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Found 8 results

  1. I tried to find tutorial for making custom structures but I didn't find anything. If you know something that could help, I would be thankful!
  2. Tl;DR at the end (please read at least this) Since we are getting more ocean content I thought I'd bring up new kinds of boats again. After seeing everyone's different boat layouts on a separate thread, I realized so many people like their boats for different purposes but they tend to lack space. I had an idea for boats or new nautical structures that specialize in a single aspect which would save both space and further add uniqueness between boats. These would also all be improvements to the main boat, but I am unsure on how one would obtain the recipes. I am not good at art you'll have to use your imagination lol. The Chef's Specialty- This upgrade adds a thin marble flooring on the top of the boat. Something like this: Obviously marble is very heavy even if its a very thin slice so the boat could be adorned with buoys around its circumference to help keep it afloat. The center is a retractable crockpot (the middle floor parts away to reveal the crockpot underneath) that can be lowered to maximize space in the center for walking and raised when one needs to cook. The space it takes up its slightly bigger than a normal crockpot but it can cook up to 2 dishes at once (one on each half). As a structure it would be a single retractable crockpot on the normal boat, but can be placed anywhere. The King's Bounty- This boat upgrade is for storage. It kinda looks like this: It would be flat (picture is concept) and adorned with purely cosmetic shields all around its circumference (minus the plank side). The dragon head and tail are chests that have more space than normal (18 slots each?) But only occupy the space of 1 chest each. The boats shape may be a stretched oval to fit the theme better. As structure you can craft the dragon head and place on your regular ship. The oceans garden- Some like having lureplants, pig houses,etc on their boats for a quick snack or for long voyages. The idea I came up with is having a boat with some greenery on it, I dont have a concept picture for the boat but I do have one for the plant. Essentially you are braiding 3 stone fruit bushes and placing it in a pot. The bush would look like a smallish tree and require 3 times the fertilizer for 3 times the output, but only taking a very small amount of space. Not sure where the tree would go... On a far edge of the boat probably. The boat itself may be overrun by vines in some areas not sure... Also thought about making the boat into a square and having 1 such bush at every corner but that may be op. As a structure, well, same thing really; 3 braided stone bushes in a pot. TL;DR The above boats are only concepts and not serious suggestions. The main point is, specialized boats that not only have the increased cooking/storage/food efficiency normally provided by one structure but also conserve space by doing so. The boats also help to provide everyone a more unique custom boat and experience. Or Have new boat structures that may lack a unique appearance (would all be wooden) but are especially built for boats. They have better outputs/capacity than their land counterparts and take up less space but in exchange are more expensive (boat upgrades would be expensive too) ----------------------------------------------------------------------- Extra boat ideas that may be redundant Exploration boat- Has one large "parachute" sail that has the power of 3 normal sails but can be lowered with a single lever. Pseudoscience boat- Runs on sanity and is adorned with thelucite and purple gems. When you are powering the boat with sanity, shadow hands appear and propel the boat by rowing with shadow oars and the purple gems light up the boat. Should you run out of sanity, then though luck lol, but wouldn't need any sails. If you try to build a sail the hands destroy it.
  3. Version 1.0.0

    44 downloads

    Now you can craft Killer Bee Hive and place it anywhere you want! Compatible with base game and RoG, SW and Hamlet DLCs! Recipes: Easy killerbee 1 honeycomb 1 Normal killerbee 4 boards 2 honeycomb 1 Hard killerbee 6 boards 4 honeycomb 2 Sebakool's suggestion killerbee 4 honey 10 honeycomb 3 Special thanks to Sebakool who inspired me to make this mod! It began with simple attempt to help and I ended up with making the whole mod.
  4. I tried to find tutorial for making custom structures but I didn't find anything. If you know something that could help, I would be thankful!
  5. heyo, I've added a custom fridge structure, and all is good except for one thing. I'd like it to only accept meats and vegetables, also not accept a specific custom prefab which happens to be meat. Thanks if you can help!
  6. Heyo, I am having trouble with structure animations. these are my 4 animations for the chest atm The idle animation is working fine, however I am experiencing problems with the other three. -place doesn't happen at all ingame when I build the chest -hit kinda works when i hit it with a hammer, but after the hit animation has played the chest turns invisible -And open is fine but I'd like to know how to add an opening animation, not just a state for when the chest's open. Thanks for reading, and helping if you can.
  7. Hi, I was making a mod that adds structures to the game, and when I try to build one of my structures, (a chessboard) I get this: I am unsure why this happens, I have scanned my chessboard.lua files for errors and couldn't find any. I can still spawn in the chessboard fine. here are my files:chessboard.lua modmain.lua Thanks for helping if you can.
  8. One thing that I've noticed on many of my worlds is that the best food sources, mining grounds and pig villages are almost always quite a long journey away, this always makes me hesitant to go out to that spot in case I have to camp over night. To solve this, I propose that a saddle could be added to the game to be unlocked in the Alchemy Engine. I imagine that it would require 4 rope, 5 pig skin and 2 gold nuggets and after creation you would be able to saddle up a Beefalo to ride around the map at about 1.5 or 2 times your normal movement speed. Of course you may need a place to store your Beefalo when you're not riding on it? Or else it might wonder off somewhere or be attacked by hounds. For this problem, I suggest a new structure to be added. A barn no less. I would imagine the barn to require 5 boards, 4 cut stone and 10 grass (For the roof). This recipe would also need to be unlocked at the alchemy engine but I think it would all be worth it for the increased movement speed and the fact that Wilson would look amazing on a Beefalo! Thanks for reading, I hope this idea gets noticed!