Developer V2C Posted July 26, 2019 Developer Share Posted July 26, 2019 Seasoned Food can now be drawn on Mini Signs. New food recipes will now work with cooked ingredients. Added new Seeds to Catcoon’s random gifts. Improved resolution of most crops. Fixed animation bug with new crops being invisible when grown on Farms. Fixed crash when attempting to add seasoning to mod foods. Fixed crash caused by new Wardrobe Popup Screen. Fixed animation bug with Willow’s custom idle animation when using skins. Fixed animation bug with Victorian Warly’s beard. Fixed animation bug with WX-78’s Unfinished Robot Hands. View full update 17 10 Link to comment Share on other sites More sharing options...
Terra_Zina Posted July 26, 2019 Share Posted July 26, 2019 Perfect timing. I literally just turned the game on and noticed an update. Epic 2 Link to comment Share on other sites More sharing options...
Jason_Anaminus Posted July 26, 2019 Share Posted July 26, 2019 Great thanks for patching so fast klei! But I (and most of the community) would really prefer if "some" of the new crops spawned on the world like carrots. That would make the game more fun and less grindy as a Warly player. Keep up the good and generous work klei team!!! 10 Link to comment Share on other sites More sharing options...
zenithwolf Posted July 26, 2019 Share Posted July 26, 2019 What about warly will he be added to the beta? 1 Link to comment Share on other sites More sharing options...
Tosh Posted July 26, 2019 Share Posted July 26, 2019 I heard there was mention of adding a simple way of making modded crockpot foods spice-able... is this in yet? Link to comment Share on other sites More sharing options...
Canis Posted July 26, 2019 Share Posted July 26, 2019 57 minutes ago, Jason_Anaminus said: Great thanks for patching so fast klei! But I (and most of the community) would really prefer if "some" of the new crops spawned on the world like carrots. That would make the game more fun and less grindy as a Warly player. Keep up the good and generous work klei team!!! This. It would be nice to have carrots that initially spawn in the world replaced with the new foods. 6 Link to comment Share on other sites More sharing options...
rico0 Posted July 26, 2019 Share Posted July 26, 2019 1 hour ago, V2C said: Fixed animation bug with Victrorian Warly’s beard. View full update typo? Link to comment Share on other sites More sharing options...
Illumina Posted July 26, 2019 Share Posted July 26, 2019 Warly's voice is broken, when i examine something, he doesn't makes any sound, is just silent... Like Wes... MAYBE WES DID IT?! 2 Link to comment Share on other sites More sharing options...
taiga_ameca Posted July 26, 2019 Share Posted July 26, 2019 48 minutes ago, Ismael Marin said: Warly's voice is broken, when i examine something, he doesn't makes any sound, is just silent... Like Wes... MAYBE WES DID IT?! Wes the voice thief, confirmed. 1 Link to comment Share on other sites More sharing options...
Jason_Anaminus Posted July 26, 2019 Share Posted July 26, 2019 46 minutes ago, Ismael Marin said: Warly's voice is broken, when i examine something, he doesn't makes any sound, is just silent... Like Wes... MAYBE WES DID IT?! They finally nerfed him Just kidding this will be patched asap Link to comment Share on other sites More sharing options...
Developer V2C Posted July 26, 2019 Author Developer Share Posted July 26, 2019 1 hour ago, Tosh said: I heard there was mention of adding a simple way of making modded crockpot foods spice-able... is this in yet? We've changed the GenerateSpicedFoods(...) function to be global. See spicedfoods.lua for reference. 32 minutes ago, Ismael Marin said: Warly's voice is broken, when i examine something, he doesn't makes any sound, is just silent... Like Wes... MAYBE WES DID IT?! This has been fixed in version 356019 already. =) 2 1 Link to comment Share on other sites More sharing options...
lakhnish Posted July 27, 2019 Share Posted July 27, 2019 4 hours ago, V2C said: Improved resolution of most crops. Thank you for doing this 10 Link to comment Share on other sites More sharing options...
Illumina Posted July 27, 2019 Share Posted July 27, 2019 2 hours ago, V2C said: We've changed the GenerateSpicedFoods(...) function to be global. See spicedfoods.lua for reference. This has been fixed in version 356019 already. =) But... did Wes did it? 1 Link to comment Share on other sites More sharing options...
YouKnowWho Posted July 27, 2019 Share Posted July 27, 2019 Just now, Ismael Marin said: But... did Wes did it? I checked with him to see his thoughts on the matter, but he had no comment. 3 2 Link to comment Share on other sites More sharing options...
Illumina Posted July 27, 2019 Share Posted July 27, 2019 40 minutes ago, YouKnowWho said: I checked with him to see his thoughts on the matter, but he had no comment. He is trying to hide something, but what? 1 1 Link to comment Share on other sites More sharing options...
Canis Posted July 27, 2019 Share Posted July 27, 2019 1 hour ago, YouKnowWho said: I checked with him to see his thoughts on the matter, but he had no comment. Underrated post 1 Link to comment Share on other sites More sharing options...
Queron81 Posted July 27, 2019 Share Posted July 27, 2019 5 hours ago, Canis said: This. It would be nice to have carrots that initially spawn in the world replaced with the new foods. I would like to see the new foods spawning in certain biomes or new set pieces (like Goose/Goose Nest). Maybe the updates in the future will add something like this. 4 1 Link to comment Share on other sites More sharing options...
-Variant Posted July 27, 2019 Share Posted July 27, 2019 2 hours ago, Queron81 said: I would like to see the new foods spawning in certain biomes or new set pieces (like Goose/Goose Nest). Maybe the updates in the future will add something like this. I wouldn't mind a Goose spawn being replaced with a few new veggies... 1 2 Link to comment Share on other sites More sharing options...
Tosh Posted July 27, 2019 Share Posted July 27, 2019 7 hours ago, V2C said: We've changed the GenerateSpicedFoods(...) function to be global. See spicedfoods.lua for reference. Amazing! I thought it was still local when I last checked, but I was pretty tired so could’ve easily missed it. Thanks V2C! Link to comment Share on other sites More sharing options...
Philip. Posted July 27, 2019 Share Posted July 27, 2019 9 hours ago, zenithwolf said: 9 hours ago, zenithwolf said: What about warly will he be added to the beta? Link to comment Share on other sites More sharing options...
NoscopeFelix Posted July 27, 2019 Share Posted July 27, 2019 (edited) Sooo about the return of them , any info on the release date yet? Oh , has someone also a picture of the new crops resolution and the old one(as a comparison). Edited July 27, 2019 by NoscopeFelix 2 Link to comment Share on other sites More sharing options...
lakhnish Posted July 27, 2019 Share Posted July 27, 2019 55 minutes ago, NoscopeFelix said: Oh , has someone also a picture of the new crops resolution and the old one(as a comparison). I have all the current ones, but not all the crops from when it was a previous version (just the new crops from my bug report). 1 6 Link to comment Share on other sites More sharing options...
NoscopeFelix Posted July 27, 2019 Share Posted July 27, 2019 Thank you very much kind sir . 2 Link to comment Share on other sites More sharing options...
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