minespatch Posted March 31, 2020 Share Posted March 31, 2020 6 hours ago, Mooagain said: Maybe I'm just don't know what I'm doing, but every time I try to save this, it just saves as a still image https://www.online-convert.com/ Open the link page and the convert it into a gif so you can get the frames you need. or install irfanview to view apngs and then use apng dissembler to see the individual frames for the particular inbetween you need. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1320825 Share on other sites More sharing options...
watermelen671 Posted March 31, 2020 Author Share Posted March 31, 2020 8 hours ago, Mooagain said: Maybe I'm just don't know what I'm doing, but every time I try to save this, it just saves as a still image It's not a still image, if you drag and drop it into your browser it'll move. Here's the GIF version anyways: Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1320853 Share on other sites More sharing options...
Mike23Ua Posted March 31, 2020 Share Posted March 31, 2020 I just realized that it’s officially the first day of April, April Fools Day is here. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1320878 Share on other sites More sharing options...
watermelen671 Posted March 31, 2020 Author Share Posted March 31, 2020 Just now, Mike23Ua said: I just realized that it’s officially the first day of April, April Fools Day is here. Not for us Canadian folks! Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1320879 Share on other sites More sharing options...
Hornete Posted April 1, 2020 Share Posted April 1, 2020 I found something super interesting in the files. I found this "boatai" component in the game files, Right now no entity/prefab uses it and it seems to be an unfinished/unused component. But reading the code here, it looks like boats with the component search for another boat(actually a mast, but same thing), and then put up it's own mast and start to sail in the direction of the boat/mast they found. I'm thinking this might be for a pirate ship enemy possibly? That search around for player boats to head in their direction and attack. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321168 Share on other sites More sharing options...
Szczuku Posted April 1, 2020 Share Posted April 1, 2020 53 minutes ago, Hornete said: (snip) Nah we'll get a Gps so that even hidden bases at sea are not safe Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321182 Share on other sites More sharing options...
watermelen671 Posted April 1, 2020 Author Share Posted April 1, 2020 4 hours ago, Hornete said: I found something super interesting in the files. I found this "boatai" component in the game files, Right now no entity/prefab uses it and it seems to be an unfinished/unused component. But reading the code here, it looks like boats with the component search for another boat(actually a mast, but same thing), and then put up it's own mast and start to sail in the direction of the boat/mast they found. I'm thinking this might be for a pirate ship enemy possibly? That search around for player boats to head in their direction and attack. From the looks of it. It's just the "AI" for when you're maneuvering the boat. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321242 Share on other sites More sharing options...
Hornete Posted April 2, 2020 Share Posted April 2, 2020 27 minutes ago, watermelen671 said: From the looks of it. It's just the "AI" for when you're maneuvering the boat. I'm not quite sure what you mean, No entity in the game uses this component and as I mentioned it looks like a component that's meant to make a boat do certain things on it's own such as chase other boats. Hence why I would think it might be an unfinished component for a pirate ship enemy of some sorts. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321251 Share on other sites More sharing options...
watermelen671 Posted April 2, 2020 Author Share Posted April 2, 2020 Just now, Hornete said: I'm not quite sure what you mean, No entity in the game uses this component and as I mentioned it looks like a component that's meant to make a boat do certain things on it's own such as chase other boats. Hence why I would think it might be an unfinished component for a pirate ship enemy of some sorts. The entity that uses that component is the mast. It's the coding for how the sail moves the boat. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321254 Share on other sites More sharing options...
Hornete Posted April 2, 2020 Share Posted April 2, 2020 Just now, watermelen671 said: The entity that uses that component is the mast. It's the coding for how the sail moves the boat. I dunno about you, but I don't see any artifical intelligence in a mast. Nothing in the game's code uses this component, It's simply an unfinished/unused component sitting here, The mast prefab does not have this component. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321257 Share on other sites More sharing options...
watermelen671 Posted April 2, 2020 Author Share Posted April 2, 2020 2 minutes ago, Hornete said: I dunno about you, but I don't see any artifical intelligence in a mast. Nothing in the game's code uses this component, It's simply an unfinished/unused component sitting here, The mast prefab does not have this component. if v ~= self.inst and target_mast_component ~= nil and target_mast_component.is_sail_raised then self.inst.components.hull.mast.components.mast:RaiseSail() local target_boat_position = Vector3(v.Transform:GetWorldPosition()) local target_move_position = target_boat_position + target_mast_component.wind_direction * 10 local my_new_wind_dir = (target_move_position - my_position):Normalize() self.inst.components.hull.mast.components.mast.wind_direction = my_new_wind_dir From what I can tell, this basically means: Quote If mast is raised, raise sail, then boat moves. Boat moves in wind direction. If player moves wind direction (by steering boat), it becomes new wind direction. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321260 Share on other sites More sharing options...
Hornete Posted April 2, 2020 Share Posted April 2, 2020 5 minutes ago, watermelen671 said: snip Ignoring the fact your observation on what the code does is completely wrong, I literally show you right here the boatai component is not used anywhere You may go into the mast.lua prefab file for yourself and see if the boatai component is added. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321264 Share on other sites More sharing options...
Tosh Posted April 2, 2020 Share Posted April 2, 2020 5 minutes ago, watermelen671 said: There's nothing that uses the boatai component though... The only references to "boatai" are contained within the component itself. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321265 Share on other sites More sharing options...
watermelen671 Posted April 2, 2020 Author Share Posted April 2, 2020 10 minutes ago, Hornete said: Ignoring the fact your observation on what the code does is completely wrong, I literally show you right here the boatai component is not used anywhere You may go into the mast.lua prefab file for yourself and see if the boatai component is added. 10 minutes ago, Tosh said: There's nothing that uses the boatai component though... The only references to "boatai" are contained within the component itself. Oh my god, I don't think I can spell it out any clearer... The reason it's not in the prefab file is because the boatai CALLS the target not the other way around. The prefab is just a prefab, it ain't tellin you how the boat's gonna move. That boatai however, DOES tell you how the boat's gonna move, specifically in coordination with the mast, sail, and what direction the player is steering in. Also @minespatch here's those Culinarian skins you were looking for: Spoiler Also also I swear if those posts about the boat AI were April Fool's jokes I'm deleting this thread. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321267 Share on other sites More sharing options...
Tosh Posted April 2, 2020 Share Posted April 2, 2020 function BoatAI:OnUpdate(dt) local my_position = Vector3(self.inst.Transform:GetWorldPosition()) -- Defining the location of itself local entities = TheSim:FindEntities(my_position.x, my_position.y, my_position.z, 200) -- Finding all entities within 200 tiles of itself for i, v in ipairs(entities) do local target_mast_component = v.components.mast -- Does one of the entities we found have the mast component? if v ~= self.inst and target_mast_component ~= nil and target_mast_component.is_sail_raised then -- Entity is not a self reference, mast component exists in entity and their sail is raised self.inst.components.hull.mast.components.mast:RaiseSail() -- Raise the sail (on self, not on the entity found) local target_boat_position = Vector3(v.Transform:GetWorldPosition()) -- Where is the entity with a mast? local target_move_position = target_boat_position + target_mast_component.wind_direction * 10 local my_new_wind_dir = (target_move_position - my_position):Normalize() self.inst.components.hull.mast.components.mast.wind_direction = my_new_wind_dir -- Setting a new course pointing towards the found entity (give or take) end end end I'm just gonna leave this here with some notes. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321274 Share on other sites More sharing options...
watermelen671 Posted April 2, 2020 Author Share Posted April 2, 2020 3 minutes ago, Tosh said: function BoatAI:OnUpdate(dt) local my_position = Vector3(self.inst.Transform:GetWorldPosition()) -- Defining the players position local entities = TheSim:FindEntities(my_position.x, my_position.y, my_position.z, 200) -- Finding all entities within 200 tiles of the player for i, v in ipairs(entities) do local target_mast_component = v.components.mast -- Does one of the entities we found have the mast component? if v ~= self.inst and target_mast_component ~= nil and target_mast_component.is_sail_raised then -- Entity is not a self reference, mast component exists in entity and their sail is raised self.inst.components.hull.mast.components.mast:RaiseSail() -- Raise the sail (on self, not on the entity found) local target_boat_position = Vector3(v.Transform:GetWorldPosition()) -- Where is the entity with a mast? local target_move_position = target_boat_position + target_mast_component.wind_direction * 10 local my_new_wind_dir = (target_move_position - my_position):Normalize() self.inst.components.hull.mast.components.mast.wind_direction = my_new_wind_dir -- Setting a new course pointing towards the found entity (give or take) end end end My head hurts too much for this...I'm gonna go to bed. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321278 Share on other sites More sharing options...
Cuikui Posted April 2, 2020 Share Posted April 2, 2020 The code is incomplete and not used anywhere. Moreover, boatai.lua was last modified on August 22, 2019, for reference Return of Them was realized August 15, 2019. This is probably the remaining code of an old idea that will never make it into the game and that the developer forgets to clean up. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321328 Share on other sites More sharing options...
minespatch Posted April 2, 2020 Share Posted April 2, 2020 12 hours ago, Cuikui said: that the developer forgets to clean up @PeterA, who's the dev who does this job? Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321478 Share on other sites More sharing options...
Developer PeterA Posted April 2, 2020 Developer Share Posted April 2, 2020 29 minutes ago, minespatch said: who's the dev who does this job? Whoever stubs their toe on it next Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321491 Share on other sites More sharing options...
minespatch Posted April 3, 2020 Share Posted April 3, 2020 @watermelen671 How different are the wes balloons in gameplay compared to the ones from the april fools menu? Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321769 Share on other sites More sharing options...
watermelen671 Posted April 3, 2020 Author Share Posted April 3, 2020 Just now, minespatch said: @watermelen671 How different are the wes balloons in gameplay compared to the ones from the april fools menu? I don't think they're any different at all... They aren't. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321772 Share on other sites More sharing options...
Mike23Ua Posted April 3, 2020 Share Posted April 3, 2020 So I didn’t want to repost this on Maxwell Memes, so I’m just gonna post it here- Thank you @minespatch this is now forever saved into my photos! lol Also on the chance that this is off topic- better be on your toes @watermelen671 it’s April 3rd.. which means if something big is supposed to drop on April 16th as hinted in Wendy’s short... you’ve only got 13 days left of waiting! Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321773 Share on other sites More sharing options...
watermelen671 Posted April 3, 2020 Author Share Posted April 3, 2020 Just now, Mike23Ua said: So I didn’t want to repost this on Maxwell Memes, so I’m just gonna post it here- Thank you @minespatch this is now forever saved into my photos! lol Also on the chance that this is off topic- better be on your toes @watermelen671 it’s April 3rd.. which means if something big is supposed to drop on April 16th as hinted in Wendy’s short... you’ve only got 13 days left of waiting! I have exams on the 20th... Spoiler Also yes, that repost is kinda off-topic. Also they explicitly said: On 3/19/2020 at 1:36 PM, Jason said: If everything goes according to plan we expect the next update to be toward the end of April with the next Return of Them Content update End of April mate...probably will be the last week of April because of Easter and all that. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321775 Share on other sites More sharing options...
Mike23Ua Posted April 4, 2020 Share Posted April 4, 2020 Spoiler That’s only an ETA on the next Return of them content update. We will have to wait and see if April 16th holds any real world relevance, maybe not a content update... but we could defiantly see that short that was being worked on that was unrelated to Game content on that day. Wes’s April Fools short had nothing to do with actual gameplay content, so that could have been the short they were referring to already. But... April 16th is the Third Thursday in the Month of April this year. Easter is on the 12th of that month.. So it Could also be the content update.. Maybe? we will just have to wait and see I guess, I won’t be disappointed if it’s not. I honestly don’t mind waiting at all however long it takes. Regardless, I made this for you to Enjoy & laugh at Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321797 Share on other sites More sharing options...
minespatch Posted April 4, 2020 Share Posted April 4, 2020 3 hours ago, watermelen671 said: don't think they're any different at all... The ones in color look Hi-definition though. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/58/#findComment-1321809 Share on other sites More sharing options...
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