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Lampofulmine

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  1. Went down in the depths of the Mant Hills and defeated the Man Queen while playing Wormwood. After being defeated the queen dropped some items (e.g. crown, honey, mant shell) but some of the items, in this case the honey and the shell, ended up overlapping the box of the queen's throne and for that reason ended up being unpickables.
  2. Been trying out the new Wormwood recently on Hamlet and found out a really interesting bug with the graphics. After re-exiting the ruins on the island where you find the fountain of youth, during an Aporkalypse, on a certain bit of the island you could clearly see that the boundary of the tiles showed up in the clouds. Don't get me wrong you COULD NOT walk on it but it was visible. It showed up only for a certain part of the island, not all of it. Check media for better description!
  3. Version 1.0.0

    727 downloads

    Need to chill down in the summer? Wanna do some snorkeling? Fancy some fresh fish for dinner? The mod “Creeps in the Deeps” introduces another level to the current world of DS: the Underwater! With new craftables, items and life down in the ocean, there will plenty to explore for the brave souls. Players will have to gear up and venture down into the deeps to discover the treasures hidden below. But beware... you might run out of breath on the way down! In order to access the deeps, you will have to look for the custom underwater entrance found somewhere in the map. Once mined, the fissure will stay open indefinitely giving you the ability to access the deeps anytime! COMPATIBILITY This mod is compatible with DS and RoG only. We're actively working to make this mod compatible with SW and then potentially port it to DST once the content has been completed ! IMPORTANT: It is highly suggested to play this mod with Mem Spike Fix (http://steamcommunity.com/sharedfiles/filedetails/?id=964299886) enabled to decrease lag issues !!! THE TEAM We're always happy to have someone new working with us but at the moment this is the team: Coding: @Mobbstar, @chromiumboy, @Lampofulmine (founder) Art: @mrpoke20xx, @spiderdian, @Dudedude. @QuickShot010 Strings: @ImDaMisterL, @Chris1488(and testing) Testers: @Mr.P, @Michi01, @AnonymousKoala Special thanks to the amazing number of collaborators that helped the development of this mod: AmaLee, Veenchesta, KidneyBeanBoy, MilleniumCount, Hast, Keeper, Electroely, Przemolsz, Jules, osmRhodey, Minespatch FIND US... Don’t forget to visit the discord channel at: https://discord.gg/6252ZYX and the mod collaboration in the Klei forums at: http://forums.kleientertainment.com/forum/144-mod-collaboration-creeps-in-the-deeps/ You can also find the Steam group here: http://steamcommunity.com/groups/creepsinthedeeps You can also download the Steam Version here: http://steamcommunity.com/sharedfiles/filedetails/?id=1087939370
  4. Been into modding for quite a while, tried compiling and decompiling and such for looooongggg time on mac. Result ? In order to avoid broken files, issues, bugs etc... the best thing you can do is code on your mac and let the compiling be done by someone who has a windows, I mean it. Easiest option !
  5. that I'm aware of the ktools of simplex was the only thing I knew used for decompiling; i remember something called Handsome Matt tools or on those lines but probably was only for compiling
  6. You using ktools as you are on... Mac or lynux ? Tbh I prefer having someone on a windows doing the compiling via the autocompling as its a tad more reliable than krane and ktech
  7. Great to know ! So it was just a matter of redoing the spriter with the new designs uh !
  8. Like the idea although would the player be exhausted after each recharge ? Or only if durability gets down to zero and player recharge it at that point ? If a player is fighting and then become exhasuted it could die in the process, maybe just make the "recharging" time longer as if the player was crafting something but with triple the length. In this case player could just take his/her time and evaluate the situation better !
  9. I believe the image definetely needs more polishing and possibly could be that it was not quite positioned in the center while doing the anims. I'm not aware that the code has any effect on the onmouse hitboxes, 99% is the png not being competely clean or wrong-positioned spriter anims.
  10. @makar5000 I'm not a DST modder but my team and I did implement a new widget on DS/DLCs. What I can tell you is that instead of basing ours on widget, we based our on a badge. In order to "connect" it to the player we added a few lines of code in a postinit section (which you don't appear to have) where we used the sim.lua to directly attach it to player and the player.lua to call for events and such... Hope this helps !
  11. There would be so much to say about both seasons, that we would only start an endless discussion with no winners. DST summer at the moment is the one which is the most boring because you can't do anything if not bull-sh-itting around your base and ding the same old-tale stuff. On the other hands, in Winter you at least can go out and explore a bit more/ do; you're freezing ? Its way easier to make campfire than a endothermic pit. The fact that summer oblige you to stay in your base its not the only big deal; what do you do in summer if you had the chance ? Wander deserts with a hunting party to have fun with blizzards ? Get few cactuses for the floral shirt ?! I think this game really NEEDS some more content to mitigate the effect of Summer nd to do more in Summer. After that's done, we can start thinking about Winter.
  12. "Silk, silk, silk... there's definitely too much, should stop killing spiders for fun" "I need twigs, NOW" While being chased by hounds: " Why don't you stop stupid dogs gotta craft another spear !"
  13. @Mobbstar, last time I played pokemon it was still B&W
  14. Never ever posted anything cause I'm more an in-game artist than anything else, so be patient XD Was messing with Gimp today and was trying to make a bird and then this thing came up... Dunno what to think eheh
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