nets Posted January 13, 2019 Share Posted January 13, 2019 In my current map I'm up to cycle 2400+ and in an effort to improve logistics, I've tried to put in Shipping. The problem is that something that works suddenly stops working and requires a reload to work again. Conveyor receptacles very often remain full while there is plenty of space for items in Storage Bins and priorities are correct (1 and 3 respectably) is the primary symptom. I must be doing something wrong -- since a search on the forum revealed no recent problem likes this. What can i do to improve shipping performance? Surely it is designed around some assumptions, and ones that i don't know. Perhaps if i knew how it worked or how it's thought it should be used. I've attached save-file in case someone wants to see if i do something wrong. Comet - 2424.sav Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/ Share on other sites More sharing options...
chemie Posted January 13, 2019 Share Posted January 13, 2019 my biggest complaint is that often dups will "grab" the delivery job over the conveyor. You can't use priority because for farm tiles they still need dups to harvest etc so that "6" priority is needed for that. Only about 50% of the time does the conveyor deliver dirt/fertilizer/phosphorite due to be being cock blocked Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1142627 Share on other sites More sharing options...
nets Posted January 13, 2019 Author Share Posted January 13, 2019 I can assure you no one is doing the "grabbing" here. Manual Interaction with receptacles is not permitted. But i have tried toggling this and other things like priority. Sometimes deconstructing the receptacle can work but for the most part it seems like even though it's there and active, it's "not there". It's like neither Dupes nor Conveyors "see" the receptacles. I generally have no trouble with some Dupe grabbing a job though, that's just a sign that they are idle (as all receptacles are priority #1, everything else #2+). I generally tend to have other jobs they can perform above shipping so it's a really rare sight to see a Dupe grabbing something. Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1142630 Share on other sites More sharing options...
snoozer Posted January 13, 2019 Share Posted January 13, 2019 Building conveyorbridges right before those receptacles that like getting stuck seems to help, but not always. Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1142631 Share on other sites More sharing options...
chemie Posted January 13, 2019 Share Posted January 13, 2019 36 minutes ago, nets said: I can assure you no one is doing the "grabbing" here. Manual Interaction with receptacles is not permitted. But i have tried toggling this and other things like priority. Sometimes deconstructing the receptacle can work but for the most part it seems like even though it's there and active, it's "not there". It's like neither Dupes nor Conveyors "see" the receptacles. I generally have no trouble with some Dupe grabbing a job though, that's just a sign that they are idle (as all receptacles are priority #1, everything else #2+). I generally tend to have other jobs they can perform above shipping so it's a really rare sight to see a Dupe grabbing something. I am talking about farm tile delivery (maybe that wasnt clear enough). No receptacle. Dups "bring their own" and prevent the conveyor arm from delivering instead Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1142639 Share on other sites More sharing options...
Yunru Posted January 13, 2019 Share Posted January 13, 2019 It might help if you restrict dupe access to a certain time of day, so they can't 'claim' the errand over the sweeper. Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1142666 Share on other sites More sharing options...
Glassyfo Posted January 13, 2019 Share Posted January 13, 2019 2 hours ago, chemie said: my biggest complaint is that often dups will "grab" the delivery job over the conveyor. You can't use priority because for farm tiles they still need dups to harvest etc so that "6" priority is needed for that. Only about 50% of the time does the conveyor deliver dirt/fertilizer/phosphorite due to be being cock blocked After a number of cycles plants will drop their food automatically. It takes longer, but no dupe required. Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1142671 Share on other sites More sharing options...
Craigjw Posted January 13, 2019 Share Posted January 13, 2019 I have issues with arms not removing receptacle items also, which is not limited to farming, but any receptacle/arm in general. I have a bunch of them in a storage area, these have been working for 100's of cycles then all of a sudden some will jam up for no apparent reason and I'll be spending the next 20 cycles trying to work out why something isn't being built only to realise the plastic receptacle is blocked. Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1142677 Share on other sites More sharing options...
RonEmpire Posted January 13, 2019 Share Posted January 13, 2019 shipping does get stuck a lot. also- the mechanics players have to go through to get stuff to drop to the floor with filter/buffer/not gate (just to trick the arm to jerk around) could easily be provided by the devs. this will reduce a lot of problems and lag. basically have another option for receptacles - similar to a 'vent or liquid valve. in real life shipping warehouses, trash shoots, even at airports luggage rails have a drop with no arms moving them around. easier to just dump it. Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1142690 Share on other sites More sharing options...
Craigjw Posted January 13, 2019 Share Posted January 13, 2019 Depends on the goods. For non breakables, they are generally picked and placed/dropped into a tote/box and sent on a conveyor. items are filtered off at the various places, they DO NOT stop at receptacles and block the rest of the conveyor belt. I know this for a fact, as I developed software for a warehouse company and caused a blockage on a conveyor one time for about 30 minutes, which actually cost the company £50,000..... I was not very popular that day. Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1142741 Share on other sites More sharing options...
Jainee Posted January 17, 2019 Share Posted January 17, 2019 Similar thing happened to me couple of times. Sweepers just stopped working. No breakages, no power blackouts. Same setup in a closed room (cold regolith reclaimer after AETN). If i destroyed it and rebuilt it at the exact same spot, it worked again. I got an impression that a huge number of continious small packages (40kg nonstop for 100+ cycles) somehow break the sweeper. Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1143937 Share on other sites More sharing options...
MorsDux Posted January 17, 2019 Share Posted January 17, 2019 7 hours ago, Jainee said: Similar thing happened to me couple of times. Sweepers just stopped working. No breakages, no power blackouts. Same setup in a closed room (cold regolith reclaimer after AETN). If i destroyed it and rebuilt it at the exact same spot, it worked again. I got an impression that a huge number of continious small packages (40kg nonstop for 100+ cycles) somehow break the sweeper. Unintended maintenance feature lol Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1144061 Share on other sites More sharing options...
DevilmanUK Posted January 17, 2019 Share Posted January 17, 2019 I have found if you reset the settings on the loader the sweeper is sweeping into, it often seems to "reset" this issue ,it also seems to reset the quantity the sweeper tries to pickup, I've had sweepers constantly moving 30kg lumps of regolith and after reset, they go back to moving it 100kg at a time again. Would be nice if Shipping could get a look-over during this QoL series of patches to address these issues. Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1144216 Share on other sites More sharing options...
biopon Posted January 17, 2019 Share Posted January 17, 2019 17 minutes ago, DevilmanUK said: 've had sweepers constantly moving 30kg lumps of regolith and after reset, they go back to moving it 100kg at a time again. You're lucky, mine go all the way down to grams. Then a quick "uncheck all" followed by "check all" on the target loader gets them going again at the right speed. The weird thing is, this only happens to the droppers, so it's probably related to them being interrupted. The sorter loaders way below, where things that are worthwhile are sent further on, are not affected. Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1144227 Share on other sites More sharing options...
Hellshound38 Posted January 17, 2019 Share Posted January 17, 2019 I have had sweepers break where they won't pick anything up anymore. To fix it I had to disable dupe priority to deliver, and then re-enable dupe priority to deliver. Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1144257 Share on other sites More sharing options...
paoweeotter Posted January 17, 2019 Share Posted January 17, 2019 I set receptacle to 1 and farm tile to 2 that way delivery is last on my dupes task list. Never had a problem with shipping. Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1144273 Share on other sites More sharing options...
chemie Posted January 17, 2019 Share Posted January 17, 2019 15 minutes ago, paoweeotter said: I set receptacle to 1 and farm tile to 2 that way delivery is last on my dupes task list. Never had a problem with shipping. sure but dups wont harvest either. Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1144277 Share on other sites More sharing options...
paoweeotter Posted January 17, 2019 Share Posted January 17, 2019 54 minutes ago, chemie said: sure but dups wont harvest either. I have a Seasoned Farmer with the priority set to highest (screw icon) doing all the harvesting in my colony. Never had a problem with it. I thought the Job Priority Tab takes precedence over the Numbered Priority List? So if you have Farming job set to the highest (screw icon) and set a farming tile to 2, then the dupe will finish the farming task before doing anything else (say a Building task set to 9). Correct me if i'm wrong. I have this setup for my Pincha Pepperplants: Receptacle to 1, Farm Tiles to 2, 1 Seasoned Farmer with Highest Priority for farming (everything else is Neutral). All my farmer ever does is turn composts and harvest and then other jobs when there are no farming tasks left to do. I see him harvesting the peppers constantly but Phosporite delivery is done by the sweeper from a nearby storage bin (the bin is supplied by regular dupes). Link to comment https://forums.kleientertainment.com/forums/topic/101738-shipping-hangs-very-often/#findComment-1144278 Share on other sites More sharing options...
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