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18 minutes ago, Xuhybrid said:

Why though? You should be doing most of your priorities in the Priorities window. Also don't be one of those people who only use 5 and 9. There are 9 settings and all i really need are 3, 5 and 7 with the occasional 9 when i get impatient.

It can still be important. Early game you will need your dupes to do several different tasks (for instance, my miner was a cook, builder and supplier too), so you can't go too much from the priorities windows until you have enough dupes to cover and specialize.

Second, late game you will have a lot of operation based activities: oil refinery, metal refinery, rock granulator,... . So you will need to rank them. For instance, I'd put the oil refinery on 3 (because to do anything you will need power), the rock granulator on 2 (because I will need lime first to make steel) and finally the metal refinery on 1. That's something you can't do from your priority window.

I also think it's better to have everything start on priority 1. Having everything at priority 5 to start with, usually means giving it a different priority later on, forgetting things, etc. If you don't bother with setting things below 5, you will effectively limit the priority range from 5 to 9. It will not have a big impact, but I do think it's a quality of life change.

1 hour ago, ToiDiaeRaRIsuOy said:

Second, late game you will have a lot of operation based activities: oil refinery, metal refinery, rock granulator,... . So you will need to rank them. For instance, I'd put the oil refinery on 3 (because to do anything you will need power), the rock granulator on 2 (because I will need lime first to make steel) and finally the metal refinery on 1. That's something you can't do from your priority window.

well if you prioritize like that may I guess you only have 1 dupe to operate those machines?

because I have enough dupes to operate each machines, default 5 is good for me, in fact I only use 5 for most of my gameplay, 1-3 only for shipping, 9 only for important things like storing slime, or ice.

but if there is an option to set the default, it won't hurt I guess, everyone has their own play style.

5 minutes ago, chemie said:

if you start everything at 1, you can't make anything lower than default, or you are forced to set priority on every single task.

I don't see how that is different than it is now, with the exception that you aren't going to forget you left something on priority 5, possibly superseding similar tasks you set lower. My logic goes from a new colony btw, naturally not an existing one. Your first tasks will always be increasing in priority rather than deminishing.

1 minute ago, ToiDiaeRaRIsuOy said:

I don't see how that is different than it is now, with the exception that you aren't going to forget you left something on priority 5, possibly superseding similar tasks you set lower. My logic goes from a new colony btw, naturally not an existing one. Your first tasks will always be increasing in priority rather than deminishing.

you want 8 levels above default instead of the current 4.  But the current 4 also offers 4 levels below default.  This makes more sense for 99% of the players.  You are saying you never want to have anything lower than default which makes little sense to me at least.

7 minutes ago, chemie said:

you want 8 levels above default instead of the current 4.  But the current 4 also offers 4 levels below default.  This makes more sense for 99% of the players.  You are saying you never want to have anything lower than default which makes little sense to me at least.

What I am saying is that lower tasks will be superseded anyway because you keep upping the priority on the more important tasks and you will not have to set anything lower because you end having all the rest set higher anyway. That will happen through natural progression. I personally always end up increasing something in priority and only afterwards, when the task already has its increased priority and becomes less important, tend to bring it back down. I always hover inbetween 5 to 9 for a vast part of the game, with the exception of solids transports (which luckily can more or less be considered a priority system on their own). In late game bases I do want more priority levels to play with, but by that point I have so much stuff around at priority level 5 it is an utter hassle to change everything, and you always end up forgetting something.

Also, don't want to cause a ruckus, but speaking for "99% of the players" is a tad arrogant and needlessly trying to bring weight to your opinion. My opinion is my opinion, yours is yours. Let's debate this from the content and how we experience it. Other will have their opinion which I or you don't necessarily speak for.

48 minutes ago, chemie said:

you want 8 levels above default instead of the current 4.  But the current 4 also offers 4 levels below default.  This makes more sense for 99% of the players.  You are saying you never want to have anything lower than default which makes little sense to me at least.

How so? I've never had to use priorities 1 to 4 at all. It's not like I'm asking for it to be defaulted to 1 for everybody, just for the option to change it.

1 hour ago, fishoutofwater said:

well if you prioritize like that may I guess you only have 1 dupe to operate those machines?

because I have enough dupes to operate each machines, default 5 is good for me, in fact I only use 5 for most of my gameplay, 1-3 only for shipping, 9 only for important things like storing slime, or ice.

but if there is an option to set the default, it won't hurt I guess, everyone has their own play style.

I do have at the moment 4 engineers with priority for operation. I simply have a lot things around that require operation from a duplicant, including -takes a deep breath because I hate to admit it- several hamster wheels to get power in far away places. Yes, I know there are better alternatives, please leave me in shame.

11 minutes ago, Sasza22 said:

Would selecting priority 1 and dragging it over the entire map work?

Building menu remembers last used priority. Digging doesn`t. I`m not sure how the tune up priority is handled for nat gas gens and other no priority gens.

No, digging always refreshes to 5 I think. Also each new type of task defaults to 5 too. 

4 hours ago, harmonium said:

What i would like is like RIMWORLD, you click on a duplicant, then right click Something, and " DO IT !!! "

I would like this option.

 

do it.gif

We so need a Shia Dupebouf duplicant, that does that meme as a stress response.

6 hours ago, Sasza22 said:

Would selecting priority 1 and dragging it over the entire map work?

Building menu remembers last used priority. Digging doesn`t. I`m not sure how the tune up priority is handled for nat gas gens and other no priority gens.

I usually do this

10 hours ago, ToiDiaeRaRIsuOy said:

What I am saying is that lower tasks will be superseded anyway because you keep upping the priority on the more important tasks and you will not have to set anything lower because you end having all the rest set higher anyway. That will happen through natural progression. I personally always end up increasing something in priority and only afterwards, when the task already has its increased priority and becomes less important, tend to bring it back down. I always hover inbetween 5 to 9 for a vast part of the game, with the exception of solids transports (which luckily can more or less be considered a priority system on their own). In late game bases I do want more priority levels to play with, but by that point I have so much stuff around at priority level 5 it is an utter hassle to change everything, and you always end up forgetting something.

Also, don't want to cause a ruckus, but speaking for "99% of the players" is a tad arrogant and needlessly trying to bring weight to your opinion. My opinion is my opinion, yours is yours. Let's debate this from the content and how we experience it. Other will have their opinion which I or you don't necessarily speak for.

See that's your problem. If you only use 5 and 9, you're failing basic colony management. Instead of only increasing priorities, lower some. Also if 4 settings above and below default isn't enough, what the hell are you doing? lol

8 hours ago, harmonium said:

What i would like is like RIMWORLD, you click on a duplicant, then right click Something, and " DO IT !!! "

I would like this option.

 

do it.gif

Yes because using your brain to manage your colony would be too much effort. Why set up priorities if you can just take direct control?

1 hour ago, Xuhybrid said:

Yes because using your brain to manage your colony would be too much effort. Why set up priorities if you can just take direct control?

 

It could still be a thing if limitations are put on it, like having a cooldown and giving the dupe a massive stress debuff for a bit. Something to make it usable but not spammable.

7 hours ago, Xuhybrid said:

See that's your problem. If you only use 5 and 9, you're failing basic colony management. Instead of only increasing priorities, lower some. Also if 4 settings above and below default isn't enough, what the hell are you doing? lol

Please try that again, I only understand manners.

in regards of stress -you can add additional break in schedule for dups or extend their night time - it will increase morale.

Also scheduling is quite interesting tool allowing you to setup shifts for dups and micromanage your colony.

In regards of priorities. It is mixture of priority tab and priorities by itself. I think dup first check which priorities it has in PT (priority Tab) and then is looking for the highest priority from that area. I usually manage priorities like:

- leave 1 to all closed circuts and self sustained systems (since there is no 0)

- use 5 for all standard things like most compactors etc

- Use 7 for all life generating systems (food sources - however i sometimes set priorities in food sources from 5-7 - for example muschrooms 5, bristle 6 etc - whatever i find more important - farmer will be dealing with those priorites anyway)

- Leave 9 - never set it up. use it only in emergency when your dup is about to die somewhere or it stuck and cannot get out, or some system is falling apart etc

- Build, dig always 8 in small packets - unless there is some emergency. i never setup lower because i will end up raising it anyway after some time.

 

Things to remember - not all priorities are equal for every dup.

example scenario:

you have 2 dups. Farmer and plumber. You set priority tab for farmer as farming, ranching the highest, rest standard. For plumber - sweeping and storage the highest.

Now when you give priority 7 to mushroom in the farm and sweeping some material - farmer will go to mushrooms and plumber will go to sweep first.

Always leave one dup as spare - with no function to do everything -it works like buffer to get extra things done (usually number 9)

I don't have big colony - 16 dupes, but i manage to build quite fast (4 constructors - from these 2 diggers) and never had problems with priorities.

 

I use

1 for conveyor receptacles

2 for buffer zones

3 for target automation machines

4 for tasks that I don't care about

5 for pretty much mundane tasks

6 for trash food and critter feeding, farms, oil production and general engineering.

7 for food cooking/power plants/high priority tasks

8 for medical beds/urgent tasks I need to be done right now

9 stupid dupe is suffocating in wall because they're so friggin smart

13 hours ago, ToiDiaeRaRIsuOy said:

Please try that again, I only understand manners.

Why should i bother re-explaining something so obvious? You clearly only understand stupidity because you're incapable of grasping such a simple concept. Don't worry. All new players start off with the same idea. Only, not everyone hangs onto it when it is explained logically to them.

20 hours ago, harmonium said:

Its me or all the time i see the user xuhy answer to people here, he is all the time very rude ?

Imagine lacking the level of awareness which allows you to see a direct criticism aimed at you and then think it is a person being rude to just you. Maybe if you don't post such stupid comments, you won't receive such negative feedback. Also, it doesn't help when you spam that bloody avatar in a different meme on every single post, for an entire topic. Doesn't endear me to you at all.

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