nivodeus Posted July 30, 2019 Share Posted July 30, 2019 So just out of curiosity while waiting for the official release, for those who participated in launch preview, will you make a new save or continue on your current save (if it was possible), provided there are not many game changing updates happening between preview and official launch, Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/ Share on other sites More sharing options...
Ecu Posted July 30, 2019 Share Posted July 30, 2019 I have been making new saves since the release of the colony achievements to try do an all achievement run. As I have yet to accomplish carnivore, I'll be doing another attempt once launch is released. I tend to stick to a single save when playing. So once I've failed my run, I delete the save and start over. Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235751 Share on other sites More sharing options...
natanstarke Posted July 30, 2019 Share Posted July 30, 2019 Ill probably neo arboria or rime because of the fact that germs die tther. Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235752 Share on other sites More sharing options...
wronny Posted July 30, 2019 Share Posted July 30, 2019 17 minutes ago, nivodeus said: will you make a new save or continue on your current save (if it was possible) Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235754 Share on other sites More sharing options...
Junksteel Posted July 30, 2019 Share Posted July 30, 2019 If there are no big changes I'll stick to my current save. Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235763 Share on other sites More sharing options...
Lilalaunekuh Posted July 30, 2019 Share Posted July 30, 2019 25 minutes ago, Ecu said: I have been making new saves since the release of the colony achievements to try do an all achievement run. As I have yet to accomplish carnivore, I'll be doing another attempt once launch is released. I tend to stick to a single save when playing. I act very similar I noticed some bugs with achievments on "older" colonies and want a full achievement run aswell. => I think I start an oasisse map (highest difficulty on all settings) with burried oil (or maybe irregular oil) and frozen core as traits. [And maybe I check my space destinations before really starting the map. I would like a "salty dwarf" :/, an ice planet, a gilded and a chlorine asteroid. I don´t want to discover my map at this point so if there a chlorine vent the chlorine asteroid isn´t of any use.^^ Most of the time space travel will start for me >200 cycles into a game so when I get there I will most likely not remember the location of every space destination anymore.] Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235776 Share on other sites More sharing options...
SharraShimada Posted July 30, 2019 Share Posted July 30, 2019 I think there´s no real need to make a new save, if you´ve already played the latest preview. I dont think, they will make serious changes anymore, but bugfixes. Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235782 Share on other sites More sharing options...
Lilalaunekuh Posted July 30, 2019 Share Posted July 30, 2019 10 minutes ago, SharraShimada said: I think there´s no real need to make a new save, if you´ve already played the latest preview. I dont think, they will make serious changes anymore, but bugfixes. Not all preview colonies can achieve all of the currently implemented achievments^^ => Isn´t at least one full achievement run worth starting a new savegame ? Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235788 Share on other sites More sharing options...
thcana Posted July 30, 2019 Share Posted July 30, 2019 I only made test on the pre-launch test branch and looked for a cool seed. If nothing change in the world generation, i start a new save this evening with 830548 in the "rocky asteroid" (don't remember the name, the one with tons of granite 21 minutes ago, Lilalaunekuh said: I act very similar I noticed some bugs with achievments on "older" colonies and want a full achievement run aswell. => I think I start an oasisse map (highest difficulty on all settings) with burried oil (or maybe irregular oil) and frozen core as traits. [And maybe I check my space destinations before really starting the map. I would like a "salty dwarf" :/, an ice planet, a gilded and a chlorine asteroid. I don´t want to discover my map at this point so if there a chlorine vent the chlorine asteroid isn´t of any use.^^ Most of the time space travel will start for me >200 cycles into a game so when I get there I will most likely not remember the location of every space destination anymore.] Is the "steel door shield" no more a thing ? I've seen lot of people rushing the space travel but i've seen people who just don't care (to launch a rocket before day 100 i think you can't do enough steel) Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235790 Share on other sites More sharing options...
natanstarke Posted July 30, 2019 Share Posted July 30, 2019 2 minutes ago, thcana said: I only made test on the pre-launch test branch and looked for a cool seed. If nothing change in the world generation, i start a new save this evening with 830548 in the "rocky asteroid" (don't remember the name, the one with tons of granite Badlands :). Idk im tending in the direction of rime and arboria " arboria because i loved it and rime because of less germ computations to avoid lag." I also want to make a full challenge run i guess that starting with 2 ranchers or 1 rancher 1 supplyer will be my way to go. Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235794 Share on other sites More sharing options...
Lilalaunekuh Posted July 30, 2019 Share Posted July 30, 2019 3 minutes ago, thcana said: Is the "steel door shield" no more a thing ? I've seen lot of people rushing the space travel but i've seen people who just don't care (to launch a rocket before day 100 i think you can't do enough steel) Don´t get my wrong the first thing I will do (even before I got atmo suits) will be to rush to the surface, to hunt down some voles for the carnivore achievement. But launching rockets isn´t the most fun part of the game. [It´s a challenge to build a fully automated (cargo) rocket, but if you done it once or twice it gets just tidous... => I don´t think I will launch a rocket before cycle 500-1000^^] PS: If you want to rush rocketry the challenge is not the steel, but having a trained astronaut. Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235800 Share on other sites More sharing options...
thcana Posted July 30, 2019 Share Posted July 30, 2019 1 minute ago, Lilalaunekuh said: PS: If you want to rush rocketry the challenge is not the steel, but having a trained astronaut. First printed dupe (4th dupe) need to be a scientist (+7) with fast learning. So you can have your astronaut at cycle 86. Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235801 Share on other sites More sharing options...
Caochu Posted July 30, 2019 Share Posted July 30, 2019 11 minutes ago, Lilalaunekuh said: Not all preview colonies can achieve all of the currently implemented achievments^^ => Isn´t at least one full achievement run worth starting a new savegame ? Do achievements unlock some bonus ? I didn't really gave a full look in game, so this is a genuine question Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235802 Share on other sites More sharing options...
thcana Posted July 30, 2019 Share Posted July 30, 2019 7 minutes ago, Caochu said: Do achievements unlock some bonus ? I didn't really gave a full look in game, so this is a genuine question No, it's to give you some goal. It's like side quest in a rpg when the main quest is to leave the asteroid Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235808 Share on other sites More sharing options...
Lilalaunekuh Posted July 30, 2019 Share Posted July 30, 2019 9 minutes ago, thcana said: 12 minutes ago, Lilalaunekuh said: PS: If you want to rush rocketry the challenge is not the steel, but having a trained astronaut. First printed dupe (4th dupe) need to be a scientist (+7) with fast learning. There was done some extensive testing with 2 impactful results (not in the mood to search for it but maybe you can^^): The learning skill doesn´t increase skill progresssion. [Learning effects just the attribute progression.] In an average base a high atheltics duplicant will level his skills the fastest. => A +7 athletics duplicant with the twinkletoes trait should perform the best. [And no negative trait which effects the work time efficiency like flatulent, narcoleptic ...] But whats the point of not using one of the 3 starting duplicants as your first astronaut ? Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235809 Share on other sites More sharing options...
Yunru Posted July 30, 2019 Share Posted July 30, 2019 4 minutes ago, Lilalaunekuh said: In an average base a high atheltics duplicant will level his skills the fastest. That's based on the assumption that the dupe will be moving around doing stuff, thus the athletics decreasing the time spent not doing stuff. A speed-run astronaut won't be running around a base. 5 minutes ago, Lilalaunekuh said: But whats the point of not using one of the 3 starting duplicants as your first astronaut ? The fastest way to get a skill point is to print a dupe. Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235815 Share on other sites More sharing options...
dcabines Posted July 30, 2019 Share Posted July 30, 2019 I always start over after each new large patch is released. I'll do the same for the main release. I also really enjoy the early game. Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235818 Share on other sites More sharing options...
Lilalaunekuh Posted July 30, 2019 Share Posted July 30, 2019 1 minute ago, Yunru said: 7 minutes ago, Lilalaunekuh said: But whats the point of not using one of the 3 starting duplicants as your first astronaut ? The fastest way to get a skill point is to print a dupe. Thank you, missed that. 1 minute ago, Yunru said: A speed-run astronaut won't be running around a base. My speedrun astronaut would get a bed next to a manual generator and a mess table with food storage nearby. [Isn´t a full time running manual generator the best way to accumulate skill points ?] Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235822 Share on other sites More sharing options...
thcana Posted July 30, 2019 Share Posted July 30, 2019 9 minutes ago, Lilalaunekuh said: There was done some extensive testing with 2 impactful results (not in the mood to search for it but maybe you can^^): The learning skill doesn´t increase skill progresssion. [Learning effects just the attribute progression.] In an average base a high atheltics duplicant will level his skills the fastest. => A +7 athletics duplicant with the twinkletoes trait should perform the best. [And no negative trait which effects the work time efficiency like flatulent, narcoleptic ...] But whats the point of not using one of the 3 starting duplicants as your first astronaut ? Point of using the 4th : Your printed dupe come with 1 lvl. At the time the first printed dupe come, the 3 first dupes are not lvl 1 (or i don't know how to lvl them fast enough). Learning skill make the attribute go faster. With more attribute, they do their job faster = they lvl up faster. My scientist is almost always the most lvl one... almost, cause some time, i stop my research to have 1 free dupe for basic chore + don't use water when i have few water + few food (so i need water to improve the kcal) Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235825 Share on other sites More sharing options...
Qubit Posted July 30, 2019 Share Posted July 30, 2019 Out of curiosity -- for those opted into the development code branch, any idea what happens when the release is pushed to the stable branch? Do the development branch flagged folks even see it? (I'd been hanging back on the stable branch until a few days ago, but I finally decided to try out the release candidate. Now that I'm on the development branch, I'm wondering if I'll need to jump back over to stable to receive the *actual* launch release.) Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235826 Share on other sites More sharing options...
thcana Posted July 30, 2019 Share Posted July 30, 2019 3 minutes ago, Lilalaunekuh said: Thank you, missed that. My speedrun astronaut would get a bed next to a manual generator and a mess table with food storage nearby. [Isn´t a full time running manual generator the best way to accumulate skill points ?] i'm so slow answering !!! Full time running a generator or full time making research is the same (but research improve learning speed) + for full time generator, you need to make a useless generator (cause a normal one should have a battery who stop the dupe running when full) = 1 useless dupe. Not sure it's the best way for rushing. And i think using a generator is "operating" so not related to an astronaut. Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235832 Share on other sites More sharing options...
JimmyJam Posted July 30, 2019 Share Posted July 30, 2019 I have not played for a while so im hyped to start a new save blind! Cant Wait!!! Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235834 Share on other sites More sharing options...
Lilalaunekuh Posted July 30, 2019 Share Posted July 30, 2019 11 minutes ago, thcana said: Learning skill make the attribute go faster. With more attribute, they do their job faster = they lvl up faster. My scientist is almost always the most lvl one... almost, cause some time, i stop my research to have 1 free dupe for basic chore + don't use water when i have few water + few food (so i need water to improve the kcal) I done some testing with manual generators and the experience gain seemed constant over different attribut levels (tinkering 0/29; athletics 0/23 ...) So my assumptions: The manual generator is the fastest way to level. (Better than a research station.) The experience gain through the manual generator isn´t effected by the attribute level. => Athletics is superior to science. [If one of my assumptions is wrong, a high science skill and a optimized layout would performe better.] 8 minutes ago, thcana said: 1 useless dupe. Not sure it's the best way for rushing. Ok, maybe the research station is superior in the way that you have a productive duplicant and not a useless one. [But if nothing changed the useless duplicant should level faster^^] 8 minutes ago, thcana said: And i think using a generator is "operating" so not related to an astronaut. Not sure what´s the point here. If we want an astronaut important part is skill leveling, so attributes or how he levels isn´t really important. 11 minutes ago, Qubit said: Do the development branch flagged folks even see it? The development branch will vanish resetting all players to the release branch. => Just wait, it will update without furhter interactions. Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235837 Share on other sites More sharing options...
thcana Posted July 30, 2019 Share Posted July 30, 2019 11 minutes ago, Lilalaunekuh said: Not sure what´s the point here. If we want an astronaut important part is skill leveling, so attributes or how he levels isn´t really important. The point is more attribute = faster working = faster leveling (not made big test but what i seen go in that way). Try a +7 operating or a +0 operating in the manual generator, the +7 should lvl faster. Scientifics have a "fast learning attribute" in the research skill. So it's easyer to have +15 research than +15 operating. Like i said, i have never made real test, but my scientific are always more skilled than any other dupe. Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235850 Share on other sites More sharing options...
noric Posted July 30, 2019 Share Posted July 30, 2019 2 hours ago, Ecu said: I have been making new saves since the release of the colony achievements to try do an all achievement run. As I have yet to accomplish carnivore, I'll be doing another attempt once launch is released. I tend to stick to a single save when playing. So once I've failed my run, I delete the save and start over. Carnivore is a pain but doable. As said, shove voles are the easier route. You can ranch them in a 3x4 room, they wont over crowd and as long as you keep them groomed they will lay one egg without food before they starve. You only need to butcher 25 in total. Hatches are doable if your willing to go all out on ranching. Did it with 6-8 starting hatches, so it wont work on all types of maps. I also had 8 incubators running by cycle 30 or so and automated them to power off by 40. You need a total of 114 of the little buggers. Normally 6 of my 12 dupes where on hamster wheels just to keep the incubators up long enough to give them a hug. 1 cooking mush bars, 1 on research, 2 on ranching.... yea nothing got done those first 100 cycles I cant seem to get Super sustainable. I have a cycle 800 and a cycle 550 run, still have not got it. 2nd one I added up the daily report, should have had it on cycle 400 only using hamster wheels. Pretty sure its broken in some way or another. like using coal in a kiln counts as a fail, someone adding an extra zero, its used or surplus instead of generated ect... Link to comment https://forums.kleientertainment.com/forums/topic/109697-new-save-for-launch/#findComment-1235891 Share on other sites More sharing options...
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