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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

biopon

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Everything posted by biopon

  1. Just to report in on a multi-turbine setup, this has been working reasonably well for me: From left to right, I'm getting 850W, 820W and 740W. Given that 2 SC ATs should almost, but not quite, run three turbines full on (they come short with 270kDTU or so) this is pretty reasonable. I seem to be generating 10 more watts than I'm spending on the ATs. The metal tiles and tempshifts (alu & copper) are sort of a first attempt at drawing heat towards the cold side. It's working OK with the cold turbine on the right pulling in 185C steam, the hot one on the left draws 200.5C. Thanks @Tonyroid for highlighting this bug. So much power would have been wasted...
  2. You can do either, no need for both. Steam at 20kg or less seems to marginalize the effect, and limiting water to one tile probably mitigates it completely.
  3. For what it's worth this setup has been running for well over 1000 cycles and is definitely not heat negative, based on the number of turbines vs. amount of magma used: I originally added the "pit" under the vents to prevent the turbines stalling for 1 tick when they say they have their input blocked due to the temporarily appearing water. I also have the heat input on the opposite side - it does not much matter with such a narrow build but still, generally it's bad practice. It looks like I accidentally did two things that mitigate the bug? Note I have 800+kg steam in these, as I'm using them for boiling pwater and it seems impossible to replace the correct amount of water with just math + a valve. Observing these for a while, pwater boils to steam in 2000g chunks on a single tile, and on the next tick it's 60+kg steam at 197+ C. It keeps growing in mass and temperature up to 250kg and 198.5C, then it's 2000g pwater again. The tile above fluctuates between 600-800kg steam and no visible change in temperarure. So in any case, this seems safe from the bug, even if it does not exploit it for a beneficial effect.
  4. Were you able to gain any more understanding into what specifically is going on? Given your reach you must get a lot of input. FWIW I don't think the person you stickied on youtube really understands what clamping means. @mathmanican might have some insight if he were around more.
  5. I noticed the issue when my hot rocks were only driving about half as many turbines as they was supposed to. Cutting steam pressure below 20kg solved the problem, and I did not think much more about it. TBH there's usually not much need for very high pressure that couldn't be sorted in another way. If you want thermal buffering igneous drywall (worth about 100kg water) or dirt tempshifts (about 3-400kg water) are great options.
  6. I usually just block off hot po2 vents, but this build is small enough to absolutely make it worth cracking them open.
  7. The canister emptier works under liquids, pretty handy. Sorry that screenshot is after the fact. @Saturnus this is such a brilliant design.
  8. When fertilizer and slime turn into dirt at high (250C+) temperatures, they tend to not retain their original mass but double it instead. The Antigravity Sewer 4.sav
  9. Not able to build pitcher pump in front of drywall.
  10. Auto-sweeper ignoring items

    Sometimes it helps to enable/disable the sweeper, sometimes you have to rebuild the receptacle.
  11. Idle pop-pop-pop is hugely annoying

    I'm in a similar situation; have a few dupes who aren't allowed to leave the base yet. They have some low-prio tasks they can do inside, falling back on a few prio 3 manual generators that are always workable (no battery). So there's ALWAYS something to do. But from time to time... "idle" "idle(2)", "idle(3)". Then it goes away. Then "idle", "idle(2)". It is super annoying.
  12. Same here. I'ts extremely annoying. My regolith is 50 degrees when I look, 290 when I don't.
  13. Yup, I know. But i'd need to make a hole in the back of my supercoolant tank for that to work. And besides, it should be fixed anyway. Until then I'm keeping my OP OP legacy pitcher pump that's slightly in the wrong place, but has a drywall behind it.
  14. [Game Update] - 309354

    You're assuming this was the reason. (And if anything it decreased the thermal reactivity by increasing mass, but let's not go there. Also let's not go into "unfair advantage" against.... what? It's not like there was this mega-op borg cube 2.0 that was enabled by this rather benign glitch.) An odd thing to spend hours and hours on, when there are dozens and dozens of issues each way more detrimental than this. But again, assuming this was the reason for the change. It could have been anything else. Whatever it was, they probably thought "hey we can fix it by just setting NotInTile on drywalls, yay!" And they did, and they realized they need to address doors, mesh tiles, etc. So they did. No matter what though, ultimately space is now a LOT poopier for us. It's hard to make changes to existing structures (like upgrade to viscogel doorways from whatever else you were using) without venting a lot of your gas, not to mention liquids (khm rocket fuel). Yeah it can ALL be worked around, I'm not doubting that, but it's just a huge dose of tedium the game simply doesn't need.
  15. [Game Update] - 309354

    I am really puzzled by how they're handling this problem that they created. We don't know for sure why the original change was made, and I am trying to give them some benefit of the doubt, but no matter how they patch this mess it's a lot of extra work for them and space will always be ****tier for us than it was before.
  16. [Game Update] - 308684

    It also highlights when you screw up
  17. Yeah but maybe don't recompute the entire network every time a pipe segment is added or removed? I'm OK if a new segment is idle/nonfunctional for a while, if that means my dupes can change a few hundred segments in a cycle and i can actually continue using the game in the meantime.
  18. I am getting hit with this as well, it's annoying that - if i don't pay attention and mark the buggy puft for attacking - the rancher spends his entire day smooching at the creature fruitlessly. For what it's worth this has nothing to do with air pressure. Not high pressure at least. My puft rooms are at a consistent 700-900g.
  19. Microbe Musher stores food and doesn't allow use

    I had the same issue with an electric grill, and only noticed when "unpermitted food" popped up. The grill was full of ingredients for the recipe.