 6, 2013 (edited) Many of the developers have mention on multiple occasions that the characters will soon be overhauled to the point where your selection matters more and makes more changes to the way you play the game.Right now, the selection is lack-luster when considering mechanics. I usually just pick a character based on personality and looks, because personally I just look at the list and go "Ehh none of these abilities really entice me." With some changes to this, hopefully we'll all be staring at the selection screen unable to decide which character we want to play more.The point of this thread is to post your ideas and suggestions for how to go about doing this. I believe Kevin has mentioned before that he wants certain abilities to be activated with a cooldown (such as Wendy's perk). There are many ways to go about making the characters feel significantly different, what are your suggestions?Just in case, here are the specific perks that each character currently has:Wilson- Grows beard hairs with which to craft meat effigiesWillow- When in darkness, she will spawn a small fireWendy- Every evening has a 33% chance of spawning AbigailWolfgang- Double damage, double health, double stomachWX-78- No penalty for eating stale or spoiled foodWickerbottom- Automatically unlocks all Science Machine recipesWes- Lower health, damage, and stomach. Burns food at faster rate Edited March 6, 2013 by Sliver Link to comment Share on other sites More sharing options...
LtShinySides Posted March 6, 2013 Share Posted March 6, 2013 Well maybe some characters can't research anything until a certain point. Such as Wilson and Wickerbottom can from the get go, maybe Wolfgang or Wes need some kind of "motivation" or something to give them hope as to why they need to even consider science. That was by far my worst idea yet. Link to comment Share on other sites More sharing options...
sirmentlegen Posted March 6, 2013 Share Posted March 6, 2013 I feel some characters need buffs. Link to comment Share on other sites More sharing options...
Sliver Posted March 6, 2013 Author Share Posted March 6, 2013 Certainly there needs to be a lot of balancing, but if the characters get an overhaul like they should, then discussing balance for the current builds is a bit null. Link to comment Share on other sites More sharing options...
WRay Posted March 6, 2013 Share Posted March 6, 2013 There are serious lacks of "flavor" in the characters. Most of them are mundane when it comes to affecting gameplay. I could survive almost as well as Wilson using Wendy; the only difference would be the witty comments. However, I do feel that buffing any of the characters would further unbalance the current situation. I think we need more aggressive disadvantages to the characters. Link to comment Share on other sites More sharing options...
stormfront Posted March 6, 2013 Share Posted March 6, 2013 [MENTION=4449]Sliver[/MENTION] you forgot as of winter Wilson's beard also gives some protection agenst cold Link to comment Share on other sites More sharing options...
Avarice Posted March 6, 2013 Share Posted March 6, 2013 Kevin said he was planning on giving them some type of cool down ability correct?I imagine Willow would do something like set all enemies on fire that are near her in an AOE attack.Wolfgang could flex his muscles and scare away enemies.Wilson could convert nearby enemies to fight for him with the power of science.Wendy would be able to summon the Ghost at will and it would no longer do dmg to her. WX-78 could feign death and lose all aggro. Wickerbottom could go "Shhhh!" and put enemies to sleep. Wes: His power would cause him to suicide and die a horrible death, because he's hard mode and shouldn't have an ability. Link to comment Share on other sites More sharing options...
Zceurvels Posted March 6, 2013 Share Posted March 6, 2013 Wes: His power would cause him to suicide and die a horrible death, because he's hard mode and shouldn't have an ability.His special should make him mime out things with a chance to die. So the first time you do it you go, "Oh, hey that was cute, I'll do that again." And THEN it kills you. Link to comment Share on other sites More sharing options...
kilozombie2 Posted March 6, 2013 Share Posted March 6, 2013 Special ability of Wes: Mimicking dying of suffocation. 10% of the time your trachea actually fails! Link to comment Share on other sites More sharing options...
buhg Posted March 6, 2013 Share Posted March 6, 2013 Wes should be able to build a box around himself. Or lasso those damn gobblers and pull them to him. Link to comment Share on other sites More sharing options...
Luigisopa Posted March 6, 2013 Share Posted March 6, 2013 Wes is hard mode, he shouldn't have a perk.I disagree on this. Wes needs to have some (tiny little) advantage... or give the player something special when defeating maxwell etc... There is no point in giving all the characters cool abilities and Wes nothing but silly moves. Wes can still be a hardcore character but please give him at least the ability to warn the player more early for hound attacks or something little like that.Like most people I am not that of a hardcore player but please give me ONE reason to play as Wes.:love_heart:please? Link to comment Share on other sites More sharing options...
Palpetinus Posted March 6, 2013 Share Posted March 6, 2013 I disagree on this. Wes needs to have some (tiny little) advantage... or give the player something special when defeating maxwell etc... There is no point in giving all the characters cool abilities and Wes nothing but silly moves. Wes can still be a hardcore character but please give him at least the ability to warn the player more early for hound attacks or something little like that.Like most people I am not that of a hardcore player but please give me ONE reason to play as Wes.:love_heart:please?Wes can fly. Link to comment Share on other sites More sharing options...
Livedreamer Posted March 6, 2013 Share Posted March 6, 2013 That's exactly it. Wes should be able to fly across water. Fly to islands you can reach anyway from another way. Link to comment Share on other sites More sharing options...
jangofet Posted March 6, 2013 Share Posted March 6, 2013 Wes should be able to make an invisible wall, in which enemies have to go around Link to comment Share on other sites More sharing options...
Addcoolio22 Posted March 6, 2013 Share Posted March 6, 2013 I believe that wes should be able to teleport with the power of not talkin!!! Link to comment Share on other sites More sharing options...
_Q_ Posted March 6, 2013 Share Posted March 6, 2013 Maybe some character specific items, like you can craft fire staff only with Willow and so on. Link to comment Share on other sites More sharing options...
SirMorgenStar Posted March 6, 2013 Share Posted March 6, 2013 That's exactly it. Wes should be able to fly across water. Fly to islands you can reach anyway from another way. This! But you can only fly for a limited time and will drown if you fail to reach land quick enough. Link to comment Share on other sites More sharing options...
TheVukelich Posted March 7, 2013 Share Posted March 7, 2013 I think that cooldown abilities would make a huge change to the game. People tend to overlook passive perks, and all of the current ones are just that. Wolfgang needs a nerf... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now