Jump to content

Shipping hangs very often


Recommended Posts

In my current map I'm up to cycle 2400+ and in an effort to improve logistics, I've tried to put in Shipping. The problem is that something that works suddenly stops working and requires a reload to work again. Conveyor receptacles very often remain full while there is plenty of space for items in Storage Bins and priorities are correct (1 and 3 respectably) is the primary symptom. I must be doing something wrong -- since a search on the forum revealed no recent problem likes this. 

What can i do to improve shipping performance? Surely it is designed around some assumptions, and ones that i don't know. Perhaps if i knew how it worked or how it's thought it should be used.

I've attached save-file in case someone wants to see if i do something wrong.

Comet - 2424.sav

my biggest complaint is that often dups will "grab" the delivery job over the conveyor.  You can't use priority because for farm tiles they still need dups to harvest etc so that "6" priority is needed for that.  Only about 50% of the time does the conveyor deliver dirt/fertilizer/phosphorite due to be being cock blocked

I can assure you no one is doing the "grabbing" here. Manual Interaction with receptacles is not permitted. But i have tried toggling this and other things like priority. Sometimes deconstructing the receptacle can work but for the most part it seems like even though it's there and active, it's "not there". It's like neither Dupes nor Conveyors "see" the receptacles. 

I generally have no trouble with some Dupe grabbing a job though, that's just a sign that they are idle (as all receptacles are priority #1, everything else #2+). I generally tend to have other jobs they can perform above shipping so it's a really rare sight to see a Dupe grabbing something.

36 minutes ago, nets said:

I can assure you no one is doing the "grabbing" here. Manual Interaction with receptacles is not permitted. But i have tried toggling this and other things like priority. Sometimes deconstructing the receptacle can work but for the most part it seems like even though it's there and active, it's "not there". It's like neither Dupes nor Conveyors "see" the receptacles. 

I generally have no trouble with some Dupe grabbing a job though, that's just a sign that they are idle (as all receptacles are priority #1, everything else #2+). I generally tend to have other jobs they can perform above shipping so it's a really rare sight to see a Dupe grabbing something.

I am talking about farm tile delivery (maybe that wasnt clear enough).  No receptacle.  Dups "bring their own" and prevent the conveyor arm from delivering instead

2 hours ago, chemie said:

my biggest complaint is that often dups will "grab" the delivery job over the conveyor.  You can't use priority because for farm tiles they still need dups to harvest etc so that "6" priority is needed for that.  Only about 50% of the time does the conveyor deliver dirt/fertilizer/phosphorite due to be being cock blocked

After a number of cycles plants will drop their food automatically. It takes longer, but no dupe required.

I have issues with arms not removing receptacle items also, which is not limited to farming, but any receptacle/arm in general.  I have a bunch of them in a storage area, these have been working for 100's of cycles then all of a sudden some will jam up for no apparent reason and I'll be spending the next 20 cycles trying to work out why something isn't being built only to realise the plastic receptacle is blocked.

shipping does get stuck a lot.

also-  the mechanics players have to go through to get  stuff to drop to the floor with filter/buffer/not gate (just to trick the arm to jerk around) could easily be provided by the devs.  this will reduce a lot of problems and lag.

basically have another option for receptacles  -  similar to a 'vent or liquid valve.

 

in real life shipping warehouses, trash shoots,  even at airports luggage rails have a drop with no arms moving them around. easier to just dump it.

Depends on the goods.  For non breakables, they are generally picked and placed/dropped into a tote/box and sent on a conveyor.  items are filtered off at the various places, they DO NOT stop at receptacles and block the rest of the conveyor belt. I know this for a fact, as I developed software for a warehouse company and caused a blockage on a conveyor one time for about 30 minutes, which actually cost the company £50,000.....  I was not very popular that day.

Similar thing happened to me couple of times. Sweepers just stopped working. No breakages, no power blackouts. Same setup in a closed room (cold regolith reclaimer after AETN). If i destroyed it and rebuilt it at the exact same spot, it worked again. I got an impression that a huge number of continious small packages (40kg nonstop for 100+ cycles) somehow break the sweeper. 

7 hours ago, Jainee said:

Similar thing happened to me couple of times. Sweepers just stopped working. No breakages, no power blackouts. Same setup in a closed room (cold regolith reclaimer after AETN). If i destroyed it and rebuilt it at the exact same spot, it worked again. I got an impression that a huge number of continious small packages (40kg nonstop for 100+ cycles) somehow break the sweeper. 

Unintended maintenance feature lol

I have found if you reset the settings on the loader the sweeper is sweeping into, it often seems to "reset" this issue ,it also seems to reset the quantity the sweeper tries to pickup, I've had sweepers constantly moving 30kg lumps of regolith and after reset, they go back to moving it 100kg at a time again.

Would be nice if Shipping could get a look-over during this QoL series of patches to address these issues.

17 minutes ago, DevilmanUK said:

've had sweepers constantly moving 30kg lumps of regolith and after reset, they go back to moving it 100kg at a time again.

You're lucky, mine go all the way down to grams. Then a quick "uncheck all" followed by "check all" on the target loader gets them going again at the right speed. The weird thing is, this only happens to the droppers, so it's probably related to them being interrupted. The sorter loaders way below, where things that are worthwhile are sent further on, are not affected.

54 minutes ago, chemie said:

sure but dups wont harvest either.

I have a Seasoned Farmer with the priority set to highest (screw icon) doing all the harvesting in my colony. Never had a problem with it.

 

I thought the Job Priority Tab takes precedence over the Numbered Priority List? So if you have Farming job set to the highest (screw icon) and set a farming tile to 2, then the dupe will finish the farming task before doing anything else (say a Building task set to 9). Correct me if i'm wrong.

 

I have this setup for my Pincha Pepperplants: Receptacle to 1, Farm Tiles to 2, 1 Seasoned Farmer with Highest Priority for farming (everything else is Neutral). All my farmer ever does is turn composts and harvest and then other jobs when there are no farming tasks left to do. I see him harvesting the peppers constantly but Phosporite delivery is done by the sweeper from a nearby storage bin (the bin is supplied by regular dupes).

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...