Developer k_nicole Posted January 7, 2019 Developer Share Posted January 7, 2019 Fix a crash when a sink runs out of water while a dupe is washing their hands Fabricator screen now displays a helpful message when no recipes have been discovered Fabricator screen now displays a recipe when any ingredient has been discovered View full update 10 2 Link to comment Share on other sites More sharing options...
Gurgel Posted January 8, 2019 Share Posted January 8, 2019 Definitely a good idea. It confuses people that run into this for the first time. Link to comment Share on other sites More sharing options...
Maleus M Posted January 8, 2019 Share Posted January 8, 2019 Very nice! Could you guys put the option to copy settings on atmo suit and exosuit pods? It's a bit annoying having to click on "deliver suit" all the time on all the pods. 3 Link to comment Share on other sites More sharing options...
linainverse Posted January 8, 2019 Share Posted January 8, 2019 (edited) eggcracker recipes are missing, all of them, only those are showing up, which egg i have at the moment, in met ref there are iron, steel and gold recipes, others are gone, thought the only ore i have is the copper, which is not present, and in the Mol forge all the recipes are present though i even hadn't built a rocket, nor telescoped any asteroid. Thank you devs [sarcasm] when you'll make the Idle state sound not so ear-irritating? Edited January 14, 2019 by linainverse Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted January 8, 2019 Share Posted January 8, 2019 11 hours ago, Maleus M said: Could you guys put the option to copy settings on atmo suit and exosuit pods? It's a bit annoying having to click on "deliver suit" all the time on all the pods. I would argue again for a "request suits at all connected docks" button for the exosuit checkpoint Link to comment Share on other sites More sharing options...
watermelen671 Posted January 8, 2019 Share Posted January 8, 2019 2 hours ago, linainverse said: when you'll make the Idle state sound not so ear-irritating? *earritating Spoiler Also, @jambell do your thing! 2 Link to comment Share on other sites More sharing options...
linainverse Posted January 8, 2019 Share Posted January 8, 2019 i wonder how i cancel the recipe if it's hidden while i have all it needs. but hey, WE FIXED A CRASH Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted January 13, 2019 Share Posted January 13, 2019 On 7.1.2019 at 10:50 PM, k_nicole said: Fabricator screen now displays a helpful message when no recipes have been discovered Fabricator screen now displays a recipe when any ingredient has been discovered There seems to be a new "bug" as a result of the Fabricator screen changes: Spoiler Shows no discovered recipes when no ingredients are available. The "electric grill" show just workable orders. After finding berries/mushrooms I was able to schedule an infinite task so the building is working, but I am unable to change orders if ingredients are unavailable. Link to comment Share on other sites More sharing options...
Craigjw Posted January 14, 2019 Share Posted January 14, 2019 Thank you devs. Link to comment Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted January 14, 2019 Share Posted January 14, 2019 I have a small bug with the egg cracker complaining that certain eggs aren't available when there is only 1 egg of the specific type is available. Link to comment Share on other sites More sharing options...
Nitroturtle Posted January 14, 2019 Share Posted January 14, 2019 The problem with this change is that every time the game is loaded it repopulates the recipe lists, possibly removing recipes you've previously made if you don't currently have ingredients. It's extremely annoying, especially if you have equipment setup to process recipes that are no longer available as you have no way to cancel them unless you get the ingredients again (or destroy/rebuild). I think this change needs a second pass. 2 Link to comment Share on other sites More sharing options...
johnperkins21 Posted January 14, 2019 Share Posted January 14, 2019 38 minutes ago, Nitroturtle said: The problem with this change is that every time the game is loaded it repopulates the recipe lists, possibly removing recipes you've previously made if you don't currently have ingredients. It's extremely annoying, especially if you have equipment setup to process recipes that are no longer available as you have no way to cancel them unless you get the ingredients again (or destroy/rebuild). I think this change needs a second pass. Yeah, this gave me an issue last night. I wanted to cancel my fried mushrooms since I was at almost 200kcals of them, but didn't have any mushrooms on hand so was unable to see the recipe to cancel it. Seems like any recipes you already know, and especially those that you've queued, should continue to show up whether or not you have the ingredients available. Link to comment Share on other sites More sharing options...
Nitroturtle Posted January 14, 2019 Share Posted January 14, 2019 4 minutes ago, johnperkins21 said: Yeah, this gave me an issue last night. I wanted to cancel my fried mushrooms since I was at almost 200kcals of them, but didn't have any mushrooms on hand so was unable to see the recipe to cancel it. Seems like any recipes you already know, and especially those that you've queued, should continue to show up whether or not you have the ingredients available. This is exactly what needs to be changed. I can only imagine it was an oversight, as the way it is currently is pretty ridiculous. Link to comment Share on other sites More sharing options...
SharraShimada Posted January 14, 2019 Share Posted January 14, 2019 34 minutes ago, Nitroturtle said: This is exactly what needs to be changed. I can only imagine it was an oversight, as the way it is currently is pretty ridiculous. I reported this as a bug a few days ago, and a dev marked it as "fixed in a future update". So no worries. 3 1 Link to comment Share on other sites More sharing options...
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