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About bonzaiferroni

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  1. How dare you! That is Nisbet! And they are called "duplicants" for a reason.
  2. [Game Update] - 355817

    I got a huuuuuge performance drop from this update. Edit: After reloading the map it is smooth again, for some reason the first load was really chunky from the start but it is much better now. Edit 2: After only about a cycle we are back to single digit framerates, has anyone else had this issue?
  3. [Game Update] - 353289

    I also had a hard time seeing that one. We are literally getting water for free from geysers and vents, I didn't understand how it was gamebreaking to work for it. You said yourself that you'd get roughly the same level from a cool slush geyser, why isn't that a problem? I also wouldn't call it a simple setup, dealing with the CO2 and heat requires a decent amount of engineering for the average player. All of these are just my subjective opinion and I appreciate hearing yours.
  4. [Game Update] - 353289

    My opinion is that ethanol power isn't/wasn't OP. I don't understand why "infinite power" is a concern when there is a hard limit imposed by how many acorns you have. You can get more from the printer but they won't come at a rate that puts it in danger of becoming unbalancing. In 1200 cycles I've gotten 8, and I selected them every time they came up. From that I could *almost* get a net 1000 W, which is still much less than the potential from natural gas, solar, and steam, even coal from hatches. In Arboria you'll start out with 15-20 acorns which makes ethanol a more interesting power strategy there, but you will still have that hard limit.
  5. I have actually never used a sight-seeing module, but I think they weigh the same as a research module (assuming the dupes don't add more weight). If you wanted to take 1 sight-seeing module you'd need 2827 kg hydrogen/LOX. I also imagined it might be like that, you take all the dupes/supplies you can carry and start on a new world. Imagine starting a colony with three vacillator-charged super-dupes. It is interesting that it should be possible to take 1 cargo module, my sheet is giving me 3601 kg fuel but I wonder if it might be a rounding error. With 5 fuel tanks it is 3712 kg fuel. Two cargo modules is impossible, however. When I change the count to 2 the output says this:
  6. I am happy to report that the calculations were correct, the rocket configuration listed above is able to travel 200,027 km. On the morning of cycle 1151, Rowan boarded the Interstellar Virgo III and bravely blasted off into infinity and our hearts. The journey will take 54.5 cycles. I ended up taking the 5 research modules so I'll see if that makes a difference. A monument was erected to honor his sacrifice achievement. Truly a dupe's dupe. The key to getting google sheets to calculate the right amount is to enable iterative calculation to resolve circular dependencies, this can be done in the spreadsheet settings.
  7. Thanks! If I get a chance to play tomorrow I'll try it out and report back.
  8. I didn't know that! I've never sent anything there. But it has the research objectives just like any other planet as well as hidden items in the composition so I assumed it was possible. Taking away the research modules doesn't change the fuel requirement drastically, it would still need 2,771 hydrogen/LOX, so the same fuel tank configuration. That's according to my sheet, which I'm not sure about.
  9. I noticed that the ONI Rocket Calculator only went up to 110,000 km so I built a spreadsheet to try and figure out how much fuel is needed to get to the Temporal Tear. Since it is an insane amount of fuel I thought I'd check first to make sure this is accurate and there's not a better way. Apologies if this has already been asked, I tried searching first. I want to carry 5 research modules, and I'm using a hydrogen engine + LOX. I tried it with the solid fuel thruster and it was worse. Configuration: Command module 5 Research module 4 Fuel tanks 2 LOX tanks Hydrogen engine Module count: 13 Dry Mass: 2300 Wet Mass: 6073 Distance: 200,000 km Penalty: 42,307 Fuel needed: 3037 hydrogen/LOX Does that look right?
  10. [Game Update] - 351503

    I got a huge performance boost from this patch, I suppose those crabs were to blame!
  11. [Game Update] - 348980

    I'm on cycle 53 and my dupes are still using outhouses! I'm worried they are going to stage a (smelly) coup
  12. [Game Update] - 348980

    I was just playing a game on Volcanea and doing my best to fend off the encroaching heat. It was looking doubtful that I'd be able to react in time and I was loving every second of it. Then I hooked up my sieve for the first time and BAM! Black hole! Kudos to the devs for making such a fun game, and I hope very much that "crunch time" is balanced for them.