Technoincubus Posted February 27, 2019 Share Posted February 27, 2019 Morbs never fall through doors now, open or closed. So now you have to either deconstruct or build collosal installation with automation spanning half the screen. Is there any exploits or ways to let morbs fall through open doors? Link to comment Share on other sites More sharing options...
goatt Posted February 27, 2019 Share Posted February 27, 2019 Spoiler buffer set to 2 sec. Spoiler Link to comment Share on other sites More sharing options...
Soulwind Posted February 27, 2019 Share Posted February 27, 2019 I haven't tried yet, but I believe they will still fall through vertical doors just not horizontal ones. Link to comment Share on other sites More sharing options...
beowulf2010 Posted February 27, 2019 Share Posted February 27, 2019 1 hour ago, Soulwind said: I haven't tried yet, but I believe they will still fall through vertical doors just not horizontal ones. Nope. Unfortunately critters now walk on top of open doors just like dupes do. As. @goatt showed, the trick now is to close a door (pneumatic work best) on the critter while it's over another pneumatic door (open or closed, doesn't matter). Falling things fall through doors and closing a door on a critter forces them to start falling. I'll bet they'll fix this, which is sad for me and my hatch pez dispenser... Link to comment Share on other sites More sharing options...
Gurgel Posted February 27, 2019 Share Posted February 27, 2019 Very interesting approach! Link to comment Share on other sites More sharing options...
hackcasual Posted February 28, 2019 Share Posted February 28, 2019 9 hours ago, beowulf2010 said: Nope. Unfortunately critters now walk on top of open doors just like dupes do. As. @goatt showed, the trick now is to close a door (pneumatic work best) on the critter while it's over another pneumatic door (open or closed, doesn't matter). Falling things fall through doors and closing a door on a critter forces them to start falling. I'll bet they'll fix this, which is sad for me and my hatch pez dispenser... I love that pez dispenser. It getting broken is a big reason why I'm taking a break from the game right now. I hope they add something like mini pneumatic tubes for critters. Link to comment Share on other sites More sharing options...
Gurgel Posted February 28, 2019 Share Posted February 28, 2019 1 hour ago, nonoxyl said: Can someone explain why this is a thing? I have always just left the outhouse in an enclosed area and all the morbs I could want will spawn. Others want more Morbs than you Seriously though, with your set-up you only get new Morbs after you load the game. The door-constructions give you new ones all the time, for example if you leave the game running overnight. Link to comment Share on other sites More sharing options...
Skrivener Posted March 1, 2019 Share Posted March 1, 2019 20 hours ago, hackcasual said: I hope they add something like mini pneumatic tubes for critters. I now have an unreasonable desire to make a puft air cannon. Link to comment Share on other sites More sharing options...
Technoincubus Posted May 9, 2019 Author Share Posted May 9, 2019 On 27.02.2019 at 10:59 PM, goatt said: Reveal hidden contents buffer set to 2 sec. Reveal hidden contents No longer working, morbs are being pushed up through the wallt Link to comment Share on other sites More sharing options...
Yunru Posted May 9, 2019 Share Posted May 9, 2019 1 hour ago, Technoincubus said: No longer working, morbs are being pushed up through the wallt Then... use that to push them into a new room by removing the wall? Link to comment Share on other sites More sharing options...
Technoincubus Posted May 24, 2019 Author Share Posted May 24, 2019 The problem is that my goal is to push it DOWN and this build pushes them UP. I still don't understand why Morbs won't fall through open doors and why this have been changed. Dreckos could pass open doors just like other creatures but morbs always "levitate" Link to comment Share on other sites More sharing options...
Yunru Posted May 24, 2019 Share Posted May 24, 2019 8 hours ago, Technoincubus said: The problem is that my goal is to push it DOWN and this build pushes them UP. I still don't understand why Morbs won't fall through open doors and why this have been changed. Dreckos could pass open doors just like other creatures but morbs always "levitate" So change your goal? Want you want is unachievable. Adapt. Link to comment Share on other sites More sharing options...
Nightinggale Posted May 24, 2019 Share Posted May 24, 2019 I find it silly that they removed a working way of transporting critters. I find farming critters too difficult/annoying as it is even without such restrictions. It quickly turns into micromanagement and automation is all about getting your base up and running without micromanagement. It should be possible to make a mod, which makes critters fall through open horizontal doors. The problem is that I don't know where to look for it and just looking around in the code at random could take a while to put it mildly. Link to comment Share on other sites More sharing options...
DemainaNyx Posted June 4, 2019 Share Posted June 4, 2019 On 5/24/2019 at 11:01 AM, Nightinggale said: I find it silly that they removed a working way of transporting critters. I find farming critters too difficult/annoying as it is even without such restrictions. It quickly turns into micromanagement and automation is all about getting your base up and running without micromanagement. It should be possible to make a mod, which makes critters fall through open horizontal doors. The problem is that I don't know where to look for it and just looking around in the code at random could take a while to put it mildly. I mean, you can still automatically transport them, it's just up instead of down. Edit: Morbs, dreckos, slickters, and hatches go up. Shove voles fall. Pufts and shine bugs get stuck so a lure is probably easier. You can replace the weight plate with a critter sensor for dreckos and shove voles since they sit on the walls. Automations is just a Not gate to the left. Spoiler Link to comment Share on other sites More sharing options...
Nightinggale Posted June 4, 2019 Share Posted June 4, 2019 28 minutes ago, DemainaNyx said: I mean, you can still automatically transport them, it's just up instead of down. I came up with the same design after I wrote what you replied to and I also jammed it. Try to add 40 morbs. You will then quickly have some on the weight plate at all time and the system deadlocks. What you should do is to add a filter gate to open the left door with a delay. That way the door won't open until the critter is moved up and it's a whole better protected from deadlocks if more than one enters at the same time. Ok, adding 40 morbs is not that realistic in survival, but just the basic concept of protecting the system from critters freeing each other would be a nice addition. In theory two hatches at the same time could be enough to deadlock the system. Another addition could be to occasionally close the right door even with weight on the sensor and then open again when enough time has passed. That way it can send critters away even if there are so many that at least one is on the weight sensor at all time. Link to comment Share on other sites More sharing options...
DemainaNyx Posted June 4, 2019 Share Posted June 4, 2019 12 minutes ago, Nightinggale said: I came up with the same design after I wrote what you replied to and I also jammed it. Try to add 40 morbs. You will then quickly have some on the weight plate at all time and the system deadlocks. What you should do is to add a filter gate to open the left door with a delay. That way the door won't open until the critter is moved up and it's a whole better protected from deadlocks if more than one enters at the same time. Ok, adding 40 morbs is not that realistic in survival, but just the basic concept of protecting the system from critters freeing each other would be a nice addition. In theory two hatches at the same time could be enough to deadlock the system. Another addition could be to occasionally close the right door even with weight on the sensor and then open again when enough time has passed. That way it can send critters away even if there are so many that at least one is on the weight sensor at all time. Didn't test with that many critters, but yeah, sometimes multiple critters can jam it. With this some critters walk back and forth every now and then, but it will eventually push them up. Top filter is 2 seconds, bottom filter is 5 seconds. Link to comment Share on other sites More sharing options...
Technoincubus Posted July 10, 2019 Author Share Posted July 10, 2019 Pushing up is not that hard, it is pushing down that is problematic. With new mechanics is it still not possible to push morbs down? Link to comment Share on other sites More sharing options...
Mullematsch Posted July 10, 2019 Share Posted July 10, 2019 If you dont mind using a gantry = steel. https://imgur.com/RGT9QAE No idea how y'all upload gifs here Link to comment Share on other sites More sharing options...
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