onlineous Posted August 29, 2019 Share Posted August 29, 2019 I'm currently looking for a no dupe time meat generator that requires no finite inputs. I tried hatches, but they tend to die from a calorie deficit before they procreate. I've had a system with a lot of chambers and pufts. All chambers with a sweeper to remove dropped meat, and automation to have enough pufts (and eggs) in the room without it becoming overcrowded. That takes a lot of room though, for not too much meat. A pacu ranch can run without dupe input (as soon as you have enough pacu's in there and remove the eggs), but in the latest update can't produce meat. Anyone has a suggestion how to make something that requires no (or the least possible) dupe input and resources input? Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/ Share on other sites More sharing options...
DepravityCat Posted August 29, 2019 Share Posted August 29, 2019 Dreckos can be fed on balm lilies, which require no resources, and they can be reared in such a way that the only dupe labour is grooming in the breeding pens and very occasional (they live 125 cycles) relocating from the abbatoir. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251665 Share on other sites More sharing options...
metallichydra Posted August 29, 2019 Share Posted August 29, 2019 1 minute ago, DepravityCat said: Dreckos can be fed on balm lilies, which require no resources, and they can be reared in such a way that the only dupe labour is grooming in the breeding pens and very occasional (they live 125 cycles) relocating from the abbatoir. or just collect wild dreckos. even though you might need a lot to get enough meat. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251666 Share on other sites More sharing options...
suicide commando Posted August 29, 2019 Share Posted August 29, 2019 A shove vole ranch should get you tons of meat. You'll have to tame some so you can increase their numbers, but once that's done, you can just lock off the room and have sweepers bring regolith from the surface to them and sweep up the meat. One of the good parts of shove voles is that they don't overcrowd, so you can put 50 of them in a single ranch as long as you feed them enough regolith. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251671 Share on other sites More sharing options...
Ketmol Posted August 29, 2019 Share Posted August 29, 2019 Well it is not meat, its fish, but fish! It needs some time to start up but once it is up and running you got meat forever, and any amount you want.(edit: erhmm fish filet, not meat) The reason is this, you can have any amount of fish you want in a tank of water. They will live, and lay one egg before they die (and become fish filet), even if you do not feed them and regardless of the population in the fish tank. Meaning you can have 500 fishes in one small tank of water that will provide 1 eggshell and one fish filet per life time of each fish. However you need some time to start this up. Easiest way is to have another tank in a stable with a few fishes in and then set up some simple automation to ship all eggs above a certain population (to keep it low enough to not become crowded) down to the main tank. Once you are happy with the number of fish in the main tank you can deconstruct the stable with the breeding tank. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251680 Share on other sites More sharing options...
DarkMoge Posted August 29, 2019 Share Posted August 29, 2019 I mean, all you need to know is that a critter will drop 1 egg during their lifetime if they are not overcrowded, unless they die from hunger before that. Tame critters do drop 1 egg too... So... All you need to do is to drop hundreds of critters into a place where they do not get overcrowded and do not die before laying an egg. Critters do not travel through water locks anymore, so all you need for space is dropping them within a small enclosed space, by only using space for their food source and automation. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251700 Share on other sites More sharing options...
metallichydra Posted August 29, 2019 Share Posted August 29, 2019 am i the only one wondering why critters drown in water, but dont need to breathe? Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251707 Share on other sites More sharing options...
onlineous Posted August 29, 2019 Author Share Posted August 29, 2019 2 hours ago, Ketmol said: Well it is not meat, its fish, but fish! It needs some time to start up but once it is up and running you got meat forever, and any amount you want.(edit: erhmm fish filet, not meat) The reason is this, you can have any amount of fish you want in a tank of water. They will live, and lay one egg before they die (and become fish filet), even if you do not feed them and regardless of the population in the fish tank. Meaning you can have 500 fishes in one small tank of water that will provide 1 eggshell and one fish filet per life time of each fish. However you need some time to start this up. Easiest way is to have another tank in a stable with a few fishes in and then set up some simple automation to ship all eggs above a certain population (to keep it low enough to not become crowded) down to the main tank. Once you are happy with the number of fish in the main tank you can deconstruct the stable with the breeding tank. Yes, I have the fishtanks already. I want to scale up to a regime of frost burgers though. The fishtank is a really nice way to get a lot of food for virtually no resources or dupe time, but it's not the highest tier of food. 1 hour ago, DarkMoge said: I mean, all you need to know is that a critter will drop 1 egg during their lifetime if they are not overcrowded, unless they die from hunger before that. Tame critters do drop 1 egg too... So... All you need to do is to drop hundreds of critters into a place where they do not get overcrowded and do not die before laying an egg. Critters do not travel through water locks anymore, so all you need for space is dropping them within a small enclosed space, by only using space for their food source and automation. I know it will work fo the pufts (I did it before) but won't the drecko's die from hunger before they lay an egg? (didn't experiment with the pips yet) Edit: sorry, you mentioned 'food source'. I would prefer an animal I don't need to feed, unless it's a self regenerating resource like balm lillies, polluted water (I have way more than I need) or regolith. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251716 Share on other sites More sharing options...
Loscil2 Posted August 29, 2019 Share Posted August 29, 2019 1 hour ago, DarkMoge said: I mean, all you need to know is that a critter will drop 1 egg during their lifetime if they are not overcrowded, unless they die from hunger before that. Tame critters do drop 1 egg too... So... All you need to do is to drop hundreds of critters into a place where they do not get overcrowded and do not die before laying an egg. Critters do not travel through water locks anymore, so all you need for space is dropping them within a small enclosed space, by only using space for their food source and automation. oh my god the lag... Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251719 Share on other sites More sharing options...
bobucles Posted August 29, 2019 Share Posted August 29, 2019 8 minutes ago, Loscil2 said: oh my god the lag... Small rooms mean the critters can't move far, so they don't lag much. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251721 Share on other sites More sharing options...
DarkMoge Posted August 29, 2019 Share Posted August 29, 2019 56 minutes ago, onlineous said: Edit: sorry, you mentioned 'food source'. I would prefer an animal I don't need to feed, unless it's a self regenerating resource like balm lillies, polluted water (I have way more than I need) or regolith. I did mean balm lillies for dreckos... Also, pips actually do lay an egg while starving... They start with 1000 callories and lose 100 by default, being glum makes them lose 20 instead. They will be glum since you are not grooming them, so... to run out of 1000 callories, they need 50 cycles which happens to be the time they need to lay an egg, their reproduction is 2%, and there are also starving cycles. 40 minutes ago, Loscil2 said: oh my god the lag... ummm? excuse me? If anything, critters within small enclosed space should lag game less than within open space. Though, I did not notice a difference when testing with 400 pufts within enclosed space and within open space. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251729 Share on other sites More sharing options...
Loscil2 Posted August 29, 2019 Share Posted August 29, 2019 Just now, DarkMoge said: when testing with 400 pufts within enclosed space and within open space. Exactly my thoughts, there's still some pathing available for the enclosed critters in there. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251730 Share on other sites More sharing options...
DarkMoge Posted August 29, 2019 Share Posted August 29, 2019 5 minutes ago, Loscil2 said: Exactly my thoughts, there's still some pathing available for the enclosed critters in there. you obviously do not understand how pathfinding works. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251733 Share on other sites More sharing options...
Loscil2 Posted August 29, 2019 Share Posted August 29, 2019 Just now, DarkMoge said: you obviously do not understand how pathfinding works. Well you're Spoiler right. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251734 Share on other sites More sharing options...
mathmanican Posted August 29, 2019 Share Posted August 29, 2019 5 hours ago, onlineous said: a no dupe time meat generator that requires no finite inputs Was anyone else thinking @Zarquan's one tile slickster pen. It's been one of my favorite threads the last week. Free meat forever. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251739 Share on other sites More sharing options...
onlineous Posted August 29, 2019 Author Share Posted August 29, 2019 24 minutes ago, mathmanican said: Was anyone else thinking @Zarquan's one tile slickster pen. It's been one of my favorite threads the last week. Free meat forever. Is it free though? It looks like he is feeding them Co2, and Co2 is definitely a finite resource. I wouldn't know how to generate enough Co2 to feed dozens of slicksters. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251753 Share on other sites More sharing options...
mathmanican Posted August 29, 2019 Share Posted August 29, 2019 7 minutes ago, onlineous said: I wouldn't know how to generate enough Co2 to feed dozens of slicksters. Well, sounds like you have some research to do. I can think of several ways to produce enough CO2 to feed 1000 slickster full time.... It falls from the sky faster than any other resource, for one... Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251756 Share on other sites More sharing options...
Ketmol Posted August 29, 2019 Share Posted August 29, 2019 42 minutes ago, onlineous said: Is it free though? It looks like he is feeding them Co2, and Co2 is definitely a finite resource. I wouldn't know how to generate enough Co2 to feed dozens of slicksters. Have you ever used petroleum generators for power? If you run them on ethanol the ethanol production also emits huge amounts of co2, so much in fact the best solution (unless I... In guess, ..you want to run a huge slickster farm) is normally to vent tons of co2 each cycle into space... not to mention co2 vents that you normally have zero use for... Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251763 Share on other sites More sharing options...
onlineous Posted August 29, 2019 Author Share Posted August 29, 2019 42 minutes ago, mathmanican said: Well, sounds like you have some research to do. I can think of several ways to produce enough CO2 to feed 1000 slickster full time.... It falls from the sky faster than any other resource, for one... That could work, although I would imagine capturing it could be difficult. 8 minutes ago, Ketmol said: Have you ever used petroleum generators for power? If you run them on ethanol the ethanol production also emits huge amounts of co2, so much in fact the best solution (unless I... In guess, ..you want to run a huge slickster farm) is normally to vent tons of co2 each cycle into space... not to mention co2 vents that you normally have zero use for... I used petroleum generators as backup power source previously. If you have already way too much power though, I tend not to use them all that much. I think I will be going for pufts in an enclosement like Loscil posted. Seems much simpler for the same outcome. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251765 Share on other sites More sharing options...
mathmanican Posted August 29, 2019 Share Posted August 29, 2019 12 minutes ago, onlineous said: I would imagine capturing it could be difficult. Both bead pumps and bypass pumps can capture over 5kg/s of CO2 from space each. Setup a few of them, and you could literally flood your entire asteroid in high pressure CO2. Build your slickster pen just below space, with @Zarquan's one tile slickster pen idea, and you don't even need to use regular pumps to supply the high pressure CO2 (just build a small access tunnel that sends the CO2 to the slicksters. This is one of a few ways to get the desired CO2. There are others. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251773 Share on other sites More sharing options...
Zarquan Posted August 29, 2019 Share Posted August 29, 2019 1 hour ago, onlineous said: Is it free though? It looks like he is feeding them Co2, and Co2 is definitely a finite resource. I wouldn't know how to generate enough Co2 to feed dozens of slicksters. 1 hour ago, mathmanican said: Well, sounds like you have some research to do. I can think of several ways to produce enough CO2 to feed 1000 slickster full time.... It falls from the sky faster than any other resource, for one... You don't need to go to space for plentiful CO2. There are 2 great ways to get free CO2: Oil wells and arbor trees. First, note that unhappy tamed slicksters consumes 8.333 g/s CO2. Oil wells have an up front cost of water, but if you burn the oil that comes out in to petroleum (by heating it to 400C), it becomes water positive. If you feed CO2 to slicksters, you end up with a 1/8th return on crude oil/petroleum. That is a loop that results in a geometric series. Skipping the actual math, the input of 3333.33 g/s from crude oil results in 3,809.52 g/s petroleum. That burns to 952.38 g/s CO2, or enough to feed 114 slicksters. There are multiple oil wells on a the map. Arbor trees have a longer chain. 1 arbor tree results in 333.33 g/s lumber. Feeding that in to an distillery, then to a generator, that lumber becomes 97.23 g/s CO2. Using the slickster loop, that becomes 111.12 g/s CO2 per tree. That is 13.3 slicksters per tree. Though tending arbor trees does take dupe time, but it is resource positive with slicksters. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251774 Share on other sites More sharing options...
mathmanican Posted August 29, 2019 Share Posted August 29, 2019 13 minutes ago, Zarquan said: That burns to 952.38 g/s CO2, or enough to feed 114 slicksters. So a single bead pump in space could feed over 500 slicksters. My next plans are to build your slickster pen up in space with a compact bypass pump (similar to what I put on steam vents). I'm hoping for 10kg/s or more of CO2, falling for free from the sky. I'll make sure to post the results when it's all done. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251779 Share on other sites More sharing options...
Zarquan Posted August 29, 2019 Share Posted August 29, 2019 4 minutes ago, mathmanican said: So a single bead pump in space could feed over 500 slicksters. My next plans are to build your slickster pen up in space with a compact bypass pump (similar to what I put on steam vents). I'm hoping for 10kg/s or more of CO2, falling for free from the sky. I'll make sure to post the results when it's all done. I think a bead pump might pull more resources than a bypass pump in this situation, as it is swapping resources up all the way from the bottom rather than from one tile. That sounds like an experiment I should run. Also, I've been toying with an idea to liquefy the CO2 from meteors. I feel that an approach like that could capture a larger percentage of the CO2. It would take a lot of power. I bet it would be worth it though given enough slicksters. Hopefully, I would do it without supercoolant, as I see getting large amounts of space materials as a major flaw in many builds. Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251786 Share on other sites More sharing options...
0xFADE Posted August 29, 2019 Share Posted August 29, 2019 Pacu is probably the quickest turn around with the least effort. You want both so you can make surfnturf Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251791 Share on other sites More sharing options...
Argelle Posted August 29, 2019 Share Posted August 29, 2019 I'm confused, CO2 in space ? from meteors ? It's my first game with space acces, scanner and all I see is.. vaccum (and hot debris). Where is the CO2 ? Link to comment https://forums.kleientertainment.com/forums/topic/111128-no-dupe-time-no-finite-resources-input-meat-generators/#findComment-1251793 Share on other sites More sharing options...
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