Custom Character and Skins

428 files

  1. Puppy princess Musha [DS+DST]

    Single LINK (DS)
    http://steamcommunity.com/sharedfiles/filedetails/?id=244600638
    Together LINK (DST)
    http://steamcommunity.com//sharedfiles/filedetails/?id=439115156
     

    133,129 downloads

    286 comments

    Updated

  2. Satori, The Mind Reader

    Description
    A character mod based on Satori Komeiji from Touhou Project.
    Satori is a mind reading youkai. Her ability made her hated by humans and other youkai who fear their secrets being exposed, but made her loved by the animals who normally can't be understood. After knowing that her little sister is lost somewhere in the island she decided to look for her to bring her back home.
    Character Abilities
    Stats
    -Hunger: 150
    -Health: 100
    -Sanity: 250
    -Wendy's attack modifier
    Perks
    -Can read the thoughts of the creatures around her.
    -Can tame pets by giving them food. Every pet has their specific taming item(s).
    -The animals don't fear her but she is not liked by humanoid creatures such as pigmen.
    -Has a high base sanity but loses it for hurting the animals who trust her.
    -Has a sanity bonus while she is in caves.
    Tameable Pets
    -Rabbit: Gives a sanity boost. Can be picked up.

    -Beefalo: Assists Satori in combat and protects her from any danger. Drops manure from time to time.

    -Koalefant: Defensive pet. Prevents freezing in winter. Drops manure from time to time.

    -Tallbird: Attack pet. Can be fed monster meat but doesn't like new pets.

    Mod's Features
    -Custom art, portraits and icons (including minimap and morgue ones).
    -Custom character strings.
    -Modified behaviour on several npcs.
    -Custom strings on several npcs (thoughts).
    -Custom battle AI for pets. They stop attacking their target if Satori runs away.
    -Hunger system for pets. You need to feed them or they'll leave her.
    -Custom sanity penalties.
    -Modified intro.
    -Custom music.
    Art: Shia
    Coding: Terri
    Satori's strings: Wally
    Notes
    -Compatible with RoG but she doesn't have any special feature from the DLC yet.
    -The mod is tested without any other mod activated. If you have a mod that changes behaviours/creatures prefabs it might not work well.
    To do
    -Add more "thoughts" to npcs.
    -Add more tameable pets.
    -Add Koishi (Satori's little sister) as an unlockable character.
    -Rewrite/modify the game's ending.

    46,365 downloads

    81 comments

    Updated

  3. Warfarin, The Tricky Thief!

     
    Years ago, a moody teenager cobbled together a character mod that did fairly well up until it completely broke. Now, that teenager is back as a responsible adult with a 9-5 job to bring you...
     
    Warfarin: The Tricky Thief
    Stats:
    45 health
    100 hunger
    100 sanity (Drains half as fast in darkness, but twice as fast as default from monsters)
    Mute
    Can dash!
    Hitting the Dash Key will sent Warfarin forwards in a quick dash that will dodge attacks, and Warfarin can dash into the ocean to reappear with a huge hit to their stats! Good for escapes, not so good for general exploring.
    Jumping over a wall will make Warfarin climb and vault over it, making the dash go considerably farther.
    Deals 75% default damage.
    Can pickpocket pigmen at dusk.
    Picks up everything instantly: Berry bushes, grass, crock pots, drying racks, etc.
    Stealth:
    Can hide in trees, berry bushes, tall grass, and saplings. Doesn't work if the saplings or tall grass has been picked.
    Can hide in neutral treeguards for a mobile cover!
    Enemies will see you if they get too close. The distance depends on how much light is nearby.
    With a dagger equipped, you can ambush enemies while stealthed for massive damage! ambushing an enemy leaves them bleeding for a few seconds.
    Throwing knife:
    Long range
    Low damage
    1-use. Has a chance to survive and fall onto the ground where you can pick it back up.
    Get 2 per craft.
    The explosive throwing knife explodes for an extra 100 damage and ignites the target.
    Dagger:
    Attack twice as fast as any other weapon.
    Allows ambushing!
    Flint Dagger:
    Low damage
    Plenty of uses
    Majestic Dagger:
    High damage
    Bit less uses
    Night Dagger:
    Vey High damage
    Few uses
    Ceremonial Dagger:
    High Damage
    Increases ambush range
    Multi-Colored Pestilence:
    Ship-wrecked only
    Not a dagger
    Moderate damage
    Poisons all nearby enemies upon striking.
    Not Very Short Bow:
    Opens up the 'arrow tab'. Plop an arrow in there and you can fire it by attacking!
    Arrows:
    Require the bow to use!
    Long range.
    Normal Arrow:
    Very high damage
    15% for arrow to survive and be retrievable.
    Rock Arrow:
    Very low damage
    Shoot walls to aggro all enemies in the area to the wall. Hay walls have a short aggro range, then wood walls, then stone walls, and ruin walls have the largest range.
    Water Arrow:
    Extinguish things!
    No damage, ludicrous damage to the Dragonfly
    Makes you cold when you're holding it.
    Explosive Arrow:
    Moderate damage
    Ignites enemies
    Explodes after 1-2 seconds of impact, dealing Ludicrous damage to everything nearby
    Makes you overheat when holding it.
    Pointy Arrow:
    High damage
    Makes enemies bleed
    Killing birds and rabbits gives twice the karma loss.
    Shooting even enemies or bosses will give 2 bad karma per shot. It's a pretty nasty weapon!
    Smoke Bomb:
    Throw at your feet to make all enemies stop targetting you! Makes you untargetable for 3 seconds.
    Hallowed Mask:
    Moderate armour
    Can be used to surround yourself with blood-sucking insects to steal health for you!
    Hidey Hood:
    Short duration
    Invisible while not performing actions. Can not ambush.

    64,540 downloads

    276 comments

    Updated

  4. Tamamo

    !!! Code revamped edition!!! 1.2
    -The Transformation Key can be configured to whatever Key you want it to be! (Hover over the mod in the mod list)
    -The Tamamo Invisible Ghost Glitched has been fixed accordingly
    -The code has been changed to be much cleaner!
    Touch fluffy tail? Y/N?
    http://strawpoll.me/3746587
    No=
    Yes=
    One of the Four Heavenly Knights has come to don't starve together!
    Its TAMAMO! QUEEN OF THE KITSUNES!
    Yes, I did decide to bring over a character where there is lots of
    Why? Because shes cute AF. THATS THE REASON WHY.
    Tamamo is one of the Six Ancestors who specializes in Earth magic!
    Shes cute, fluffly, and has her own speech! What more can you want?
    Anyway, I'm not really into giving big description of characters. No one likes seeing a wall of text so heres the jist:
    Normal Form
    -Is relatively weak
    -Does not absorb much damage
    -Has decent insulation agaisnt the cold
    -Normal Walk/Run Speed
    -Is 1.5 Hungrier than usual
    Ball Form(Default Transformation is Z!)
    -150/150/150 Health/Sanity/Hunger
    -Is now more weaker
    -Is even more slower
    -Absorbs 80% damage(Can be stacked with armor)
    -Has higher-than-average insulation agaisnt the cold
    -Hunger rate is on par with default don't starve characters
    General Info
    -Can kill all small prey easily(Rabbits,Birds,Turkey, Etc...)
    -Gains sanity slightly faster than others
    -Can eat monstermeat without repercussions
    -Can eat spoiled meat without repercussions
    ALL ART IS DONE BY SILHH
    PLEASE GIVE HER THANKS FOR MAKING THIS ADORABLE THING!
    Like all my other characters, Suggestions and feedback and heavily welcomed!
    Problems
    -Try not to change into Ball form while in Ghost form. Makes you invisible. I'll see what I can do.
    Upcoming
    -Ball perks (I still don't know how to make this work)
    -Nerfs, the ability to kill innocent creatures gives her a bit of a head curve.
    -General nerfs, she needs nerfs.

    6,256 downloads

    22 comments

    Updated

  5. June the String-Puller (DS)(ROG)(SW)(DST)

    Also available on the Steam Workshop:
    In Single-Player Form: June the String-Puller [DS][ROG][SW]
    And Multi-Player Form: June the String-Puller [DST]
     
    June is my own OC (from her own universe, not from Don't Starve). As such, please do not reupload this mod and or character without permission.

    Stats: 
    Health - 110
    Hunger - 100 
    Sanity - 300
    Damage Multiplier - x0.85
    Attack Interval - 0.3

    Perks:
    Pigmen, Rabbitmen, and Wildboars gain an extra 50% loyalty time when befriended by June. Each gains unique buffs as well! Bunnymen do not aggro on her carrying meat. Starts with 3 meat in her inventory [Don't Starve Only] Can craft a Meat Effigy at the cost of 3 Meat and 3 Monster Meat without the need for prototyping! [Don't Starve Together Only] Can revive off of viable companion mobs. Will not have a max health penalty, but will respawn with only 15 health and kill the companion you haunted (viable companion mobs include Pigmen, Rabbitmen, Rock Lobsters, Chester and Glommer. This can be further modified in configuration)  [Don't Starve Together Only] June is a pretty corrupt person, and the more loyal or numerous her following becomes, the more her corruption shows towards others. As such, if June has 3+ followers or at least 1 extremely loyal follower, she will emit an aura, draining other players' sanity. This can also scale up the more followers and or extremely loyal followers you have.  
    Gameplay Style:
    June is a moderately weak character whose only shining point stat-wise is her immensely high sanity max of 300. Outside of this, her true strength lies when she finds a companion.  For instance, feeding a Pigman or Rabbitman will increase their loyalty gained by the food item by 50%. This, combined with her starting inventory of 3 meat, gives you enough food from the start to keep one pig loyal for up to 4.5 days. Even smaller meals can give more loyalty, so you don't have to just feed them meat.  Another perk of hers is that Rabbitmen will never aggro on her when she has meat in her inventory, which makes having a following comprised of both Pig and Rabbitmen more viable for her.  Her final (and most influential) perk is her ability to revive off of viable companion mobs (includes Pigmen, Rabbitmen, Rock Lobsters, Chester, and Glommer). For doing this however, the companion dies and she spawns in with only 15 health, but does not gain a max-health penalty and possibly even the killed companion's food of choice, allowing you to start the follower cycle all over again. June's followers gain buffs that scale up based on how loyal they are, separated into 4 stages. At stage 1, June's followers become sick of her demands and slack, degrading June's sanity in the process. At stage 2, they are at their default stats. At stage 3, they gain a small buff. At stage 4, they gain a strong buff, passive regeneration, and even passively raise June's sanity over time. (Followers will let you know what stage they're at through comments) It is best recommended to have a small following, so that when food becomes scarce, June doesn't suffer a huge amount of lost sanity.
    Backstory (for those that want one): 
    June is an anthromorph, a creature composed of both human and animal DNA. Created to live for hundreds of years and look as beautiful as if she was still young. Before her kind was given proper human rights, she was produced as a dime-a-dozen servant/slave whose sole purpose was to please her owner’s demands. However, June was a special case. Unlike other anthromorphs of her time, she was extremely intelligent and didn’t take satisfaction in pleasing her owner, so much so that when her owner got drunk one night, she fooled him into his bedroom with her, and killed him in cold blood. 

    Of course, because of how anthromorphs were “stupid creatures who follow their master’s will,” the courts ruled out murder in favor of suicide and June got off scot free. From then on she used her mind and body to trick unknowing people into doing exactly what she wanted. Now, trapped in the world of Don’t Starve, she finds her skills of manipulation being put to the test, as she now must use them to make her way through using this world’s smartest creatures… believe me… that isn’t saying much.
     
    If you've downloaded June off of this page and not the Steam Workshop and suffer from a game-crashing bug, please make sure to check and see if your version is up to date before reporting. Currently June's version is:
    1.3.4 for Don't Starve Together (see changelog for more information) 1.1.3 for Don't Starve (see changelog for more information)  
    Known Bugs:
    [Don't Starve Only] When saving a game and re-loading it, any companions you currently have will have their loyalty reset to 100% (50% in the case of June's loyalty increasing perk) if their current loyalty to June at the time of saving exceeded the maximum default loyalty. [Don't Starve Together Only] If you enable Widgette by Dragon Wolf Leo and have one player play as June with another as Widgette, the one playing as Widgette will crash (I believe this has something to do with both having lightning in their modmain... but I don't believe I can fix this since it could be June or it could be Widgette... I can't really tell from the code)
    Special thanks to: 
    Dragon Wolf Leo, creator of the Extended Character Template 
    Electroferret for help with coding and enthusiasm

    660 downloads

    9 comments

    Updated

  6. Kodi

    Based off of Dragon Wolf Leo's Extended Sample Character
    Kodi for all (DLC)
    Stats:
    Health: 150 Hunger: 130 Sanity: 130 Damage increased by 10% Speed is 5% higher. The character has a custom voice.
    Creates a magic sword, deals 65 damage, slows the character when the sword is in the hands. Restores health at a rate of 5 units per hit, and lowers the sanity of -20 per minute.
    Kodi don't like night, at night the sanity decreases 10% faster.
    Has a passive health regeneration of 1 unit in 30 seconds.
    The transformation of the character is added, you can activate by pressing the button (G). When the character is in shadow form, he has increased speed, increased damage, increased food consumption. Transformation takes away (-15) sanity and (-15) hunger, but when you return to normal, it adds (+5) sanity.
    Good you game
    Modification in (Steam)
    Special thanks to (Scrumch) for helping me troubleshoot issues.

    242 downloads

    0 comments

    Submitted

  7. The Scout (DST) (Daniel's ver.)

    Boink!
    This mod adds the Scout from Team Fortress 2 into Don't Starve Together.

    Credits
    Valve for the creation of Team Fortress 2 and The Scout
    Zuplalex for his damage modifier
    Extended Sample Character by Dragon Wolf Leo that I used as a base for all my mods
    Thanks "Weeaboo Garbage" for finding spelling errors and providing ideas.
    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=955457764
    Singleplayer: https://forums.kleientertainment.com/files/file/1958-the-scout-ds-daniels-ver/

    702 downloads

    3 comments

    Updated

  8. Takes-the-Shot (DS)

    Based off of Dragon Wolf Leo's Extended Sample Character
    Add my character: Takes-the-Shot to Don't Starve.
    Compatible with the base game, Reign of Giants, Shipwrecked and Hamlet.
    She's an Argonian far from home. The last thing she remembers is a shadowy figure offering to help her after a wolf attack went sour. While her wounds were healed, she's now stuck in these strange lands with seemingly no way out.
    Featuring fully re-done voice lines!
    Her very own custom instrument! (It's a toy saxophone)
    5 new items!
    1 hidden Crock Pot recipe! 
    STATS:
    Health: 130
    Hunger: 135
    Sanity: 175
    PERKS:
    Is an Argonian:
    While she may not act like one, Takes-the-Shot is an Argonian, a race of reptilian people native to the swamps of Black Marsh. This means she's more vulnerable to cold, taking 15% more damage from freezing, when her body temperature drops below 5 her sanity will start dropping and her body will slow down, slowing both her metabolism and speed.
    Though while a human will have a better time surviving Winter, she's much more comfortable when it comes to rain. Sanity penalties from wetness and equipping wet items doesn't bother her in the slightest! (Though she will still get wet - she's wearing clothes after all!)
    Also, being an Argonian from Cyrodil she's immune to the effects of both poison and venom, however her gills are still vulnerable to the effects of the toxic Gas Rainforest, so bring a Gas Mask!
    Has nice clothes:
    While it may not looks like it, Takes-the-Shot is an aspiring thief and ne'er-do-well and has some of the outfit to match! Hitting the 'G' key will pull up her hood from off her back. While she obviously can't wear to pieces of headgear at once, the hood does have some benefits. It has 50% damage resistance, and an insulation value of 60 and the best thing is, it'll never run out of durability!
    In addition, while she may be a bit wimpy (-25% damage), under the cover of dusk she'll fight just fine. But when it's nighttime, she'll can hit enemies with a sneak attack, dealing 25% more damage than at dusk!
    Grows a hideous plume of feathers:
    Takes-the-Shot may look bald, but it's actually just dedication to keeping her head feather-free. As the days go on without 'shaving' she'll start growing ugly pink feathers. While on her, they only serve to upset her and damage her sanity, with the toll on her mind getting greater the more they grow. The may seem useless at first, but I'm sure the Saxhleel would have a way to make use of them...
     
    Special Thanks:
    K1NGT1GER609, Ultroman and zetake from the forums for coding advice and help!
    And a massive shout out to https://twitter.com/grimefeast for making the fantastic character portrait! You're the best!
     

    193 downloads

    2 comments

    Updated

  9. CHARACTER Elinor

    NOW COMPATIBLE WITH ROG!!!
    11 - 04 - 2014 TWISTED WORLD RESTORED
    Why it was deleted? Idk. Probably it's because I'm an as♥♥♥le. :/
    Anyway, thanks to crockpot to make me notice that...
    NOTE: the switch between sanity and insanity it's a bit slower than the first version, that's because I changed the way the sanity is checked.
    Review (from Jar Dev)
    Trailer:
    DESCRIPTION:
    Elinor has a Mental Disease, her sanity always goes down.
    She have two personalities: sane and insane.
    When SANE:
    - Animals are not scared by her;
    - She can kiss animals: each kiss result in a bit of sanity or an item drop;
    - She restore more hunger from vegetables;
    - Can build: Heart Shaped Gem, Heart Amulet, Love Staff, Bird Gun, Bouquet, Clothes (pink, silver, gold, wedding).
    When INSANE:
    - Animals are scared;
    - Cannot kiss animals;
    - She deals a bit more damage;
    - She's a bit slower;
    - She have more hallucinations;
    - She is chased by ghosts;
    - Can build: Tragical Mistery Tool, Pain Tripper, Slaugh Me Do, Here Comes The Gun, Ob La Di Ob La BURN, Revolution 8, Tomorrow Never Comes.
    ITEM DESCRIPTION:
    SANE ITEMS:
    Clothes: slows down the sanity loss.
    Heart Shaped Gem: Ingredient.
    Love Staff: stops enemies and occasionally make them drop an item;
    Heart Amulet: slows down hunger and influence kisses;
    Bouquet: boomerang weapon, if used against bees, it stops them and spawn a flower;
    Bird Gun: turns enemies into birds.
    INSANE ITEMS:
    Tragical Mistery Tool: corrupted research machine.
    Slaugh Me Do: A Chainsaw. Does heavy damage and can cut trees with only one hit;
    Here Comes The Gun: shotgun. Deals a big damage if the target is near. Need to reload after every attack (you can do it quick by unequip and equip again)
    Ob La Di Ob La BURN: Sniper, ignite the target when killed.
    Revolution 8: poisoned cake. Give it to a pig or a rabbit and see what happens.
    Tomorrow Never Comes: a blue candle that lights a wide area. Attract threats and can absorb the health of them.
    OTHER ITEMS:
    Medicine and Strong Medicine: Stops the sanity loss for a time;
    Wedding Memories: Only one suggestion: use it FAR from your CAMP!
    update 11 - 04 - 2014
    added prefab: antimedicine (just removes 50/70 sanity), for going crazy faster!
    Lawrence C.S.

    3,935 downloads

    31 comments

    Updated

  10. Hat Kid (DST)

    Play as the timepiece seeking alien child from A Hat in Time.

    Credits
    Gears for Breakfast for a Hat in Time and Hat Kid
    Zupalex for Damage modifier
    Extended sample character by Dragon Wolf Leo as the base for all my mods
    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1192668074
    Singleplayer: https://forums.kleientertainment.com/files/file/1953-hat-kid-ds/

    561 downloads

    6 comments

    Updated

  11. Horrortale Sans

    This ia a combinashion of the horror sans and ink sans mod created by Fluffy Howl and жорка зеленка , i made this mod as a practice mod and into making chariter mods as they had all the abilitys i wanted in a charater such as food items, faster walking speed and night vishion, i have changed alot of the coding and recipys and the starting items horror comes with to make him a charater mod for the more casrle gamers who stuggle surviving and play for the creative side like me, in no way am i trying to take creddit for the idea, art and consept all of that gose to the origonal creaters but i do want this to be on the steam workshop so my boyfriend and other friends can more easly subscribe so we can all play together.
    hope to hear from you soon and when i learn to do the art and animashion this mod will be updated to evenchaly be changed to gradient sans, for now tho i am too much of a noob to learn how to code the animashions and art in, please add him i would be very greatfull

    282 downloads

    1 comment

    Submitted

  12. Famine, The Third Rider of Apocapypse (DsT)

    -- Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1237765708
    The Third Horseman awakens in this unfamiliar land...
    Famine is the third horseman of apocalypse. He was tricked and imprisoned to the Don't Starve - world. He used to control the hunger on Earth but now he's merely a puppet of shadows. Famine is not used to be in a place like this where he has to find every single bit of food available. He even hungers faster than others but he draws his power from that everlasting hunger.

    Stats
    Health: 110
    Hunger: 100 (Hungers 2.5x faster than Wilson)
    Sanity: 200
    Gains movement speed and attack damage from empty stomach
    Doesn't really care what he eats

    Known bugs
    Some lines he says still have Wilson's speech.

    Notes
    Yup. This is my first mod ever done and it took only five days.
    I'm open for feedback and suggestions. Also if you find any filthy bugs or typos, let me know!

    770 downloads

    2 comments

    Updated

  13. Saber [DS+RoG+SW]

    Ahora con la opción de descargar la versión en ingles o español. Pocas diferencias aparte de las descripciones de los objetos personalizados y que mientras la versión en ingles ahora usa los diálogos de Wigfrid (que curiosamente serán traducidos si usas un mod de idioma), la versión en español tiene algunos diálogos personalizados que iré actualizando cuando tenga tiempo(de momento he añadido algunos mas), pero advierto que para evitar el problema con las frases por limitaciones de las fuentes del juego, he optado simplemente por no usar caracteres como "¿" , "¡" , "ñ"  y letras acentuadas.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Este era un mod incompleto abandonado por sus autores Kanuosi y LongFei y retomado por Aida Enna que tampoco lo termino(a mi parecer solo lo simplifico demasiado). Me he tomado el tiempo de reconfigurarle a mi gusto, y aunque no era mi idea en un principio, creo que ha quedado bastante bien y seria una pena no compartirlo, si es que a alguien le llegase a interesar.
    Es Saber de la saga "Fate" uno de los personajes mas versionados de la historia del anime.
    Los porcentajes dados son referentes a las estadísticas básicas del juego(las de Wilson).
    Información básica:
    *Vida            150.
    *Estomago   300.
    *Sanidad      200.
    No le teme a la oscuridad ni al combate:
    *decrecimiento de sanidad durante la noche y el combate -50%.
    *Resistente al daño por veveno.
    "Cualquier cosa comestible es aceptable" suele decir.
    *No recibe penalizaciones por comer comida en mal estado.
    --------------------------------------------------------------------------
    Tiene 6 diferentes estados o transformaciones con diferentes efectos.Para tener acceso a estas transformaciones, tienes que tener la espada apropiada equipada y presionar la tecla "C".
    Hogareña, su estado base:
    *Velocidad: +10%.
    *Regeneración de vida: 1/30(seg).
    *Hambre: +50%.
    --------------------------------------------------------------------------
    Azul, en su vestido real:
    *Bono de vida máxima: +30.
    *Bono de daño: +10%.
    *Velocidad: +50%.
    *Regeneración de vida: 1/15(seg).
    *Hambre: +50%.
    *Decrecimiento de sanidad: 3/min.

    Ligera resistencia a las temperaturas extremas, que se traduce en:
    *Bono de aislamiento contra el frió y calor: 60.
    --------------------------------------------------------------------------
    Armadura plateada, la poderosa y clásica Saber:
    *Bono de vida máxima: +80.
    *Bono de daño: +50%.
    *Velocidad: +25%.
    *Regeneración de vida: 1/5(seg).
    *Hambre: +100%.
    *Decrecimiento de sanidad: 10/min.
    Su armadura le ofrece una buena protección:
    *Adsorción de daño: 35%.
    *Daño por fuego: -20%.
    Mayor resistencia a las temperaturas extremas, es decir:
    *Bono de aislamiento contra el frió y calor: 120.
    --------------------------------------------------------------------------
    Red, es Nero! que ardan!:
    *Bono de vida máxima: +50.
    *Bono de daño: +30%.
    *Velocidad: +35%.
    *Regeneración  de vida: 1/8(seg).
    *Hambre: +80%.
    *Decrecimiento de sanidad: 8/min.
    No tiene armadura, pero digamos que sus ropas son resistentes, y a demás:
    *Adsorción de daño: 15%.
    *Inmune al fuego(que ardan!).
    Enorme resistencia a las bajas temperaturas: 
    *Bono de aislamiento contra el frió: 240.
    --------------------------------------------------------------------------
    Armadura Blanca, es Lily! y por alguna razón se le han adjudicado propiedades de frió(que curioso no?).
    *Bono de vida máxima: +50.
    *Bono de daño: +30%.
    *Velocidad: +25%.
    *Regeneración  de vida: 1/8(seg).
    *Hambre: +80%.
    *Decrecimiento de sanidad: 6/min.
    ¿No es preciosa su armadura?:
    *Adsorción de daño: 25%.
    Enorme resistencia a las altas temperaturas: 
    *Bono de aislamiento contra el calor: 240.
    *Daño por fuego: -40%.
    --------------------------------------------------------------------------
    Armadura negra, es Alter... ¿hace falta decir mas?
    *Bono de vida máxima: +150.
    *Bono de daño: +100%.
    *Regeneración  de vida: 1/2(seg).
    *Hambre: +300%!!!
    *Decrecimiento de sanidad: 25/min.
    Su armadura es muy pesada y resistente:
    *Adsorción de daño: 55%.
    *Daño por fuego: -50%.
    Enorme resistencia a las temperaturas extremas:
    *Bono de aislamiento contra el frió y calor: 240.


    --------------------------------------------------------------------------
    Objetos personalizados:
    Saber conoce las recetas de todos los objetos personalizados y solo necesita los materiales para crearlos, a demás, como ayuda empieza con un "Mana Crystal" en su inventario.
    Caliburn: La espada de selección, símbolo del rey.
    *300 Usos.
    *Daño básico de 40.
    *Emite una débil luz blanca mientras esta equipada o en el suelo.
    *Al dejarla en el suelo, quedara marcada en el mapa.
    *Da acceso a Saber Armadura blanca o Lily.
    Aestus Estus: La espada carmesí de Nero.
    *300 usos.
    *Daño básico de 42.
    *Tiene 20% de posibilidades de prender en llamas a un objetivo inflamable.
    *Al dejarla en el suelo, quedara marcada en el mapa.
    *Da acceso a Saber Red o Nero.

    Excalibur: La espada sagrada más fuerte y majestuosa.
    *Es indestructible.
    *Daño básico de 50.
    *Emite una fuerte luz dorada mientras esta equipada o en el suelo.
    *Al dejarla en el suelo, quedara marcada en el mapa.
    *Da acceso a Saber Azul, y Armadura plateada.
    Excalibur Morgan: Excalibur, despues de ser corrompida por el mal.
    *500 Usos.
    *Daño básico de 60.
    *Tiene 30% posibilidades de invocar tentáculos de sombra al atacar.
    *Al dejarla en el suelo, quedara marcada en el mapa.
    *Da acceso a Saber Armadura Negra o Alter.
    Mana Crystal: objetó necesario para la creación de la mayoría de las espadas. 
    --------------------------------------------------------------------------------------------------

    1,837 downloads

    8 comments

    Updated

  14. [SW] The Planes Drifter

    A morbid and neurotic axe swinger who refuses to take off her coat.
    HUNGER:    220
    SANITY:     120
    HEALTH:     150
    Skilled with axes. Enjoys fishing. Loves violence. Has trouble digesting meat. Abhors caves and open sea. Only wants to wear her parka, falls apart without it. Spawns with a fishing rod and an axe, with the parka nearby.
    Requires Shipwrecked. Can be used in RoG worlds when SW compatibility is chosen at world generation.
    SPECIFICS________________________________________________________
    AXES ---- Does more damage with axes, luxury axes, and obsidian axes.
    MURDER ---- Tiny sanity gain on successful strike, scaling sanity gain when mob is killed.
    ENVIRONMENT ---- Aggressive sanity drain when at sea or in caves.
    VULNERABLE ---- Without parka, character is more fragile physically and mentally.
    FISHING ---- Fishing rods have more durability, successful casts result in small sanity gain.
    HUNGER ---- Hunger drains faster than average.
    MEAT ---- All hunger and health gains from meat and meat dishes are halved.
    WEATHER ---- Small sanity gain during rain/snow.
    KRAMPUS ---- Higher naughtiness threshold.
    TRAVEL ---- Wormholes and electric isosceles don't drain sanity on use.
    GATHERING ---- Certain items can be picked quickly.
    RECIPES ---- Starts with some recipes known, like fishing rod, luxury axe, and shovel.
    CHEST SLOT ---- Only parka can be equipped.
    ____PARKA (item)
    INVENTORY -- 14 slots.
    ARMOR -- Provides some defense with no durability concerns.
    ELEMENTS -- Some protection against cold, moisture, burning, and wind.
    AURAS -- Dulls sanity loss around disturbing things and darkness. 
    EFFICIENT -- Slows hunger drain, though rate will still be faster than average.
    STRESS -- Immediate sanity loss upon unequip, in addition to losing the above features.
    BIG & HEAVY -- Can't be carried in inventory.
    MENTAL NOTE -- Mini-map icon in case you misplace it.
    ____SEAM RIPPER (item)
    SALVAGE -- Convert useless chest slot items into useful materials.
    CRAFTY -- Also works on head slot items.
    RECIPE -- Requires 1 red gem, 1 hammer, and 1 sewing kit to make. Recipe found in Dress tab, available at start.
    ____MAXECHETE (item)
    CHOP -- Cuts down trees faster than a traditional axe.
    CUT -- Also functions as a machete.
    TOOL -- Can't be used for combat.
    RECIPE -- Requires 2 twigs, 4 flint, and 1 swordfish to make. Recipe found at the bottom of Tools tab, available at start.
    ____HUNGER HAT (item)
    SLURPER PELT -- Adds a use for the pelts since the character can't equip the Hunger Belt.
    HUNGER AND HAPPY -- Functions identically to the Hunger Belt.
    LIGHT -- Gives off the equivalent of a light bulb when worn, keeping Charlie away.
    FURRY -- Provides a tiny amount of insulation.
    RECIPE -- Requires 3 slurper pelts, 2 light bulbs, and 2 nightmare fuel to make. Recipe found at the bottom of the Magic tab when using the Shadow Manipulator.
    ____SCALE HELM (item)
    SCALES -- Adds a use for dragonfly scales since the character can't equip Scalemail.
    ON FIRE AND HAPPY -- Functions identically to Scalemail.
    RECIPE -- Requires 1 scale, 1 football helmet, and 2 pigskins. Recipe found at the bottom of the combat tab when using the Alchemy Engine.
    CONFIGURATION OPTIONS_____________________________________________
    Meat penalty -- Adjust up/down or turn off.
    Terrain sanity loss -- Adjust up/down or turn off.
    Kill sanity gain -- Adjust up/down.
    Axe damage boost -- Adjust up/down.
    Movement speed -- Adjust up.
    Lock chest slot to parka -- Turn on/off.
    Sanity loss on unequip -- Turn on/off.
    Parka combat defense -- Adjust up/down or turn off.
    Parka against sanity drain -- Adjust up/down or turn off.
    Parka weatherproofness -- Adjust down or turn off.
    Abyssal toggle -- turns on abyssal skin. Cosmetic only.

    KNOWN ISSUES________________________________________________________
    BACKPACKS -- Attempting to pick up any sort of backpack will cause the character to unequip and drop her parka. I don't know how to fix this but believe it has something to do with them both being containers. It doesn't affect playability, it's just sort of annoying to take the sanity hit on unequip and pick up the parka off the ground. I have added a configuration toggle to turn off sanity loss on unequip if you can't remember to not pick up backpacks.
    SEAM RIPPER -- Doesn't work on thatchpack and sea sack. I'm okay with this since they're flammable and thus easy to get rid of.
    ADVENTURE MODE -- During the final world in Adventure Mode, you will be locked out of the resources contained in the backpack at spawn since backpacks can only be opened when equipped. You can get around this by simply toggling off the chest lock in the config options if you feel you really need what the backpack contains.
    TO DO LIST
    -- Substantial playtest.
    -- Editing pass over speech file to unify tone and narrative, check for describe discrepancies.
    -- Compile a list of crafting materials whose main use is for chest slot items. Create alternate uses for these, likely specialised axes and hats to fill weapon and amulet/armor progression gaps.
    -- Redo character select portrait.
    -- Second pass on maxechete texture, need to adjust handle width.
    -- Configuration for starting inventory.
    -- True abyssal character variant.
    -- Lackey or talking item.
    -- Remove sanity loss from using Telelocator Staff.

    POSTSCRIPT________________________________________________________
    How much sanity is gained on kill is dependent more on the monster than the modifier, so even when tweaked high, the difference won't be particularly evident for weak monsters
    If the character is too difficult/not difficult enough, remember there are config options. You can render meat and meat dishes practically worthless with the highest setting. Want to be a glass cannon berserker on the edge? Tune down parka comfort and defense, ramp up terrain penalty, axe skill and sanity gain on kill. Live as an ocean nomad? Turn off terrain penalty and tune down meat penalty. Don't suffer unless you want to.
    This mod is compatible with extra slots for backpacks and amulets. I've not tested extensively since it defeats the spirit of the character but found only a minor issue with inventory overflow. Items will not automatically insert themselves into the backpack on pick up, the backpack must manually be opened and items inserted by hand. I feel this is more a realistic feature than a bug if you do intend to go this route.
    This mod is also compatible with display food values. When you hover over meat items, they will show the correct character-specific food value.

    492 downloads

    5 comments

    Updated

  15. Caleb-The Haunted Child

    Caleb, the haunted child
    This is my first complex mod, here are his general stats:
    100 Sanity (goes down quite fast at night)
    150 health
    150 Hunger
    If you find yourself going insane you will let out the creature haunting poor caleb. his stats are as follows:
    75 Hunger (goes down really fast)
    150 health
    100 sanity
    Night Vision
    A lot of damage
    The hunger rate will make your time as a super strong shadow creature fairly short unless you find a way to get a bunch of food. not to worry though, killing 2-3 shadow creatures will bring you back up (2 hits with an axe)

    1,604 downloads

    8 comments

    Updated

  16. Ralsei (DS)

    The fluffy prince from Deltarune in Don't Starve. 

    Known issues
    -Faked nightvision
    -Only DS and RoG script lines currently
    -Skin missing
    -Customization options missing
    Credits:
    Toby Fox for Deltarune and Ralsei
    Dragon Wolf Leo for Extended Sample Character
    FuzzyIggyPoyo for mod testing
    Leonardo Coxington for nightvision code from Playable Pets mod (DST only)
    Waloogi686869 for ideas and general assistance
    ZupaleX for initial damage modifier creation
    IronHunter for the modification of the damage modifier
    DudeDude for the Starver's Carol midi used as a base to make Ralsei's carol (DST only)
    "Determination" Font used in description created by Haley Wakamatsu
    The people in the steam discussions for pointing out issues and suggesting changes
    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1769861347
    Multiplayer: https://forums.kleientertainment.com/files/file/1901-ralsei-dst/

    247 downloads

    4 comments

    Updated

  17. The Sniper (DS)

    The Sniper from TF2 in Don't Starve.

    Has custom sound and speech lines.
    Known issues:
    Currently only has script lines for DS and RoG
    Notes:
    Jarate has been altered due to water balloons (and their throwing arc) not existing in singleplayer.
    The Kukri, Tribalman's Shiv, Bushwacka, and Shahanshah can hack stuff
    Credits:
    Dragon Wolf Leo for Extended Sample Character
    Valve for TF2 and the Sniper
    ZupaleX for initial damage modifier creation
    IronHunter for the modification of the damage modifier as well as getting Jarate to function
    DudeDude for the Starver's Carol midi
    CheeseNuggets and Jack for the Jarate's anim and script
    Nurd for some screenshots
    DarkMatterZero for helping me with the Shahanshah
    Hank for some bugtesting
    <defualt>'s The Soldier mod for some of the (former) code used in the item skins
    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1769865012
    Multiplayer: https://forums.kleientertainment.com/files/file/1862-the-sniper-dst/

    256 downloads

    1 comment

    Updated

  18. Boris [Modified hunger]

    This mod isn't originally by me, original is here https://steamcommunity.com/sharedfiles/filedetails/?id=974581102&searchtext=boris by, fefe

    25 downloads

    0 comments

    Submitted

  19. Playable Mobs (DST)

    Hello there, friend. Have you been sick of playing as a human character every time in Don't Starve? Would you rather play as something else? Perhaps more sinister? Maybe... a monster? Or perhaps a pig? Well, hehe, my friend, you've come to the right place. This, is the PLAYABLE MOBS MOD, currently adding in 15 Don't Starve mobs to the playable characters roster! That's right, and more are constantly being added as well. Each one has it's own unique abilities, which can be used by the player to shape the world around them, but not by building, nor starving or surviving, rather by playing the part of the mob you take the role of and wrecking havoc or being a great human ally. This mod currently adds in:
    -Bearger
    -Bunnyman
    -Deerclops
    -Depth Worm
    -Dragonfly
    -Ghost
    -Krampus
    -Mactusk
    -Merm
    -Goose/Moose
    -Mosquito
    -Pig
    -Spider
    -Spider Queen
    -Warg
    HOW TO USE ABILITIES:
    Simply find an object which offers you the ability to "pick" it (EX. Sapling, berry bush, etc...) and try to interact with it. Depending on the mob, you'll receive no result to a unique ability being triggered.
    TODO LIST:
    - Add every DS mob to be playable
    - Keep updated
    BUGS:
    - If Mactusk, Bunnyman, Merm, or Pig wear a hat, their head becomes invisible. Hard-coded into DS, not sure if there's a workaround.

    3,181 downloads

    24 comments

    Updated

  20. [WIP] The Once-ler (THT gift)

    A VERY INCOMPLETE character mod that needs some critique and assistance.
    ~~
    This mod adds The Once-ler from Dr. Seuss' The Lorax (2012) movie as a selectable character for Don't Starve.
    (Yes. I'm that one nutjob that just made a Once-ler mod. sighs... but seriously WHY NOT.)
    This mod is both DLC and standard mode compatible.
    ~~
    Once-ler is a big businessman with big ideas and a grand future wandering in a wilderness far from home.
    STATS:
    Health 150
    Hunger 150
    Sanity 175
    - Dapper so he has a small sanity gain.
    - Spawns with a custom top hat. He doesn't have to wear his hat, but he comes with it anyway.
    - Spawns with a golden axe and a sewing kit.
    - Can sew various thneeds by crafting butterflies, silk, and beefalo wool together.
    I borrowed a lot of dialog from various characters (Maxwell and Woodie especially), but he's got plenty of custom dialog. If anyone is knowledgeable of the movie or the character, I'd like some better dialog suggestions.
    ~~
    The following are WIP/bugs to fix/ideas I have for the future:
    - Cave dialog has been mostly untouched (I haven't really explored down there). In the next update I'll be sure to take a trip down and customize the dialog properly.
    - Small art fix ups on the main ANIM files
    - Need to fix a few bugs with "fueled" when playing in standard DS mode.
    - One of the biggest cons I wanted to implement was that treeguards and poison birchwoods appear MUCH more often when cutting trees, but silly me can't seem to figure out how to add that in...
    - I am currently working on a THNEED TAB. Instead of making many thneeds with many uses, I wish to have ONE thneed to be able to turn into DIFFERENT objects (like from umbrella, to scarf, to hat, to bat, etc). As a penalty, every time you'd change it's form, the usage of the thneed goes down. This feels very complicated for me but I still want to try adding it in.
    - I also wanted to add a limit to how many trees you can cut within a specified amount of time before attracting the attention of the lorax. Also, bonus, rare truffula trees that drop tufts (no need to craft one!) would also instantly summon the Lorax. He follows you around to antagonize you (lowers your sanity, steals your things like krampus?, I don't know, I just thought it would be fun to add a Lorax cameo/creature to torment the Once-ler heheh) but as stated, just an idea...
    - When Don't Starve Together comes around I hope to make them compatible.
    Finally, and most important, please let me know if you run into any bugs or have suggestions on making him a balanced character/sending me more ideas.
    ~~
    NOTE:
    ((This mod was created in response to a very long Wilson Higgsbury "magic! anon" on my tumblr ask blog, TopHatTrio. Thus, ONCELER is part of a set. I decided to upload him separately in case people may not want the other two.
    But if you do, then here they are: / PROFESSOR LAYTON / WARDEN /
    Huge shout out to the anonymous person that introduced me to the game. And to everyone else, please enjoy!))

    2,366 downloads

    12 comments

    Updated

  21. Dr. Gordon Freeman + Combine invasion

    You can also subscribe this at Steam :
    http://steamcommunity.com/sharedfiles/filedetails/?id=343233944&searchtext=
    -----------------------------------------------------------------------------------------------------
    - Compatible with:
    - Don't Starve
    - Don't Starve: Reign Of Giants
    - Alyx & Dog mod: http://forums.kleientertainment.com/files/file/976-alyx-vance-dog/
    - Stats
    He came from Half-Life series.
    (YOU SHOULD KNOW HIM.)
    health 200 / hunger 150 / sanity 200
    - grows lesser beard than wilson
    - can equip crowbar, HEV battery
    - delays hunger, hardly fear
    - never talks
    - The batteries are bodyslot item.(in Science tab, no needs any tech.)
    grants protection with high durability, quickness and damage multiplier,
    You must kill Combines to craft batteries.
    - Crowbar can do what hammer can do
    - Firearms Information

    0. General
    - All ammunitions are obtainable only.(Combine drop)
    1. Crossbow (craftable, obtainable)
    - Attack: high /- Rate: low /- Range: long /- Ammo(stack): Uranium rod(10)
    - Instant death to human-sized enemies. Ammo can be retrieved after kill the target.
    2. Shotgun (SPAS-12) (obtainable only)
    - Attack: medium-high /- Rate: medium /- Range: short-middle /- Ammo(stack): Shells(6)
    - Hit area. Damage is in inverse ratio to the range.(the closer, the stronger)
    3. Pulse rifle (AR2) (obtainable only)
    - Attack: low-very low /- Rate: very high /- Range: middle /- Ammo(stack): AR2 magazine (30)
    - Can Autofire(keep press 'F').
    - Enemy Information

    The hounds waves are replaced by Combines when you play Gordon
    1. Combine Civil Protector
    - Attack: medium-Low /- Range: melee /- Vital: low
    2. Combine Overwatch Soldier
    - Attack: medium-high /- Range: short /- Vital: medium
    - Uses shotgun. Deadly.
    3. Combine Overwatch Elite Soldier
    - Attack: medium-high /- Range: middle /- Vital: medium
    - Uses Pulse rifle. Rapid fire. Falls back against approaching.
    4. Combine Hunter
    - Attack: medium-high /- Range: middle /- Vital: high
    - Fire pulses.
    Special thanks to:
    Super Uber Turbo Cheater (Steam)

    20,636 downloads

    27 comments

    Updated

  22. Roblox Death Sound

    OOF

    Plays the infamous Roblox death sound every time you die.

    Credits:
    ROBLOX for the creation of this glorious, glorious sound
    Code taken from this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1184421494&searchtext=edgy
    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1212953239

    131 downloads

    5 comments

    Updated

  23. Niko (DST)

    The protagonist from OneShot in Don't Starve Together.

    Credits
    "Little Cat Feet" For the creation of Oneshot and Niko
    Guitre for the first image
    Extended Sample Character by Dragon Wolf Leo
    Israphel wrote a large majority of the dialogue. 
    <default>'s Soldier mod for the (former) coding for Item skins
    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1268728346
    Singleplayer: https://forums.kleientertainment.com/files/file/1824-niko-ds/

    493 downloads

    8 comments

    Updated

  24. Wesson (DST)

    when an injoke goes too far

    wesson
    Credits:
    Extended Sample Character by Dragon Wolf Leo
    Weeaboo Garbage and Nurd for the inception of this monstrosity
    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1220995567
    Singleplayer: https://forums.kleientertainment.com/files/file/1939-wesson-ds/

    128 downloads

    3 comments

    Updated

  25. Chocola and Vanilla (DST)

    The cat maids from Nekopara in Don't Starve Together.

    Credits:
    Dragon Wolf Leo for Extended Sample Character
    NEKO WORKs for Nekopara and the creation of Chocola and Vanilla
    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1689653317
    Singleplayer: https://forums.kleientertainment.com/files/file/1951-chocola-and-vanilla-ds/

    398 downloads

    2 comments

    Updated