Tobruk Posted October 14, 2019 Share Posted October 14, 2019 Has the bug been fixed? I don't want to bother with the build if I can't tinker. Link to comment Share on other sites More sharing options...
Yoma_Nosme Posted October 14, 2019 Share Posted October 14, 2019 Which bug? The one or the other one? Or none of them? ;P Link to comment Share on other sites More sharing options...
Tobruk Posted October 14, 2019 Author Share Posted October 14, 2019 Just now, Yoma_Nosme said: Which bug? The one or the other one? Or none of them? ;P Just in case you were asking for real - the building itself is marked as "tinkerable" in the code, but does not generate tinker errands. Link to comment Share on other sites More sharing options...
Grimgaw Posted October 14, 2019 Share Posted October 14, 2019 Mine is generating tinker errands just fine. Link to comment Share on other sites More sharing options...
avc15 Posted October 14, 2019 Share Posted October 14, 2019 But it doesn't benefit from being tinkered. Right? Or did they fix that? Link to comment Share on other sites More sharing options...
Grimgaw Posted October 14, 2019 Share Posted October 14, 2019 3 minutes ago, avc15 said: But it doesn't benefit from being tinkered. Right? Sure is. 3 minutes ago, avc15 said: Or did they fix that? Wouldn't know, it's the first time I have them in a power room. Link to comment Share on other sites More sharing options...
avc15 Posted October 14, 2019 Share Posted October 14, 2019 I see. Used to be that the building would receive the tune-up buff but it wouldn't actually increase power output. That was as of L/U. Hard to stay on top of those patch notes. Link to comment Share on other sites More sharing options...
Chthonicone Posted October 14, 2019 Share Posted October 14, 2019 I never thought to tinker with it D: Link to comment Share on other sites More sharing options...
Yoma_Nosme Posted October 14, 2019 Share Posted October 14, 2019 51 minutes ago, Tobruk said: Just in case you were asking for real - the building itself is marked as "tinkerable" in the code, but does not generate tinker errands. Oh Thanks! I was a little sarcastic there. Low blood sugar...Didn't understood it was about the tinkering errand Link to comment Share on other sites More sharing options...
fishoutofwater Posted October 14, 2019 Share Posted October 14, 2019 but when you mouse over the turbine its current wattage still below 1275, maybe because the missing of letter “n”? Link to comment Share on other sites More sharing options...
Chthonicone Posted October 15, 2019 Share Posted October 15, 2019 11 hours ago, fishoutofwater said: but when you mouse over the turbine its current wattage still below 1275, maybe because the missing of letter “n”? What letter 'n' are you talking about? The circuit says it's a 1275W source, that's what is important. Link to comment Share on other sites More sharing options...
SharraShimada Posted October 15, 2019 Share Posted October 15, 2019 The power display itself is out of line, and sometimes its stuck at the default value. While annoying, the real ouput is the tinkered one. Link to comment Share on other sites More sharing options...
fox_kirya Posted October 15, 2019 Share Posted October 15, 2019 3 hours ago, SharraShimada said: The power display itself is out of line, and sometimes its stuck at the default value. While annoying, the real ouput is the tinkered one. I confirm. Statistics on a power tab of a machine on the same power line shows turbine outputs tinkered power. Link to comment Share on other sites More sharing options...
Mantak Posted October 15, 2019 Share Posted October 15, 2019 You can use engie tune up on a steam turbine, but electricity output is the same. So it is a waste of time, don't do it. It is not a big problem to run test. I construct steam turbine (in debug mode) once with engie tune up, and once without engie tune. Also, all mods were disabled during testing. One cycle later I read the value from the report tab (345.7 kj) and from a battery (22.8 kj). The value was absolutely the same both time. if you want you can run the test too. (Savegame included) There is 4-5 bug report about it. (one is mine). And Klei simply ignores it. Well maybe if now bug become popular Klei will fix it, or maybe no. Dorky Galaxy.sav Link to comment Share on other sites More sharing options...
bobucles Posted October 15, 2019 Share Posted October 15, 2019 The steam turbine was deliberately excluded from tinker errands to prevent an infinite resource exploit with aqua tuners. At max efficiency, tuners barely make enough heat to not quite break even with turbine power. With tinkering, you can literally generate power from nothing. So if anything, the bug is finding a way to tinker the steam engine in the first place. Link to comment Share on other sites More sharing options...
SixbySix Posted October 15, 2019 Share Posted October 15, 2019 The turbine doesn't actually generate the bonus amount when running at full power and tinkered. So while you can tinker it, it doesn't actually work. It shows up on the wires as working, but if you run a test with just the turbine and test produced power its not actually working. 6x6 Link to comment Share on other sites More sharing options...
SkunkMaster Posted October 16, 2019 Share Posted October 16, 2019 9 hours ago, bobucles said: The steam turbine was deliberately excluded from tinker errands to prevent an infinite resource exploit with aqua tuners. At max efficiency, tuners barely make enough heat to not quite break even with turbine power. With tinkering, you can literally generate power from nothing. So if anything, the bug is finding a way to tinker the steam engine in the first place. Do you even listen to your self? Try and think my friend, if the turbine was NOT supposed to be able to take a tune-up, why make it able to recieve the tune-up in the first place then? If the turbine was NOT supposed to be tuned up, why does it show alternative values when tuned up ? It clearly is intended to take a tune-up, but for some reason half the code hasn't been hooked up yet / been written, or what ever the problem is, and therefor shows that it can be tuned up, while not delivering anything extra for it. Link to comment Share on other sites More sharing options...
Lifegrow Posted October 16, 2019 Share Posted October 16, 2019 1 hour ago, SkunkMaster said: If the turbine was NOT supposed to be tuned up, why does it show alternative values when tuned up ? It clearly is intended to take a tune-up, but for some reason half the code hasn't been hooked up yet / been written, or what ever the problem is, and therefor shows that it can be tuned up, while not delivering anything extra for it. Not necessarily at all. A lot of newly introduced content in this game is introduced with copy/pasted details from pre-existing buildings. In the past we've had many occurrences of this - maybe in this instance the "Engies tune up" automatically changes the output wattage by 50%, however the wattage calcs aren't being applied. Maybe all #Generators are tuneable. Link to comment Share on other sites More sharing options...
bobucles Posted October 16, 2019 Share Posted October 16, 2019 11 hours ago, SkunkMaster said: If the turbine was NOT supposed to be tuned up, why does it show alternative values when tuned up ? Because coding is hard and what one line of code tries to do doesn't always result in what actually happens. Unintended behavior results in unintended glitches. Enjoy this breaking news along with the amazing wetting properties of water, tonight at 11. Link to comment Share on other sites More sharing options...
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