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Found 5 results

  1. I was trying to tackle this myself thinking some of the ideas wouldn't be too bad but I ended up not being able to wrap my head around it. Trying to find item codes that were similar didn't help me out much, either. I wanted to make a set of usable cards (similar to Wickerbottom's books). I was trying to reference Wickerbottom's books but wasn't sure where to go with it. The recipes are done and placed in my character's modmain file. I made a custom crafting tab as well but haven't been able to test it yet. There are four cards I wanted to make: 1. Grants a 50% damage boost for 15s at the cost of 10 Sanity. 3 uses. 2. Grants a 50% defense boost for 20s at the cost of 10 Sanity. 3 uses. 3. Restores 40 Sanity. 3 uses. 4. Restores 50 HP OR revives a Player at the cost of 10 Sanity. 1 use. I was trying to use both the Life Giving Amulet and the Tell Tale Heart as reference for the 4th card but I didn't see anything I could use in either prefab file. If possible I want to use the same animation as when Wickerbottom uses her books. I'd received a lot of help with coding here on the forums for previous endeavors and was hoping I could at least tackle doing items on my own but I soon realized I bit off more than I could chew. I know it's kind of dumb for me to try making things beyond my capability but I thought it'd be really cool to bring my character to life in this game. Any assistance would be greatly appreciated.
  2. I wanted to give my character a life steal ability, similar to Wigfrid's ability to gain HP and Sanity. Is it also possible to transform during battle? After consecutively attacking mobs the character will gain stacks (like filling a gauge) and then transform, gaining a damage boost and speed boost but lose sanity.
  3. I'm making a custom Character, and trying to figure out how to code the perks I want him to have. They are; -Sanity gain around another custom Character -Night vision -Slowed hunger depletion -Starts with an Axe and a Shovel -Can't be put to sleep by mandrake based items -Speed boost If anyone could help me figure out the coding for this I would greatly appreciate it!
  4. I've recently started making a custom Character, and I'd like them to have Night vision but am unsure how to go about this. For this character only I'd like it to be like the light of a full moon all the time, without affecting the other players. How might I be able to achieve this? I can't seem to figure out how to look at other mods code to find examples, so I'm at a loss here.
  5. I want to add a DESCRIBE string for my character and its pair character so that it recognizes itself (another player using the same mod) and its pair. Ex. Wilson describing another Wilson as being his doppleganger and greets all other characters and the player with with different quotes. I saw a couple attempts at this in other mods but they didn't work when I tested them. There were two ways I saw it attempted: the first put the coding in the modmain.lua, the second was put it in the prefab/character.lua. Both used the same coding. The coding was as follows: STRINGS.CHARACTERS.GENERIC.DESCRIBE.[CHARACTERNAME] = { GENERIC = "quote here", ATTACKER = "quote here", MURDERER = "quote here", REVIVER = "quote here", GHOST = "quote here", FIRESTARTER = "quote here." } To my understanding the game doesn't recognize if you just slap your mod character's name in the string, so is there a way to actually get it to work? And is it possible to describe another mod character?