By DanielanceThe Sniper from TF2 in Don't Starve.
Has custom sound and speech lines.
Currently only has script lines for DS and RoG
Jarate has been altered due to water balloons (and their throwing arc) not existing in singleplayer.
The Kukri, Tribalman's Shiv, Bushwacka, and Shahanshah can hack stuff
Dragon Wolf Leo for Extended Sample Character
Valve for TF2 and the Sniper
ZupaleX for initial damage modifier creation
IronHunter for the modification of the damage modifier as well as getting Jarate to function
DudeDude for the Starver's Carol midi
CheeseNuggets and Jack for the Jarate's anim and script
Nurd for some screenshots
DarkMatterZero for helping me with the Shahanshah
Hank for some bugtesting
<defualt>'s The Soldier mod for some of the (former) code used in the item skins
By DanielanceThe fluffy prince from Deltarune in Don't Starve.
-Only DS and RoG script lines currently
-Customization options missing
Toby Fox for Deltarune and Ralsei
Dragon Wolf Leo for Extended Sample Character
FuzzyIggyPoyo for mod testing
Leonardo Coxington for nightvision code from Playable Pets mod (DST only)
Waloogi686869 for ideas and general assistance
ZupaleX for initial damage modifier creation
IronHunter for the modification of the damage modifier
DudeDude for the Starver's Carol midi used as a base to make Ralsei's carol (DST only)
"Determination" Font used in description created by Haley Wakamatsu
The people in the steam discussions for pointing out issues and suggesting changes
By EchThe don't starve edition of my lucario mod for players that don't have access to the steam workshop.
Install it like any other mod, drag the "Lucario (DS Edition)" folder located in the .rar into your don't starve\mods\ folder.
It should look something like this [Install path]\Don't Starve\mods\Lucario (DS Edition)\[Mod files]
Play as Lucario, the aura pokemon. Single Player!
Don't Starve Version
(RoG and SW Compatible): https://steamcommunity.com/sharedfiles/filedetails/?id=713836333
My Lucario Mod for DST finally makes its way to Don't Starve. (Fully RoG and Shipwrecked Compatible!)
Please report any bugs or suggestions in the comments here, or on the steam workshop page.
-Custom Art (Duh)
-Cute and Cool Variants
-Grows a shaveable, scruffy winter coat using the beard system. (Cute Variant)
-Deals increased damage and loses sanity faster as health decreases. (Cool Variant)
-Loses sanity slower at night.
-Loses sanity when near any fire (based on proximity)
-Increased damage from fire.
-Can use aura spheres and Lucario themed melee weapons!
-Can extract aura from live rabbits for crafting or health/sanity.
-Can obtain bone shards from fish.
-Can be shiny!
-Moderate configuration options
Hunger: 150 (Very slightly faster decay)
Sanity: 200 (Slower decay at night)
Infinitely reusable "ranged weapons" that cost sanity and hunger (Can be reduced in the mod configuration.) instead of durability. They give off a very small amount of light.
Blue: Standard Aura Sphere: Low damage, low sanity/hunger cost ranged weapon, good for pulling or keeping distance.
Yellow: Swift Sphere: Slightly more damage, higher sanity/hunger cost. Built in walking cane.
Green: Dream Sphere: No damage, High sanity/hunger cost. Can put enemies to sleep. (Uses endgame materials)
Orange: Solar Sphere: Moderate Damage, higher sanity/hunger cost than swift, creates a large amount of light.
Red: Violent Sphere: High damage, high sanity/health cost, endgame sphere.
Bone Rush: Powerful melee weapon with high durability (Same power as the battle spear). Made from bone shards and aura bits (Live rabbits or crabbits).
Metal Claw: Cheap, high durability weapon intended to be an alternative to the spear.
Shadow Claw: Powerful endgame melee weapon, drains sanity while equipped.
Aura Guardian Staff: Similar to the Standard Aura Sphere, but costs no hunger or sanity.
Aura sphere cost:
-Standard: My personal opinion on what is balanced
-Low: Cheaper aura spheres for people that prefer to use them as primary weapons
-Free: No hunger/health/sanity cost, recommended only for fun, not balanced.
-Both aura spheres and the custom melee weapons can have their durability toggled on or off. Aura spheres could be free, but have durability, or you could just have infinite weapons for unbalanced fun, whatever the server host decides.
Bonerush Smashes Rocks:
-Exactly as it says, the Bonerush can smash rocks like a pickaxe. (Just for fun)
Hunger/Sanity Management (Seperate settings for both):
-Harder: Sanity or hunger drain much faster, for those who want more challenge
-Standard: The same hunger/sanity drain as the mod has always had (My recommendation)
-Easier: For players that want to worry less about their mind and stomach, but still want some management.
-Casual: Virtually no sanity/hunger drain, for extremely casual players or just for fun.
(Both "Easier" and "Casual" settings kind of ruin the point of the game, so I only recommend using them when messing around.)
-Enables/Disables crafting of custom items (For players who prefer not to have all the extra fluff)
By Neo DarknessI made this a while ago using a sample found in this forums. Yesterday I made another one, the thing is that when I activate both mods in my game it crashes, it seems that the games reads the files like te sample character and that's what makes it crash, but I'm not really sure if that's the case.
So I want to see if uploading here one of the mods something will change or something, if anyone knows how to solve my problem I would be really glad to get that help...
under construction Do not Use
Lower sanity drain, can't sleep (0.6x)
Slow movement speed & weak attack (0.8x)
Low tolerance for cold, but high tolerance for heat
Can't eat tomato-based food! They remind her too much of a friend
Spawns in with all 3 mushroom types, 2 each
Can eat stale food! (but not spoiled food, they still disgust her)
Efficient at gathering (picking)
Unassuming, animals aren't afraid of her!
To be implemented (hopefully, one day) :
> Zubat - Golbat - Crobat companions
> More speech dialogues
> Character specific item to spawn in with (instead of shrooms)
> More stat decrease for eating bat related food (aka bat wings lmao)
> Fixing certain sprites Add Set skill stats to unlearn skills
By Mario384Hello there, friend. Have you been sick of playing as a human character every time in Don't Starve? Would you rather play as something else? Perhaps more sinister? Maybe... a monster? Or perhaps a pig? Well, hehe, my friend, you've come to the right place. This, is the PLAYABLE MOBS MOD, currently adding in 15 Don't Starve mobs to the playable characters roster! That's right, and more are constantly being added as well. Each one has it's own unique abilities, which can be used by the player to shape the world around them, but not by building, nor starving or surviving, rather by playing the part of the mob you take the role of and wrecking havoc or being a great human ally. This mod currently adds in:
HOW TO USE ABILITIES:
Simply find an object which offers you the ability to "pick" it (EX. Sapling, berry bush, etc...) and try to interact with it. Depending on the mob, you'll receive no result to a unique ability being triggered.
- Add every DS mob to be playable
- Keep updated
- If Mactusk, Bunnyman, Merm, or Pig wear a hat, their head becomes invisible. Hard-coded into DS, not sure if there's a workaround.
Single LINK (DS)
Together LINK (DST)
By Black_WolfBased off of Dragon Wolf Leo's Extended Sample Character
Kodi for all (DLC)
Health: 150 Hunger: 130 Sanity: 130 Damage increased by 10% Speed is 5% higher. The character has a custom voice.
Creates a magic sword, deals 65 damage, slows the character when the sword is in the hands. Restores health at a rate of 5 units per hit, and lowers the sanity of -20 per minute.
Kodi don't like night, at night the sanity decreases 10% faster.
Has a passive health regeneration of 1 unit in 30 seconds.
The transformation of the character is added, you can activate by pressing the button (G). When the character is in shadow form, he has increased speed, increased damage, increased food consumption. Transformation takes away (-15) sanity and (-15) hunger, but when you return to normal, it adds (+5) sanity.
Good you game
Modification in (Steam)
Special thanks to (Scrumch) for helping me troubleshoot issues.
A character mod based on Satori Komeiji from Touhou Project.
Satori is a mind reading youkai. Her ability made her hated by humans and other youkai who fear their secrets being exposed, but made her loved by the animals who normally can't be understood. After knowing that her little sister is lost somewhere in the island she decided to look for her to bring her back home.
-Wendy's attack modifier
-Can read the thoughts of the creatures around her.
-Can tame pets by giving them food. Every pet has their specific taming item(s).
-The animals don't fear her but she is not liked by humanoid creatures such as pigmen.
-Has a high base sanity but loses it for hurting the animals who trust her.
-Has a sanity bonus while she is in caves.
-Rabbit: Gives a sanity boost. Can be picked up.
-Beefalo: Assists Satori in combat and protects her from any danger. Drops manure from time to time.
-Koalefant: Defensive pet. Prevents freezing in winter. Drops manure from time to time.
-Tallbird: Attack pet. Can be fed monster meat but doesn't like new pets.
-Custom art, portraits and icons (including minimap and morgue ones).
-Custom character strings.
-Modified behaviour on several npcs.
-Custom strings on several npcs (thoughts).
-Custom battle AI for pets. They stop attacking their target if Satori runs away.
-Hunger system for pets. You need to feed them or they'll leave her.
-Custom sanity penalties.
Satori's strings: Wally
-Compatible with RoG but she doesn't have any special feature from the DLC yet.
-The mod is tested without any other mod activated. If you have a mod that changes behaviours/creatures prefabs it might not work well.
-Add more "thoughts" to npcs.
-Add more tameable pets.
-Add Koishi (Satori's little sister) as an unlockable character.
-Rewrite/modify the game's ending.
By Siletreathis mod brings Wark the Chocobo to the original "Don't Starve" along with its DLC's "Reign of Giants" and "Shipwrecked"
Wark the Chocobo was originally created by @Spotteh for DST and you can get her fantastic DST version here https://forums.kleientertainment.com/files/file/1022-dst-wark-the-chocobo/
the real point of this mod existing is due to me not having DST but wanting to be a chocobo...so using @Dleowolf's example character template mod alongside Spotteh's fantastic character art and with massive coding help from @BraveChicken! I'm happy to say that she's ready for the world to enjoy!
now for her stats!
60 HP 50 Sanity 300 hunger Wark is "mortified of darkness" meaning her sanity will drop like a brick in water the minute it gets dark, although its a slower drain at dusk
Wark "loves fire" and is "fireproof" meaning that she needs to stay around light sources like fire to keep her sanity up! her fire range has been set so that she doesn't have to stay too close to a fire-pit to get the sanity effect! also light sources are larger with her so its easier to see (and I find it to be more realistic)...I don't have to explain fireproofing do I?
Wark has custom items!
Chocobo Satchel Chocobo Translator the satchel is a fancy backpack styled from the "Chocobo Dungeon" video games while the translator actually lets her speak! and is styled from "Final Fantasy Unlimited"
Wark is VERY fast! and she's built to be a "glass cannon" type of character
she's support to be like a treasure hunter or archeologist but I'm too lazy to write the extra custom speech text ATM so thats for a later release!
fish in ponds with flower petals run super fast hit 3x harder gain sanity around fires can walk through fire unharmed does not need a science machine takes longer to burn or freeze comes with backpack/translator/thuelculite pickaxe can eat monstermeat without heath damage custom voiced with ACTUAL Chocobo sounds (that I got from a limited edition sound effect track disc) will be updated for play-ability in Hamlet once its released and I know how to make it compatible! custom intro for DS and ROG (can't figure out how to do it for SW yet) cons
hunger drain at 1.3 decrease so she gets hungry faster then normal 60 HP means she can be oneshotted by MANY bosses/beefalo sanity will be reduced to 0 in less then 20 seconds after nightfall harder to warm up or cool down due to long times to freeze or fry impossible to survive in caves/extended winter (prove me wrong) can't speak without the translator and will make bird sounds instead surprisingly hard to keep sanity up still needs an alchemy engine you need to choose between carrying stuff and speech ("unless you have "backpack+amulet" mods enabled in which case she's been custom coded to detect such mods and work with them") I plan on making her HAMLET compatible once Hamlet is released!
once again the art and name are NOT my own! they're Spotteh's! and if there's any complaints or problems from her with me having this mod up then I will take it down immediately
thanks for reading and enjoy being a Chocobo!
By AmaLeeHowdy! AmaLee here to present to you a playable character mod for Don't Starve and Don't Starve Together; Maxwell's assistant, Charlie!
(If you're not sure who Charlie is, may I perhaps persuade you to take a look at the William Carter Puzzles?)
This description is for all the basic stuff. I'll provide a few more tidbits on the forum thread you can find here.
Currently, I have her uploaded to Steam Workshop here:
How this mod was possible:
Charlie was made with the Extended Sample Character Mod provided by Dleowolf!
TheDanaAddams' tutorial was also a big help in some of the scripting processes that need to be done to get her perks to work.
The text for her name in her big portrait for DST was graciously given by Jeff Agala over on tumblr, which may be found here!
Thanks to The Noon Fish and Dryicefox for helping me out with her ghost and sounds!
Basic information on the mod:
Charlie's character design was based on the designs seen in 8th William Carter Puzzle. Currently, she has two different "perks": her sanity is drained at a higher rate (x1.25) and her damage updates depending on the time of day. Currently, the rates are as follows:
This should apply to all equippable weapons, as well as disarmed damage.
Charlie has custom sounds available (meaning she gets her own voice!) in Don't Starve AND Don't Starve Together! Unfortunately, there is a problem with Steam Workshop where custom character mods with custom sound won't get added into the mod lists of players who are subscribed to said mod. So! Charlie with custom sound will only be available here. Please make sure when playing DST that all of your party has the same version of the mod! Sorry for the inconvenience!
(Note: This character will be differentiated from the custom-soundless one as "Charlie (Sound)")
Thank you for checking out my mod! May all of your adventures be gruesome, and if you have any suggestions, please visit the thread linked above!
By bruteforceA morbid and neurotic axe swinger who refuses to take off her coat.
Skilled with axes. Enjoys fishing. Loves violence. Has trouble digesting meat. Abhors caves and open sea. Only wants to wear her parka, falls apart without it. Spawns with a fishing rod and an axe, with the parka nearby.
Requires Shipwrecked. Can be used in RoG worlds when SW compatibility is chosen at world generation.
AXES ---- Does more damage with axes, luxury axes, and obsidian axes.
MURDER ---- Tiny sanity gain on successful strike, scaling sanity gain when mob is killed.
ENVIRONMENT ---- Aggressive sanity drain when at sea or in caves.
VULNERABLE ---- Without parka, character is more fragile physically and mentally.
FISHING ---- Fishing rods have more durability, successful casts result in small sanity gain.
HUNGER ---- Hunger drains faster than average.
MEAT ---- All hunger and health gains from meat and meat dishes are halved.
WEATHER ---- Small sanity gain during rain/snow.
KRAMPUS ---- Higher naughtiness threshold.
TRAVEL ---- Wormholes and electric isosceles don't drain sanity on use.
GATHERING ---- Certain items can be picked quickly.
RECIPES ---- Starts with some recipes known, like fishing rod, luxury axe, and shovel.
CHEST SLOT ---- Only parka can be equipped.
INVENTORY -- 14 slots.
ARMOR -- Provides some defense with no durability concerns.
ELEMENTS -- Some protection against cold, moisture, burning, and wind.
AURAS -- Dulls sanity loss around disturbing things and darkness.
EFFICIENT -- Slows hunger drain, though rate will still be faster than average.
STRESS -- Immediate sanity loss upon unequip, in addition to losing the above features.
BIG & HEAVY -- Can't be carried in inventory.
MENTAL NOTE -- Mini-map icon in case you misplace it.
____SEAM RIPPER (item)
SALVAGE -- Convert useless chest slot items into useful materials.
CRAFTY -- Also works on head slot items.
RECIPE -- Requires 1 red gem, 1 hammer, and 1 sewing kit to make. Recipe found in Dress tab, available at start.
CHOP -- Cuts down trees faster than a traditional axe.
CUT -- Also functions as a machete.
TOOL -- Can't be used for combat.
RECIPE -- Requires 2 twigs, 4 flint, and 1 swordfish to make. Recipe found at the bottom of Tools tab, available at start.
____HUNGER HAT (item)
SLURPER PELT -- Adds a use for the pelts since the character can't equip the Hunger Belt.
HUNGER AND HAPPY -- Functions identically to the Hunger Belt.
LIGHT -- Gives off the equivalent of a light bulb when worn, keeping Charlie away.
FURRY -- Provides a tiny amount of insulation.
RECIPE -- Requires 3 slurper pelts, 2 light bulbs, and 2 nightmare fuel to make. Recipe found at the bottom of the Magic tab when using the Shadow Manipulator.
____SCALE HELM (item)
SCALES -- Adds a use for dragonfly scales since the character can't equip Scalemail.
ON FIRE AND HAPPY -- Functions identically to Scalemail.
RECIPE -- Requires 1 scale, 1 football helmet, and 2 pigskins. Recipe found at the bottom of the combat tab when using the Alchemy Engine.
Meat penalty -- Adjust up/down or turn off.
Terrain sanity loss -- Adjust up/down or turn off.
Kill sanity gain -- Adjust up/down.
Axe damage boost -- Adjust up/down.
Movement speed -- Adjust up.
Lock chest slot to parka -- Turn on/off.
Sanity loss on unequip -- Turn on/off.
Parka combat defense -- Adjust up/down or turn off.
Parka against sanity drain -- Adjust up/down or turn off.
Parka weatherproofness -- Adjust down or turn off.
Abyssal toggle -- turns on abyssal skin. Cosmetic only.
BACKPACKS -- Attempting to pick up any sort of backpack will cause the character to unequip and drop her parka. I don't know how to fix this but believe it has something to do with them both being containers. It doesn't affect playability, it's just sort of annoying to take the sanity hit on unequip and pick up the parka off the ground. I have added a configuration toggle to turn off sanity loss on unequip if you can't remember to not pick up backpacks.
SEAM RIPPER -- Doesn't work on thatchpack and sea sack. I'm okay with this since they're flammable and thus easy to get rid of.
ADVENTURE MODE -- During the final world in Adventure Mode, you will be locked out of the resources contained in the backpack at spawn since backpacks can only be opened when equipped. You can get around this by simply toggling off the chest lock in the config options if you feel you really need what the backpack contains.
TO DO LIST
-- Substantial playtest.
-- Editing pass over speech file to unify tone and narrative, check for describe discrepancies.
-- Compile a list of crafting materials whose main use is for chest slot items. Create alternate uses for these, likely specialised axes and hats to fill weapon and amulet/armor progression gaps.
-- Redo character select portrait.
-- Second pass on maxechete texture, need to adjust handle width.
-- Configuration for starting inventory.
-- True abyssal character variant.
-- Lackey or talking item.
-- Remove sanity loss from using Telelocator Staff.
How much sanity is gained on kill is dependent more on the monster than the modifier, so even when tweaked high, the difference won't be particularly evident for weak monsters
If the character is too difficult/not difficult enough, remember there are config options. You can render meat and meat dishes practically worthless with the highest setting. Want to be a glass cannon berserker on the edge? Tune down parka comfort and defense, ramp up terrain penalty, axe skill and sanity gain on kill. Live as an ocean nomad? Turn off terrain penalty and tune down meat penalty. Don't suffer unless you want to.
This mod is compatible with extra slots for backpacks and amulets. I've not tested extensively since it defeats the spirit of the character but found only a minor issue with inventory overflow. Items will not automatically insert themselves into the backpack on pick up, the backpack must manually be opened and items inserted by hand. I feel this is more a realistic feature than a bug if you do intend to go this route.
This mod is also compatible with display food values. When you hover over meat items, they will show the correct character-specific food value.
Link, of The Legend of Zelda fame.
Link is a seasoned adventurer, and well equipped for whatever may come his way in the wilderness. His experience has jaded him to the point of sanity being a non-issue. He'll fight a king of nightmare-beasts before breakfast, and not even blink at it.
He is used to living off what's available, and has developed a strong stomach.
Compared to the average character, Link is faster, stronger, and tougher. However, he has a smaller stomach, and faster hunger rate - running around, and fighting like that burns off the calories much faster! Link is perhaps best played as a hunter - hunt, kill, and eat monsters to stay alive. Or, failing monstersâ€¦ adorable, harmless little bunnies. You monster.
Link brings a number of Hero's Items with him on his adventure.
All Hero's Items are unbreakable, and uncraftable. So don't lose them!
This has been broken and abandoned for quite some time, but I finally restored it to working order.
RoG compatible, Shipwrecked will crash on World Generation sometimes, and always causes issues with the Coconade. It could probably be fixed with a rewrite of the Bomb code, but I think I just have to call it incompatible with Shipwrecked.
By Webber_ChrisIn this screenshot you can see that the wormwood with the mushroom skin has a gap between the bee crown and the head, this case occurs when you put on the bee crown with the current skin during the flowering of wormwood, in other peels such as roses, etc.
there is no such oasis!
By lexer23Ahora con la opción de descargar la versión en ingles o español. Pocas diferencias aparte de las descripciones de los objetos personalizados y que mientras la versión en ingles ahora usa los diálogos de Wigfrid (que curiosamente serán traducidos si usas un mod de idioma), la versión en español tiene algunos diálogos personalizados que iré actualizando cuando tenga tiempo(de momento he añadido algunos mas), pero advierto que para evitar el problema con las frases por limitaciones de las fuentes del juego, he optado simplemente por no usar caracteres como "¿" , "¡" , "ñ" y letras acentuadas.
Este era un mod incompleto abandonado por sus autores Kanuosi y LongFei y retomado por Aida Enna que tampoco lo termino(a mi parecer solo lo simplifico demasiado). Me he tomado el tiempo de reconfigurarle a mi gusto, y aunque no era mi idea en un principio, creo que ha quedado bastante bien y seria una pena no compartirlo, si es que a alguien le llegase a interesar.
Es Saber de la saga "Fate" uno de los personajes mas versionados de la historia del anime.
Los porcentajes dados son referentes a las estadísticas básicas del juego(las de Wilson).
No le teme a la oscuridad ni al combate:
*decrecimiento de sanidad durante la noche y el combate -50%.
*Resistente al daño por veveno.
"Cualquier cosa comestible es aceptable" suele decir.
*No recibe penalizaciones por comer comida en mal estado.
Tiene 6 diferentes estados o transformaciones con diferentes efectos.Para tener acceso a estas transformaciones, tienes que tener la espada apropiada equipada y presionar la tecla "C".
Hogareña, su estado base:
*Regeneración de vida: 1/30(seg).
Azul, en su vestido real:
*Bono de vida máxima: +30.
*Bono de daño: +10%.
*Regeneración de vida: 1/15(seg).
*Decrecimiento de sanidad: 3/min.
Ligera resistencia a las temperaturas extremas, que se traduce en:
*Bono de aislamiento contra el frió y calor: 60.
Armadura plateada, la poderosa y clásica Saber:
*Bono de vida máxima: +80.
*Bono de daño: +50%.
*Regeneración de vida: 1/5(seg).
*Decrecimiento de sanidad: 10/min.
Su armadura le ofrece una buena protección:
*Adsorción de daño: 35%.
*Daño por fuego: -20%.
Mayor resistencia a las temperaturas extremas, es decir:
*Bono de aislamiento contra el frió y calor: 120.
Red, es Nero! que ardan!:
*Bono de vida máxima: +50.
*Bono de daño: +30%.
*Regeneración de vida: 1/8(seg).
*Decrecimiento de sanidad: 8/min.
No tiene armadura, pero digamos que sus ropas son resistentes, y a demás:
*Adsorción de daño: 15%.
*Inmune al fuego(que ardan!).
Enorme resistencia a las bajas temperaturas:
*Bono de aislamiento contra el frió: 240.
Armadura Blanca, es Lily! y por alguna razón se le han adjudicado propiedades de frió(que curioso no?).
*Bono de vida máxima: +50.
*Bono de daño: +30%.
*Regeneración de vida: 1/8(seg).
*Decrecimiento de sanidad: 6/min.
¿No es preciosa su armadura?:
*Adsorción de daño: 25%.
Enorme resistencia a las altas temperaturas:
*Bono de aislamiento contra el calor: 240.
*Daño por fuego: -40%.
Armadura negra, es Alter... ¿hace falta decir mas?
*Bono de vida máxima: +150.
*Bono de daño: +100%.
*Regeneración de vida: 1/2(seg).
*Decrecimiento de sanidad: 25/min.
Su armadura es muy pesada y resistente:
*Adsorción de daño: 55%.
*Daño por fuego: -50%.
Enorme resistencia a las temperaturas extremas:
*Bono de aislamiento contra el frió y calor: 240.
Saber conoce las recetas de todos los objetos personalizados y solo necesita los materiales para crearlos, a demás, como ayuda empieza con un "Mana Crystal" en su inventario.
Caliburn: La espada de selección, símbolo del rey.
*Daño básico de 40.
*Emite una débil luz blanca mientras esta equipada o en el suelo.
*Al dejarla en el suelo, quedara marcada en el mapa.
*Da acceso a Saber Armadura blanca o Lily.
Aestus Estus: La espada carmesí de Nero.
*Daño básico de 42.
*Tiene 20% de posibilidades de prender en llamas a un objetivo inflamable.
*Al dejarla en el suelo, quedara marcada en el mapa.
*Da acceso a Saber Red o Nero.
Excalibur: La espada sagrada más fuerte y majestuosa.
*Daño básico de 50.
*Emite una fuerte luz dorada mientras esta equipada o en el suelo.
*Al dejarla en el suelo, quedara marcada en el mapa.
*Da acceso a Saber Azul, y Armadura plateada.
Excalibur Morgan: Excalibur, despues de ser corrompida por el mal.
*Daño básico de 60.
*Tiene 30% posibilidades de invocar tentáculos de sombra al atacar.
*Al dejarla en el suelo, quedara marcada en el mapa.
*Da acceso a Saber Armadura Negra o Alter.
Mana Crystal: objetó necesario para la creación de la mayoría de las espadas.
By Mr. TiddlesYears ago, a moody teenager cobbled together a character mod that did fairly well up until it completely broke. Now, that teenager is back as a responsible adult with a 9-5 job to bring you...
Warfarin: The Tricky Thief
100 sanity (Drains half as fast in darkness, but twice as fast as default from monsters)
Hitting the Dash Key will sent Warfarin forwards in a quick dash that will dodge attacks, and Warfarin can dash into the ocean to reappear with a huge hit to their stats! Good for escapes, not so good for general exploring.
Jumping over a wall will make Warfarin climb and vault over it, making the dash go considerably farther.
Deals 75% default damage.
Can pickpocket pigmen at dusk.
Picks up everything instantly: Berry bushes, grass, crock pots, drying racks, etc.
Can hide in trees, berry bushes, tall grass, and saplings. Doesn't work if the saplings or tall grass has been picked.
Can hide in neutral treeguards for a mobile cover!
Enemies will see you if they get too close. The distance depends on how much light is nearby.
With a dagger equipped, you can ambush enemies while stealthed for massive damage! ambushing an enemy leaves them bleeding for a few seconds.
1-use. Has a chance to survive and fall onto the ground where you can pick it back up.
Get 2 per craft.
The explosive throwing knife explodes for an extra 100 damage and ignites the target.
Attack twice as fast as any other weapon.
Plenty of uses
Bit less uses
Vey High damage
Increases ambush range
Not a dagger
Poisons all nearby enemies upon striking.
Not Very Short Bow:
Opens up the 'arrow tab'. Plop an arrow in there and you can fire it by attacking!
Require the bow to use!
Very high damage
15% for arrow to survive and be retrievable.
Very low damage
Shoot walls to aggro all enemies in the area to the wall. Hay walls have a short aggro range, then wood walls, then stone walls, and ruin walls have the largest range.
No damage, ludicrous damage to the Dragonfly
Makes you cold when you're holding it.
Explodes after 1-2 seconds of impact, dealing Ludicrous damage to everything nearby
Makes you overheat when holding it.
Makes enemies bleed
Killing birds and rabbits gives twice the karma loss.
Shooting even enemies or bosses will give 2 bad karma per shot. It's a pretty nasty weapon!
Throw at your feet to make all enemies stop targetting you! Makes you untargetable for 3 seconds.
Can be used to surround yourself with blood-sucking insects to steal health for you!
Invisible while not performing actions. Can not ambush.
By rons0n!!! Code revamped edition!!! 1.2
-The Transformation Key can be configured to whatever Key you want it to be! (Hover over the mod in the mod list)
-The Tamamo Invisible Ghost Glitched has been fixed accordingly
-The code has been changed to be much cleaner!
Touch fluffy tail? Y/N?
One of the Four Heavenly Knights has come to don't starve together!
Its TAMAMO! QUEEN OF THE KITSUNES!
Yes, I did decide to bring over a character where there is lots of
Why? Because shes cute AF. THATS THE REASON WHY.
Tamamo is one of the Six Ancestors who specializes in Earth magic!
Shes cute, fluffly, and has her own speech! What more can you want?
Anyway, I'm not really into giving big description of characters. No one likes seeing a wall of text so heres the jist:
-Is relatively weak
-Does not absorb much damage
-Has decent insulation agaisnt the cold
-Normal Walk/Run Speed
-Is 1.5 Hungrier than usual
Ball Form(Default Transformation is Z!)
-Is now more weaker
-Is even more slower
-Absorbs 80% damage(Can be stacked with armor)
-Has higher-than-average insulation agaisnt the cold
-Hunger rate is on par with default don't starve characters
-Can kill all small prey easily(Rabbits,Birds,Turkey, Etc...)
-Gains sanity slightly faster than others
-Can eat monstermeat without repercussions
-Can eat spoiled meat without repercussions
ALL ART IS DONE BY SILHH
PLEASE GIVE HER THANKS FOR MAKING THIS ADORABLE THING!
Like all my other characters, Suggestions and feedback and heavily welcomed!
-Try not to change into Ball form while in Ghost form. Makes you invisible. I'll see what I can do.
-Ball perks (I still don't know how to make this work)
-Nerfs, the ability to kill innocent creatures gives her a bit of a head curve.
-General nerfs, she needs nerfs.
By LordBritishAlso available on the Steam Workshop:
In Single-Player Form: June the String-Puller [DS][ROG][SW]
And Multi-Player Form: June the String-Puller [DST]
June is my own OC (from her own universe, not from Don't Starve). As such, please do not reupload this mod and or character without permission.
Health - 110
Hunger - 100
Sanity - 300
Damage Multiplier - x0.85
Attack Interval - 0.3
Pigmen, Rabbitmen, and Wildboars gain an extra 50% loyalty time when befriended by June. Each gains unique buffs as well! Bunnymen do not aggro on her carrying meat. Starts with 3 meat in her inventory [Don't Starve Only] Can craft a Meat Effigy at the cost of 3 Meat and 3 Monster Meat without the need for prototyping! [Don't Starve Together Only] Can revive off of viable companion mobs. Will not have a max health penalty, but will respawn with only 15 health and kill the companion you haunted (viable companion mobs include Pigmen, Rabbitmen, Rock Lobsters, Chester and Glommer. This can be further modified in configuration) [Don't Starve Together Only] June is a pretty corrupt person, and the more loyal or numerous her following becomes, the more her corruption shows towards others. As such, if June has 3+ followers or at least 1 extremely loyal follower, she will emit an aura, draining other players' sanity. This can also scale up the more followers and or extremely loyal followers you have.
June is a moderately weak character whose only shining point stat-wise is her immensely high sanity max of 300. Outside of this, her true strength lies when she finds a companion. For instance, feeding a Pigman or Rabbitman will increase their loyalty gained by the food item by 50%. This, combined with her starting inventory of 3 meat, gives you enough food from the start to keep one pig loyal for up to 4.5 days. Even smaller meals can give more loyalty, so you don't have to just feed them meat. Another perk of hers is that Rabbitmen will never aggro on her when she has meat in her inventory, which makes having a following comprised of both Pig and Rabbitmen more viable for her. Her final (and most influential) perk is her ability to revive off of viable companion mobs (includes Pigmen, Rabbitmen, Rock Lobsters, Chester, and Glommer). For doing this however, the companion dies and she spawns in with only 15 health, but does not gain a max-health penalty and possibly even the killed companion's food of choice, allowing you to start the follower cycle all over again. June's followers gain buffs that scale up based on how loyal they are, separated into 4 stages. At stage 1, June's followers become sick of her demands and slack, degrading June's sanity in the process. At stage 2, they are at their default stats. At stage 3, they gain a small buff. At stage 4, they gain a strong buff, passive regeneration, and even passively raise June's sanity over time. (Followers will let you know what stage they're at through comments) It is best recommended to have a small following, so that when food becomes scarce, June doesn't suffer a huge amount of lost sanity.
Backstory (for those that want one):
June is an anthromorph, a creature composed of both human and animal DNA. Created to live for hundreds of years and look as beautiful as if she was still young. Before her kind was given proper human rights, she was produced as a dime-a-dozen servant/slave whose sole purpose was to please her owner’s demands. However, June was a special case. Unlike other anthromorphs of her time, she was extremely intelligent and didn’t take satisfaction in pleasing her owner, so much so that when her owner got drunk one night, she fooled him into his bedroom with her, and killed him in cold blood.
Of course, because of how anthromorphs were “stupid creatures who follow their master’s will,” the courts ruled out murder in favor of suicide and June got off scot free. From then on she used her mind and body to trick unknowing people into doing exactly what she wanted. Now, trapped in the world of Don’t Starve, she finds her skills of manipulation being put to the test, as she now must use them to make her way through using this world’s smartest creatures… believe me… that isn’t saying much.
If you've downloaded June off of this page and not the Steam Workshop and suffer from a game-crashing bug, please make sure to check and see if your version is up to date before reporting. Currently June's version is:
1.3.4 for Don't Starve Together (see changelog for more information) 1.1.3 for Don't Starve (see changelog for more information)
[Don't Starve Only] When saving a game and re-loading it, any companions you currently have will have their loyalty reset to 100% (50% in the case of June's loyalty increasing perk) if their current loyalty to June at the time of saving exceeded the maximum default loyalty. [Don't Starve Together Only] If you enable Widgette by Dragon Wolf Leo and have one player play as June with another as Widgette, the one playing as Widgette will crash (I believe this has something to do with both having lightning in their modmain... but I don't believe I can fix this since it could be June or it could be Widgette... I can't really tell from the code)
Special thanks to:
Dragon Wolf Leo, creator of the Extended Character Template
Electroferret for help with coding and enthusiasm
This mod adds the Scout from Team Fortress 2 into Don't Starve Together.
Valve for the creation of Team Fortress 2 and The Scout
Zuplalex for his damage modifier
Extended Sample Character by Dragon Wolf Leo that I used as a base for all my mods
Thanks "Weeaboo Garbage" for finding spelling errors and providing ideas.
By ScrumchBased off of Dragon Wolf Leo's Extended Sample Character
Add my character: Takes-the-Shot to Don't Starve.
Compatible with the base game, Reign of Giants, Shipwrecked and Hamlet.
She's an Argonian far from home. The last thing she remembers is a shadowy figure offering to help her after a wolf attack went sour. While her wounds were healed, she's now stuck in these strange lands with seemingly no way out.
Featuring fully re-done voice lines!
Her very own custom instrument! (It's a toy saxophone)
5 new items!
1 hidden Crock Pot recipe!
Is an Argonian:
While she may not act like one, Takes-the-Shot is an Argonian, a race of reptilian people native to the swamps of Black Marsh. This means she's more vulnerable to cold, taking 15% more damage from freezing, when her body temperature drops below 5 her sanity will start dropping and her body will slow down, slowing both her metabolism and speed.
Though while a human will have a better time surviving Winter, she's much more comfortable when it comes to rain. Sanity penalties from wetness and equipping wet items doesn't bother her in the slightest! (Though she will still get wet - she's wearing clothes after all!)
Also, being an Argonian from Cyrodil she's immune to the effects of both poison and venom, however her gills are still vulnerable to the effects of the toxic Gas Rainforest, so bring a Gas Mask!
Has nice clothes:
While it may not looks like it, Takes-the-Shot is an aspiring thief and ne'er-do-well and has some of the outfit to match! Hitting the 'G' key will pull up her hood from off her back. While she obviously can't wear to pieces of headgear at once, the hood does have some benefits. It has 50% damage resistance, and an insulation value of 60 and the best thing is, it'll never run out of durability!
In addition, while she may be a bit wimpy (-25% damage), under the cover of dusk she'll fight just fine. But when it's nighttime, she'll can hit enemies with a sneak attack, dealing 25% more damage than at dusk!
Grows a hideous plume of feathers:
Takes-the-Shot may look bald, but it's actually just dedication to keeping her head feather-free. As the days go on without 'shaving' she'll start growing ugly pink feathers. While on her, they only serve to upset her and damage her sanity, with the toll on her mind getting greater the more they grow. The may seem useless at first, but I'm sure the Saxhleel would have a way to make use of them...
K1NGT1GER609, Ultroman and zetake from the forums for coding advice and help!
And a massive shout out to https://twitter.com/grimefeast for making the fantastic character portrait! You're the best!
By LawrenceNOW COMPATIBLE WITH ROG!!!
11 - 04 - 2014 TWISTED WORLD RESTORED
Why it was deleted? Idk. Probably it's because I'm an as♥♥♥le. :/
Anyway, thanks to crockpot to make me notice that...
NOTE: the switch between sanity and insanity it's a bit slower than the first version, that's because I changed the way the sanity is checked.
Review (from Jar Dev)
Elinor has a Mental Disease, her sanity always goes down.
She have two personalities: sane and insane.
- Animals are not scared by her;
- She can kiss animals: each kiss result in a bit of sanity or an item drop;
- She restore more hunger from vegetables;
- Can build: Heart Shaped Gem, Heart Amulet, Love Staff, Bird Gun, Bouquet, Clothes (pink, silver, gold, wedding).
- Animals are scared;
- Cannot kiss animals;
- She deals a bit more damage;
- She's a bit slower;
- She have more hallucinations;
- She is chased by ghosts;
- Can build: Tragical Mistery Tool, Pain Tripper, Slaugh Me Do, Here Comes The Gun, Ob La Di Ob La BURN, Revolution 8, Tomorrow Never Comes.
Clothes: slows down the sanity loss.
Heart Shaped Gem: Ingredient.
Love Staff: stops enemies and occasionally make them drop an item;
Heart Amulet: slows down hunger and influence kisses;
Bouquet: boomerang weapon, if used against bees, it stops them and spawn a flower;
Bird Gun: turns enemies into birds.
Tragical Mistery Tool: corrupted research machine.
Slaugh Me Do: A Chainsaw. Does heavy damage and can cut trees with only one hit;
Here Comes The Gun: shotgun. Deals a big damage if the target is near. Need to reload after every attack (you can do it quick by unequip and equip again)
Ob La Di Ob La BURN: Sniper, ignite the target when killed.
Revolution 8: poisoned cake. Give it to a pig or a rabbit and see what happens.
Tomorrow Never Comes: a blue candle that lights a wide area. Attract threats and can absorb the health of them.
Medicine and Strong Medicine: Stops the sanity loss for a time;
Wedding Memories: Only one suggestion: use it FAR from your CAMP!
update 11 - 04 - 2014
added prefab: antimedicine (just removes 50/70 sanity), for going crazy faster!
By DanielancePlay as the timepiece seeking alien child from A Hat in Time.
Gears for Breakfast for a Hat in Time and Hat Kid
Zupalex for Damage modifier
Extended sample character by Dragon Wolf Leo as the base for all my mods
This ia a combinashion of the horror sans and ink sans mod created by Fluffy Howl and жорка зеленка , i made this mod as a practice mod and into making chariter mods as they had all the abilitys i wanted in a charater such as food items, faster walking speed and night vishion, i have changed alot of the coding and recipys and the starting items horror comes with to make him a charater mod for the more casrle gamers who stuggle surviving and play for the creative side like me, in no way am i trying to take creddit for the idea, art and consept all of that gose to the origonal creaters but i do want this to be on the steam workshop so my boyfriend and other friends can more easly subscribe so we can all play together.
hope to hear from you soon and when i learn to do the art and animashion this mod will be updated to evenchaly be changed to gradient sans, for now tho i am too much of a noob to learn how to code the animashions and art in, please add him i would be very greatfull
By Venfaaniik-- Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1237765708
The Third Horseman awakens in this unfamiliar land...
Famine is the third horseman of apocalypse. He was tricked and imprisoned to the Don't Starve - world. He used to control the hunger on Earth but now he's merely a puppet of shadows. Famine is not used to be in a place like this where he has to find every single bit of food available. He even hungers faster than others but he draws his power from that everlasting hunger.
Hunger: 100 (Hungers 2.5x faster than Wilson)
Gains movement speed and attack damage from empty stomach
Doesn't really care what he eats
Some lines he says still have Wilson's speech.
Yup. This is my first mod ever done and it took only five days.
I'm open for feedback and suggestions. Also if you find any filthy bugs or typos, let me know!
Caleb, the haunted child
This is my first complex mod, here are his general stats:
100 Sanity (goes down quite fast at night)
If you find yourself going insane you will let out the creature haunting poor caleb. his stats are as follows:
75 Hunger (goes down really fast)
A lot of damage
The hunger rate will make your time as a super strong shadow creature fairly short unless you find a way to get a bunch of food. not to worry though, killing 2-3 shadow creatures will bring you back up (2 hits with an axe)