sixthousandbees Posted December 18, 2018 Share Posted December 18, 2018 Some tiles in the ruins are not deconstructable, (like the light fixture, that I have seen multiple people complain about) The light fixture, the security door, and the ladders have melting points of 2426C, 1083C, and 159C respectively HOWEVER, the table, the vending machines, and the lockers are all made out of neutronium, which has the crazy crazy high melting point of 9726. That might be a challenge for some players, who'd have to utilize space age materials in the hopes of melting junk, but neutronium also has a termal conductivity of ZERO. No matter the temperature of what its submerged in they'll stay at a comfortable 21C .... who made that design choice? why make these three items indestructable? what kinda plot reasoning could demand a dining room table with a bowl of fake fruit on it to be made of the stuff to survive the universe? It would make more sense to make the security doors out of indestructium, but they're made of copper! Can I request that this be patched please? this seems daft lol. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/ Share on other sites More sharing options...
Sasza22 Posted December 19, 2018 Share Posted December 19, 2018 Some time ago all of the ruins were made out of neutronium. You couldn`t deconstruct any of those. It was changed recently due to player demand. Only the buildings that can be inspected for lore bits were left indestructible. I guess they might change it later as well. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1133980 Share on other sites More sharing options...
Xuhybrid Posted December 19, 2018 Share Posted December 19, 2018 33 minutes ago, Sasza22 said: Some time ago all of the ruins were made out of neutronium. You couldn`t deconstruct any of those. It was changed recently due to player demand. Only the buildings that can be inspected for lore bits were left indestructible. I guess they might change it later as well. If that were true, what about doors and lights? Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134007 Share on other sites More sharing options...
ruhrohraggy Posted December 19, 2018 Share Posted December 19, 2018 This is the one time I get annoyed, press backspace, and use the "Destroy" feature. They should make those ruins completely destructible...Especially the ones near AETN's. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134044 Share on other sites More sharing options...
ChickenMadness Posted December 19, 2018 Share Posted December 19, 2018 I was going to make a post about this as well lol. I acually purposely look for map seeds where there aren't any ruins (or the ruins are on the edges of the map). So they don't get in the way of my base. They really spread out the indestructable buildings to take up as much space and be as annoying as possible so that theres no room to build anything even between the indestructable buildings once you've gotten rid of the obsidian tiles. Only 3 things I look for on a map seed are: - water / slush geysers - 1 chlorine vent - no ruins in annoying places. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134070 Share on other sites More sharing options...
Sasza22 Posted December 19, 2018 Share Posted December 19, 2018 1 hour ago, Xuhybrid said: If that were true, what about doors and lights? The doors and lights aren`t neutronium so probably should be deconstructible. I don`t remember if you can deconstruct the doors. i know they could get destroyed by meteor hits at one point. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134078 Share on other sites More sharing options...
ChickenMadness Posted December 19, 2018 Share Posted December 19, 2018 4 minutes ago, Sasza22 said: The doors and lights aren`t neutronium so probably should be deconstructible. I don`t remember if you can deconstruct the doors. i know they could get destroyed by meteor hits at one point. you can't deconstruct the doors (bio-scan doors) Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134080 Share on other sites More sharing options...
Zarquan Posted December 19, 2018 Share Posted December 19, 2018 It always makes me sad when my firepoll project to build a continuous firepoll from the top of space all the way to the magma through my base is blocked by an indestructible object. Especially if I just dug through a slime biome on fatalistic. In my last map, I had 2 brain machines in the way. I think that such buildings should be movable if they aren't destroyable. Your dupes should be able to pick them up and move them to another location nearby. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134106 Share on other sites More sharing options...
Kabrute Posted December 19, 2018 Share Posted December 19, 2018 even this would be acceptable to me Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134110 Share on other sites More sharing options...
sixthousandbees Posted December 20, 2018 Author Share Posted December 20, 2018 I realised as I posted this two days ago I should've put it under the other forum post for suggestions, but couldn't delete/move it, whoops. Having lore based objects be indestructable makes some sense, but you're going to need multiple playthroughs to unlock all the lore pieces anyway. The vacillitators have like 7 unlocks? but max you get on a map is three, so if they were destructible and accidentally destroyed before you got the lore from them, that wouldn't really alter the trickle of lore gathering. Does the fruit table really have lore attached to it?? @Xuhybrid I mentioned in the first post the temperature to melt the lights is 2426C. Pour some molten steel on them and you shiny. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134641 Share on other sites More sharing options...
Xuhybrid Posted December 21, 2018 Share Posted December 21, 2018 Why should i have to go to such trouble? Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134841 Share on other sites More sharing options...
Maxposting Posted December 21, 2018 Share Posted December 21, 2018 56 minutes ago, Xuhybrid said: Why should i have to go to such trouble? to make your base bigger? Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134862 Share on other sites More sharing options...
Oozinator Posted December 21, 2018 Share Posted December 21, 2018 On 19.12.2018 at 8:45 PM, Kabrute said: even this would be acceptable to me Have you more information about picture "origin"? I get construction of MP, but not much more. Umbrella and western knot tech makes me wonder about the setting, swords tropical helmet.. I can see that they try to replicate ancient stone moving tech and failed. Wanna know moar!!!! Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134884 Share on other sites More sharing options...
Xuhybrid Posted December 21, 2018 Share Posted December 21, 2018 1 hour ago, __IvoCZE__ said: to make your base bigger? Why should i have to go to such trouble to make my base bigger? Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134904 Share on other sites More sharing options...
chemie Posted December 21, 2018 Share Posted December 21, 2018 another reason to have sandbox enabled in your game. Solves this exact sort of issue. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134954 Share on other sites More sharing options...
Sasza22 Posted December 21, 2018 Share Posted December 21, 2018 17 hours ago, sixthousandbees said: but max you get on a map is three I got 5 on my map Generally i try to comnnect the ruins to my base layout. I never needed that much space so that the ruins were an issue. But i understand it might break someones super symetrical designs. When doing a lategame base i`ll just build glass tiles around ruins and consider them museum exhibits. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134969 Share on other sites More sharing options...
ONIfreak Posted December 21, 2018 Share Posted December 21, 2018 I never solved any logical riddle from those ruins (because those suppose to be riddles am i right? ). There is always a way to go from the side, or deconstruct some parts of it to get access to it. Maybe it would be beneficial to either make them fully "deconstructable" (is that word exists btw?) or fully not so there will actually be riddles to solve? They are pretty. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1134982 Share on other sites More sharing options...
Nuclearmayhem Posted December 21, 2018 Share Posted December 21, 2018 Another option, there is a mod that I think will help with the issues. https://github.com/Cairath/ONI-Mods/blob/master/modfiles/POIsNotFromNeutronium.dll It doesn't make it so you can remove indestructible things but it will make things easier to melt It looks like it replaces the Neutronium with Steel. (just found some lockers and checked what their made of). Still a high melting point but easier than being over 9000. Still would be nice to allow you to break down everything though. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1135004 Share on other sites More sharing options...
ruhrohraggy Posted December 21, 2018 Share Posted December 21, 2018 You don't even need to enter sandbox if you have your dev mode enabled. Press backspace and destroy that nonsense where needed. On a side note, I did have a dupe solve one of those puzzles as part of a story arc I've been keeping myself entertained with... But honestly, if they actually wanted you to solve them legitimately, they should have done a bit more work on 'em to make them not so easy to break into. Either make all of it indestructible, or none of it indestructible... Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1135043 Share on other sites More sharing options...
beowulf2010 Posted December 21, 2018 Share Posted December 21, 2018 2 hours ago, Sasza22 said: When doing a lategame base i`ll just build glass tiles around ruins and consider them museum exhibits. That's brilliant. I love it. >Runs off after shamelessly stealing this idea< Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1135048 Share on other sites More sharing options...
Kabrute Posted December 21, 2018 Share Posted December 21, 2018 12 hours ago, Oozinator said: Have you more information about picture "origin"? I get construction of MP, but not much more. Umbrella and western knot tech makes me wonder about the setting, swords tropical helmet.. I can see that they try to replicate ancient stone moving tech and failed. Wanna know moar!!!! google worm grunting combine ideas Trumpet + chisel = power tool vibration + focus Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1135176 Share on other sites More sharing options...
Nitroturtle Posted December 21, 2018 Share Posted December 21, 2018 6 hours ago, ruhrohraggy said: You don't even need to enter sandbox if you have your dev mode enabled. Press backspace and destroy that nonsense where needed. On a side note, I did have a dupe solve one of those puzzles as part of a story arc I've been keeping myself entertained with... But honestly, if they actually wanted you to solve them legitimately, they should have done a bit more work on 'em to make them not so easy to break into. Either make all of it indestructible, or none of it indestructible... The problem with doing this, if you're entire map isn't revealed, is that it does reveal the entire map. Any time I've had issues with stuff being in the way, I've enabled debug mode and just used Alt-Q to move the objects out of the way. That way my map isn't revealed. If you have a way to do it without revealing the map though, that would be great to know. edit: I should probably explain, in case it isn't clear, that it doesn't actually reveal the map so that you can see it. What it does though, is act as if that part of the map was revealed. Meaning critters and geysers will be activated, and you'll get warnings about POIs that are flooded or overheating. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1135206 Share on other sites More sharing options...
Xheotris Posted December 22, 2018 Share Posted December 22, 2018 I just get annoyed that the major ruin sticks so far up into space. Man, I don't want to try and crowd my solar panels that close to the top. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1135225 Share on other sites More sharing options...
Nitroturtle Posted December 22, 2018 Share Posted December 22, 2018 1 hour ago, Xheotris said: I just get annoyed that the major ruin sticks so far up into space. Man, I don't want to try and crowd my solar panels that close to the top. In my current map, the space facility was completely in the way. I ended up deconstructing everything possible and building my panels underneath it, since all the non-deconstructable stuff seems to let light through no problem. Then I put my scanners up above it. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1135238 Share on other sites More sharing options...
Craigjw Posted December 22, 2018 Share Posted December 22, 2018 Some of the ruins are really annoying. The Gravitas foyer, I built some space electrolyzers for power and a shove vole farm, the tiny ruins I just find annoying, as they can be in some really inconvenient places. Link to comment https://forums.kleientertainment.com/forums/topic/100791-indestructable-ruins/#findComment-1135324 Share on other sites More sharing options...
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