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Are shine bugs basically space rats now?


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It's not that I ranched them before, but I see no reason NOT to kill these cute flying blobs on sight. All they do now is harras s my dupes and eat any bristle berries I can't get to in time.

Maybe It's that i find the whole "light waking dupes" now to be such a random addition so late in development. I gotta ask "What was the intent behind that change?" b/c it adds no new challenges or extra thought in base design. Literally the only change to gameplay is NOT putting a bulb in sleep quarters (which I never did anyways) From what I can tell, all the change did was make one critter into an annoying pest. Was there some exploit before the change that made shine bugs op or something? -_-

They can always revoke the nerf that disallows shine bug solar power.

I like to trap one in my terrarium room.  Free +10% oxygen.

Some day I also mean to try making a bristle garden, using pips to plant wild bristle, bristle to multiply the bugs and the bugs to light the bristle, then sweepers to handle the drops.

Not that keeping decor high is a hard thing to do, but with only 3 groomed shine bug we can keep decor rating gorgeous throughout base as early as possible.

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Surplus decor still counted to average per cycle even though in decor layout capped at 120. That will be easy +12 morale, so Turner can keep eating pickled meal even though many BBQ available (why, Turner ... your fav meal?).

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Of course, if we ranch them we need to modify bedroom a bit to prevent them come too close to sleeping dupes.

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Also, if your base has too many FPS, they'll help use them up.

8 minutes ago, abud said:

Of course, if we ranch them we need to modify bedroom a bit to prevent them come too close to sleeping dupes.

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I like that bedroom design.  It's cozy.  You aren't using the entire 64 tiles though, you could shove three more beds in on each floor.

Do the teeny eggshells everywhere not drive you crazy?

Well there is the sun bug egg used in the zombie spores cure nobody seems to remember about. Well most people don`t get their dupes infected by zombie spores, and the recipie needs tungsten as well. Other than that they`re mostly for decor.

I guess it's motivation to breed to Abyss bugs. Then they can roam free without waking sleepers while slowing using up the abyssilite stocks. I guess potentially a little easier on FPS if there's no light to calculate as well.

 

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I guess it's motivation to breed to Abyss bugs. Then they can roam free without waking sleepers while slowing using up the abyssilite stocks. I guess potentially a little easier on FPS if there's no light to calculate as well.

Isn't wort abyss bugs. One wild abyss bug eat 800 gr of abyssalite. Better convert it into isolation and crush it to sand. Is faster. In my previous game i converted all the wild shine bugs to abyss bugs. 

13 minutes ago, Lurve said:

Also, if your base has too many FPS, they'll help use them up.

My first intention letting them "explode" is that exactly, test how far rendering problem in this launch update. I didn't notice any significant difference between with and without them, so I didn't say anything (yet). I also have around 50+ drecko to be added into "living things that need to calculate"

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I'm using more than a 5-year-old system still running on windows 7.

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30 minutes ago, Lurve said:

It's cozy.  You aren't using the entire 64 tiles though, you could shove three more beds in on each floor.

Thank you. I never make a barrack as many tiles as possible, instead just made them according to available space. What are the advantages of having one big barrack instead of multiple smaller rooms? Because saving material for doors?

 

13 minutes ago, Lurve said:

Do the teeny eggshells everywhere not drive you crazy?

Actually, I never think about that. Maybe I should look at the floor more unless my dupes fast enough to take it and make it lime. Things that make me crazy that it is hard for me to see in some places without going into various different layout. Too bright!

Never caught zombie spores, they don't drop tasty meats and their shells and eggs drive me crazy actually. Ugh 100g of egg? And 250g for pufts? I'm always doing the math to see if I'll have enough to make an omelette. I also max out my decor with gold metal decor as I can even get industrial rooms at a decent level of decor with them. shine bugs would help max decor in those areas I suppose I'll have to try that.I Also never thought about the terrarium usage as I only use terrariums away from my base before I get atmo suits. I'm hoping they'll refine what they were going for with this or just revert it. I don't wanna micromanage dozens of pests from stressing my peeps.

You can trap all your shine bugs in a 1 by 1 room, to (maybe) reduce the FPS computations (they can't ever move, so minimal pathing computations...).

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This little critter won't leave the room, and since the water tiles don't count as walls, it won't be cramped (unless you build doors somewhere else). 

  • Replace the tiles above with a pneumatic door if you want manual access.  Or just use a sweeper arm to grab egg shells (though they provide so little you could just ignore them). 
  • The diagonal tiles in the upper right and upper left are important.  Remove them, and your critter(s) will escape. 
  • Use a conveyor chute inside the room if you want to deposit all eggs there. 
  • Stick some solar panels below, and to the side, of this room, if you want to capture a tiny bit of power. You can easily get 4 solar panels powered from this room. I haven't checked what happens to FPS with 60 bugs to get full power....
  • Place a room like this near bristle berries, or any machine area where you want the 15% bonus. It's essentially a free light source. Babies hatch before the adult dies, so hopefully you never loose light. 

The same room works nicely for pufts, just provide a mesh tile above or below to let the correct gas in. With sweeper arms and chutes, you could easily sort the eggs into appropriate 1 by 1 rooms for simple maintenance, provided you don't care to ever groom them. 

4 hours ago, Gunhaver said:

i find the whole "light waking dupes" now to be such a random addition

That was a point that made me rethink some of my base concepts:

  1. I used open doors for my bedrooms/barracks, now I use mechanized airlocks just to prevent the light of some shine bug from waking a duplicant behind a closed pneumatic door.
  2. I kill all shine bugs inside my farms/parks/nature reserves to reduce the food they steal from my duplicants.
  3. I still keep most shine bugs alive inside my base.  (Early decor and some egg shells over time are still worth the little effort in my eyes.)

=> Your right shine bugs act like rats ...

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(Keep in mind even rat´s can fertilize plants ...)

 

Shine bugs would be okay if they had some kind of behavior to stick around plants or machines most of the time instead of fly around randomly. I mostly ignore them, but every now and then some sneak into my drecko ranches and get tamed and then I feel like I have to deal with them. Also, they eat some of my phosphorite while they're at it!

Between these and pufts, airborne critters are just cute little vermin right now. Would be nice if they got balanced to be at least on par with hatches.

For me, like for others, they are kill on sight at this point.
There's honestly quite a few things they changed that don't really make sense to me, this being one of them, getting decor is extremely easy so not like you need these buggers for that, a wild bristle farm? I tried doing wild farms with pips but it was extremely annoying to set up as they don't plant things if there's too many plants in some radius around an empty tile, or something. Never used them for solar panels anyway so can't comment on that.
So yes, they have always gone unused for me, cute little buggers flying about in my base, now these buggers have become an annoyance that disrupts sleep and die for it.

Another one I find odd is the Wheezewort, its become one of those care packages I hate getting because I never use them anymore, too tedious, instead we have the ultimate cooler being a steam turbine because makes sense. :p

23 hours ago, Lurve said:

They can always revoke the nerf that disallows shine bug solar power.

I like to trap one in my terrarium room.  Free +10% oxygen.

Some day I also mean to try making a bristle garden, using pips to plant wild bristle, bristle to multiply the bugs and the bugs to light the bristle, then sweepers to handle the drops.

what is the nerf? I might have missed it. Is it not possible to use shine bug as solar power source anymore? 

35 minutes ago, nivodeus said:

what is the nerf? I might have missed it. Is it not possible to use shine bug as solar power source anymore? 

Back in the open ranching days, fed, groomed shinebugs would multiply rapidly, and cluster around food sources to make a light to rival sol invictus.  You could fully power indoor solars, which you could then wall off and have free power and eggshells for eternity.

At some point there was a cap added in, where if too many shinebugs are in each other's grill they all switch off.  Last I heard it was still in place.  If I were Klei, I'd make the higher morphs bright enough that a ranch full could power solars on the floor, reason being that if you get to that point power is probably not an issue for you, so a little free power is only a nice bonus.

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