• Announcements

    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

Custom Character and Skins

399 files

  1. Whaler

    Warning this mod uses some language and graphic quotes, if you do not approve then don't download.

    Welcome to the Whaler Beta, this mod is currently being used as a saving point and will most likely have bugs that need stomping out. Now back to the introduction, You play as the whaler from dishonored (after the events anyway) who's taking a chance to make as much gold as he can before his powers fade away forever. More lore here that's being overlooked and you really just want to just jump to his stats and abilities (jeeze I spent over a month working on this man).

    Supernatural Powers:
    +You have access to 7 different powers that give you the edge over your enemies and frankly your fellow players.
    ~Many powers require the Prestihatitator for the first tier of upgrades and the shadow manipulator for the second tier
    -Your powers run off of sanity, so once you reach below 100 sanity you can't use them anymore

    -You start off with 100 hitpoints and won't last long in combat
    -HUGE DISADVANTAGE: You prefer to be lightweight and fast, thus you reject many armors, weapons, headwear, and statue parts to carry or wield. Limiting your choices severely! (Its recommended to be experienced in order to survive)

    Health: 100 -> max 140
    Hunger: 150
    Sanity: 300 -> max 360
    it is recommended to add this mod for maximum use of all items:

    Updates: Major bug fixing, updates on some items that aren't working right now, possible update on voice, some more disadvantages, and possibly add some effects.

    Download the manual for more information, I can't write everything down here.

    Will this mod be on don...*covers your mouth* Let me make it clear that I'm not going to waste my time on the single player due to the pushback on the stalker mod and quite frankly that game's player base is dwindling more and more. I could say more negative reasons but I'll hold back.

    Also checkout Mindmaster's mod:

    My other work:



    Special thanks once more to mr Saval for the artwork, mindmaster for ai experimentation, Arkane Studios for the character and music, and thanks from the musha mod that inspired some of the code.




  2. [SW] The Planes Drifter

    A morbid and neurotic axe swinger who refuses to take off her coat.
    HUNGER:    220
    SANITY:     120
    HEALTH:     150
    Skilled with axes. Enjoys fishing. Loves violence. Has trouble digesting meat. Abhors caves and open sea. Only wants to wear her parka, falls apart without it. Spawns with a fishing rod and an axe, with the parka nearby.
    Requires Shipwrecked. Can be used in RoG worlds when SW compatibility is chosen at world generation.
    AXES ---- Does more damage with axes, luxury axes, and obsidian axes.
    MURDER ---- Tiny sanity gain on successful strike, scaling sanity gain when mob is killed.
    ENVIRONMENT ---- Aggressive sanity drain when at sea or in caves.
    VULNERABLE ---- Without parka, character is more fragile physically and mentally.
    FISHING ---- Fishing rods have more durability, successful casts result in small sanity gain.
    HUNGER ---- Hunger drains faster than average.
    MEAT ---- All hunger and health gains from meat and meat dishes are halved.
    WEATHER ---- Small sanity gain during rain/snow.
    KRAMPUS ---- Higher naughtiness threshold.
    TRAVEL ---- Wormholes and electric isosceles don't drain sanity on use.
    GATHERING ---- Certain items can be picked quickly.
    RECIPES ---- Starts with some recipes known, like fishing rod, luxury axe, and shovel.
    CHEST SLOT ---- Only parka can be equipped.
    ____PARKA (item)
    INVENTORY -- 14 slots.
    ARMOR -- Provides some defense with no durability concerns.
    ELEMENTS -- Some protection against cold, moisture, burning, and wind.
    AURAS -- Dulls sanity loss around disturbing things and darkness. 
    EFFICIENT -- Slows hunger drain, though rate will still be faster than average.
    STRESS -- Immediate sanity loss upon unequip, in addition to losing the above features.
    BIG & HEAVY -- Can't be carried in inventory.
    MENTAL NOTE -- Mini-map icon in case you misplace it.
    ____SEAM RIPPER (item)
    SALVAGE -- Convert useless chest slot items into useful materials.
    CRAFTY -- Also works on head slot items.
    RECIPE -- Requires 1 red gem, 1 hammer, and 1 sewing kit to make. Recipe found in Dress tab, available at start.
    ____MAXECHETE (item)
    CHOP -- Cuts down trees faster than a traditional axe.
    CUT -- Also functions as a machete.
    TOOL -- Can't be used for combat.
    RECIPE -- Requires 2 twigs, 4 flint, and 1 swordfish to make. Recipe found at the bottom of Tools tab, available at start.
    ____HUNGER HAT (item)
    SLURPER PELT -- Adds a use for the pelts since the character can't equip the Hunger Belt.
    HUNGER AND HAPPY -- Functions identically to the Hunger Belt.
    LIGHT -- Gives off the equivalent of a light bulb when worn, keeping Charlie away.
    FURRY -- Provides a tiny amount of insulation.
    RECIPE -- Requires 3 slurper pelts, 2 light bulbs, and 2 nightmare fuel to make. Recipe found at the bottom of the Magic tab when using the Shadow Manipulator.
    ____SCALE HELM (item)
    SCALES -- Adds a use for dragonfly scales since the character can't equip Scalemail.
    ON FIRE AND HAPPY -- Functions identically to Scalemail.
    RECIPE -- Requires 1 scale, 1 football helmet, and 2 pigskins. Recipe found at the bottom of the combat tab when using the Alchemy Engine.
    CONFIGURATION OPTIONS_____________________________________________
    Meat penalty -- Adjust up/down or turn off.
    Terrain sanity loss -- Adjust up/down or turn off.
    Kill sanity gain -- Adjust up/down.
    Axe damage boost -- Adjust up/down.
    Movement speed -- Adjust up.
    Lock chest slot to parka -- Turn on/off.
    Sanity loss on unequip -- Turn on/off.
    Parka combat defense -- Adjust up/down or turn off.
    Parka against sanity drain -- Adjust up/down or turn off.
    Parka weatherproofness -- Adjust down or turn off.
    Abyssal toggle -- turns on abyssal skin. Cosmetic only.

    KNOWN ISSUES________________________________________________________
    BACKPACKS -- Attempting to pick up any sort of backpack will cause the character to unequip and drop her parka. I don't know how to fix this but believe it has something to do with them both being containers. It doesn't affect playability, it's just sort of annoying to take the sanity hit on unequip and pick up the parka off the ground. I have added a configuration toggle to turn off sanity loss on unequip if you can't remember to not pick up backpacks.
    SEAM RIPPER -- Doesn't work on thatchpack and sea sack. I'm okay with this since they're flammable and thus easy to get rid of.
    ADVENTURE MODE -- During the final world in Adventure Mode, you will be locked out of the resources contained in the backpack at spawn since backpacks can only be opened when equipped. You can get around this by simply toggling off the chest lock in the config options if you feel you really need what the backpack contains.
    -- Substantial playtest.
    -- Editing pass over speech file to unify tone and narrative, check for describe discrepancies.
    -- Compile a list of crafting materials whose main use is for chest slot items. Create alternate uses for these, likely specialised axes and hats to fill weapon and amulet/armor progression gaps.
    -- Redo character select portrait.
    -- Second pass on maxechete texture, need to adjust handle width.
    -- Configuration for starting inventory.
    -- True abyssal character variant.
    -- Lackey or talking item.
    -- Remove sanity loss from using Telelocator Staff.

    How much sanity is gained on kill is dependent more on the monster than the modifier, so even when tweaked high, the difference won't be particularly evident for weak monsters
    If the character is too difficult/not difficult enough, remember there are config options. You can render meat and meat dishes practically worthless with the highest setting. Want to be a glass cannon berserker on the edge? Tune down parka comfort and defense, ramp up terrain penalty, axe skill and sanity gain on kill. Live as an ocean nomad? Turn off terrain penalty and tune down meat penalty. Don't suffer unless you want to.
    This mod is compatible with extra slots for backpacks and amulets. I've not tested extensively since it defeats the spirit of the character but found only a minor issue with inventory overflow. Items will not automatically insert themselves into the backpack on pick up, the backpack must manually be opened and items inserted by hand. I feel this is more a realistic feature than a bug if you do intend to go this route.
    This mod is also compatible with display food values. When you hover over meat items, they will show the correct character-specific food value.




  3. Roblox Death Sound


    Plays the infamous Roblox death sound every time you die.

    ROBLOX for the creation of this glorious, glorious sound
    Code taken from this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1184421494&searchtext=edgy
    steam ver:http://steamcommunity.com/sharedfiles/filedetails/?id=1212953239




  4. Wreckles The Dark Lover (ROG Only) 1.0

    Wreckles is my first mod ever for Don't Starve. It's a character I developed based on myself and on my tastes. All in game textures and coding were done by RafaCRz (me) and the art was inspired on a beautiful drawing Giz_L (my girlfriend) made of us. So please do not reupload this mod or character without permission.
    Health - 120
    Hunger - 150
    Sanity - 120
    Hunger Rate - Wilson's x 0.9
    Gains sanity during dusk and night time; Loses sanity during daytime; Regenerates health when it's raining according to the amount of rain; Walks and runs slower if temperature gets too hot; Gets wet slower.  
    Special Thanks:
    I've used the character template made by Ipsquiggle and TheDanaAddams' tutorial on how to use it. As well as the TEX tools developed by Handsome Matt. So special thanks to them and also to all of you guys who posts your characters here and some hints on how they do what they do. I'm not a modder or a coder and if weren't for your characters and their perks I wouldn't had been able to code Wreckles'.




  5. [Mod Released] Dolly, the Doughnut Lady

    Finally finished! I'm proud to present my latest mod in the making; Dolly the Doughnut Lady!
    The character itself belongs to me, and wasn't originally made for Don't Starve.
    Health: 130
    Hunger: 230
    Sanity: 200
    Hunger depletes 70% its normal speed.
    Only does 75% of average damage.
    Loses more sanity from rain than average.
    I'm a lot more proud of how this one came out, because technically it's an update.
    Tell me what you think! And enjoy~


    1 comment


  6. Playable Mobs (DST)

    Hello there, friend. Have you been sick of playing as a human character every time in Don't Starve? Would you rather play as something else? Perhaps more sinister? Maybe... a monster? Or perhaps a pig? Well, hehe, my friend, you've come to the right place. This, is the PLAYABLE MOBS MOD, currently adding in 15 Don't Starve mobs to the playable characters roster! That's right, and more are constantly being added as well. Each one has it's own unique abilities, which can be used by the player to shape the world around them, but not by building, nor starving or surviving, rather by playing the part of the mob you take the role of and wrecking havoc or being a great human ally. This mod currently adds in:
    -Depth Worm
    -Spider Queen
    Simply find an object which offers you the ability to "pick" it (EX. Sapling, berry bush, etc...) and try to interact with it. Depending on the mob, you'll receive no result to a unique ability being triggered.
    - Add every DS mob to be playable
    - Keep updated
    - If Mactusk, Bunnyman, Merm, or Pig wear a hat, their head becomes invisible. Hard-coded into DS, not sure if there's a workaround.




  7. Warfarin, The Sticky Fingered!

    RECENTLY: Made it work with Shipwrecked's new update.
    A mod I thought would be a good balanced character. Warfarin is a twelve year old orphan of unknown gender, who also holds no value to human life. They kill who they must to survive and without question, they steal what they must. They are also mute.
    45 health
    100 hunger
    100 sanity (Drains half as fast in darkness, but twice as fast as default from monsters)
    Shows a heart above head when examining animals, and a broken heart at monsters. Anything else will just be '...'
    Can jump!
    Hitting the designated jump key will make Warfarin jump a considerable distance forwards. Good for evading! Hitting jump again in mid air will make Warfarin roll upon landing, rolling works the same as before. Just jumping costs no hunger, but rolling costs 0.50 hunger. Hitting jump key a second time in mid-air will cancel out the roll command.
    Jumping over a wall will make Warfarin climb and vault over it, making the jump go considerably farther.
    Can jump over gaps in terrain, up to about 2 tiles of water. Having a wall at the edge makes the jump go EVEN LONGER! Costs 1 hunger to go over water. If you miss and land in water, you'll be teleported in a random location preeeeeeety far away, with 5 health, 25 sanity, and 10 hunger taken away.
    Jumping when real close to a tree will make you climb into the tree. In trees, you CAN be attacked, but not seen by unalerted hostiles - even if a lightsource is nearby. When in trees, clicking anywhere on the screen will make Warfarin face where you clicked. And the jump key will make Warfarin jump out of the tree in the direction clicked. When in trees, clicking on another tree will make Warfarin face that specific tree.
    Clicking on an enemy and then jumping will make Warfarin leap out of the tree and stealth-attack! No more of that clunky roll stuff!
    After jumping out of a tree, hitting the jump key when real close to another tree will make you quickly hop into that new tree.
    Wearing the Hidey Hood or Hallowed Mask will augment your jumps!
    When jumping with the hidey hood, you will drop a web trap behind you that will greatly slow enemies down or a short duration of time. But, in return, you'll take 60% extra damage for a few seconds.
    Jumping with the Hallowed Mask on will envelop you in a brief cloud of 'Black Death' as you move, at the cost of sanity. Think of it as a combat charge, kinda.
    Here's a demonstration video! ...I really need to buy Bandicam at some point.
    Deals 75% default damage.
    Runs slightly faster than default.
    Can pickpocket pigmen at dusk.
    Picks up everything instantly: Berry bushes, grass, crock pots, drying racks, etc.
    Can hide in trees, berry bushes, tall grass, and saplings. Doesn't work if the saplings or tall grass has been picked.
    Can hide in neutral treeguards for a mobile cover!
    Enemies will see you if they get too close. You're easy to see in the day, hard to see at dusk, and are undetectable at night.
    Being near light-sources (Save the moggles) will break stealth. You can be in the light of a fire, just not -too- close.
    Can backstab unalerted enemies for 100% weapons damage, an extra 100 directly to their health, and make them bleed for 12 seconds. Must have a dagger equiped.
    Throwing knife:
    Long range
    Low damage
    Get 2 per craft.
    The explosive throwing knife explodes for an extra 100 damage and ignites the target.
    Attack twice as fast as any other weapon.
    Allows backstabbing.
    Backstabbing deals 450 damage (+weapon) and makes enemies bleed for 6 damage every 2 seconds for 12 seconds.
    Flint Dagger:
    Low damage
    Few uses
    Majestic Dagger:
    High damage
    Lotta uses
    Mr. Stabby:
    High Damage- lessens as he durability lowers
    Can right-click on enemies when hidden to teleport and backstab them at the cost of durability
    Can be maintained with purple gems
    Multi-Colored Pestilence:
    Ship-wrecked only
    Not a dagger
    Moderate damage
    Poisons all nearby enemies upon striking.
    Pretty Short Bow:
    Opens up the 'arrow tab' above the middle of the inventory bar. Plop an arrow in there and you can fire it by attacking!
    If you have a normal arrow in the bow, and 3 hounds teeth in your inventory, you can instantly convert them into a more powerful spikey arrow.
    Require the bow to use!
    Very long range.
    Normal Arrow:
    Very high damage
    15% for arrow to survive and be retrievable.
    Rock Arrow:
    20 Damage
    Shoot walls to aggro all enemies in the area to the wall. Hay walls have a short aggro range, then wood walls, then stone walls, and ruin walls have the largest range.
    Water Arrow:
    Extinguish things!
    No damage, ludicrous damage to the Dragonfly
    Makes you cold when you're holding it.
    Explosive Arrow:
    High damage
    Ignites enemies
    Explodes after 1-2 seconds of impact, dealing Ludicrous damage to everything nearby
    Makes you overheat when holding it.
    Shooting them occasionally ignites you.
    Pointy Arrow:
    Ludicrous damage
    Makes enemies bleed for 6 damage every 2 seconds for 12 seconds.
    Killing birds and rabbits gives twice the karma loss.
    Shooting even enemies or bosses will give 2 bad karma per shot. It's a pretty nasty weapon!
    Smoke Bomb:
    Throw at your feet to make all enemies stop targetting you! Makes you untargetable for 3 seconds.
    Special thanks to Jon from Jardev for the video and providing me with entertainment as I worked!
    Hallowed Mask:
    High Armour
    Can be used to blow a storm of 'Black Death' around you, syphoning health from enemies to heal yourself.




  8. War's Zone

    This piece'a crap took nearly forever, and, in all honesty, i'm fuckin' excited for this ****s release. And who is the genius whom coded in literally all of War's functions? Why, that man is @DarkXero! This man had coded in an enormous amount of code and i honestly can't thank him enough. But onto its special abilities now!
    War's pro's:
    *War can not only continuously sail on water, but he creates waves during the process!
    *War is able to literally go out of bounds (going too far may cause a crash, just sayin')
    *War has the ability to trample over things, just like giants!
    *War is able to devour everything and anything
    *War is a living divining rod (press G to toggle that function)
    *War never freezes nor burns
    *War can't overheat nor get cold
    *War has night-vision
    *War doesn't get hurt and his health is literally gibberish
    *War does not starve
    *War does not lose sanity
    *War does not inflict pain when it comes to small weaklings
    *War does not flinch upon being hit by monkey ****
    *War is not effected by spider webs
    *War can literally kill the master on the throne
    *War has a custom intro!
    *War will be struck by lightning upon moving from world-to-world!
    *War is a killing machine
    *Custom Maxwell intros for all 6 chapters!
    *War's ability to become a living divining rod will automatically trigger in adventure mode
    *War has 3 extra inventory slots
    War's con's:
    *War cannot equip any items
    *War will inflict pain upon being hit by Giants
    *Upon throne death, the world gets immensely ****** up
    *War does not speak
    *War can't sleep, similarly to Wickerbottom
    *War can't use items for anything but to eat them
    *Upon throne death, War will be constantly hunt down by them
    *War has seen some ****
    I guess you could say that this fag has 2 purposes. 1. it makes life easier for those whom suck at don't starve. e.g. me. 2. its coding could be used for those whom aren't so skilled at coding when makin' a mod i guess.
    But again, i cannot thank @DarkXero enough. What makes me even more thankful is how all of these functions were done by him and only him. i'm not even exaggerating. i was surprised and baffled how he had the patience to stay by my side with this mod from beginning to end. i genuinely am honored to have been able to work with this man, and i really wish to make this man about as happy as i. so please, give this man some recognition and some praise by following him. please, i beg of you.
    P.S. special thanks to Deeyadee. please go watch her through deviantart for doing War's banner in the bigportrait file:




  9. Saber [DS+RoG+SW]

    Ahora con la opción de descargar la versión en ingles o español. Pocas diferencias aparte de las descripciones de los objetos personalizados y que mientras la versión en ingles ahora usa los diálogos de Wigfrid (que curiosamente serán traducidos si usas un mod de idioma), la versión en español tiene algunos diálogos personalizados que iré actualizando cuando tenga tiempo(de momento he añadido algunos mas), pero advierto que para evitar el problema con las frases por limitaciones de las fuentes del juego, he optado simplemente por no usar caracteres como "¿" , "¡" , "ñ"  y letras acentuadas.
    Este era un mod incompleto abandonado por sus autores Kanuosi y LongFei y retomado por Aida Enna que tampoco lo termino(a mi parecer solo lo simplifico demasiado). Me he tomado el tiempo de reconfigurarle a mi gusto, y aunque no era mi idea en un principio, creo que ha quedado bastante bien y seria una pena no compartirlo, si es que a alguien le llegase a interesar.
    Es Saber de la saga "Fate" uno de los personajes mas versionados de la historia del anime.
    Los porcentajes dados son referentes a las estadísticas básicas del juego(las de Wilson).
    Información básica:
    *Vida            150.
    *Estomago   300.
    *Sanidad      200.
    No le teme a la oscuridad ni al combate:
    *decrecimiento de sanidad durante la noche y el combate -50%.
    *Resistente al daño por veveno.
    "Cualquier cosa comestible es aceptable" suele decir.
    *No recibe penalizaciones por comer comida en mal estado.
    Tiene 6 diferentes estados o transformaciones con diferentes efectos.Para tener acceso a estas transformaciones, tienes que tener la espada apropiada equipada y presionar la tecla "C".
    Hogareña, su estado base:
    *Velocidad: +10%.
    *Regeneración de vida: 1/30(seg).
    *Hambre: +50%.
    Azul, en su vestido real:
    *Bono de vida máxima: +30.
    *Bono de daño: +10%.
    *Velocidad: +50%.
    *Regeneración de vida: 1/15(seg).
    *Hambre: +50%.
    *Decrecimiento de sanidad: 3/min.

    Ligera resistencia a las temperaturas extremas, que se traduce en:
    *Bono de aislamiento contra el frió y calor: 60.
    Armadura plateada, la poderosa y clásica Saber:
    *Bono de vida máxima: +80.
    *Bono de daño: +50%.
    *Velocidad: +25%.
    *Regeneración de vida: 1/5(seg).
    *Hambre: +100%.
    *Decrecimiento de sanidad: 10/min.
    Su armadura le ofrece una buena protección:
    *Adsorción de daño: 35%.
    *Daño por fuego: -20%.
    Mayor resistencia a las temperaturas extremas, es decir:
    *Bono de aislamiento contra el frió y calor: 120.
    Red, es Nero! que ardan!:
    *Bono de vida máxima: +50.
    *Bono de daño: +30%.
    *Velocidad: +35%.
    *Regeneración  de vida: 1/8(seg).
    *Hambre: +80%.
    *Decrecimiento de sanidad: 8/min.
    No tiene armadura, pero digamos que sus ropas son resistentes, y a demás:
    *Adsorción de daño: 15%.
    *Inmune al fuego(que ardan!).
    Enorme resistencia a las bajas temperaturas: 
    *Bono de aislamiento contra el frió: 240.
    Armadura Blanca, es Lily! y por alguna razón se le han adjudicado propiedades de frió(que curioso no?).
    *Bono de vida máxima: +50.
    *Bono de daño: +30%.
    *Velocidad: +25%.
    *Regeneración  de vida: 1/8(seg).
    *Hambre: +80%.
    *Decrecimiento de sanidad: 6/min.
    ¿No es preciosa su armadura?:
    *Adsorción de daño: 25%.
    Enorme resistencia a las altas temperaturas: 
    *Bono de aislamiento contra el calor: 240.
    *Daño por fuego: -40%.
    Armadura negra, es Alter... ¿hace falta decir mas?
    *Bono de vida máxima: +150.
    *Bono de daño: +100%.
    *Regeneración  de vida: 1/2(seg).
    *Hambre: +300%!!!
    *Decrecimiento de sanidad: 25/min.
    Su armadura es muy pesada y resistente:
    *Adsorción de daño: 55%.
    *Daño por fuego: -50%.
    Enorme resistencia a las temperaturas extremas:
    *Bono de aislamiento contra el frió y calor: 240.

    Objetos personalizados:
    Saber conoce las recetas de todos los objetos personalizados y solo necesita los materiales para crearlos, a demás, como ayuda empieza con un "Mana Crystal" en su inventario.
    Caliburn: La espada de selección, símbolo del rey.
    *300 Usos.
    *Daño básico de 40.
    *Emite una débil luz blanca mientras esta equipada o en el suelo.
    *Al dejarla en el suelo, quedara marcada en el mapa.
    *Da acceso a Saber Armadura blanca o Lily.
    Aestus Estus: La espada carmesí de Nero.
    *300 usos.
    *Daño básico de 42.
    *Tiene 20% de posibilidades de prender en llamas a un objetivo inflamable.
    *Al dejarla en el suelo, quedara marcada en el mapa.
    *Da acceso a Saber Red o Nero.

    Excalibur: La espada sagrada más fuerte y majestuosa.
    *Es indestructible.
    *Daño básico de 50.
    *Emite una fuerte luz dorada mientras esta equipada o en el suelo.
    *Al dejarla en el suelo, quedara marcada en el mapa.
    *Da acceso a Saber Azul, y Armadura plateada.
    Excalibur Morgan: Excalibur, despues de ser corrompida por el mal.
    *500 Usos.
    *Daño básico de 60.
    *Tiene 30% posibilidades de invocar tentáculos de sombra al atacar.
    *Al dejarla en el suelo, quedara marcada en el mapa.
    *Da acceso a Saber Armadura Negra o Alter.
    Mana Crystal: objetó necesario para la creación de la mayoría de las espadas. 




  10. Puppy princess Musha [DS+DST]

    Single LINK (DS)
    Together LINK (DST)
    - DST description -
    MUSHA - Basic information - Fighting and eating levels up, faster with better food and tougher enemies. Many special abilities and increased stats as level increases (RPG style). Four character states (Full, Normal, Valkyrie, Berserk) She studied royal-education at childhood.(craft book) She is soft born as a princess. Therefore, basic damage is 55% of the other characters. Her nose is very sensitive. So very hate spoiled food. If killing enemy and get the experience then, recovering little sanity.
    ----------------------------------------------------- Infomation key : Stat: (L) - Skill : (K) - Hold visual : (P) Order to Yamche : (Z, V, B) Active Skills
    : Lightning/Valkyrie (R), Hide/Backstab (G), Shield (C), Performance(X), Sleep/Wakeup(T) - Musha Information <= LINK - - 뮤샤 한글 정보 <= 링크- - 수면과 피로도 팁 <= 링크)- ---------------------------------------------------
    [DST] : Valkyrie and Lightning are combined Shortcuts 'R'.
    If the charging Lightning status when the Valkyrie,
    you can deactivated again by pressing the 'R' key.
    There are several combinations
    1. R + attack => continued Valkyrie
    2. R + R => deactived Valkyrie
    3. R + auto charging lightnig + R => deactived Valkyrie
    YAMCHE - Basic information Musha's unique Phoenix companion. Hatch his egg and grow him through 8 stages. Many special abilities and fuctions. [Follow or Stay] : hotkey (Z) [Battle Command] : hotkey (V) [Gathering stuff] : hotkey (B)
    Debug key : N key => clear container key
    - Yamche information<= LINK -
    - 얌체 정보 (한글)<= LINK - -----------------------------------------------------
    Arong - Basic information Musha's unique Beefalo companion. Hatch his egg and grow him. Many special abilities and fuctions. [Follow or Stay] : hotkey (F1)
    - Arong information<= LINK -
    - 아롱이 정보 (한글)<= LINK - -----------------------------------------------------
    ITEM - Basic information Items can be grown and repairing. Many special options. - Item Information <= LINK - - 아이템 정보(한글)<= LINK - -----------------------------------------------------
    [ How do you hatch the Phoenix egg? ] [Phoenix Egg] Takes about 2min to hatch. (Level8 egg 4min)
    Keep the egg at the right temperature:
    * Close to fire at night * Away from fire in day
    [My yamche died! ] Yamche does not completely disappear from death.
    if Yamche died, he go back to the previous step egg.
    [ How do I grow Yamche? ] Same way Musha. Yamche gets EXP from food or kills.
    Better food is more likely to give EXP.
    Kill EXP is only if Yamche gets the last hit.
    Mod crash?!! [ plz check your self ] : Conflicts between other mod
    => remove all other mod => active only musha => check your crash
    Take off the backpack before upgrade your Armor! * If you upgrade an armor with wear a bag then armor is gone. (Disappear)
    * This situation is the original game bugs. (This is same bug with when you create a pig bag.)
    -----if you find bug, tell me plz-----
    - Bug Report <= LINK - -----do you want to some change? tell me plz-----
    - About Balance <= LINK - -DS Description-----------------------------------
    My another mods - DS Together Musha <= LINK - - DS Mini Arong<= LINK -   [퍼피 프린세스 뮤샤] Version :   (Check your version ! )
    Art and Coding: sunnyyyyholic
    musha's dialogue: catface
    special thanks : kaysik , Luka, DoTuna, lild100
    Compatible with DLC : Reign Of Giants, Shipwrecked
      -Active Skill Guide <= LINK- -More Detailed Description-(<= LINK)- (currently this Description is old version. i will update Description in a future)
      Simple Description (you can change hotkey in mod configuration) [Information] Current Level = L Current Skill = K [Active skill] Valkyrie moods = V (Require level 3. activate or deactivate) Special Attack = R ([Lightning Strike] is only activate in [Valkyrie] moods) Shadow Skills = G ([Hide] is only activate in [Valkyrie] moods. [shadow image] require level 10) Sleeping = T (Better sleep by near campfire.) Music and Sniff = X ([ music ] charging by sleep. [Sniff] charging by walk) Spark Shield = C Yamche = Z,B (Battle Command: Z, Gathering stuffs : B) Arong = Y Dall= F1 Hold Visual = P   MUSHA Quicker and hungrier in the day. Slower with lower hunger decrease at night. Eats monster lasagna with no penalty but hates spoiled food. Fighting and eating levels up, faster with better food and tougher enemies. Many special abilities and increased stats as level increases (like RPG). Four character states, Berserk require level 7(except at the fullmoon). YAMCHE Musha's unique Phoenix companion.Hatch his egg and grow him through 8 stages. Many special abilities and fuctions. [Order] : hotkey (Z,B) [ITEM] Several unique items, craft Musha's crowns, armors and weapons. You can repair all musha's item and building.(matarial drag to items.)
      Q n A [ Crashing with the mod? Check this! ] Game options -> small texture -> disable [ Does the mod work with other mods? ] Generally yes. [ How can I hatch the Phoenix egg? ] Takes about 1 days to hatch. Keep the egg at the right temperature:
    * Close to fire at night * Away from fire in day [ How can I grow Yamche? ] Same way Musha. Yamche gets EXP from food or kills. Better food is more likely to give EXP.
    "Kill EXP is only if Yamche gets the last hit." [Yamche does not retreat in battle?] yamche automatically retreat press [stay~] command :immediately runaway from battle. but, this command does not follow musha. [Battle Command] hotkey (Z) (chain order)
    1.Agressive (absorb damage 40%), 2.Defense (absorb damage 60%), 3.Avoid (absorb damage 95%) -----Update Log-----<= LINK--
    -----업데이트 기록-----<= LINK--
    ------------------------------------------------------------------- -액티브 스킬 가이드- --------------------------------------
    [Active skill guide]




  11. Character mod Konrad

    Konrad is an author/poet. He seems to be constantly in a bad mood or just grumpy. 
    He runs a little faster and hits a little harder than the other characters and he also has a little more health. He's not too op tho.
    I used the Extended Sample Character ( http://forums.kleientertainment.com/files/file/950-extended-sample-character/ ) as a base.
    Let me know if something isn't working. Enjoy my mod.
    Unzip the zip file and place the file Konrad into your mods folder.




  12. Back to nature [DS] [RoG]

    Back to nature
    A pack of 3 characters.
    Compatible with [DS] and [RoG]

    Steam Download link

    I still can't believe that I finally finished my first mod ever! In just few days, after researching and studding the game's files, I managed to learn enough of the basics to be able to achieve most of the things I needed for my mod. And for the other ones, I tried giving all of the credits of the mods that I found helpful in the script of my mod. (I was too shy to ever ask for help, so it was a long few hours/days of headache and studding of the game files, to try and understand how things work to be able to alter them in my mod  X___X;  ) 
    My project was quite ambitious as for someone that literally knew one big 0 about how to code this game, but I never gave up on it. I have worked with complicated coding before on advanced custom stories for Amnesia the dark descent, so I thought  "Pfft. Don't starve? How hard can it be? It's probably gonna be a breeze!" ...umm... Yea... Nope. XD That actually was a lot harder that I expected. But then again... Most things are hard before they become easy XD
    So 4 months and about 300 hours of testing later, this mod was born! XD 
    The artwork and characters are made by me. And of course... (I don't think I need to mention it but I will anyways) Feel free to use the coding I made for my mod if you'll find it helpful, or even change it to use it in your own mod if you wish.
    However, please DO NOT reuse any of the art that I made for this.

    Thank you, and I hope you'll enjoy my mod! ^-^
    (Also, sorry if there are any typos anywhere. They tend to escape me. XD Evil typos!  :U )

    About the mod

    The mod contains 3 different characters. (Wool, Weem, and Waan)
    Each character has different perks, custom speech, and special items.
    All of the characters are taller than the normal Don't starve characters and have different analogies/anatomy.
    They all also have their own custom character selection frame.
    (You can check for them in the description below or in the pictures attached to this mod.)
    Keep in mind that this mod resizes the headwear of the characters. So if you'll be playing with a normal Don't starve Character while having this mod on, then the headwear will look small on them.

    Do not use this mod along with any other mods which transfer anything from SW to DS/RoG.
    It might crash your game or kill your character. (If you're playing with Wool, Weem or Waan.)
    Please do not attempt on making this mod compatible with SW or DST on your own.
    Thank you for reading and for understanding.
    I hope you'll still enjoy the mod the way it is.
    Wool is a peaceful, sweet, deer-like creature which loves nature and gets heartbroken when he sees plants suffering or getting hurt. He sees the life of plants on an equal level as the life of any other living creature, making him sad that he needs to hurt them in order to survive.

    Wool isn't the easiest character to play as. He loses sanity pretty quickly while gathering resources, and he gets hungry fast. Wool also has a very useful fried, a wisp. She can glow in the dark, heal his HP and recover his sanity. The wisp wakes up from a pearl which is Wool's special item that he starts with. The pearl can also be upgraded into a blue pearl, fire pearl, silver pearl, or golden pearl. Each pearl wakes a different wisp with different helpful perks.

    HP -  200  | Sanity - 120  | Hunger - 90
    Neutral perks
    - He is not scary to "prey", so animals like rabbits and gobblers won't run away from him.

    - He loses no sanity during nigh.
    -  Standing near dark flowers, wearing the fashion melon, and digging up graves does not decrease his sanity.
    - He can regain sanity by standing near trees, rabbits, beefalos, flowers, and by planting trees.
    - He has increases defense.
    - Starts with the recipe for healing salve unlocked.
    - He will spawn a butterfly from time to time. (That's just to make sure that he will always have some way to restore sanity while the Wisp is resting)
    - He can pick up the spiky bush without getting hurt.
    - He gets less hungry from eating flower petals. (+3) (dark petals give him no penalty)
    - Beefalos see him as one of their own and will not attack him even during mating season. They will also dash to protect Wool upon witnessing him being attacked.
    (They will still attack if attacked)
    - He can warm himself up by standing near beefalos.
    - He can see beefalos on the map.
    - His fur keeps him warmer during winter. He also takes less damage while freezing.
    - His Wisp can heal his sanity and health, and she glows in the dark.
    - He won't be attacked by killer bees if he won't bother them. (Killer bee hives are still a danger though)

    - He loses sanity while chopping down trees, picking flowers, grass, or any other plant. (except cactus)
    - Loses sanity while standing near tree stumps, burned trees, drying racks, and while wearing moggles, garland, or holding grass umbrella, or ham bat.
    - Loses A LOT of sanity from burning plants and trees, and from heads on a pole.
    - Loses large amount of sanity from eating mandrakes.
    - Killing any living creatures (animals and monsters) decreases his sanity. (The amount of sanity loss varies depending on the killed creature)
    - He does not regain any sanity from scalemail.
    - He is a herbivore and can't eat any meat nor any crock pot food that can be made with meat.
    - He gets hungry fast.
    - Wisp needs few days to recharge, and is not fast enough to catch up with Wool while he runs. (on a road or with a walking cane)

    (Some foods also work differently on Wool.)
    - Durian - HP.0   Sanity.0  
    - Cooked durian - Sanity.0
    - Red cap - HP.5   Hunger.12   Sanity.0
    - Red cap cooked - Hunger.12   Sanity.0
    - Green cap - HP.0  Hunger.12   Sanity.5
    - Green cap cooked - HP.0   Hunger.12   Sanity.15
    - Blue cap - HP.20   Hunger.12   Sanity.0
    - Blue cap cooked - HP.20   Hunger.12   Sanity.10
    - Dragonpie - Sanity.10
    - Powcake - Can't eat.
    - Taffy - HP.0
    - Stuffed eggplant - Can't eat.
    - Wet goop - Can't eat
    - Goat milk - Sanity.20
    - Watermelon - Hunger.60
    - Cactus flesh - HP.0
    - Lichen - Sanity.0

    Wisp is Wool's little companion, which when awoken will follow Wool and assist him with her light and heals. 
    Wisp awakes from the pearl which Wool carries. It takes 1-3 days for each pearl to fully charge.
    When a pearl is charged, place it on the ground and wait 10 seconds for the wisp to wake up. 
    Every wisp will stay with Wool for 1 full day. (Starting from the moment it was awoken)
    Only the silver and golden wisp will stay for longer time.
    After the wisp's time will be up, it'll turn back into the original Sleeping pearl (White pearl).
    To avoid ending up in the dark when the wisp will suddenly fall back asleep, awake your wisp during the day or dusk.

    Weem is a highly educated and intelligent water creature of the night. She loves solitude and spending time learning new things or crafting magical items. She is not too interested in technology related objects.

    Weem can be a pretty difficult character to play as, as her sanity and health keeps on decreasing during the day, and can easily kill her if she won't be properly taken care of.
    She, however, has all of the magical/ancient necklaces and staff (along with few other magical/ancient recipes) already unlocked from the start, and along with her ability to craft gems and use magic without sanity loss, can make her a powerful character when using magic. 

    HP - 160  | Sanity - 150  | Hunger - 150
    Neutral perks
    - Planting butterflies will make a dark flower appear instead of a normal one.
    - Her speech can provide the player with few information about the inspected objects. (But they tend to be long)

    - Regains sanity during night and in caves.
    - Rain heals her sanity and health.
    - Spiders and merm don't mind her but will still attack her if attacked.
    - Ghosts won't case her even if attacked. (She will still get damaged on contact)
    - She can craft gems, thulecite, living log, spiderhat, and walrus tusk.
    - She has most of the magical/ancient recipes unlocked from the start.
    - She can use the magic/ancient staff without any sanity loss.
    - She can craft from the unlocked ancient recipes without being near the altar.
    - She can craft  a stuffed spider which will make spiders protect her upon witnessing her being attacked.
    - Can craft a rainshell which will call rain when played.
    - She glows in the dark. (Her glow increases during rain and in caves/underground)
    - She runs faster during rain and in caves/underground.
    - She can grow and cut her hair to receive silk.
    - She doesn't lose sanity from moisture. (But still dislikes wet clothes)
    - She can always see the closes sinhole (cave entrance) to her always uncovered on the map when loading/starting the game.
    - Bug net last for much longer when she is using it. (-1% per use) (Just because she needs a lot of butterflies to create more dark flowers for her crafts.)

    - Loses A LOT of health during day.
    - Loses sanity during day and dusk.
    - Overheats fast.
    - Pigman and bunnyman hate her and will attack her on sight.
    - Catcoons dislike her and will attack her if approached too close.
    - She can only eat meat and drink blood. (She prefers her meat RAW)
    - Most crock pot foods which can be made with veggies or fruits will damage her health.

    - Fishsticks - HP.-10
    - Fishtacos - HP.-5
    - Kabobs - HP.-20
    - Meatballs - HP.-20
    - Perogies - HP.-20
    - Unagi - HP.-20
    - Guacamole - HP.-20
    - HotChili - HP.-20
    - Mosquito's blood sack - HP.10   Hunger.8   Sanity.30
    - Meaty stew - HP.-2
    - Cup of blood - HP.30   Hunger.5   Sanity.3
    - Monster blood - HP.3   Hunger.5   Sanity.30

    Waan is a cheerful adventurer, filled with love towards technology, lots of excitement, and bad puns. He is always ready to explore, and when he doesn't talk about food or adventure, he loves making fun of everything around him. He in reality is a young prince who always tries to escape his kingdom as he loves the though of adventure a lot more than the though of becoming a king.

    Waan is not too difficult character to play as. He is a very good character for players which love exploring the map and rarely stay in one place or around the camp area. He still might cause troubles during winter as he freezes fast.

    HP - 120  | Sanity - 200  | Hunger - 150
    Neutral perks
    - Starts with a backpack, food, a compass, his boomerang Boomy, his royal scarf, and a thermal stone.

    - Loses no sanity during night.
    - Can't lose any sanity due to food. 
    - Loses no HP from any kind of meat nor crock pot food.
    - Loses no sanity when using the orange teleport staff.
    - Is not a fuzzy eater and hardly gets any negative effects from food.
    - Can see in the dark.
    - Can craft gears.
    - Walks and runs faster than the normal characters. 
    - He knows how to craft a shovel, a thermal stone, a backpack, a walking cane, a compass, a rope, a crock pot, a spear, a cut stone, and a tent from the start.
    - He is a desert cat and will never overheat.
    - His special weapon Boomy is unbreakable and has high range and damage.
    - He has a collection of maps which let's him see all of the maps fully uncovered.
    - His royal scarf has a high sanity heal.

    - Can't gain any sanity from food.
    - Doesn't have much HP.
    - His special weapon Boomy can easily kill or severely damage him if not caught.
    - He is a desert cat and freezes fast.
    - His royal scarf is not too easy to make.
    - He needs to keep the maps with him to see them fully uncovered. (As he tends to forget and the maps get covered up again)


    Few animations might seem wonky.
    Due to the fact that I tried giving to the character different analogies/anatomy, some of the animations might seem weird. (Even though few of them are caused due to the game's texture selection)

    Wisp gets in the way of planting.     -- Managed to fix it (a bit) in 1.3.7
    Wisp might often get in the way when Wool is trying to plant something. (If that happens, simply make a small step forward and retry doing what you wanted to do.)

    Wisp's timer changes.
    After entering a cave/going underground with an active wisp, it's time will reset (But only for the cave).
    Entering/exiting caves, or saving and exiting the game while the wisp is active, it might cause it to change it's timer (sometimes staying a bit longer/shorter)

    Wisps's animation freezes.
    Wisp sometimes right after waking up might look like she is frozen in the air. But that's just the animation waiting for wool to move in order to begin.

    Waan's night vision & Weem's night glow doesn't activate.    -- Managed to fix it in 1.3.7
    Sometimes when the night starts, the character's night vision/glow won't get activated while the character stands near a light source. If that happens, don't worry and simply enter the darkness or turn off the light source, that will activate the night vision/glow immediately.

    Waan's maps don't show in the animation.
    Waan's book does not appear in the reading animation in DS (But it works in RoG)

    Weem's HP decrease is missing the arrow.
    The arrow which indicates a health decrease does not show during the day when Weem is losing HP.


    The character's have their shadow in the wrong place.
    That's actually not a bug. This is caused by me trying to push the character's textures almost to their limits in an attempt to make the characters taller than the normal ones.
    (If you'll encounter any other bugs or issues which are not listed here, then feel free to let me know about them)




  13. The Sniper

    The Sniper from TF2 in Don't Starve Together.

    Has custom sound and speech lines.
    BLU Team skin available in dress tab.
    Dragon Wolf Leo for Extended Sample Character (forgot to add this last time)
    Valve for TF2 and the Sniper
    ZupaleX for initial damage modifier creation
    IronHunter for the modification of the damage modifier as well as getting Jarate to function
    DudeDude for the Starver's Carol midi
    CheeseNuggets and Jack for the Jarate's anim and script
    Nurd for some screenshots
    DarkMatterZero for helping the with the Shahanshah
    <default>'s Soldier mod for the coding for Item skins
    Hank for some bugtesting




  14. Wilsun dah Gentilmon Scuntist!

    This mod changes Wilson into Wilsun, da Gentilmon Scuntist!
    Just look at the screenshots.
    -Changes the in-game appearance of Wilson and his beard
    -Custom Maxwell introduction
    -Custom select screen portrait and everything
    Simple as that!




  15. Black Rock Shooter [DST]

    Black☆Rock Shooter!
    [23/08/2015] we've just implemented the Insane Black Rock Shooter as of today! It was a highly ambitious project and it was totally worth the while!
    v2.2.9 Update
    - Added configuration to turn ON/OFF custom sound and animation for critical impact.
    Here are the stats;
    EDITED: 23/08/2015
    Character trait
    - Starts with Black Blade
    - Able to craft her own special set of weapons
    - Sanity drains faster during night time
    - Transforms into Insane Black Rock Shooter when Sanity is low
    - Insane Black Rock Shooter makes everyone else go crazy
    Basic Information
    Black☆Rock Shooter
    - Has a 10% speed boost
    - 10% more sanity loss than other characters during night time
    - Transform into Insane Black☆Rock Shooter when sanity drops below 40.
    (NEW) Insane Black☆Rock Shooter
    - Becomes a 'Monster' when transformed
    - Has a 30% speed boost
    - 20% more sanity loss than other characrters during night time
    - Other players around Insane Black☆Rock Shooter loses more sanity the closer they are to her.
    - Deals 25% more damage
    - Reverts back to normal upon reaching 80 sanity.
    Black Blade
    - Craftable from the science machine in the fight tab with; 1 crow feather, 1 cut stone, 1 flint
    - Melee weapon dealing 32 damage
    - 15% chance to critical strike dealing 2x damage
    - Limited durability, 100 uses.
    Rock Cannon
    - Craftable from the science machine in the fight tab with; 8 rocks, 1 electrical doodad, 3 gunpowder
    - Ranged weapon dealing 30 damage and 25 damage AOE. (55 total damage to the main target).
    - Requires 'Energy Bullet' as a source of ammo
    - Can be reloaded to a maximum of 10 times
    - Unlimited durability
    - When out of ammo, Rock Cannon becomes melee, dealing 20 damage
    Energy Bullet
    - Craftable from the science machine in the refine tab with; 2 Spirit Particles, 1 Charcoal
    - Crafting Energy Bullet yields 2 bullets
    Spirit Particles
    - Is a material that can be found from mobs and through harvesting resources.
    (NEW) Insane Blade Claw
    - Craftable from the Shadow Manipulator with; 1 giant soul, 1 purple gem, 3 flint
    - Melee weapon dealing 38 damage
    - 30% chance to critical strike dealing 2x damage
    - Limited durability, 200 uses.
    (NEW) Insane Cannon Lance
    - Craftable from the Shadow Manipulator in the magic tab with; 1 giant soul, 1 purple gem, 3 nightmare fuel
    - Ranged weapon dealing 60 damage
    - Applies Electrical damage. (1.5x damage when raining)
    - Requires 'Energy Bullet' as a source of ammo
    - Can be reloaded to a maximum of 10 times
    - Unlimited durability
    - When out of ammo, Insane Cannon Lance becomes melee, dealing 20 damage
    (NEW) Giant Soul
    - A new item added from killing Giants
    - Used to craft higher tier weapons
    Extra information
    - Rock Cannon/Cannon Lance has 0 bullets upon crafting
    - Rock Cannon does no AOE on bosses. (only 30 damage)
    - Killing giants now has a chance to drop 1 to 4 Spirit Particles
    Future Updates
    - Custom speech and sound will be added
    - further configurations will be added if needed
    Thanks to all who posted comments on what they've thought about our mod! If there are any more bugs to report to comments about our mod, please feel free to post to us!
    Thank you all, and Enjoy!
    Get it on Steam!




  16. Playable Warg DST

    Have you ever went hunting? Did you ever find a big furry thing who started summoning hounds to kill you? If you did, you found a Wargimus Houndutimus, also known as a pain in the *** to find while hunting. Did you ever want to play as one? No? Well, too bad! This mod adds a playable Warg and everything that goes with it, such as:
    -Nice range
    -Summon hounds by interacting with some common pieces of nature. (EX: A sapling, flower, etc...)
    -Being a beast who's balanced when by himself, but OP when hounds get involved.
    -Adorable animations (Seriously, just start running and stop and tell me that isn't cute)
    -A beast of somewhat brute force
    Well, what are YOU waiting for? Go and play as a warg today!
    None! Report it if you find one!




  17. Wark the Chocobo DS ROG SW

    this mod brings Wark the Chocobo to the original "Don't Starve" along with its DLC's "Reign of Giants" and "Shipwrecked"
    Wark the Chocobo was originally created by @Spotteh for DST and you can get her fantastic DST version here https://forums.kleientertainment.com/files/file/1022-dst-wark-the-chocobo/
    the real point of this mod existing is due to me not having DST but wanting to be a chocobo...so using @Dleowolf's example character template mod alongside Spotteh's fantastic character art and with massive coding help from @BraveChicken! I'm happy to say that she's ready for the world to enjoy!
    now for her stats!
    60 HP 50 Sanity 300 hunger Wark is "mortified of darkness" meaning her sanity will drop like a brick in water the minute it gets dark, although its a slower drain at dusk
    Wark "loves fire" and is "fireproof" meaning that she needs to stay around light sources like fire to keep her sanity up! her fire range has been set so that she doesn't have to stay too close to a fire-pit to get the sanity effect! also light sources are larger with her so its easier to see (and I find it to be more realistic)...I don't have to explain fireproofing do I?
    Wark has custom items!
    Chocobo Satchel Chocobo Translator the satchel is a fancy backpack styled from the "Chocobo Dungeon" video games while the translator actually lets her speak! and is styled from "Final Fantasy Unlimited"
    Wark is VERY fast! and she's built to be a "glass cannon" type of character
    she's support to be like a treasure hunter or archeologist but I'm too lazy to write the extra custom speech text ATM so thats for a later release!
    fish in ponds with flower petals run super fast hit 3x harder gain sanity around fires can walk through fire unharmed does not need a science machine takes longer to burn or freeze comes with backpack/translator/thuelculite pickaxe can eat monstermeat without heath damage custom voiced with ACTUAL Chocobo sounds (that I got from a limited edition sound effect track disc) will be updated for play-ability in Hamlet once its released and I know how to make it compatible! custom intro for DS and ROG (can't figure out how to do it for SW yet) cons
    hunger drain at 1.3 decrease so she gets hungry faster then normal 60 HP means she can be oneshotted by MANY bosses/beefalo sanity will be reduced to 0 in less then 20 seconds after nightfall harder to warm up or cool down due to long times to freeze or fry impossible to survive in caves/extended winter (prove me wrong) can't speak without the translator and will make bird sounds instead surprisingly hard to keep sanity up still needs an alchemy engine you need to choose between carrying stuff and speech ("unless you have "backpack+amulet" mods enabled in which case she's been custom coded to detect such mods and work with them") I plan on making her HAMLET compatible once Hamlet is released!
    once again the art and name are NOT my own! they're Spotteh's! and if there's any complaints or problems from her with me having this mod up then I will take it down immediately
    thanks for reading and enjoy being a Chocobo!




  18. Conker the Squirrel

    Conker the Squirrel is ready for another Bad Fur Day!
    Health: 150
    Hunger: 150
    Sanity: 200
    Frying Pan
    The frying pan is a useful multi tool for Conker. 
    *It can be crafted under the Weapons Tab.
    *To craft it you'll need 3 Rocks, 3 Twigs, and 3 Charcoal.
    *The pan will start out with 34 damage and has 200 uses.
    *If you stand close to a fire or leave it by a fire it will heat up!
    *Once it heats up the damage will be boosted to 42.5 damage, provide some heat, and you can cook with it.
    *If you heat it up until it turns orange it'll provide a small amount of light around you.
    *Includes authentic sounds from Conker's Bad Fur Day.
    The chainsaw is a powerful tool and weapon exclusive to Conker.
    *It can be crafted under the Tools tab when you have an Alchemy Engine.
    *To craft it you'll need 5 Hound's Teeth, 1 Electrical Doodad, and 2 Boards.
    *The chainsaw will cause 59.5 damage and has 100 uses.
    *If used to chop down trees it will knock them down with ease 4x faster then a normal axe.
    *Not only is it faster it lasts 4x longer when chopping trees, that's a maximum of 400 uses!
    Conker is scared of this land and the beasts that lurk within.
    *When nearby a creature that drains sanity Conker's sanity will drain 10% faster.
    *If Conker is caught out in the dark his sanity will also drain 10% faster.
    It's going to be a long and treacherous day for Conker, are you up for the challenge?




  19. Ozzy the Buzzy [DST]

    Link on steam : https://steamcommunity.com/sharedfiles/filedetails/?id=1374558578
    Stats :
    - Health : 175
    - Sanity : 100
    - Hunger : 120
    Perks :
    - Is a bee : Yep, he is considered a bee. Spring bees will ignore him, but killer bee hives are still triggered when he comes nearby.
    - Has his own beehive : Ozzy starts the game with a unique beehive. This beehive will try to protect players ( unless they try to attack it or its bees ), spawn stronger bees with poison sting, and can be upgraded with honeycombs by Ozzy.
    - Can produce honey by eating petals : After eating certain number of petals, he will drop 1 honey.
    Discussion :

    Ozzy has low hunger and sanity, with higher hunger rate, to balance with the bees army. His beehive will try to protect players ( except Webber, he is a monster and deserves  no protection ), spawn stronger bees with some abilities. The bees are kinda useful to defense the base against small and medium monsters, but still very weak against Bosses, so you should not depend on them too much. Also, like any other structures, the beehive will be taken down in 1 hit by The Bearger or Clockwork Rook. The bees are also programmed to not be controlled by The Bee Queen, cuz they are mutant bees anyway.
    Future works : 
    This is my first mod, and I was inspired by the idea of "befriend with mobs and act like one of them" from Webber. There are many things I want to improve in later versions :
    - Add more bee-like behaviors to Ozzy, for example prefer honeyed foods, have pollinator ability, become angry like killer bee, weaker in winter, stronger and aggressive in spring, hate darkness and rain, gain bonus with petals or flower hat, etc
    - Add more ability to bees, for example variant attack effects based on season. Currently poison is the only attack effect. I can also change the AI, make them do more strategy. 
    - Work more on the art. For now I'm to lazy that I borrow Wilson's arms, hands, legs and foots for Ozzy  Also, if the bees and beehive have their own animation, that will be good. Currently I only make them bigger than normal and change the color a bit  
    - Add unique speech lines, currently using Wilson's speech. 
    - Add his own sound, such as bee buzzing, currently using Webber's sound.
    - Maybe a bee weapon for him. For example a blade/spear as of pokemon Beedrill. 
    I made this mod based on The Extended Character Sample :
    Please feel free to feedback and suggest Anything you can think of a bee-like character. 
    Thank you !




  20. One Punch Man (saitama) [DST]

    -150 HP/150 Hunger/150 Sanity 
    -Takes 20% MOREdamage than normal characters 
    -Slightly above average walk/run speed 
    -His punches, just like the Real Saitama, can cause huge craters hurting enemies around him! 
    -Punches are so hard that it crates a shovewave, hurting every enemy surrounding the punched enemy 
    -But they dont hurt as much as you'd think they would 
    -Both Saitaiam and Cosplayer do ZERO damage when it comes to any Hand-Equippable weapon. Nada. 
    If i havent made myself clear enough already: 
    Saitama = Most OP character ever. 
    Saitama(Cosplayer) = Not so OP. 
    This Mod Is Configurable! 
    This Mod is configurable! You can decide if you want Saitama, Saitama(Cosplayer), or both in your server! 
    Though we're kinda settled with Saitama being able to one-shot everything we're happily waiting for suggestions and feedback for Saitama(Cosplayer!) 
    This is a lighthearted character for those who want to have fun! Enjoy punching everything!




  21. Dipper Pines in Don't Starve!

    Este mod añade a Dipper Pines de Gravity Falls.

    Salud Mental: 200
    Salud: 150
    Hambre: 150

    Daño al atacar: 0.7x
    Velocidad al caminar: 1.15x
    Velocidad al correr: 1.3x
    Items Especiales:
    -Diario 3: Un misterioso diario que contiene informacion cientifica.
    Compatible con Reign Of Giants Y Shipwrecked.
    Para instalar el mod mover el archivo Winrar a la carpeta mods dentro de la carpeta del juego(si la carpeta mods no les aparece crean una nueva)
    Una vez que tenemos el archivo descargado dentro de la carpeta mods le damos click derecho al archivo y extraer aqui 
    Y listo! entran al Don't Starve luego a personajes y listo! ya tendran a dipper pines!
    -Cualquier duda, bug o error en el mod dejarlo en los comentarios




  22. Alula

    A character from Oneshot in Don't Starve Together.
    Health: 125
    Hunger: 175
    Sanity: 150
    Occasionally drops blue feathers.
    Attracts more birds than other characters.
    Emits a sanity aura.
    Benefits more from fish and seeds but less from meat and mushrooms
    Can craft her brother, Calamus
    Can craft a glowing feather
    Can craft a fishing rod
    "Little Cat Feet" For the creation of Oneshot and Alula
    Extended Sample Character by Dragon Wolf Leo
    steam ver: https://steamcommunity.com/sharedfiles/filedetails/?id=1366228186




  23. Yuki [DST]

    (This is my first character mod so if have any problem, give me ur feedback and support me. Thanks a lot! ^^)

    Hunger: 150
    Health: 150
    Sanity: 200
    Link on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1306479805
    About Yuki: I think she is a good supporter, who can make 
    Food for Sanity and Health
    Items for battle
    Cool down player
    Easy to find eggs and meat from Prey
    Good in Winter but Bad in Summer
    Run fast but weak
    When play as Yuki, try to find ICE and MUSHROOM as much as possible and build Mushroom farm earlier
    ------Is a vegetarian and a mushroom------
    + Little faster than normal but weak (same Wendy dame)
    + Only eat vegestables so it's good for health (gain 1/10s)
    + Prey don't fear her and if Yuki kill preys, she lost 30 sanity
    + Love Ratatouille (more points when eat)
    + She is a mushroom so she likes rain. Gain sanity when raining (but still be wet)
    + Can eat mushroom (raw/cooked), but don't eat raw Red Mushroom
            - Raw red--- [- 20 health, -15 sanity, +12,5 hunger]
            - Cooked red--- [+15 health, -10 sanity, +0 hunger]
            - Raw green--- [+0 health, +15 sanity, +12,5 hunger] and give one mushroom spore
            - Cooked green--- [+0 health, +30 sanity, +13 hunger]
            - Raw blue--- [+35 health, +0 sanity, +25 hunger] and give one mushroom spore
            - Cooked blue--- [+1 health, -1 sanity, +0 hunger]
    This's different ways to use mushroom (raw/cooked). Remember this to have the best effect
    ------Born in snowland------------------
    Yuki loves Winter. She run faster and gains Sanity everytime in Winter, more than if snowing.
    White snow like Yuki's veil, it's make her gains health (5/10s) and absorpt 50% dame received
    Cold and freezy resistance
    Yuki shines in Winter night
    Yuki's body very colds. It's slow down food spoilage and cools player around her down to....death (It's good for someone who overheating to stay near her, but don't stay to long)
    Yuki hates Summer. Her sanity drain everytime in Summer and very easy to overheat
    Yuki takes more 50% fire dame. Be careful with fire! XD
    ---------Can craft some special things with Mushroom and Ice-----------
            - Pupe Mushroom: use like Honey Poultice but more than 10  health (+40)
            - Pupe Mushsoup: Yuki's special food, [+65 Health, +50 Hunger, + 50 Sanity]
            - Pupe Cocktail: Yuki's special food, [+20 Health, +20 Hunger, + 75 Sanity]
            - Snow Mushroom: Yuki's soul, it's only shines in Winter night
            - Ice Armor: an armor like wood armor but harder to destroy
            - Ice Helmet: like Wigfrid's hat
            - Ice Walking Death: special weapon by Walking Cane + Spear
    [ Run faster (walking cane's speed) when equip and do 20 dame
                                    Has 30% to crit. Do more 30 dame (total 50) ]
    ---------Yuki is a mushroom, daugher of the Moon---------------
    When full moon, she become Moonlight form and be protected by Moon
    - Absorpt 80% dame received
    - Health regain (2/1s)
    - Sanity gain super fast

    My characters don't use body size of original characters (leg is taller than), so its can't use some skins in game. 
    I were rebuild some file from <default>, San(Princess Mononoke), Waiter 101 Together v5.0x Mod.
    Custom voice "Tecolin"
    And Character's appearance from hinausa, neko-rina deviantart
    Say "Thanks!" for it and "Sorry" for my English

    date: 24/02/2018




  24. The Scout (Daniel's ver.)

    This mod adds the Scout from Team Fortress 2 into Don't Starve Together.


    Health: 125
    Hunger: 150
    Sanity: 150
    Speed: x1.33 (33% faster)
    Damage: x0.8 (20% weaker)
    Hunger Rate: x1.25 (gets hungry 25% faster)

    Can craft the Bat. (infinite durability, 15% weaker than spear)

    Comes with Scout's Hat (2x tophat durability and sanity gain, plus some insulation and wateproofness)

    Can craft the Holy Mackerel. (45 damage, lasts 5 days)

    Can craft the Batter's Helmet (60% resistance, but with 2,250 HP worth of supression)

    Can craft a Baseball. (Does 100 damage, has 5 uses and doesn't come back unlike boomerang.)

    Can craft Bonk! Atomic Punch. (As long as you hold it, it'll take a hit for you.)

    Can craft the Batsaber. (Same damage as dark sword, also glows in the dark and deals electric damage)

    Can craft the Sun-on-a-Stick. (Spear damage, sets stuff on fire)

    Can craft the Bonk Helm. (100% damage immunity at the cost of 1 hp per second)

    Can craft the Troublemaker's Tossle Cap. (equivalent to Tam O' Shanter)

    Can craft the Candy Cane. (Hitting enemies with it restores HP)

    Can craft the Atomizer. (Walking cane boost with spear damage)

    Can craft the Bucket of Chicken. (HP 20, Hunger 50, Sanity 15)

    Can craft the Sandman. (25 damage, can chop, dig, and mine, water resistance, spoils in around 10 days.)

    Can craft the Golden Frying Pan. (ridiculously expensive, but does an OBSCENE amount of damage)

    Can craft the Boston Basher. (Deals 51 damage at the cost of self damage when you miss)

    Can craft the conswhatever Objector. (47 damage with additional range.)

    Can craft the Crit-a-Cola. (if you equip it, you deal 1.5x damage but with a sanity drain, and when you unequip it, you'll pass out from the sugar crash)

    Fully custom lines!

    Features I plan to add but probably never be able to:

    -Improving the description I guess
    -More hats!


    This is my first mod.

    I'm running out of things to do with this mod, so feel free to add suggestions in the discussion.

    Valve for the creation of Team Fortress 2 and The Scout
    Zuplalex for his damage modifier
    Extended Sample Character by Dragon Wolf Leo that I used as a base for all my mods
    Thanks "Weeaboo Garbage" for finding spelling errors and providing ideas.
    Steam ver: http://steamcommunity.com/sharedfiles/filedetails/?id=955457764&searchtext=scout


    1 comment


  25. Ice King - Adventure Time

    Hey Guys!

    The Ice King from „Adventure Time“ for DST.


    What is new in update 1.1.5?
    Sanity drain -2/10 sec.
    Health gain +4/10 sec.

    Ice Finger's
    1 damage point

    sanity change to 100
    gain sanity near pengulls
    fast gain sanity near females
    gain health near females
    females fast drain sanity near ice king

    This is a mod to cosplay the Ice King from „Adventure Time“.

    I try to make him close to the original.
    That could make him that he is not easy to play or overpowered in some areas.
    He loves Pengulls and (to kidnapped) princesses and he is very hungry.
    He needs the "One Man Band" to infatuate the ladys.
    He need the crown to survive.
    Has a fragile mind.

    Health: 160
    Sanity: 100
    Hunger: 200

    Start Item: Ice Fingers
    Start Item: One Man Band
    Start Item: Crown

    Can't freeze
    Fast overheating
    Has magical ice powers

    gain sanity near pengulls
    fast gain sanity near females
    gain health near females

    females fast drain sanity near ice king

    The idea is that he is doing well so it near penguins and women must be.
    Invisible clothes, why? Look:

    The Crown

    He looks so cool and sexy with the crown.
    Demage reduction 60%
    Sanity drain -2/10 sec.
    Health gain +4/10 sec.

    Without the crown, he can not survive for long, so he needs them.
    However, it also makes for what he is, the crazy Ice King.
    "...This magic keeps me alive, but it's making me crazy..."
    "...I swear it wasn't me, it was the crown..."
    Ice Finger's

    1 damage point

    His magical ice powers to freeze princesses and other stuff.
    To Do List
    Fix arm animation
    Gunter (like chester) update paused because I haven't enough time and ideas.

    Ice King Character mod for DST at steam: