• Content count

  • Joined

  • Last visited

Community Reputation

23 Excellent

About hackcasual

  • Rank
    Junior Member
  1. I love that pez dispenser. It getting broken is a big reason why I'm taking a break from the game right now. I hope they add something like mini pneumatic tubes for critters.
  2. Space artifacts/junk

    It's an ingredient for creating insulation, a material used for making insulated tiles and pipes. Think better ceramic
  3. It does. Screenshot? Possible egg is outside of the room or the sensor isn't in a room. I use it for an egg dropper.
  4. Good use for an AETN. Even wheezers won't have trouble cooling a few kilograms of meat a hundred degrees in a hydrogen atmosphere.
  5. I use temperature for my kill excess critter room. Small room full of hydrogen, set to -100C. I'm told it's quite peaceful, and preserves the meat.
  6. I'm meaning to play around with exhaust capture on my next playthrough. The easiest way to measure I've found is to use debug mode, delete every gas and liquid in your tube, launch the rocket, then once your launch tube is sealed, pause and use the heat tool to cool all your gases to liquid/solid, un-pause, wait for them to fall, pause, wall them off (should just be 1 tile high at the bottom), then apply heat if needed, leaving yourself with a nice neat row to count.
  7. With stone hatches and a regolith melter, you can turn 3kg of regolith into: 4 grams of dirt, using sieving 25 grams of dirt (with 100g of water needed), using slime 5.6 grams of pWater, using molten slicksters into petroleum generator
  8. Space in 100 Cycles

    I don't think that's the case for the courier job track. I tried that and no change 121 cycles. I started with the dupe, since I wanted the 3 interests. Had the ship gassed up and ready to launch on C101. I'm sure with not too much more effort I could have the ship ready by 80.
  9. I've been kicking around this idea for a challenge attempt at ONI, to get a rocket launched by cycle 100. I gave it a shot, and it was actually a pretty fun way to approach the game. Actually getting the infrastructure setup by CY100 is a nice challenge. The unfortunate thing is as far as I can tell, there's no way to get an astronaut by that time. I picked a dupe that had interests in research, supply, and operating and was able to rush them to Tenured Scientist in about 20 cycles. However, the courier track went agonizingly slow. As far as I can tell, mastery of Exosuit Engineering takes 50 cycles, even with the interest. I've tried a few training setups, but over 3 cycles, they show 0 difference in mastery. Those included delivering to a container that was continuously unloaded by shipping, keeping a room of 12 kilns producing refined carbon, and delivering to a room full of new ladder construction. All of this was done while wearing an exosuit as well, though not sure that makes a difference. Any thoughts on getting that exosuit mastery?
  10. Sorry, meant to reply to OP, not you. Basically telling @tjart they might need to do what you did.
  11. You'll probably need a second NOT, since the existing NOTs are feeding the doors. That's the one trick with using wire as an OR gate, is everything connected to that wire will be the same state.
  12. Here's a trick you can use to git rid of those big AND gate chains, with a little boolean algebra. Automation wire in ONI acts like a big OR bus. Boolean algebra has this identity: NOT (A AND B) is equivalent to NOT A OR NOT B. Add in a final NOT and we have NOT(NOT A OR NOT B) = A AND B. So if we NOT all the sensors, and connect the output of each NOT together, then NOT the output, and you've got one big AND bus.
  13. Once you have shipping just make a shipping rail loop-to-nowhere and you'll have fully automated Pice melting.
  14. The glass pumps are a duplicant free stand in for metal refinery with glass coolant loop. They're overheating due to operating temperature. They last about 8 cycles in a vacuum. Stole it from @Boxman_90. This build isn't exactly exploit free though.