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Showing results for tags 'structure'.
Found 6 results
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Version 1.0.0
134 downloads
Now you can craft Killer Bee Hive and place it anywhere you want! Compatible with base game and RoG, SW and Hamlet DLCs! Recipes: Easy killerbee 1 honeycomb 1 Normal killerbee 4 boards 2 honeycomb 1 Hard killerbee 6 boards 4 honeycomb 2 Sebakool's suggestion killerbee 4 honey 10 honeycomb 3 Special thanks to Sebakool who inspired me to make this mod! It began with simple attempt to help and I ended up with making the whole mod. -
heyo, I've added a custom fridge structure, and all is good except for one thing. I'd like it to only accept meats and vegetables, also not accept a specific custom prefab which happens to be meat. Thanks if you can help!
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Heyo, I am having trouble with structure animations. these are my 4 animations for the chest atm The idle animation is working fine, however I am experiencing problems with the other three. -place doesn't happen at all ingame when I build the chest -hit kinda works when i hit it with a hammer, but after the hit animation has played the chest turns invisible -And open is fine but I'd like to know how to add an opening animation, not just a state for when the chest's open. Thanks for reading, and helping if you can.
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Hi, I was making a mod that adds structures to the game, and when I try to build one of my structures, (a chessboard) I get this: I am unsure why this happens, I have scanned my chessboard.lua files for errors and couldn't find any. I can still spawn in the chessboard fine. here are my files:chessboard.lua modmain.lua Thanks for helping if you can.
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One thing that I've noticed on many of my worlds is that the best food sources, mining grounds and pig villages are almost always quite a long journey away, this always makes me hesitant to go out to that spot in case I have to camp over night. To solve this, I propose that a saddle could be added to the game to be unlocked in the Alchemy Engine. I imagine that it would require 4 rope, 5 pig skin and 2 gold nuggets and after creation you would be able to saddle up a Beefalo to ride around the map at about 1.5 or 2 times your normal movement speed. Of course you may need a place to store your Beefalo when you're not riding on it? Or else it might wonder off somewhere or be attacked by hounds. For this problem, I suggest a new structure to be added. A barn no less. I would imagine the barn to require 5 boards, 4 cut stone and 10 grass (For the roof). This recipe would also need to be unlocked at the alchemy engine but I think it would all be worth it for the increased movement speed and the fact that Wilson would look amazing on a Beefalo! Thanks for reading, I hope this idea gets noticed!