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How is everyone's FPS after transitioning from beta to Launch?


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One thing i asked myself all the time is: When you meet the minimum specs with your hardware, why do you expect to run a game with tripple-speed smoothly? Accelerate game speed is a comfort feature, but only if your hardware can keep up with the task. 

Yes ONI is very CPU hungry, nothing new here. If your rig cant handle 3x speed, try lower speeds, or accept lower framerates. 

Sure, there may be potential for some optimizations, but this game will never run smoothly on an old dualcore with 3x speed. Thats why the specs are called minimum. The game runs, does it not? Wou can play. Minimum specs never says "Hey, you got a potato, but it will run the game just great". It only says, you can do... but you should carefuly consider, if this is what you really want.

I´m not talking about i9 struggling with real huge builds. Thats another topic.

16 hours ago, selereth said:

For those of you who started save files in the beta branch and are continuing with them in the launch update, did your FPS change at all? I assumed that FPS would increase since there are a lot of debugging tools enabled in the beta branch that tend to slow the game down but it hasn't seemed to change for me. 

Is it only new save files that are started in the launch update that benefit from the increased framerate? 

exactly no change. We were simply deceived about this, so that we would not be outraged before the release. Of all the changes that I noticed in the release, they returned the bug with the doors, when when entering the game from save, you need to update all the permissions for the doors, otherwise duplicates either start running around without a suit where very hot and die, or sit on the base, because that all exits, in their opinion, are locked. Thank you for this innovation again. I haven’t so waited update  noone game for all my 31 years. Every day I updated the forum and read the information. Hoped, believed, rejoiced. And such a disappointment.

17 minutes ago, SharraShimada said:

One thing i asked myself all the time is: When you meet the minimum specs with your hardware, why do you expect to run a game with tripple-speed smoothly? Accelerate game speed is a comfort feature, but only if your hardware can keep up with the task. 

Yes ONI is very CPU hungry, nothing new here. If your rig cant handle 3x speed, try lower speeds, or accept lower framerates. 

Sure, there may be potential for some optimizations, but this game will never run smoothly on an old dualcore with 3x speed. Thats why the specs are called minimum. The game runs, does it not? Wou can play. Minimum specs never says "Hey, you got a potato, but it will run the game just great". It only says, you can do... but you should carefuly consider, if this is what you really want.

I´m not talking about i9 struggling with real huge builds. Thats another topic.

I see CPU usage at 42% of mine i5-8600k overclocked to 4600 GHz. I see video card load at 15%. And I see the number of frames per second - 15. Why do you protect them?

55 minutes ago, aresd said:

I see CPU usage at 42% of mine i5-8600k overclocked to 4600 GHz. I see video card load at 15%. And I see the number of frames per second - 15. Why do you protect them?

!, ignore the GPU load. ONI ist everything but a heavy graphics game. 

2. your 42% ist the overall load of all of your 6 cores. If 3 of your cores are completly idle, and the 3 others are at 100% the overall 50%. 

So many things in ONI cant be parallelized. There are already some multithreadings going on, like pathfinding and pipe-network, and it made a huge difference. Other calculations are still on one core computed. Only your scheduler switches the cores to manage the load, and keep heat balanced over serveral cores, instead of the first one. Otherwise, nearly everything would run on just this one core.

I dont have to defend anyone. Its just a good understanding, how the system works. Maybe Unity was a bad choice for this kind of game. But its how it is, and they´ve done already a heck of a good work. You may be not satisfied with the result, and i dont blame you on that. 

12 hours ago, Oozinator said:

Tested on my pc i5 6600 @3.30GHz,

result:

crash to desktop

32-45 fps (sometimes pause and drop to 26 when panning)

19fps when zoomed out (alt-s)

38 minutes ago, SharraShimada said:

!, ignore the GPU load. ONI ist everything but a heavy graphics game. 

2. your 42% ist the overall load of all of your 6 cores. If 3 of your cores are completly idle, and the 3 others are at 100% the overall 50%. 

So many things in ONI cant be parallelized. There are already some multithreadings going on, like pathfinding and pipe-network, and it made a huge difference. Other calculations are still on one core computed. Only your scheduler switches the cores to manage the load, and keep heat balanced over serveral cores, instead of the first one. Otherwise, nearly everything would run on just this one core.

I dont have to defend anyone. Its just a good understanding, how the system works. Maybe Unity was a bad choice for this kind of game. But its how it is, and they´ve done already a heck of a good work. You may be not satisfied with the result, and i dont blame you on that. 

The bottleneck is the Ram frequency, not the CPU in most of the cases.

50 minutes ago, SharraShimada said:

!, ignore the GPU load. ONI ist everything but a heavy graphics game. 

2. your 42% ist the overall load of all of your 6 cores. If 3 of your cores are completly idle, and the 3 others are at 100% the overall 50%. 

So many things in ONI cant be parallelized. There are already some multithreadings going on, like pathfinding and pipe-network, and it made a huge difference. Other calculations are still on one core computed. Only your scheduler switches the cores to manage the load, and keep heat balanced over serveral cores, instead of the first one. Otherwise, nearly everything would run on just this one core.

I dont have to defend anyone. Its just a good understanding, how the system works. Maybe Unity was a bad choice for this kind of game. But its how it is, and they´ve done already a heck of a good work. You may be not satisfied with the result, and i dont blame you on that. 

You are right, the game loads only one core. That is why the overclocked processor gave a performance boost.

But watch 2 pic - In the bottom everything is clear - overlay text on each other that occurs in many places of the game. This has not been fixed for the whole year. In the Upper - the unit has an interest in animal husbandry, but it has +7 to agriculture. This is a bunch of translation errors with the declared support of the Russian language int the Steam. Why was this stated? So that get my money and so humiliate me? It is again problem is Unity? Or problem developers?

2019-07-31_14-44-19.jpg

2019-07-31_14-48-31.jpg

 

They have not declared so many languages, so it was hard to take time to start the game, choose random duplicates, to see the obvious problems and fix it. I will emphasize again - this has not been fixed for a whole year, but I tolerated it because it is beta. The release came out with loud fanfare, and what do we see? They just drank beer, and then renamed the beta folder to the release folder, and when they were asked what they did during this period between the last patch and the release - they said nothing.

27 minutes ago, aresd said:

declared support of the Russian language int the Steam

The translation is a disaster text-wise. Врачевание? Лекарство? Исследует, in a verb form? Klei, whoever was your translator, they really needed more time and dedication, as this text is just not on the level of ONI as a game. Just take a look at the reroll button - first the translation is awful and then the text wrapping is topping it off in a most ugly manner possible. I don't play translated versions ever just because of this - no matter the studio, the translation is going to be out of place, out of spirit of the game, and out of Russian language. Blizzard did this with WoW, original texts were just as interesting and funny as the translation of them was dumb and incorrect. Now we can see the same in ONI.

14 hours ago, Oozinator said:

I got, 30fps on normal speed, 26fps on 2x and 18 to 24fps on 3x, thats with 2 browsers open (browser are memory hungry) Hope to see an improvement if everything is off

I had a cycle 500 base with awful, single digit framerates before launch. It was smooth running until the last patch before before launch, and then it became unplayable. It remains unplayable after launch, sadly. 

2 hours ago, miauly said:

The translation is a disaster text-wise. Врачевание? Лекарство? Исследует, in a verb form? Klei, whoever was your translator, they really needed more time and dedication, as this text is just not on the level of ONI as a game. Just take a look at the reroll button - first the translation is awful and then the text wrapping is topping it off in a most ugly manner possible. I don't play translated versions ever just because of this - no matter the studio, the translation is going to be out of place, out of spirit of the game, and out of Russian language. Blizzard did this with WoW, original texts were just as interesting and funny as the translation of them was dumb and incorrect. Now we can see the same in ONI.

I prefer games in my own language. This, of course, a matter of taste. And when I have a choice - an amateur translation from fans or a translation from developers, I choose a translation from developers, because they always and in everything adhere to the spirit of their game.
Here I see the opposite effect. The authors did their best to turn the result of their labor into vomit - the quality of the translation regressed from patch to patch. Apparently, the same thing you highlighted in the WOW. Such an attitude towards the player can only upset and even insult him a little.

I didn't play the preview but the launch version definitely feels more sluggish and slow to respond overall, and FPS is definitely worse than QoL mkIII.

The worst part is the sluggish feel to the game at higher game speeds as that to me makes the game far less enjoyable to play.

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